Clockcult fixes (#24313)

* Clockcult fixes

* Silicons had identical stun procs for some reason

* oh.

* proper!
This commit is contained in:
Joan Lung
2017-02-23 15:46:35 -05:00
committed by oranges
parent b0a20bf6ef
commit d9149849b0
10 changed files with 60 additions and 48 deletions

View File

@@ -98,3 +98,5 @@ var/global/list/all_scripture = list() //a list containing scripture instances;
#define PROSELYTIZER_REPAIR_PER_TICK 4 //how much a proselytizer repairs each tick, and also how many deciseconds each tick is
#define OCULAR_WARDEN_EXCLUSION_RANGE 3 //the range at which ocular wardens cannot be placed near other ocular wardens
#define RATVARIAN_SPEAR_DURATION 1800 //how long ratvarian spears last; defaults to 3 minutes

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@@ -196,7 +196,7 @@
targetsjudged++
L.adjustBruteLoss(10)
add_logs(user, L, "struck with a judicial blast")
user << "<span class='brass'><b>[targetsjudged ? "Successfully judged <span class='neovgre'>[targetsjudged]</span>":"Judged no"] heretic[!targetsjudged || targetsjudged > 1 ? "s":""].</b></span>"
user << "<span class='brass'><b>[targetsjudged ? "Successfully judged <span class='neovgre'>[targetsjudged]</span>":"Judged no"] heretic[targetsjudged == 1 ? "":"s"].</b></span>"
sleep(3) //so the animation completes properly
qdel(src)

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@@ -36,7 +36,8 @@
throwforce = initial(throwforce)
armour_penetration = 0
clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons, though it won't last for long."
timerid = addtimer(CALLBACK(src, .proc/break_spear), 600, TIMER_STOPPABLE)
deltimer(timerid)
timerid = addtimer(CALLBACK(src, .proc/break_spear), RATVARIAN_SPEAR_DURATION, TIMER_STOPPABLE)
/obj/item/clockwork/ratvarian_spear/cyborg/ratvar_act() //doesn't break!
if(ratvar_awakens)

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@@ -52,9 +52,12 @@
..()
/obj/item/device/mmi/posibrain/soul_vessel/attack(mob/living/target, mob/living/carbon/human/user)
if(!is_servant_of_ratvar(user) || !ishuman(target) || used || (brainmob && brainmob.key))
if(!is_servant_of_ratvar(user) || !ishuman(target))
..()
return
if(used || (brainmob && brainmob.key))
user << "<span class='nezbere'>\"This vessel is filled, friend. Provide it with a body.\"</span>"
return
if(is_servant_of_ratvar(target))
user << "<span class='nezbere'>\"It would be more wise to revive your allies, friend.\"</span>"
return

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@@ -166,7 +166,7 @@
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_CONSCIOUS
buttontooltipstyle = "clockcult"
var/cooldown = 0
var/base_cooldown = 1800
var/base_cooldown = RATVARIAN_SPEAR_DURATION
/datum/action/innate/function_call/IsAvailable()
if(!is_servant_of_ratvar(owner) || cooldown > world.time)
@@ -181,9 +181,7 @@
var/obj/item/clockwork/ratvarian_spear/R = new(get_turf(usr))
owner.put_in_hands(R)
if(!ratvar_awakens)
R.clockwork_desc = "A powerful spear of Ratvarian making. It's more effective against enemy cultists and silicons, though it won't last for long."
owner << "<span class='warning'>Your spear begins to break down in this plane of existence. You can't use it for long!</span>"
R.timerid = addtimer(CALLBACK(R, /obj/item/clockwork/ratvarian_spear.proc/break_spear), base_cooldown, TIMER_STOPPABLE)
cooldown = base_cooldown + world.time
owner.update_action_buttons_icon()
addtimer(CALLBACK(src, .proc/update_actions), base_cooldown)

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@@ -5,10 +5,16 @@
/////////////////////////////////// STUNNED ////////////////////////////////////
/mob/living/carbon/alien/Stun(amount, updating = 1, ignore_canstun = 0)
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
if(updating)
update_canmove()
else
// add some movement delay
move_delay_add = min(move_delay_add + round(amount / 2), 10) // a maximum delay of 10
. = ..()
if(!.)
move_delay_add = min(move_delay_add + round(amount / 2), 10) //a maximum delay of 10
/mob/living/carbon/alien/SetStunned(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(!.)
move_delay_add = min(move_delay_add + round(amount / 2), 10)
/mob/living/carbon/alien/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(!.)
move_delay_add = min(move_delay_add + round(amount / 2), 10)

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@@ -1,11 +1,11 @@
/mob/living/carbon/human/Stun(amount, updating = 1, ignore_canstun = 0)
amount = dna.species.spec_stun(src,amount)
..()
return ..()
/mob/living/carbon/human/Weaken(amount, updating = 1, ignore_canstun = 0)
amount = dna.species.spec_stun(src,amount)
..()
return ..()
/mob/living/carbon/human/cure_husk()
. = ..()

