fixes some more amtag bugs (#19059)

* e

* Update _powers.dm

* e2

* e

* e2
This commit is contained in:
tattax
2023-05-31 20:04:53 -03:00
committed by GitHub
parent bdcb897f80
commit d91ec4fcbb
29 changed files with 90 additions and 65 deletions

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@@ -956,6 +956,10 @@
return FALSE return FALSE
return TRUE return TRUE
/// Called when mob changes from a standing position into a prone while lacking the ability to stand up at the moment.
/mob/living/proc/on_fall()
return
/** /**
* Updates the grab state of the movable * Updates the grab state of the movable
* *

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@@ -14,9 +14,7 @@
cooldown_time = 20 SECONDS cooldown_time = 20 SECONDS
/// Left buster-arm means megabuster goes in left hand /// Left buster-arm means megabuster goes in left hand
/datum/action/cooldown/buster/megabuster/l/Trigger() /datum/action/cooldown/buster/megabuster/l/Activate()
if(!..())
return FALSE
var/obj/item/buster/megabuster/B = new() var/obj/item/buster/megabuster/B = new()
owner.visible_message(span_userdanger("[owner]'s left arm begins crackling loudly!")) owner.visible_message(span_userdanger("[owner]'s left arm begins crackling loudly!"))
playsound(owner,'sound/effects/beepskyspinsabre.ogg', 60, 1) playsound(owner,'sound/effects/beepskyspinsabre.ogg', 60, 1)
@@ -30,9 +28,7 @@
StartCooldown() StartCooldown()
/// Right buster-arm means megabuster goes in right hand /// Right buster-arm means megabuster goes in right hand
/datum/action/cooldown/buster/megabuster/r/Trigger() /datum/action/cooldown/buster/megabuster/r/Activate()
if(!..())
return FALSE
var/obj/item/buster/megabuster/B = new() var/obj/item/buster/megabuster/B = new()
owner.visible_message(span_userdanger("[owner]'s right arm begins crackling loudly!")) owner.visible_message(span_userdanger("[owner]'s right arm begins crackling loudly!"))
playsound(owner,'sound/effects/beepskyspinsabre.ogg', 60, 1) playsound(owner,'sound/effects/beepskyspinsabre.ogg', 60, 1)
@@ -46,20 +42,20 @@
StartCooldown() StartCooldown()
/datum/action/cooldown/buster/megabuster/l/IsAvailable(feedback = FALSE) /datum/action/cooldown/buster/megabuster/l/IsAvailable(feedback = FALSE)
. = ..()
var/mob/living/O = owner var/mob/living/O = owner
var/obj/item/bodypart/l_arm/L = O.get_bodypart(BODY_ZONE_L_ARM) var/obj/item/bodypart/l_arm/L = O.get_bodypart(BODY_ZONE_L_ARM)
if(L?.bodypart_disabled) if(L?.bodypart_disabled)
to_chat(owner, span_warning("The arm isn't in a functional state right now!")) to_chat(owner, span_warning("The arm isn't in a functional state right now!"))
return FALSE return FALSE
return ..()
/datum/action/cooldown/buster/megabuster/r/IsAvailable(feedback = FALSE) /datum/action/cooldown/buster/megabuster/r/IsAvailable(feedback = FALSE)
. = ..()
var/mob/living/O = owner var/mob/living/O = owner
var/obj/item/bodypart/r_arm/R = O.get_bodypart(BODY_ZONE_R_ARM) var/obj/item/bodypart/r_arm/R = O.get_bodypart(BODY_ZONE_R_ARM)
if(R?.bodypart_disabled) if(R?.bodypart_disabled)
to_chat(owner, span_warning("The arm isn't in a functional state right now!")) to_chat(owner, span_warning("The arm isn't in a functional state right now!"))
return FALSE return FALSE
return ..()
////////////////// Megabuster Item ////////////////// ////////////////// Megabuster Item //////////////////
/obj/item/buster/megabuster /obj/item/buster/megabuster

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@@ -502,9 +502,7 @@ GLOBAL_LIST_EMPTY(station_turfs)
/turf/proc/acid_melt() /turf/proc/acid_melt()
return return
/turf/handle_fall(mob/faller, forced) /turf/handle_fall(mob/faller)
if(!forced)
return
if(has_gravity(src)) if(has_gravity(src))
playsound(src, "bodyfall", 50, 1) playsound(src, "bodyfall", 50, 1)
faller.drop_all_held_items() faller.drop_all_held_items()

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@@ -396,7 +396,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
//check if they were a monkey //check if they were a monkey
else if(findtext(G_found.real_name,"monkey")) else if(findtext(G_found.real_name,"monkey"))
if(tgui_alert("This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No"))=="Yes") if(tgui_alert(usr, "This character appears to have been a monkey. Would you like to respawn them as such?",,list("Yes","No"))=="Yes")
var/mob/living/carbon/monkey/new_monkey = new var/mob/living/carbon/monkey/new_monkey = new
SSjob.SendToLateJoin(new_monkey) SSjob.SendToLateJoin(new_monkey)
G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use G_found.mind.transfer_to(new_monkey) //be careful when doing stuff like this! I've already checked the mind isn't in use

