Makes effect system code more OOP.

obj/effect/effect is now renamed obj/effect/particle_effect for better usability.
datum/effect/system and /datum/effect/effect/system are now both /datum/effect_system.
Fixes a bug where wall mounted igniters (and other spark producing objects) didn't produce sparks sometimes.
Moved explosion_particles.dm into the effect_system folder, because it has effect_systems code.
This commit is contained in:
phil235
2015-10-21 23:28:29 +02:00
committed by phil235
parent e6ef77aeff
commit d3ee910211
109 changed files with 381 additions and 529 deletions

View File

@@ -9,8 +9,8 @@
var/atom/movable/teleatom //atom to teleport
var/atom/destination //destination to teleport to
var/precision = 0 //teleport precision
var/datum/effect/effect/system/effectin //effect to show right before teleportation
var/datum/effect/effect/system/effectout //effect to show right after teleportation
var/datum/effect_system/effectin //effect to show right before teleportation
var/datum/effect_system/effectout //effect to show right after teleportation
var/soundin //soundfile to play before teleportation
var/soundout //soundfile to play after teleportation
var/force_teleport = 1 //if false, teleport will use Move() proc (dense objects will prevent teleportation)
@@ -59,7 +59,7 @@
//custom effects must be properly set up first for instant-type teleports
//optional
/datum/teleport/proc/setEffects(datum/effect/effect/system/aeffectin=null,datum/effect/effect/system/aeffectout=null)
/datum/teleport/proc/setEffects(datum/effect_system/aeffectin=null,datum/effect_system/aeffectout=null)
effectin = istype(aeffectin) ? aeffectin : null
effectout = istype(aeffectout) ? aeffectout : null
return 1
@@ -79,7 +79,7 @@
/datum/teleport/proc/teleportChecks()
return 1
/datum/teleport/proc/playSpecials(atom/location,datum/effect/effect/system/effect,sound)
/datum/teleport/proc/playSpecials(atom/location,datum/effect_system/effect,sound)
if(location)
if(effect)
spawn(-1)
@@ -148,9 +148,9 @@
/datum/teleport/instant/science
/datum/teleport/instant/science/setEffects(datum/effect/effect/system/aeffectin,datum/effect/effect/system/aeffectout)
/datum/teleport/instant/science/setEffects(datum/effect_system/aeffectin,datum/effect_system/aeffectout)
if(aeffectin==null || aeffectout==null)
var/datum/effect/effect/system/spark_spread/aeffect = new
var/datum/effect_system/spark_spread/aeffect = new
aeffect.set_up(5, 1, teleatom)
effectin = effectin || aeffect
effectout = effectout || aeffect

View File

@@ -207,20 +207,20 @@ var/list/spells = typesof(/obj/effect/proc_holder/spell) //needed for the badmin
if(istype(target,/mob/living) && message)
target << text("[message]")
if(sparks_spread)
var/datum/effect/effect/system/spark_spread/sparks = new
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(sparks_amt, 0, location) //no idea what the 0 is
sparks.start()
if(smoke_spread)
if(smoke_spread == 1)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(smoke_amt, location)
smoke.start()
else if(smoke_spread == 2)
var/datum/effect/effect/system/smoke_spread/bad/smoke = new
var/datum/effect_system/smoke_spread/bad/smoke = new
smoke.set_up(smoke_amt, location)
smoke.start()
else if(smoke_spread == 3)
var/datum/effect/effect/system/smoke_spread/sleeping/smoke = new
var/datum/effect_system/smoke_spread/sleeping/smoke = new
smoke.set_up(smoke_amt, location)
smoke.start()

View File

@@ -75,7 +75,7 @@
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/jaunt_steam(mobloc)
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
steam.set_up(10, 0, mobloc)
steam.start()

View File

@@ -522,7 +522,7 @@ Congratulations! You are now trained for xenobiology research!"}
/obj/item/weapon/restraints/handcuffs/energy/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s [src] break in a discharge of energy!</span>", \
"<span class='userdanger'>[user]'s [src] break in a discharge of energy!</span>")
var/datum/effect/effect/system/spark_spread/S = new
var/datum/effect_system/spark_spread/S = new
S.set_up(4,0,user.loc)
S.start()
qdel(src)

View File

@@ -57,7 +57,7 @@
/obj/machinery/abductor/pad/proc/MobToLoc(place,mob/living/target)
var/obj/effect/teleport_abductor/F = new(place)
var/datum/effect/effect/system/spark_spread/S = new
var/datum/effect_system/spark_spread/S = new
S.set_up(10,0,place)
S.start()
sleep(80)
@@ -68,7 +68,7 @@
/obj/machinery/abductor/pad/proc/PadToLoc(place)
var/obj/effect/teleport_abductor/F = new(place)
var/datum/effect/effect/system/spark_spread/S = new
var/datum/effect_system/spark_spread/S = new
S.set_up(10,0,place)
S.start()
sleep(80)

View File

@@ -64,7 +64,7 @@
H << "Unable to reach your apprentice! You can either attack the spellbook with the contract to refund your points, or wait and try again later."
/obj/item/weapon/antag_spawner/contract/spawn_antag(client/C, turf/T, type = "")
PoolOrNew(/obj/effect/effect/smoke, T)
PoolOrNew(/obj/effect/particle_effect/smoke, T)
var/mob/living/carbon/human/M = new/mob/living/carbon/human(T)
C.prefs.copy_to(M)
M.key = C.key
@@ -150,7 +150,7 @@
if(!borg_to_spawn) //If there's no type at all, let it still be used but don't do anything
used = 0
return
var/datum/effect/effect/system/spark_spread/S = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/S = new /datum/effect_system/spark_spread
S.set_up(4, 1, src)
S.start()
var/mob/living/silicon/robot/R

View File

@@ -91,7 +91,7 @@
/mob/living/simple_animal/hostile/blob/blobspore/death(gibbed)
..(1)
// On death, create a small smoke of harmful gas (s-Acid)
var/datum/effect/effect/system/smoke_spread/chem/S = new
var/datum/effect_system/smoke_spread/chem/S = new
var/turf/location = get_turf(src)
// Create the reagents to put into the air

View File

@@ -54,7 +54,7 @@
iconname += "-[gang.color]"
SetLuminosity(3)
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
health -= damage

View File

@@ -400,7 +400,7 @@
B.reagents.clear_reagents() //Just in case!
B.icon_state = null //Invisible
B.reagents.add_reagent("blindness_smoke", 10)
var/datum/effect/effect/system/smoke_spread/chem/S = new
var/datum/effect_system/smoke_spread/chem/S = new
S.attach(B)
if(S)
S.set_up(B.reagents, 4, 0, B.loc)
@@ -464,7 +464,7 @@ datum/reagent/shadowling_blindness_smoke //Reagent used for above spell
S << "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSORY OVERLOAD \[$(!@#</b></span>"
S << 'sound/misc/interference.ogg'
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
var/datum/effect/effect/system/spark_spread/sp = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
sp.set_up(5, 1, S)
sp.start()
S.Weaken(6)

View File

@@ -51,7 +51,7 @@
B.loc = get_turf(C_target)
B.transfer_identity(C_target)
C_target.internal_organs -= B
var/datum/effect/effect/system/spark_spread/sparks = new
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(4, 0, M.loc) //no idea what the 0 is
sparks.start()
M.gib()

View File

@@ -95,7 +95,7 @@
if(cooldown_on || disabled)
return
else
PoolOrNew(/obj/effect/effect/foam, loc)
PoolOrNew(/obj/effect/particle_effect/foam, loc)
src.uses--
cooldown_on = 1
cooldown_time = world.timeofday + 100

View File

@@ -220,7 +220,7 @@
return 0
if(!prob(prb))
return 0 //you lucked out, no shock for you
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start() //sparks always.
if (electrocute_mob(user, get_area(src), src))

View File

@@ -361,7 +361,7 @@
return 0
if(!prob(prb))
return 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7))

