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Makes burn_state use defines
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@@ -17,7 +17,7 @@ LINEN BINS
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throw_range = 2
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w_class = 1
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item_color = "white"
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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/obj/item/weapon/bedsheet/attack(mob/living/M, mob/user)
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@@ -175,7 +175,7 @@ LINEN BINS
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icon = 'icons/obj/structures.dmi'
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icon_state = "linenbin-full"
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anchored = 1
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burn_state = 0 //Burnable
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burn_state = FLAMMABLE
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burntime = 20
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var/amount = 10
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var/list/sheets = list()
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