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@@ -33,7 +33,7 @@
. += "Current Frenzy Enter: [FRENZY_THRESHOLD_ENTER + bloodsuckerdatum.humanity_lost * 10]" . += "Current Frenzy Enter: [FRENZY_THRESHOLD_ENTER + bloodsuckerdatum.humanity_lost * 10]"
. += "Current Frenzy Leave: [FRENZY_THRESHOLD_EXIT + bloodsuckerdatum.humanity_lost * 10]" . += "Current Frenzy Leave: [FRENZY_THRESHOLD_EXIT + bloodsuckerdatum.humanity_lost * 10]"
. += "Blood Drank: [bloodsuckerdatum.total_blood_drank]" . += "Blood Drank: [bloodsuckerdatum.total_blood_drank]"
if(bloodsuckerdatum.current_task) if(bloodsuckerdatum.has_task)
. += "Task Blood Drank: [bloodsuckerdatum.task_blood_drank]" . += "Task Blood Drank: [bloodsuckerdatum.task_blood_drank]"
// INTEGRATION: Adding Procs and Datums to existing "classes" // // INTEGRATION: Adding Procs and Datums to existing "classes" //

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@@ -33,7 +33,7 @@
///If we are currently in a Frenzy ///If we are currently in a Frenzy
var/frenzied = FALSE var/frenzied = FALSE
///If we have a task assigned ///If we have a task assigned
var/current_task = FALSE var/has_task = FALSE
///How many times have we used a blood altar ///How many times have we used a blood altar
var/altar_uses = 0 var/altar_uses = 0

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@@ -141,7 +141,13 @@
to_chat(user, span_warning("Not while you're incapacitated!")) to_chat(user, span_warning("Not while you're incapacitated!"))
return FALSE return FALSE
// Constant Cost (out of blood) // Constant Cost (out of blood)
if(constant_bloodcost && bloodsuckerdatum_power?.bloodsucker_blood_volume <= 0) if(!bloodsuckerdatum_power)
var/mob/living/living_owner = owner
if(living_owner.blood_volume < bloodcost)
to_chat(owner, span_warning("You need at least [bloodcost] blood to activate [name]"))
return FALSE
return TRUE
if(constant_bloodcost && bloodsuckerdatum_power.bloodsucker_blood_volume <= 0)
to_chat(user, span_warning("You don't have the blood to upkeep [src].")) to_chat(user, span_warning("You don't have the blood to upkeep [src]."))
return FALSE return FALSE
return TRUE return TRUE
@@ -215,7 +221,11 @@
/datum/action/cooldown/bloodsucker/proc/ContinueActive(mob/living/user, mob/living/target) /datum/action/cooldown/bloodsucker/proc/ContinueActive(mob/living/user, mob/living/target)
if(!user) if(!user)
return FALSE return FALSE
if(!constant_bloodcost > 0 || bloodsuckerdatum_power.bloodsucker_blood_volume) if(!constant_bloodcost > 0)
return TRUE
if(bloodsuckerdatum_power?.bloodsucker_blood_volume)
return TRUE
if(user.blood_volume)
return TRUE return TRUE
/// Used to unlearn Single-Use Powers /// Used to unlearn Single-Use Powers