View File

@@ -261,7 +261,7 @@
user << "<span class='warning'>The welder must be on for this task!</span>"
else
if(W.force) //if force is non-zero
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
switch(W.damtype)
if("fire")
@@ -281,7 +281,7 @@
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
health -= Proj.damage
if(prob(75) && Proj.damage > 0)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
..()

View File

@@ -148,7 +148,7 @@ text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
if(prob(5)) //Spawns foam!
visible_message("<span class='danger'>[src] whirs and bubbles violently, before releasing a plume of froth!</span>")
PoolOrNew(/obj/effect/effect/foam, loc)
PoolOrNew(/obj/effect/particle_effect/foam, loc)
else if (prob(5))
audible_message("[src] makes an excited beeping booping sound!")
@@ -234,7 +234,7 @@ text("<A href='?src=\ref[src];power=1'>[on ? "On" : "Off"]</A>"))
if (prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
..()

View File

@@ -436,7 +436,7 @@ Auto Patrol[]"},
if(lasercolor == "r")
new /obj/item/clothing/suit/redtag(Tsec)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()

View File

@@ -455,7 +455,7 @@ obj/machinery/bot/floorbot/process_scan(scan_target)
T.amount = amount
amount = 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
..()

View File

@@ -520,7 +520,7 @@
if (prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
..()

View File

@@ -833,7 +833,7 @@ var/global/mulebot_count = 0
cell.update_icon()
cell = null
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()

View File

@@ -371,7 +371,7 @@ Auto Patrol: []"},
if(prob(50))
new /obj/item/robot_parts/l_arm(Tsec)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()

View File

@@ -171,7 +171,7 @@
for(var/turf/T in linkedholodeck)
if(prob(30))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, T)
s.start()
T.ex_act(3)
@@ -240,7 +240,7 @@
spawn(20)
if(istype(target,/area/holodeck/source_burntest))
var/turf/T = get_turf(L)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, T)
s.start()
if(T)

View File

@@ -12,7 +12,7 @@
//Server linked to.
var/obj/machinery/message_server/linkedServer = null
//Sparks effect - For emag
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
//Messages - Saves me time if I want to change something.
var/noserver = "<span class='alert'>ALERT: No server detected.</span>"
var/incorrectkey = "<span class='warning'>ALERT: Incorrect decryption key!</span>"

View File

@@ -167,7 +167,7 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message)
user << "Barrier lock toggled off."
return
else
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='danger'>BZZzZZzZZzZT</span>")
@@ -201,7 +201,7 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message)
src.emagged = 1
src.req_access = null
user << "<span class='notice'>You break the ID authentication lock on \the [src].</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='danger'>BZZzZZzZZzZT</span>")
@@ -209,7 +209,7 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message)
else if (src.emagged == 1)
src.emagged = 2
user << "<span class='notice'>You short out the anchoring mechanism on \the [src].</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()
visible_message("<span class='danger'>BZZzZZzZZzZT</span>")
@@ -250,7 +250,7 @@ obj/structure/barricade/wooden/proc/take_damage(damage, leave_debris=1, message)
/* var/obj/item/stack/rods/ =*/
new /obj/item/stack/rods(Tsec)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()

View File

@@ -207,7 +207,7 @@ About the new airlock wires panel:
return 0 //Already shocked someone recently?
if(!prob(prb))
return 0 //you lucked out, no shock for you
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start() //sparks always.
if(electrocute_mob(user, get_area(src), src))

View File

@@ -158,7 +158,7 @@
/obj/machinery/door/ex_act(severity, target)
if(severity == 3)
if(prob(80))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()
return

View File

@@ -98,20 +98,20 @@
if(prob(80))
qdel(src)
else
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()
if(2)
if(prob(20))
qdel(src)
else
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()
if(3)
if(prob(80))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, src)
s.start()

View File

@@ -54,10 +54,19 @@
var/disable = 0
var/last_spark = 0
var/base_state = "migniter"
var/datum/effect_system/spark_spread/spark_system
anchored = 1
/obj/machinery/sparker/New()
..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(2, 1, src)
spark_system.attach(src)
/obj/machinery/sparker/Destroy()
qdel(spark_system)
spark_system = null
return ..()
/obj/machinery/sparker/power_change()
if ( powered() && disable == 0 )
@@ -86,7 +95,7 @@
icon_state = "[base_state]-p"
/obj/machinery/sparker/attack_ai()
if (src.anchored)
if (anchored)
return src.ignite()
else
return
@@ -100,10 +109,8 @@
flick("[base_state]-spark", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(2, 1, src)
s.start()
src.last_spark = world.time
spark_system.start()
last_spark = world.time
use_power(1000)
var/turf/location = src.loc
if (isturf(location))

View File

@@ -53,13 +53,13 @@
var/faction = "neutral"
var/datum/effect/effect/system/spark_spread/spark_system //the spark system, used for generating... sparks?
var/datum/effect_system/spark_spread/spark_system //the spark system, used for generating... sparks?
/obj/machinery/porta_turret/New()
..()
icon_state = "[lasercolor]grey_target_prism"
//Sets up a spark system
spark_system = new /datum/effect/effect/system/spark_spread
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)

View File

@@ -100,7 +100,7 @@
/obj/machinery/computer/slot_machine/emag_act()
if(!emagged)
emagged = 1
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(4, 0, src.loc)
spark_system.start()
playsound(src.loc, "sparks", 50, 1)

View File

@@ -62,7 +62,7 @@
var/wasvalid = 0
var/lastfired = 0
var/shot_delay = 30 //3 seconds between shots
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
use_power = 1
idle_power_usage = 50
active_power_usage = 300
@@ -73,7 +73,7 @@
/obj/machinery/turret/New()
spark_system = new /datum/effect/effect/system/spark_spread
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
// targets = new

View File

@@ -590,7 +590,7 @@
return 0
if(!prob(prb))
return 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(electrocute_mob(user, get_area(src), src, 0.7))

View File

@@ -12,7 +12,7 @@
var/smoke = 5
var/smoke_ready = 1
var/smoke_cooldown = 100
var/datum/effect/effect/system/smoke_spread/smoke_system = new
var/datum/effect_system/smoke_spread/smoke_system = new
operation_req_access = list(access_cent_specops)
wreckage = /obj/structure/mecha_wreckage/marauder
add_req_access = 0

View File

@@ -149,7 +149,7 @@
var/list/the_targets = list(T,T1,T2)
spawn(0)
for(var/a=0, a<5, a++)
var/obj/effect/effect/water/W = PoolOrNew(/obj/effect/effect/water, get_turf(chassis))
var/obj/effect/particle_effect/water/W = PoolOrNew(/obj/effect/particle_effect/water, get_turf(chassis))
if(!W)
return
var/turf/my_target = pick(the_targets)

View File

@@ -36,7 +36,7 @@
var/maint_access = 0
var/dna_lock//dna-locking the mech
var/list/proc_res = list() //stores proc owners, like proc_res["functionname"] = owner reference
var/datum/effect/effect/system/spark_spread/spark_system = new
var/datum/effect_system/spark_spread/spark_system = new
var/lights = 0
var/lights_power = 6
var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference

View File

@@ -27,7 +27,7 @@
/obj/effect/anomaly/proc/anomalyNeutralize()
PoolOrNew(/obj/effect/effect/smoke/bad, loc)
PoolOrNew(/obj/effect/particle_effect/smoke/bad, loc)
for(var/atom/movable/O in src)
O.loc = src.loc

View File

@@ -22,7 +22,7 @@
if (prob(40))
new /obj/effect/decal/cleanable/oil/streak(src.loc)
else if (prob(10))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
if (step_to(src, get_step(src, direction), 0))