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@@ -6,41 +6,35 @@
/////////////////////////////////// STUNNED ////////////////////////////////////
/mob/living/silicon/Stun(amount, updating = 1, ignore_canstun = 0)
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
if(updating)
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0)
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(stunned + amount,0)
if(updating)
update_stat()
/mob/living/silicon/SetStunned(amount, updating = 1, ignore_canstun = 0) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(amount,0)
if(updating)
. = ..()
if(. && updating)
update_stat()
/////////////////////////////////// WEAKENED ////////////////////////////////////
/mob/living/silicon/Weaken(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN || ignore_canweaken)
weakened = max(max(weakened,amount),0)
if(updating)
update_stat()
/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN || ignore_canweaken)
weakened = max(weakened + amount,0)
if(updating)
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN || ignore_canweaken)
weakened = max(amount,0)
if(updating)
. = ..()
if(. && updating)
update_stat()
/mob/living/silicon/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
. = ..()
if(. && updating)
update_stat()
/////////////////////////////////// EAR DAMAGE ////////////////////////////////////

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@@ -32,7 +32,7 @@
"visible_message" = message, "self_message" = self_message, "examine_message" = examine_message)
/mob/living/Stun(amount, updating = 1, ignore_canstun = 0)
if(!stat && islist(stun_absorption))
if(!stat && islist(stun_absorption) && (status_flags & CANSTUN || ignore_canstun))
var/priority_absorb_key
var/highest_priority
for(var/i in stun_absorption)
@@ -49,12 +49,12 @@
src << "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>"
priority_absorb_key["stuns_absorbed"] += amount
return 0
..()
return ..()
///////////////////////////////// WEAKEN /////////////////////////////////////
/mob/living/Weaken(amount, updating = 1, ignore_canweaken = 0)
if(!stat && islist(stun_absorption))
if(!stat && islist(stun_absorption) && (status_flags & CANWEAKEN || ignore_canweaken))
var/priority_absorb_key
var/highest_priority
for(var/i in stun_absorption)
@@ -71,4 +71,4 @@
src << "<span class='boldwarning'>[priority_absorb_key["self_message"]]</span>"
priority_absorb_key["stuns_absorbed"] += amount
return 0
..()
return ..()

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@@ -3,7 +3,6 @@
//The effects include: stunned, weakened, paralysis, sleeping, resting, jitteriness, dizziness, ear damage,
// eye damage, eye_blind, eye_blurry, druggy, BLIND disability, and NEARSIGHT disability.
/////////////////////////////////// STUNNED ////////////////////////////////////
/mob/proc/Stun(amount, updating = 1, ignore_canstun = 0)
@@ -11,18 +10,21 @@
stunned = max(max(stunned,amount),0) //can't go below 0, getting a low amount of stun doesn't lower your current stun
if(updating)
update_canmove()
return TRUE
/mob/proc/SetStunned(amount, updating = 1, ignore_canstun = 0) //if you REALLY need to set stun to a set amount without the whole "can't go below current stunned"
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(amount,0)
if(updating)
update_canmove()
return TRUE
/mob/proc/AdjustStunned(amount, updating = 1, ignore_canstun = 0)
if(status_flags & CANSTUN || ignore_canstun)
stunned = max(stunned + amount,0)
if(updating)
update_canmove()
return TRUE
/////////////////////////////////// WEAKENED ////////////////////////////////////
@@ -31,18 +33,21 @@
weakened = max(max(weakened,amount),0)
if(updating)
update_canmove() //updates lying, canmove and icons
return TRUE
/mob/proc/SetWeakened(amount, updating = 1, ignore_canweaken = 0)
if(status_flags & CANWEAKEN)
weakened = max(amount,0)
if(updating)
update_canmove() //updates lying, canmove and icons
return TRUE
/mob/proc/AdjustWeakened(amount, updating = 1, ignore_canweaken = 0)
if((status_flags & CANWEAKEN) || ignore_canweaken)
weakened = max(weakened + amount,0)
if(updating)
update_canmove() //updates lying, canmove and icons
return TRUE
/////////////////////////////////// PARALYSIS ////////////////////////////////////
@@ -53,6 +58,7 @@
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
if(updating)
update_stat()
return TRUE
/mob/proc/SetParalysis(amount, updating = 1, ignore_canparalyse = 0)
if(status_flags & CANPARALYSE || ignore_canparalyse)
@@ -61,6 +67,7 @@
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
if(updating)
update_stat()
return TRUE
/mob/proc/AdjustParalysis(amount, updating = 1, ignore_canparalyse = 0)
if(status_flags & CANPARALYSE || ignore_canparalyse)
@@ -69,6 +76,7 @@
if((!old_paralysis && paralysis) || (old_paralysis && !paralysis))
if(updating)
update_stat()
return TRUE
/////////////////////////////////// SLEEPING ////////////////////////////////////