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Fix merge conflicts and yogstation.dme
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@@ -61,11 +61,8 @@ GLOBAL_LIST_INIT(special_roles, list(
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ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
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ROLE_VAMPIRE = /datum/game_mode/vampire, // Yogs
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ROLE_OVERTHROW = /datum/game_mode/overthrow,
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<<<<<<< HEAD
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ROLE_SHADOWLING = /datum/game_mode/shadowling, //yogs
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=======
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ROLE_HIVE = /datum/game_mode/hivemind,
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>>>>>>> 9e8d7509b6... [READY] [Gamemode Bounty] Assimilation (#40296)
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ROLE_INTERNAL_AFFAIRS = /datum/game_mode/traitor/internal_affairs,
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ROLE_SENTIENCE
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))
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@@ -27,11 +27,8 @@ GLOBAL_LIST_INIT(huds, list(
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ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),
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ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),
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ANTAG_HUD_BROTHER = new/datum/atom_hud/antag/hidden(),
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<<<<<<< HEAD
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ANTAG_HUD_VAMPIRE = new/datum/atom_hud/antag/hidden(), // Yogs
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=======
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ANTAG_HUD_HIVE = new/datum/atom_hud/antag/hidden(),
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>>>>>>> 9e8d7509b6... [READY] [Gamemode Bounty] Assimilation (#40296)
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))
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/datum/atom_hud
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@@ -540,6 +540,8 @@
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#include "code\game\gamemodes\devil\objectives.dm"
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#include "code\game\gamemodes\devil\devil agent\devil_agent.dm"
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#include "code\game\gamemodes\extended\extended.dm"
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#include "code\game\gamemodes\hivemind\hivemind.dm"
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#include "code\game\gamemodes\hivemind\objectives.dm"
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#include "code\game\gamemodes\meteor\meteor.dm"
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#include "code\game\gamemodes\meteor\meteors.dm"
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#include "code\game\gamemodes\monkey\monkey.dm"
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@@ -1257,6 +1259,7 @@
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#include "code\modules\antagonists\ert\ert.dm"
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#include "code\modules\antagonists\greentext\greentext.dm"
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#include "code\modules\antagonists\highlander\highlander.dm"
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#include "code\modules\antagonists\hivemind\hivemind.dm"
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#include "code\modules\antagonists\magic_servant\servant.dm"
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#include "code\modules\antagonists\monkey\monkey.dm"
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#include "code\modules\antagonists\morph\morph.dm"
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@@ -2566,6 +2569,7 @@
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#include "code\modules\spells\spell_types\forcewall.dm"
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#include "code\modules\spells\spell_types\genetic.dm"
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#include "code\modules\spells\spell_types\godhand.dm"
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#include "code\modules\spells\spell_types\hivemind.dm"
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#include "code\modules\spells\spell_types\infinite_guns.dm"
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#include "code\modules\spells\spell_types\inflict_handler.dm"
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#include "code\modules\spells\spell_types\knock.dm"
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