View File

@@ -6,56 +6,67 @@ would spawn and follow the beaker, even if it is carried or thrown.
*/
/obj/effect/effect
name = "effect"
/obj/effect/particle_effect
name = "particle effect"
icon = 'icons/effects/effects.dmi'
mouse_opacity = 0
unacidable = 1//So effect are not targeted by alien acid.
unacidable = 1//So effects are not targeted by alien acid.
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/effect/New()
/obj/effect/particle_effect/New()
..()
if(ticker)
cameranet.updateVisibility(src)
/obj/effect/effect/Destroy()
/obj/effect/particle_effect/Destroy()
if(ticker)
cameranet.updateVisibility(src)
..()
return QDEL_HINT_PUTINPOOL
/*
/datum/effect/effect/proc/fadeOut(var/atom/A, var/frames = 16)
if(A.alpha == 0) //Handle already transparent case
return
if(frames == 0)
frames = 1 //We will just assume that by 0 frames, the coder meant "during one frame".
var/step = A.alpha / frames
for(var/i = 0, i < frames, i++)
A.alpha -= step
sleep(world.tick_lag)
return
*/
/datum/effect/effect/system
/datum/effect_system
var/number = 3
var/cardinals = 0
var/turf/location
var/atom/holder
var/setup = 0
var/effect_type
var/total_effects = 0
/datum/effect/effect/system/Destroy()
/datum/effect_system/Destroy()
holder = null
location = null
return ..()
/datum/effect/effect/system/proc/set_up(n = 3, c = 0, turf/loc)
/datum/effect_system/proc/set_up(n = 3, c = 0, loca)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
setup = 1
if(isturf(loca))
location = loca
else
location = get_turf(loca)
/datum/effect/effect/system/proc/attach(atom/atom)
/datum/effect_system/proc/attach(atom/atom)
holder = atom
/datum/effect/effect/system/proc/start()
/datum/effect_system/proc/start()
for(var/i in 1 to number)
if(total_effects > 20)
return
spawn(0)
if(holder)
location = get_turf(holder)
var/obj/effect/E = PoolOrNew(effect_type, location)
total_effects++
var/direction
if(cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
var/steps_amt = pick(1,2,3)
for(var/j in 1 to steps_amt)
sleep(5)
step(E,direction)
spawn(20)
total_effects--

View File

@@ -1,7 +1,7 @@
// Foam
// Similar to smoke, but slower and mobs absorb its reagent through their exposed skin.
/obj/effect/effect/foam
/obj/effect/particle_effect/foam
name = "foam"
icon_state = "foam"
opacity = 0
@@ -15,29 +15,29 @@
var/lifetime = 6
/obj/effect/effect/foam/metal
/obj/effect/particle_effect/foam/metal
name = "aluminium foam"
metal = 1
icon_state = "mfoam"
/obj/effect/effect/foam/metal/iron
/obj/effect/particle_effect/foam/metal/iron
name = "iron foam"
metal = 2
/obj/effect/effect/foam/New(loc)
/obj/effect/particle_effect/foam/New(loc)
..(loc)
create_reagents(1000) //limited by the size of the reagent holder anyway.
SSobj.processing |= src
playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
/obj/effect/effect/foam/Destroy()
/obj/effect/particle_effect/foam/Destroy()
SSobj.processing.Remove(src)
return ..()
/obj/effect/effect/foam/proc/kill_foam()
/obj/effect/particle_effect/foam/proc/kill_foam()
SSobj.processing.Remove(src)
if(metal)
var/obj/structure/foamedmetal/M = new(src.loc)
@@ -48,7 +48,7 @@
qdel(src)
/obj/effect/effect/foam/process()
/obj/effect/particle_effect/foam/process()
lifetime--
if(lifetime < 1)
kill_foam()
@@ -71,7 +71,7 @@
return
spread_foam()
/obj/effect/effect/foam/proc/foam_mob(mob/living/L)
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1)
return 0
if(!istype(L))
@@ -81,66 +81,66 @@
lifetime--
return 1
/obj/effect/effect/foam/Crossed(atom/movable/AM)
/obj/effect/particle_effect/foam/Crossed(atom/movable/AM)
if(istype(AM, /mob/living/carbon))
var/mob/living/carbon/M = AM
M.slip(5, 2, src)
/obj/effect/effect/foam/metal/Crossed(atom/movable/AM)
/obj/effect/particle_effect/foam/metal/Crossed(atom/movable/AM)
return
/obj/effect/effect/foam/proc/spread_foam()
/obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src)
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
var/obj/effect/particle_effect/foam/foundfoam = locate() in T //Don't spread foam where there's already foam!
if(foundfoam)
continue
for(var/mob/living/L in T)
foam_mob(L)
var/obj/effect/effect/foam/F = PoolOrNew(src.type, T)
var/obj/effect/particle_effect/foam/F = PoolOrNew(src.type, T)
F.amount = amount
reagents.copy_to(F, (reagents.total_volume))
F.color = color
F.metal = metal
/obj/effect/effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/particle_effect/foam/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(prob(max(0, exposed_temperature - 475))) //foam dissolves when heated
kill_foam()
/obj/effect/effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
/obj/effect/particle_effect/foam/metal/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
///////////////////////////////////////////////
//FOAM EFFECT DATUM
/datum/effect/effect/system/foam_spread
/datum/effect_system/foam_spread
var/amount = 10 // the size of the foam spread.
var/obj/chemholder
var/obj/effect/effect/foam/foamtype = /obj/effect/effect/foam
effect_type = /obj/effect/particle_effect/foam
var/metal = 0
/datum/effect/effect/system/foam_spread/metal
foamtype = /obj/effect/effect/foam/metal
/datum/effect_system/foam_spread/metal
effect_type = /obj/effect/particle_effect/foam/metal
/datum/effect/effect/system/foam_spread/New()
/datum/effect_system/foam_spread/New()
..()
chemholder = PoolOrNew(/obj)
var/datum/reagents/R = new/datum/reagents(1000)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect/effect/system/foam_spread/Destroy()
/datum/effect_system/foam_spread/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect/effect/system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
/datum/effect_system/foam_spread/set_up(amt=5, loca, datum/reagents/carry = null)
if(istype(loca, /turf/))
location = loca
else
@@ -149,16 +149,16 @@
amount = round(sqrt(amt / 2), 1)
carry.copy_to(chemholder, 4*carry.total_volume) //The foam holds 4 times the total reagents volume for balance purposes.
/datum/effect/effect/system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
/datum/effect_system/foam_spread/metal/set_up(amt=5, loca, datum/reagents/carry = null, metaltype)
..()
metal = metaltype
/datum/effect/effect/system/foam_spread/start()
var/obj/effect/effect/foam/foundfoam = locate() in location
/datum/effect_system/foam_spread/start()
var/obj/effect/particle_effect/foam/foundfoam = locate() in location
if(foundfoam)//If there was already foam where we start, we add our foaminess to it.
foundfoam.amount += amount
else
var/obj/effect/effect/foam/F = PoolOrNew(foamtype, location)
var/obj/effect/particle_effect/foam/F = PoolOrNew(effect_type, location)
var/foamcolor = mix_color_from_reagents(chemholder.reagents.reagent_list)
chemholder.reagents.copy_to(F, chemholder.reagents.total_volume/amount)
F.color = foamcolor

