makes it actually compliant to standard

This commit is contained in:
morrowwolf
2018-07-17 07:05:55 -06:00
parent 1070e827a3
commit d5540cd9bb
11 changed files with 12 additions and 12 deletions

View File

@@ -43,7 +43,7 @@
team.add_member(bro)
bro.special_role = "brother"
bro.restricted_roles = restricted_jobs
//log_game("[key_name(bro)] has been selected as a Brother") - yog redundant
//log_game("[key_name(bro)] has been selected as a Brother") | yogs - redundant
pre_brother_teams += team
return ..()

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@@ -70,7 +70,7 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
GLOB.changeling_team_objective_type = pick(possible_team_objectives)
for(var/datum/mind/changeling in changelings)
//log_game("[key_name(changeling)] has been selected as a changeling") - yog redundant
//log_game("[key_name(changeling)] has been selected as a changeling") | yogs - redundant
var/datum/antagonist/changeling/new_antag = new()
new_antag.team_mode = TRUE
changeling.add_antag_datum(new_antag)

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@@ -79,7 +79,7 @@
cultists_to_cult += cultist
cultist.special_role = ROLE_CULTIST
cultist.restricted_roles = restricted_jobs
//log_game("[key_name(cultist)] has been selected as a cultist") - yog redundant
//log_game("[key_name(cultist)] has been selected as a cultist") | yogs - redundant
if(cultists_to_cult.len>=required_enemies)
return TRUE

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@@ -41,7 +41,7 @@
devil.special_role = traitor_name
devil.restricted_roles = restricted_jobs
//log_game("[key_name(devil)] has been selected as a [traitor_name]") - yog redundant
//log_game("[key_name(devil)] has been selected as a [traitor_name]") | yogs - redundant
antag_candidates.Remove(devil)
if(devils.len < required_enemies)

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@@ -36,7 +36,7 @@
carriers += carrier
carrier.special_role = "Monkey Leader"
carrier.restricted_roles = restricted_jobs
//log_game("[key_name(carrier)] has been selected as a Jungle Fever carrier") - yog redundant
//log_game("[key_name(carrier)] has been selected as a Jungle Fever carrier") | yogs - redundant
antag_candidates -= carrier
if(!carriers.len)

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@@ -30,7 +30,7 @@
pre_nukeops += new_op
new_op.assigned_role = "Nuclear Operative"
new_op.special_role = "Nuclear Operative"
//log_game("[key_name(new_op)] has been selected as a nuclear operative") - yog redundant
//log_game("[key_name(new_op)] has been selected as a nuclear operative") | yogs - redundant
return TRUE
else

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@@ -97,7 +97,7 @@
revolution = new()
for(var/datum/mind/rev_mind in headrev_candidates)
//log_game("[key_name(rev_mind)] has been selected as a head rev") - yog redundant
//log_game("[key_name(rev_mind)] has been selected as a head rev") | yogs - redundant
var/datum/antagonist/rev/head/new_head = new()
new_head.give_flash = TRUE
new_head.give_hud = TRUE

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@@ -53,7 +53,7 @@
pre_traitors += traitor
traitor.special_role = traitor_name
traitor.restricted_roles = restricted_jobs
//log_game("[key_name(traitor)] has been selected as a [traitor_name]") - yog redundant
//log_game("[key_name(traitor)] has been selected as a [traitor_name]") | yogs - redundant
antag_candidates.Remove(traitor)
var/enough_tators = !traitors_required || pre_traitors.len > 0

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@@ -23,7 +23,7 @@
wizards += wizard
wizard.assigned_role = ROLE_WIZARD
wizard.special_role = ROLE_WIZARD
//log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum - yog redundant
//log_game("[key_name(wizard)] has been selected as a Wizard") //TODO: Move these to base antag datum | yogs - redundant
if(GLOB.wizardstart.len == 0)
setup_error = "No wizard starting location found"
return FALSE

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@@ -430,7 +430,7 @@
ERTOperative.mind.assigned_role = ert_antag.name
//Logging and cleanup
//log_game("[key_name(ERTOperative)] has been selected as an [ert_antag.name]") - yog redundant
//log_game("[key_name(ERTOperative)] has been selected as an [ert_antag.name]") | yogs - redundant
numagents--
teamSpawned++

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@@ -24,8 +24,8 @@
if(T.team_number > ABDUCTOR_MAX_TEAMS)
return MAP_ERROR
//log_game("[key_name(scientist)] has been selected as [T.name] abductor scientist.") - yog redundant
//log_game("[key_name(agent)] has been selected as [T.name] abductor agent.") - yog redundant
//log_game("[key_name(scientist)] has been selected as [T.name] abductor scientist.") | yogs - redundant
//log_game("[key_name(agent)] has been selected as [T.name] abductor agent.") | yogs - redundant
scientist.mind.add_antag_datum(/datum/antagonist/abductor/scientist, T)
agent.mind.add_antag_datum(/datum/antagonist/abductor/agent, T)