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moar typos
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@@ -560,7 +560,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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return 0
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if(can_reenter_corpse || (mind && mind.current))
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if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go foward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
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if(alert(src, "Your soul is still tied to your former life as [mind.current.name], if you go forward there is no going back to that life. Are you sure you wish to continue?", "Move On", "Yes", "No") == "No")
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return 0
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if(target.key)
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src << "<span class='warning'>Someone has taken this body while you were choosing!</span>"
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@@ -98,7 +98,7 @@ var/global/posibrain_notif_cooldown = 0
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/obj/item/device/mmi/posibrain/proc/transfer_personality(mob/candidate)
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if(used || (brainmob && brainmob.key)) //Prevents hostile takeover if two ghosts get the prompt or link for the same brain.
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candidate << "This brain has already been taken! Please try your possesion again later!"
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candidate << "This brain has already been taken! Please try your possession again later!"
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return FALSE
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notified = 0
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if(candidate.mind && !isobserver(candidate))
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@@ -360,7 +360,7 @@
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return
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if (WT.remove_fuel(0, user)) //The welder has 1u of fuel consumed by it's afterattack, so we don't need to worry about taking any away.
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if(src == user)
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user << "<span class='notice'>You start fixing youself...</span>"
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user << "<span class='notice'>You start fixing yourself...</span>"
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if(!do_after(user, 50, target = src))
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return
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@@ -378,7 +378,7 @@
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var/obj/item/stack/cable_coil/coil = W
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if (getFireLoss() > 0)
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if(src == user)
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user << "<span class='notice'>You start fixing youself...</span>"
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user << "<span class='notice'>You start fixing yourself...</span>"
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if(!do_after(user, 50, target = src))
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return
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if (coil.use(1))
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@@ -489,7 +489,7 @@
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else if(istype(W, /obj/item/borg/upgrade/))
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var/obj/item/borg/upgrade/U = W
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if(!opened)
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user << "<span class='warning'>You must access the borgs internals!</span>"
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user << "<span class='warning'>You must access the borg's internals!</span>"
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else if(!src.module && U.require_module)
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user << "<span class='warning'>The borg must choose a module before it can be upgraded!</span>"
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else if(U.locked)
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@@ -526,7 +526,7 @@
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if(stat == DEAD)
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return //won't work if dead
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if(locked)
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switch(alert("You can not lock your cover again, are you sure?\n (You can still ask for a human to lock it)", "Unlock Own Cover", "Yes", "No"))
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switch(alert("You cannot lock your cover again, are you sure?\n (You can still ask for a human to lock it)", "Unlock Own Cover", "Yes", "No"))
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if("Yes")
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locked = 0
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update_icons()
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@@ -674,7 +674,7 @@
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/mob/living/silicon/robot/proc/ResetSecurityCodes()
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set category = "Robot Commands"
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set name = "Reset Identity Codes"
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set desc = "Scrambles your security and identification codes and resets your current buffers. Unlocks you and permenantly severs you from your AI and the robotics console and will deactivate your camera system."
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set desc = "Scrambles your security and identification codes and resets your current buffers. Unlocks you and permenantly severs you from your AI and the robotics console and will deactivate your camera system."
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var/mob/living/silicon/robot/R = src
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