View File

@@ -1,83 +1,114 @@
/////////////////////////////////////////////
//////// Attach an Ion trail to any object, that spawns when it moves (like for the jetpack)
//////// Attach a trail to any object, that spawns when it moves (like for the jetpack)
/// just pass in the object to attach it to in set_up
/// Then do start() to start it and stop() to stop it, obviously
/// and don't call start() in a loop that will be repeated otherwise it'll get spammed!
/////////////////////////////////////////////
/obj/effect/effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
anchored = 1
/datum/effect/effect/system/ion_trail_follow
/datum/effect_system/trail_follow
var/turf/oldposition
var/processing = 1
var/on = 1
/datum/effect/effect/system/ion_trail_follow/Destroy()
/datum/effect_system/trail_follow/set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
/datum/effect_system/trail_follow/Destroy()
oldposition = null
return ..()
/datum/effect/effect/system/ion_trail_follow/set_up(atom/atom)
attach(atom)
/datum/effect_system/trail_follow/proc/stop()
processing = 0
on = 0
oldposition = null
/datum/effect_system/trail_follow/steam
effect_type = /obj/effect/particle_effect/steam
/datum/effect/effect/system/ion_trail_follow/start() //Whoever is responsible for this abomination of code should become an hero
if(!src.on)
src.on = 1
src.processing = 1
if(src.processing)
src.processing = 0
var/turf/T = get_turf(src.holder)
if(T != src.oldposition)
/datum/effect_system/trail_follow/steam/start()
if(!on)
on = 1
processing = 1
if(!oldposition)
oldposition = get_turf(holder)
if(processing)
processing = 0
if(number < 3)
var/obj/effect/particle_effect/steam/I = PoolOrNew(/obj/effect/particle_effect/steam, oldposition)
number++
I.dir = holder.dir
oldposition = get_turf(holder)
spawn(10)
qdel(I)
number--
spawn(2)
if(on)
processing = 1
start()
/obj/effect/particle_effect/ion_trails
name = "ion trails"
icon_state = "ion_trails"
anchored = 1
/datum/effect_system/trail_follow/ion
effect_type = /obj/effect/particle_effect/ion_trails
/datum/effect_system/trail_follow/ion/start() //Whoever is responsible for this abomination of code should become an hero
if(!on)
on = 1
processing = 1
if(!oldposition)
oldposition = get_turf(holder)
if(processing)
processing = 0
var/turf/T = get_turf(holder)
if(T != oldposition)
if(!has_gravity(T))
var/obj/effect/effect/ion_trails/I = PoolOrNew(/obj/effect/effect/ion_trails, oldposition)
I.dir = src.holder.dir
var/obj/effect/particle_effect/ion_trails/I = PoolOrNew(effect_type, oldposition)
I.dir = holder.dir
flick("ion_fade", I)
I.icon_state = ""
spawn(20)
qdel(I)
src.oldposition = T
oldposition = T
spawn(2)
if(src.on)
src.processing = 1
src.start()
if(on)
processing = 1
start()
/datum/effect/effect/system/ion_trail_follow/proc/stop()
src.processing = 0
src.on = 0
oldposition = null
//Reagent-based explosion effect
/datum/effect/effect/system/reagents_explosion
/datum/effect_system/reagents_explosion
var/amount // TNT equivalent
var/flashing = 0 // does explosion creates flash effect?
var/flashing_factor = 0 // factor of how powerful the flash effect relatively to the explosion
var/explosion_message = 1 //whether we show a message to mobs.
/datum/effect/effect/system/reagents_explosion/set_up (amt, loc, flash = 0, flash_fact = 0, message = 1)
/datum/effect_system/reagents_explosion/set_up(amt, loca, flash = 0, flash_fact = 0, message = 1)
amount = amt
explosion_message = message
if(istype(loc, /turf/))
location = loc
if(isturf(loca))
location = loca
else
location = get_turf(loc)
location = get_turf(loca)
flashing = flash
flashing_factor = flash_fact
return
/datum/effect/effect/system/reagents_explosion/start()
/datum/effect_system/reagents_explosion/start()
if(explosion_message)
location.visible_message("<span class='danger'>The solution violently explodes!</span>", \
"<span class='italics'>You hear an explosion!</span>")
if (amount <= 2)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, location)
s.start()

View File

@@ -2,7 +2,7 @@
//// SMOKE SYSTEMS
/////////////////////////////////////////////
/obj/effect/effect/smoke
/obj/effect/particle_effect/smoke
name = "smoke"
icon = 'icons/effects/96x96.dmi'
icon_state = "smoke"
@@ -17,7 +17,7 @@
var/opaque = 1 //whether the smoke can block the view when in enough amount
/obj/effect/effect/smoke/proc/fade_out(frames = 16)
/obj/effect/particle_effect/smoke/proc/fade_out(frames = 16)
if(alpha == 0) //Handle already transparent case
return
if(frames == 0)
@@ -27,24 +27,24 @@
alpha -= step
sleep(world.tick_lag)
/obj/effect/effect/smoke/New()
/obj/effect/particle_effect/smoke/New()
..()
create_reagents(500)
SSobj.processing |= src
/obj/effect/effect/smoke/Destroy()
/obj/effect/particle_effect/smoke/Destroy()
SSobj.processing.Remove(src)
return ..()
/obj/effect/effect/smoke/proc/kill_smoke()
/obj/effect/particle_effect/smoke/proc/kill_smoke()
SSobj.processing.Remove(src)
spawn(0)
fade_out()
spawn(10)
qdel(src)
/obj/effect/effect/smoke/process()
/obj/effect/particle_effect/smoke/process()
lifetime--
if(lifetime < 1)
kill_smoke()
@@ -53,7 +53,7 @@
smoke_mob(L)
return 1
/obj/effect/effect/smoke/proc/smoke_mob(mob/living/carbon/C)
/obj/effect/particle_effect/smoke/proc/smoke_mob(mob/living/carbon/C)
if(!istype(C))
return 0
if(lifetime<1)
@@ -68,16 +68,16 @@
C.smoke_delay = 0
return 1
/obj/effect/effect/smoke/proc/spread_smoke()
/obj/effect/particle_effect/smoke/proc/spread_smoke()
var/turf/t_loc = get_turf(src)
var/list/newsmokes = list()
for(var/turf/T in t_loc.GetAtmosAdjacentTurfs())
var/obj/effect/effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
var/obj/effect/particle_effect/smoke/foundsmoke = locate() in T //Don't spread smoke where there's already smoke!
if(foundsmoke)
continue
for(var/mob/living/L in T)
smoke_mob(L)
var/obj/effect/effect/smoke/S = new type(T)
var/obj/effect/particle_effect/smoke/S = new type(T)
reagents.copy_to(S, reagents.total_volume)
S.dir = pick(cardinal)
S.amount = amount-1
@@ -90,25 +90,25 @@
if(newsmokes.len)
spawn(1) //the smoke spreads rapidly but not instantly
for(var/obj/effect/effect/smoke/SM in newsmokes)
for(var/obj/effect/particle_effect/smoke/SM in newsmokes)
SM.spread_smoke()
/datum/effect/effect/system/smoke_spread
/datum/effect_system/smoke_spread
var/amount = 10
var/smoke_type = /obj/effect/effect/smoke
effect_type = /obj/effect/particle_effect/smoke
/datum/effect/effect/system/smoke_spread/set_up(radius = 5, loca)
/datum/effect_system/smoke_spread/set_up(radius = 5, loca)
if(isturf(loca))
location = loca
else
location = get_turf(loca)
amount = radius
/datum/effect/effect/system/smoke_spread/start()
/datum/effect_system/smoke_spread/start()
if(holder)
location = get_turf(holder)
var/obj/effect/effect/smoke/S = new smoke_type(location)
var/obj/effect/particle_effect/smoke/S = new effect_type(location)
S.amount = amount
if(S.amount)
S.spread_smoke()
@@ -118,17 +118,17 @@
// Bad smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/bad
/obj/effect/particle_effect/smoke/bad
lifetime = 8
/obj/effect/effect/smoke/bad/smoke_mob(mob/living/carbon/M)
/obj/effect/particle_effect/smoke/bad/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_item()
M.adjustOxyLoss(1)
M.emote("cough")
return 1
/obj/effect/effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
/obj/effect/particle_effect/smoke/bad/CanPass(atom/movable/mover, turf/target, height=0)
if(height==0) return 1
if(istype(mover, /obj/item/projectile/beam))
var/obj/item/projectile/beam/B = mover
@@ -137,23 +137,23 @@
/datum/effect/effect/system/smoke_spread/bad
smoke_type = /obj/effect/effect/smoke/bad
/datum/effect_system/smoke_spread/bad
effect_type = /obj/effect/particle_effect/smoke/bad
/////////////////////////////////////////////
// Nanofrost smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/freezing
/obj/effect/particle_effect/smoke/freezing
name = "nanofrost smoke"
color = "#B2FFFF"
opaque = 0
/datum/effect/effect/system/smoke_spread/freezing
smoke_type = /obj/effect/effect/smoke/freezing
/datum/effect_system/smoke_spread/freezing
effect_type = /obj/effect/particle_effect/smoke/freezing
var/blast = 0
/datum/effect/effect/system/smoke_spread/freezing/proc/Chilled(atom/A)
/datum/effect_system/smoke_spread/freezing/proc/Chilled(atom/A)
if(istype(A, /turf/simulated))
var/turf/simulated/T = A
if(T.air)
@@ -177,11 +177,11 @@
Item.extinguish()
return
/datum/effect/effect/system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
/datum/effect_system/smoke_spread/freezing/set_up(radius = 5, loca, blasting = 0)
..()
blast = blasting
/datum/effect/effect/system/smoke_spread/freezing/start()
/datum/effect_system/smoke_spread/freezing/start()
if(blast)
for(var/turf/T in trange(2, location))
Chilled(T)
@@ -193,29 +193,29 @@
// Sleep smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/sleeping
/obj/effect/particle_effect/smoke/sleeping
color = "#9C3636"
lifetime = 10
/obj/effect/effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
/obj/effect/particle_effect/smoke/sleeping/smoke_mob(mob/living/carbon/M)
if(..())
M.drop_item()
M.sleeping = max(M.sleeping,10)
M.emote("cough")
return 1
/datum/effect/effect/system/smoke_spread/sleeping
smoke_type = /obj/effect/effect/smoke/sleeping
/datum/effect_system/smoke_spread/sleeping
effect_type = /obj/effect/particle_effect/smoke/sleeping
/////////////////////////////////////////////
// Chem smoke
/////////////////////////////////////////////
/obj/effect/effect/smoke/chem
/obj/effect/particle_effect/smoke/chem
lifetime = 10
/obj/effect/effect/smoke/chem/process()
/obj/effect/particle_effect/smoke/chem/process()
if(..())
var/turf/T = get_turf(src)
var/fraction = 1/initial(lifetime)
@@ -227,7 +227,7 @@
reagents.reaction(T, TOUCH, fraction)
return 1
/obj/effect/effect/smoke/chem/smoke_mob(mob/living/carbon/M)
/obj/effect/particle_effect/smoke/chem/smoke_mob(mob/living/carbon/M)
if(lifetime<1)
return 0
if(!istype(M))
@@ -242,23 +242,23 @@
/datum/effect/effect/system/smoke_spread/chem
/datum/effect_system/smoke_spread/chem
var/obj/chemholder
smoke_type = /obj/effect/effect/smoke/chem
effect_type = /obj/effect/particle_effect/smoke/chem
/datum/effect/effect/system/smoke_spread/chem/New()
/datum/effect_system/smoke_spread/chem/New()
..()
chemholder = PoolOrNew(/obj)
var/datum/reagents/R = new/datum/reagents(500)
chemholder.reagents = R
R.my_atom = chemholder
/datum/effect/effect/system/smoke_spread/chem/Destroy()
/datum/effect_system/smoke_spread/chem/Destroy()
qdel(chemholder)
chemholder = null
return ..()
/datum/effect/effect/system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
/datum/effect_system/smoke_spread/chem/set_up(datum/reagents/carry = null, radius = 1, loca, silent = 0)
if(istype(loca, /turf/))
location = loca
else
@@ -289,11 +289,11 @@
log_game("A chemical smoke reaction has taken place in ([where])[contained]. No associated key.")
/datum/effect/effect/system/smoke_spread/chem/start()
/datum/effect_system/smoke_spread/chem/start()
var/color = mix_color_from_reagents(chemholder.reagents.reagent_list)
if(holder)
location = get_turf(holder)
var/obj/effect/effect/smoke/chem/S = new smoke_type(location)
var/obj/effect/particle_effect/smoke/chem/S = new effect_type(location)
if(chemholder.reagents.total_volume > 1) // can't split 1 very well
chemholder.reagents.copy_to(S, chemholder.reagents.total_volume)

