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Merge pull request #7122 from Codeatmos/Baynottim
Pick up this bayonet and stab that man NICKVR to death.
This commit is contained in:
@@ -76,7 +76,7 @@
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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sharpness = IS_SHARP_ACCURATE
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sharpness = IS_SHARP_ACCURATE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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var/bayonet = FALSE //Can this be attached to a gun?
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var/bayonet = TRUE //Can this be attached to a gun?
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custom_price = 30
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custom_price = 30
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/obj/item/kitchen/knife/Initialize()
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/obj/item/kitchen/knife/Initialize()
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@@ -118,6 +118,7 @@
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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custom_price = 60
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custom_price = 60
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bayonet = TRUE
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/obj/item/kitchen/knife/combat
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/obj/item/kitchen/knife/combat
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name = "combat knife"
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name = "combat knife"
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@@ -149,6 +150,7 @@
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force = 15
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force = 15
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throwforce = 15
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throwforce = 15
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materials = list()
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materials = list()
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/cyborg
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/obj/item/kitchen/knife/combat/cyborg
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name = "cyborg knife"
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name = "cyborg knife"
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@@ -177,6 +177,7 @@
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sawn_desc = "I'm just here for the gasoline."
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sawn_desc = "I'm just here for the gasoline."
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unique_reskin = null
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unique_reskin = null
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var/slung = FALSE
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var/slung = FALSE
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can_bayonet = TRUE //STOP WATCHING THIS FILTH MY FELLOW CARGONIAN,WE MUST DEFEND OURSELVES
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/obj/item/gun/ballistic/shotgun/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
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/obj/item/gun/ballistic/shotgun/doublebarrel/improvised/attackby(obj/item/A, mob/user, params)
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..()
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..()
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@@ -210,3 +211,5 @@
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w_class = WEIGHT_CLASS_NORMAL
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w_class = WEIGHT_CLASS_NORMAL
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sawn_off = TRUE
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sawn_off = TRUE
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slot_flags = ITEM_SLOT_BELT
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slot_flags = ITEM_SLOT_BELT
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can_bayonet = FALSE
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