Rename ticker to SSticker

This commit is contained in:
Cyberboss
2017-03-22 10:48:25 -04:00
parent bbab8f5062
commit d0bfbc3e13
153 changed files with 762 additions and 762 deletions

View File

@@ -419,7 +419,7 @@ var/global/BSACooldown = 0
if(confirm == "Cancel")
return
if(confirm == "Yes")
ticker.delay_end = 0
SSticker.delay_end = 0
feedback_add_details("admin_verb","R") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
@@ -434,7 +434,7 @@ var/global/BSACooldown = 0
if(confirm == "Cancel")
return
if(confirm == "Yes")
ticker.force_ending = 1
SSticker.force_ending = 1
feedback_add_details("admin_verb","ER") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
@@ -508,11 +508,11 @@ var/global/BSACooldown = 0
set category = "Server"
set desc="Start the round RIGHT NOW"
set name="Start Now"
if(ticker.current_state == GAME_STATE_PREGAME || ticker.current_state == GAME_STATE_STARTUP)
ticker.start_immediately = TRUE
if(SSticker.current_state == GAME_STATE_PREGAME || SSticker.current_state == GAME_STATE_STARTUP)
SSticker.start_immediately = TRUE
log_admin("[usr.key] has started the game.")
var/msg = ""
if(ticker.current_state == GAME_STATE_STARTUP)
if(SSticker.current_state == GAME_STATE_STARTUP)
msg = " (The server is still setting up, but the round will be \
started as soon as possible.)"
message_admins("<font color='blue'>\
@@ -570,11 +570,11 @@ var/global/BSACooldown = 0
set desc="Delay the game start"
set name="Delay pre-game"
var/newtime = input("Set a new time in seconds. Set -1 for indefinite delay.","Set Delay",round(ticker.GetTimeLeft()/10)) as num|null
if(ticker.current_state > GAME_STATE_PREGAME)
var/newtime = input("Set a new time in seconds. Set -1 for indefinite delay.","Set Delay",round(SSticker.GetTimeLeft()/10)) as num|null
if(SSticker.current_state > GAME_STATE_PREGAME)
return alert("Too late... The game has already started!")
if(newtime)
ticker.SetTimeLeft(newtime * 10)
SSticker.SetTimeLeft(newtime * 10)
if(newtime < 0)
to_chat(world, "<b>The game start has been delayed.</b>")
log_admin("[key_name(usr)] delayed the round start.")
@@ -702,15 +702,15 @@ var/global/BSACooldown = 0
/datum/admins/proc/output_all_devil_info()
var/devil_number = 0
for(var/D in ticker.mode.devils)
for(var/D in SSticker.mode.devils)
devil_number++
to_chat(usr, "Devil #[devil_number]:<br><br>" + ticker.mode.printdevilinfo(D))
to_chat(usr, "Devil #[devil_number]:<br><br>" + SSticker.mode.printdevilinfo(D))
if(!devil_number)
to_chat(usr, "<b>No Devils located</b>" )
/datum/admins/proc/output_devil_info(mob/living/M)
if(istype(M) && M.mind && M.mind.devilinfo)
to_chat(usr, ticker.mode.printdevilinfo(M.mind))
to_chat(usr, SSticker.mode.printdevilinfo(M.mind))
else
to_chat(usr, "<b>[M] is not a devil.")
@@ -720,7 +720,7 @@ var/global/BSACooldown = 0
var/dat = "<html><head><title>Manage Free Slots</title></head><body>"
var/count = 0
if(ticker && !ticker.mode)
if(SSticker && !SSticker.mode)
alert(usr, "You cannot manage jobs before the round starts!")
return
@@ -814,7 +814,7 @@ var/global/BSACooldown = 0
return 1
/client/proc/adminGreet(logout)
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
if(SSticker && SSticker.current_state == GAME_STATE_PLAYING)
var/string
if(logout && config && config.announce_admin_logout)
string = pick(