View File

@@ -5,110 +5,42 @@
// will always spawn at the items location.
/////////////////////////////////////////////
/obj/effect/effect/sparks
/obj/effect/particle_effect/sparks
name = "sparks"
icon_state = "sparks"
var/amount = 6
anchored = 1
mouse_opacity = 0
/obj/effect/effect/sparks/New()
/obj/effect/particle_effect/sparks/New()
..()
flick("sparks", src) // replay the animation
playsound(src.loc, "sparks", 100, 1)
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(1000,100)
spawn (100)
spawn(20)
qdel(src)
/obj/effect/effect/sparks/Destroy()
/obj/effect/particle_effect/sparks/Destroy()
var/turf/T = src.loc
if (istype(T, /turf))
T.hotspot_expose(1000,100)
return ..()
/obj/effect/effect/sparks/Move()
/obj/effect/particle_effect/sparks/Move()
..()
var/turf/T = src.loc
if (istype(T, /turf))
if(isturf(T))
T.hotspot_expose(1000,100)
return
/datum/effect/effect/system/spark_spread
var/total_sparks = 0 // To stop it being spammed and lagging!
/datum/effect/effect/system/spark_spread/set_up(n = 3, c = 0, loca)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
/datum/effect/effect/system/spark_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_sparks > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sparks/sparks = PoolOrNew(/obj/effect/effect/sparks, location)
src.total_sparks++
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(sparks,direction)
spawn(20)
qdel(sparks)
src.total_sparks--
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
//electricity
/obj/effect/effect/sparks/electricity
/obj/effect/particle_effect/sparks/electricity
name = "lightning"
icon_state = "electricity"
/datum/effect/effect/system/lightning_spread
var/total_sparks = 0 // To stop it being spammed and lagging!
/datum/effect/effect/system/lightning_spread/set_up(n = 3, c = 0, loca)
if(n > 10)
n = 10
number = n
cardinals = c
if(istype(loca, /turf/))
location = loca
else
location = get_turf(loca)
/datum/effect/effect/system/lightning_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
if(src.total_sparks > 20)
return
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/sparks/electricity/sparks = PoolOrNew(/obj/effect/effect/sparks/electricity, location)
src.total_sparks++
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(sparks,direction)
spawn(20)
qdel(sparks)
src.total_sparks--
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity

View File

@@ -1,6 +1,6 @@
//WATER EFFECTS
/obj/effect/effect/water
/obj/effect/particle_effect/water
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
@@ -8,12 +8,12 @@
mouse_opacity = 0
/obj/effect/effect/water/New()
/obj/effect/particle_effect/water/New()
..()
spawn( 70 )
qdel(src)
/obj/effect/effect/water/Move(turf/newloc)
/obj/effect/particle_effect/water/Move(turf/newloc)
if (--src.life < 1)
qdel(src)
return 0
@@ -21,7 +21,7 @@
return 0
.=..()
/obj/effect/effect/water/Bump(atom/A)
/obj/effect/particle_effect/water/Bump(atom/A)
if(reagents)
reagents.reaction(A)
return ..()
@@ -36,85 +36,22 @@
// will always spawn at the items location, even if it's moved.
/* Example:
var/datum/effect/system/steam_spread/steam = new /datum/effect/system/steam_spread() -- creates new system
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread() -- creates new system
steam.set_up(5, 0, mob.loc) -- sets up variables
OPTIONAL: steam.attach(mob)
steam.start() -- spawns the effect
*/
/////////////////////////////////////////////
/obj/effect/effect/steam
/obj/effect/particle_effect/steam
name = "steam"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
density = 0
/datum/effect/effect/system/steam_spread
/datum/effect/effect/system/steam_spread/set_up(n = 3, c = 0, turf/loc)
if(n > 10)
n = 10
number = n
cardinals = c
location = loc
/datum/effect/effect/system/steam_spread/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
if(holder)
src.location = get_turf(holder)
var/obj/effect/effect/steam/steam = PoolOrNew(/obj/effect/effect/steam, location)
var/direction
if(src.cardinals)
direction = pick(cardinal)
else
direction = pick(alldirs)
for(i=0, i<pick(1,2,3), i++)
sleep(5)
step(steam,direction)
/obj/effect/particle_effect/steam/New()
..()
spawn(20)
qdel(steam)
qdel(src)
/////////////////////////////////////////////
//////// Attach a steam trail to an object (eg. a reacting beaker) that will follow it
// even if it's carried of thrown.
/////////////////////////////////////////////
/datum/effect/effect/system/steam_trail_follow
var/turf/oldposition
var/processing = 1
var/on = 1
/datum/effect/effect/system/steam_trail_follow/set_up(atom/atom)
attach(atom)
oldposition = get_turf(atom)
/datum/effect/effect/system/steam_trail_follow/start()
if(!src.on)
src.on = 1
src.processing = 1
if(src.processing)
src.processing = 0
spawn(0)
if(src.number < 3)
var/obj/effect/effect/steam/I = PoolOrNew(/obj/effect/effect/steam, oldposition)
src.number++
src.oldposition = get_turf(holder)
I.dir = src.holder.dir
spawn(10)
qdel(I)
src.number--
spawn(2)
if(src.on)
src.processing = 1
src.start()
else
spawn(2)
if(src.on)
src.processing = 1
src.start()
/datum/effect/effect/system/steam_trail_follow/proc/stop()
src.processing = 0
src.on = 0
/datum/effect_system/steam_spread
effect_type = /obj/effect/particle_effect/steam

View File

@@ -1,70 +0,0 @@
/obj/effect/expl_particles
name = "fire"
icon = 'icons/effects/effects.dmi'
icon_state = "explosion_particle"
opacity = 1
anchored = 1
mouse_opacity = 0
/obj/effect/expl_particles/New()
..()
spawn (15)
qdel(src)
return
/obj/effect/expl_particles/Move()
..()
return
/datum/effect/system/expl_particles
var/number = 10
var/turf/location
var/total_particles = 0
/datum/effect/system/expl_particles/proc/set_up(n = 10, loca)
number = n
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/expl_particles/proc/start()
var/i = 0
for(i=0, i<src.number, i++)
spawn(0)
var/obj/effect/expl_particles/expl = new /obj/effect/expl_particles(src.location)
var/direct = pick(alldirs)
for(i=0, i<pick(1;25,2;50,3,4;200), i++)
sleep(1)
step(expl,direct)
/obj/effect/explosion
name = "fire"
icon = 'icons/effects/96x96.dmi'
icon_state = "explosion"
opacity = 1
anchored = 1
mouse_opacity = 0
pixel_x = -32
pixel_y = -32
/obj/effect/explosion/New()
..()
spawn (10)
qdel(src)
return
/datum/effect/system/explosion
var/turf/location
/datum/effect/system/explosion/proc/set_up(loca)
if(istype(loca, /turf/)) location = loca
else location = get_turf(loca)
/datum/effect/system/explosion/proc/start()
new/obj/effect/explosion( location )
var/datum/effect/system/expl_particles/P = new/datum/effect/system/expl_particles()
P.set_up(10,location)
P.start()
spawn(5)
var/datum/effect/effect/system/smoke_spread/S = new
S.set_up(2,location)
S.start()

View File

@@ -30,7 +30,7 @@
var/obj/effect/decal/cleanable/blood/gibs/gib = null
if(sparks)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 1, location)
s.start()

View File

@@ -23,7 +23,7 @@
if(triggered)
return
visible_message("<span class='danger'>[victim] sets off \icon[src] [src]!</span>")
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
mineEffect(victim)

View File

@@ -1,3 +1,6 @@
/obj/effect
/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."

View File

@@ -144,20 +144,20 @@
M.Move(dest)
if(entersparks)
var/datum/effect/effect/system/spark_spread/s = new
var/datum/effect_system/spark_spread/s = new
s.set_up(4, 1, src)
s.start()
if(exitsparks)
var/datum/effect/effect/system/spark_spread/s = new
var/datum/effect_system/spark_spread/s = new
s.set_up(4, 1, dest)
s.start()
if(entersmoke)
var/datum/effect/effect/system/smoke_spread/s = new
var/datum/effect_system/smoke_spread/s = new
s.set_up(4, 1, src, 0)
s.start()
if(exitsmoke)
var/datum/effect/effect/system/smoke_spread/s = new
var/datum/effect_system/smoke_spread/s = new
s.set_up(4, 1, dest, 0)
s.start()

View File

@@ -74,7 +74,7 @@
SSmachine.postpone(postponeCycles)
if(heavy_impact_range > 1)
var/datum/effect/system/explosion/E = new/datum/effect/system/explosion()
var/datum/effect_system/explosion/E = new/datum/effect_system/explosion()
E.set_up(epicenter)
E.start()

View File

@@ -67,7 +67,7 @@
/obj/item/device/chameleon/proc/disrupt(delete_dummy = 1)
if(active_dummy)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
spark_system.start()

View File

@@ -111,7 +111,7 @@
step(M, pick(cardinal))
M << "<span class='danger'>You feel a sharp shock!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, M)
s.start()

View File

@@ -516,7 +516,7 @@
w_class = 1
/obj/item/toy/snappop/proc/pop_burst()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/decal/cleanable/ash(loc)
@@ -539,7 +539,7 @@
if(M.m_intent == "run")
M << "<span class='danger'>You step on the snap pop!</span>"
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(2, 0, src)
s.start()
new /obj/effect/decal/cleanable/ash(src.loc)

View File

@@ -21,7 +21,7 @@ RCD
materials = list(MAT_METAL=100000)
origin_tech = "engineering=4;materials=2"
req_access_txt = "11"
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/matter = 0
var/max_matter = 160
var/working = 0
@@ -229,8 +229,9 @@ RCD
/obj/item/weapon/rcd/New()
..()
desc = "An RCD. It currently holds [matter]/[max_matter] matter-units."
src.spark_system = new /datum/effect/effect/system/spark_spread
src.spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
rcd_list += src

View File

@@ -136,7 +136,7 @@ var/global/list/RPD_recipes=list(
w_class = 3
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
origin_tech = "engineering=4;materials=2"
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/working = 0
var/p_type = 0
var/p_conntype = 0
@@ -158,7 +158,7 @@ var/global/list/RPD_recipes=list(
/obj/item/weapon/pipe_dispenser/New()
. = ..()
spark_system = new /datum/effect/effect/system/spark_spread
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)

View File

@@ -174,7 +174,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
damtype = "fire"
force = 4
if(reagents.get_reagent_amount("plasma")) // the plasma explodes when exposed to fire
var/datum/effect/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("plasma") / 2.5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))
@@ -183,7 +183,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
qdel(src)
return
if(reagents.get_reagent_amount("welding_fuel")) // the fuel explodes, too, but much less violently
var/datum/effect/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(round(reagents.get_reagent_amount("welding_fuel") / 5, 1), get_turf(src), 0, 0)
e.start()
if(ismob(loc))

View File

@@ -43,7 +43,7 @@
/obj/item/weapon/soap/suicide_act(mob/user)
user.say(";FFFFFFFFFFFFFFFFUUUUUUUDGE!!")
user.visible_message("<span class='suicide'>[user] lifts the [src.name] to their mouth and gnaws on it furiously, producing a thick froth! They'll never get that BB gun now!")
PoolOrNew(/obj/effect/effect/foam, loc)
PoolOrNew(/obj/effect/particle_effect/foam, loc)
return (TOXLOSS)
/obj/item/weapon/soap/Crossed(AM as mob|obj)

View File

@@ -131,7 +131,7 @@
for(var/a=0, a<5, a++)
spawn(0)
var/obj/effect/effect/water/W = PoolOrNew( /obj/effect/effect/water, get_turf(src) )
var/obj/effect/particle_effect/water/W = PoolOrNew( /obj/effect/particle_effect/water, get_turf(src) )
var/turf/my_target = pick(the_targets)
if(precision)
the_targets -= my_target

View File

@@ -183,7 +183,7 @@
mix_reagents()
if(reagents.total_volume) //The possible reactions didnt use up all reagents, so we spread it around.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
var/datum/effect_system/steam_spread/steam = new /datum/effect_system/steam_spread()
steam.set_up(10, 0, get_turf(src))
steam.attach(src)
steam.start()

View File

@@ -5,11 +5,11 @@
det_time = 20
item_state = "flashbang"
slot_flags = SLOT_BELT
var/datum/effect/effect/system/smoke_spread/bad/smoke
var/datum/effect_system/smoke_spread/bad/smoke
/obj/item/weapon/grenade/smokebomb/New()
..()
src.smoke = new /datum/effect/effect/system/smoke_spread/bad
src.smoke = new /datum/effect_system/smoke_spread/bad
src.smoke.attach(src)
/obj/item/weapon/grenade/smokebomb/Destroy()

View File

@@ -246,7 +246,7 @@
..()
spawn(100)
if(!istype(loc, /mob))
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
qdel(src)

View File

@@ -205,11 +205,11 @@
throw_range = 1
w_class = 4//So you can't hide it in your pocket or some such.
flags = NOSHIELD
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
//Most of the other special functions are handled in their own files. aka special snowflake code so kewl
/obj/item/weapon/melee/energy/blade/New()
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)

View File

@@ -58,7 +58,7 @@
if(!((user == loc || (in_range(src, user) && istype(src.loc, /turf)))))
return
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(2, user.loc)
smoke.attach(user)
smoke.start()

View File

@@ -86,7 +86,7 @@
origin_tech = "combat=5;powerstorage=5"
/obj/item/weapon/twohanded/mjollnir/proc/shock(mob/living/target)
var/datum/effect/effect/system/lightning_spread/s = new /datum/effect/effect/system/lightning_spread
var/datum/effect_system/lightning_spread/s = new /datum/effect_system/lightning_spread
s.set_up(5, 1, target.loc)
s.start()
target.take_organ_damage(0,30)

View File

@@ -6,14 +6,14 @@
item_state = "jetpack"
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
action_button_name = "Toggle Jetpack"
var/datum/effect/effect/system/ion_trail_follow/ion_trail
var/datum/effect_system/trail_follow/ion/ion_trail
var/on = 0
var/stabilization_on = 0
var/volume_rate = 500 //Needed for borg jetpack transfer
/obj/item/weapon/tank/jetpack/New()
..()
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
@@ -104,7 +104,7 @@
/obj/item/weapon/tank/jetpack/carbondioxide/New()
..()
ion_trail = new /datum/effect/effect/system/ion_trail_follow()
ion_trail = new /datum/effect_system/trail_follow/ion()
ion_trail.set_up(src)
air_contents.carbon_dioxide = (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)

View File

@@ -293,7 +293,7 @@
if(!Adj|| !istype(target, /turf))
return
if(metal_synthesis_cooldown < 5)
var/obj/effect/effect/foam/metal/F = PoolOrNew(/obj/effect/effect/foam/metal, get_turf(target))
var/obj/effect/particle_effect/foam/metal/F = PoolOrNew(/obj/effect/particle_effect/foam/metal, get_turf(target))
F.amount = 0
metal_synthesis_cooldown++
spawn(100)
@@ -311,7 +311,7 @@
pass_flags = PASSTABLE
/obj/effect/nanofrost_container/proc/Smoke()
var/datum/effect/effect/system/smoke_spread/freezing/S = new
var/datum/effect_system/smoke_spread/freezing/S = new
S.set_up(2, src.loc, blasting=1)
S.start()
var/obj/effect/decal/cleanable/flour/F = new /obj/effect/decal/cleanable/flour(src.loc)

View File

@@ -215,7 +215,7 @@
if(isliving(user))
var/mob/living/L = user
if(L.electrocute_act(17, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return

View File

@@ -44,7 +44,7 @@
A.updateicon()
flick("echair1", src)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(12, 1, src)
s.start()
if(buckled_mob)

View File

@@ -237,7 +237,7 @@
var/obj/structure/cable/C = T.get_cable_node()
if(C)
if(electrocute_mob(user, C, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
return 1

View File

@@ -10,7 +10,7 @@
/obj/structure/hivebot_beacon/New()
..()
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(2, loc)
smoke.start()
visible_message("<span class='boldannounce'>The [src] warps in!</span>")

View File

@@ -4,7 +4,7 @@
icon_state = "igniter"
materials = list(MAT_METAL=500, MAT_GLASS=50)
origin_tech = "magnets=1"
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
heat = 1000
/obj/item/device/assembly/igniter/New()

View File

@@ -142,7 +142,7 @@
O << "<font color='red'>[M] triggered the \icon[src] [src]</font>"
triggered = 1
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
for(var/mob/O in viewers(world.view, src.loc))
s.set_up(3, 1, src)
s.start()

View File

@@ -29,7 +29,7 @@
extinguishes_left--
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes them!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
H.ExtinguishMob()
PoolOrNew(/obj/effect/effect/water, get_turf(H))
PoolOrNew(/obj/effect/particle_effect/water, get_turf(H))
//I just want the light feature of the hardsuit helmet

View File

@@ -34,7 +34,7 @@
R.my_atom = vent
R.add_reagent(pick(gunk), 50)
var/datum/effect/effect/system/smoke_spread/chem/smoke = new
var/datum/effect_system/smoke_spread/chem/smoke = new
smoke.set_up(R, 1, vent, silent = 1)
playsound(vent.loc, 'sound/effects/smoke.ogg', 50, 1, -3)
smoke.start()

View File

@@ -51,6 +51,6 @@
I.name = "cursed " + I.name
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()

View File

@@ -14,7 +14,7 @@
if(!candidates) return //Sad Trombone
var/client/C = pick(candidates)
PoolOrNew(/obj/effect/effect/smoke, W.loc)
PoolOrNew(/obj/effect/particle_effect/smoke, W.loc)
var/mob/living/carbon/human/I = new /mob/living/carbon/human(W.loc)
W.dna.transfer_identity(I, transfer_SE=1)

View File

@@ -28,7 +28,7 @@
moblocs.len -= 1
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
@@ -60,7 +60,7 @@
mobnames.len -= 1
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()
@@ -92,6 +92,6 @@
mobs -= mobs[mobs.len]
for(var/mob/living/carbon/human/H in living_mob_list)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(0, H.loc)
smoke.start()

View File

@@ -308,7 +308,7 @@
qdel(S)
/obj/machinery/microwave/proc/broke()
var/datum/effect/effect/system/spark_spread/s = new
var/datum/effect_system/spark_spread/s = new
s.set_up(2, 1, src)
s.start()
icon_state = "mwb" // Make it look all busted up and shit

View File

@@ -224,7 +224,7 @@
return
/obj/machinery/mineral/ore_redemption/ex_act(severity, target)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(severity == 1)
@@ -391,7 +391,7 @@
qdel(voucher)
/obj/machinery/mineral/equipment_vendor/ex_act(severity, target)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(prob(50 / severity) && severity < 3)

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@@ -178,7 +178,7 @@
used = TRUE
sleep(50)
playsound(get_turf(src), 'sound/effects/phasein.ogg', 100, 1)
PoolOrNew(/obj/effect/effect/smoke, src.loc)
PoolOrNew(/obj/effect/particle_effect/smoke, src.loc)
load()
qdel(src)

View File

@@ -82,7 +82,7 @@
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
var/power = M.powerlevel + rand(0,3)

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@@ -37,7 +37,7 @@ var/list/ai_list = list()
var/obj/item/device/multitool/aiMulti = null
var/obj/machinery/bot/Bot
var/tracking = 0 //this is 1 if the AI is currently tracking somebody, but the track has not yet been completed.
var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N
//MALFUNCTION
var/datum/module_picker/malf_picker
@@ -85,7 +85,7 @@ var/list/ai_list = list()
holo_icon = getHologramIcon(icon('icons/mob/AI.dmi',"holo1"))
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)

View File

@@ -48,8 +48,8 @@
var/modtype = "robot"
var/lower_mod = 0
var/jetpack = 0
var/datum/effect/effect/system/ion_trail_follow/ion_trail = null
var/datum/effect/effect/system/spark_spread/spark_system//So they can initialize sparks whenever/N
var/datum/effect_system/trail_follow/ion/ion_trail = null
var/datum/effect_system/spark_spread/spark_system//So they can initialize sparks whenever/N
var/jeton = 0
var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
@@ -70,7 +70,7 @@
var/updating = 0 //portable camera camerachunk update
/mob/living/silicon/robot/New(loc)
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)

View File

@@ -47,7 +47,7 @@
..(1)
visible_message("<span class='warning'>[src] blows apart!</span>")
new /obj/effect/decal/cleanable/robot_debris(src.loc)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
ghostize()

View File

@@ -58,7 +58,7 @@
return
L.visible_message("<span class='warning'><b>\The [L] suddenly flares brightly and begins to spark!</span>")
sleep(10)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(4, 1, L)
s.start()
sleep(10)
@@ -67,7 +67,7 @@
return
M.Beam(L,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
M.electrocute_act(25, "[L.name]")
var/datum/effect/effect/system/spark_spread/z = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/z = new /datum/effect_system/spark_spread
z.set_up(4, 1, M)
z.start()
playsound(M, 'sound/machines/defib_zap.ogg', 50, 1, -1)
@@ -166,7 +166,7 @@
S << "<span class='warning'><b>ERROR $!(@ ERROR )#^! SENSORY OVERLOAD \[$(!@#</b></span>"
S << 'sound/misc/interference.ogg'
playsound(S, 'sound/machines/warning-buzzer.ogg', 50, 1)
var/datum/effect/effect/system/spark_spread/sp = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sp = new /datum/effect_system/spark_spread
sp.set_up(5, 1, S)
sp.start()
S.Weaken(6)

View File

@@ -7,7 +7,7 @@
force = 40
throwforce = 20
armour_penetration = 15
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
/obj/item/weapon/katana/energy/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(!user || !target)
@@ -65,7 +65,7 @@
/obj/item/weapon/katana/energy/New()
..()
spark_system = new /datum/effect/effect/system/spark_spread()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)

View File

@@ -73,7 +73,7 @@ It is possible to destroy the net by the occupant or someone else.
M << "<span class='danger'>You appear in a strange place!</span>"
spawn(0)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, M.loc)
spark_system.start()
playsound(M.loc, 'sound/effects/phasein.ogg', 25, 1)

View File

@@ -9,7 +9,7 @@
if(!ninjacost(0,N_SMOKE_BOMB))
var/mob/living/carbon/human/H = affecting
var/datum/effect/effect/system/smoke_spread/bad/smoke = new
var/datum/effect_system/smoke_spread/bad/smoke = new
smoke.set_up(4, H.loc)
smoke.start()
playsound(H.loc, 'sound/effects/bamf.ogg', 50, 2)

View File

@@ -28,7 +28,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
. = 0
if(cell && cell.charge)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, loc)
while(G.candrain && cell.charge> 0 && !maxcapacity)
@@ -71,7 +71,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
. = 0
if(charge)
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, loc)
while(G.candrain && charge > 0 && !maxcapacity)
@@ -278,7 +278,7 @@ They *could* go in their appropriate files, but this is supposed to be modular
if(S.cell && S.cell.charge && S.cell.use(1000))
. = DRAIN_MOB_SHOCK
//Got that electric touch
var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
var/datum/effect_system/spark_spread/spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, loc)
playsound(src, "sparks", 50, 1)
visible_message("<span class='danger'>[H] electrocutes [src] with their touch!</span>", "<span class='userdanger'>[H] electrocutes you with their touch!</span>")

View File

@@ -25,7 +25,7 @@ Contents:
//Important parts of the suit.
var/mob/living/carbon/human/affecting = null
var/obj/item/weapon/stock_parts/cell/cell
var/datum/effect/effect/system/spark_spread/spark_system
var/datum/effect_system/spark_spread/spark_system
var/list/reagent_list = list("omnizine","salbutamol","spaceacillin","charcoal","nutriment","radium","potass_iodide")//The reagents ids which are added to the suit at New().
var/list/stored_research = list()//For stealing station research.
var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.

View File

@@ -486,7 +486,7 @@
var/turf/T = get_turf(src)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return
@@ -936,11 +936,11 @@
cell.corrupt()
src.malfhack = 1
update_icon()
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, src.loc)
smoke.attach(src)
smoke.start()
var/datum/effect/effect/system/spark_spread/s = new
var/datum/effect_system/spark_spread/s = new
s.set_up(3, 1, src)
s.start()
visible_message("<span class='warning'>The [src.name] suddenly lets out a blast of smoke and some sparks!</span>", \
@@ -1206,7 +1206,7 @@
/obj/machinery/power/apc/proc/shock(mob/user, prb)
if(!prob(prb))
return 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if(isalien(user))

View File

@@ -166,7 +166,7 @@ By design, d1 is the smallest direction and d2 is the highest
if(!prob(prb))
return 0
if (electrocute_mob(user, powernet, src, siemens_coeff))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return 1

View File

@@ -351,7 +351,7 @@
user << "<span class='userdanger'>You stick \the [W] into the light socket!</span>"
if(has_power() && (W.flags & CONDUCT))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
if (prob(75))
@@ -496,7 +496,7 @@
if(status == LIGHT_OK || status == LIGHT_BURNED)
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
if(on)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(3, 1, src)
s.start()
status = LIGHT_BROKEN

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@@ -113,7 +113,7 @@
return
/obj/machinery/field/proc/bump_field(atom/movable/AM as mob|obj)
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, AM.loc)
s.start()
var/atom/target = get_edge_target_turf(AM, get_dir(src, get_step_away(AM, src)))

View File

@@ -163,7 +163,7 @@
playsound(src.loc, 'sound/weapons/emitter.ogg', 25, 1)
if(prob(35))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()

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@@ -42,7 +42,7 @@
user << "Your soul is too far away."
return
makeNewConstruct(/mob/living/simple_animal/construct/harvester, user, null, 1)
PoolOrNew(/obj/effect/effect/smoke/sleeping, user.loc)
PoolOrNew(/obj/effect/particle_effect/smoke/sleeping, user.loc)
/obj/singularity/narsie/process()

View File

@@ -138,7 +138,7 @@
if(do_after(user, 20, target = src) && C.amount >= 10)
var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one
if (prob(50) && electrocute_mob(usr, N, N)) //animate the electrocution if uncautious and unlucky
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
return

View File

@@ -63,7 +63,7 @@
if(do_after(user, 50, target = src))
if(master && master.can_terminal_dismantle())
if(prob(50) && electrocute_mob(user, powernet, src))
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, master)
s.start()
return

View File

@@ -123,7 +123,7 @@
/obj/item/weapon/gun/magic/wand/teleport/zap_self(mob/living/user)
do_teleport(user, user, 10)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(3, user.loc)
smoke.start()
charges--

View File

@@ -21,7 +21,7 @@
/obj/item/projectile/energy/electrode/on_hit(atom/target, blocked = 0)
. = ..()
if(!ismob(target) || blocked >= 2) //Fully blocked by mob or collided with dense object - burst into sparks!
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
else if(iscarbon(target))
@@ -33,7 +33,7 @@
C.do_jitter_animation(jitter)
/obj/item/projectile/energy/electrode/on_range() //to ensure the bolt sparks when it reaches the end of its range if it didn't hit a target yet
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()
@@ -56,7 +56,7 @@
..()
/obj/item/projectile/energy/net/on_range()
var/datum/effect/effect/system/spark_spread/sparks = new /datum/effect/effect/system/spark_spread
var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread
sparks.set_up(1, 1, src)
sparks.start()
..()

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@@ -81,7 +81,7 @@
if(!stuff.anchored && stuff.loc)
teleammount++
do_teleport(stuff, stuff, 10)
var/datum/effect/effect/system/smoke_spread/smoke = new
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(max(round(4 - teleammount),0), stuff.loc) //Smoke drops off if a lot of stuff is moved for the sake of sanity
smoke.start()

View File

@@ -96,7 +96,7 @@
/datum/reagent/blackpowder/on_ex_act()
var/location = get_turf(holder.my_atom)
var/datum/effect/effect/system/reagents_explosion/e = new()
var/datum/effect_system/reagents_explosion/e = new()
e.set_up(1 + round(volume/6, 1), location, 0, 0, message = 0)
e.start()
holder.clear_reagents()

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