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@@ -132,13 +132,13 @@
to_chat(user, span_warning("You can't figure out how this works.")) to_chat(user, span_warning("You can't figure out how this works."))
return return
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(/datum/antagonist/bloodsucker) var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(/datum/antagonist/bloodsucker)
if(bloodsuckerdatum.has_task && !check_completion(user)) //not done but has a task? put them on their way
to_chat(user, span_warning("You already have a rank up task!"))
return
if(bloodsuckerdatum.altar_uses >= ALTAR_RANKS_PER_DAY) //used the altar already if(bloodsuckerdatum.altar_uses >= ALTAR_RANKS_PER_DAY) //used the altar already
to_chat(user, span_notice("You have done all tasks for the night, come back tomorrow for more.")) to_chat(user, span_notice("You have done all tasks for the night, come back tomorrow for more."))
return return
if(!check_completion(user) && bloodsuckerdatum.current_task) //not done but has a task? put them on their way var/want_rank = tgui_alert(user, "Do you want to gain a task? This will cost 50 Blood.", "Task Manager", list("Yes", "No"))
to_chat(user, span_warning("You already have a rank up task!"))
return
var/want_rank = tgui_alert("Do you want to gain a task? This will cost 50 Blood.", "Task Manager", list("Yes", "No"))
if(want_rank != "Yes" || QDELETED(src)) if(want_rank != "Yes" || QDELETED(src))
return return
generate_task(user) //generate generate_task(user) //generate
@@ -163,7 +163,7 @@
if(crewmate.blood_volume < 50) if(crewmate.blood_volume < 50)
to_chat(user, span_danger("You don't have enough blood to gain a task!")) to_chat(user, span_danger("You don't have enough blood to gain a task!"))
return return
crewmate.blood_volume -= 50 bloodsuckerdatum.AddBloodVolume(-50)
switch(rand(1, 3)) switch(rand(1, 3))
if(1,2) if(1,2)
bloodsuckerdatum.task_blood_required = suckamount bloodsuckerdatum.task_blood_required = suckamount
@@ -173,15 +173,15 @@
task = "Sacrifice [heartamount] hearts by using them on the altar." task = "Sacrifice [heartamount] hearts by using them on the altar."
sacrificialtask = TRUE sacrificialtask = TRUE
bloodsuckerdatum.task_memory += "<B>Current Rank Up Task</B>: [task]<br>" bloodsuckerdatum.task_memory += "<B>Current Rank Up Task</B>: [task]<br>"
bloodsuckerdatum.current_task = TRUE bloodsuckerdatum.has_task = TRUE
to_chat(user, span_boldnotice("You have gained a new Task! [task] Remember to collect it by using the blood altar!")) to_chat(user, span_boldnotice("You have gained a new Task! [task] Remember to collect it by using the blood altar!"))
/obj/structure/bloodsucker/bloodaltar/proc/check_completion(mob/living/user) /obj/structure/bloodsucker/bloodaltar/proc/check_completion(mob/living/user)
var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(/datum/antagonist/bloodsucker) var/datum/antagonist/bloodsucker/bloodsuckerdatum = user.mind.has_antag_datum(/datum/antagonist/bloodsucker)
if(bloodsuckerdatum.task_blood_drank < suckamount || sacrifices < heartamount) if(bloodsuckerdatum.task_blood_drank < bloodsuckerdatum.task_blood_required || sacrifices < bloodsuckerdatum.task_heart_required)
return FALSE return FALSE
bloodsuckerdatum.task_memory = null bloodsuckerdatum.task_memory = null
bloodsuckerdatum.current_task = FALSE bloodsuckerdatum.has_task = FALSE
bloodsuckerdatum.bloodsucker_level_unspent++ bloodsuckerdatum.bloodsucker_level_unspent++
bloodsuckerdatum.altar_uses++ bloodsuckerdatum.altar_uses++
bloodsuckerdatum.task_blood_drank = 0 bloodsuckerdatum.task_blood_drank = 0
@@ -334,11 +334,11 @@
if(8 to INFINITY) if(8 to INFINITY)
to_chat(user, span_notice("You have evolved all abilities possible.")) to_chat(user, span_notice("You have evolved all abilities possible."))
return return
var/want_clantask = tgui_alert("Do you want to spend a rank to gain a shadowpoint? This will cost [rankspent] ranks.", "Dark Manager", list("Yes", "No")) var/want_clantask = tgui_alert(user, "Do you want to spend a rank to gain a shadowpoint? This will cost [rankspent] ranks.", "Dark Manager", list("Yes", "No"))
if(want_clantask == "No" || QDELETED(src)) if(want_clantask == "No" || QDELETED(src))
return return
if(bloodsuckerdatum.bloodsucker_level_unspent < rankspent) if(bloodsuckerdatum.bloodsucker_level_unspent < rankspent)
var/another_shot = tgui_alert("It seems like you don't have enough ranks, spend 550 blood instead?", "Dark Manager", list("Yes", "No")) var/another_shot = tgui_alert(user, "It seems like you don't have enough ranks, spend 550 blood instead?", "Dark Manager", list("Yes", "No"))
if(another_shot == "No" || QDELETED(src)) if(another_shot == "No" || QDELETED(src))
return return
var/mob/living/carbon/C = user var/mob/living/carbon/C = user

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@@ -102,7 +102,7 @@
total_blood_drank += blood_taken total_blood_drank += blood_taken
if(frenzied) if(frenzied)
frenzy_blood_drank += blood_taken frenzy_blood_drank += blood_taken
if(current_task) if(has_task)
if(target.mind) if(target.mind)
task_blood_drank += blood_taken task_blood_drank += blood_taken
else else

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@@ -133,7 +133,7 @@
.["Convert To Traitor"] = CALLBACK(src, PROC_REF(make_traitor)) .["Convert To Traitor"] = CALLBACK(src, PROC_REF(make_traitor))
/datum/antagonist/brother/proc/make_traitor() /datum/antagonist/brother/proc/make_traitor()
if(tgui_alert("Are you sure? This will turn the blood brother into a traitor with the same objectives!",,list("Yes","No")) != "Yes") if(tgui_alert(usr, "Are you sure? This will turn the blood brother into a traitor with the same objectives!",,list("Yes","No")) != "Yes")
return return
var/datum/antagonist/traitor/tot = new() var/datum/antagonist/traitor/tot = new()

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@@ -3,13 +3,13 @@
desc = "Take on your true demon form. This form is strong but very obvious. It's full demonic nature in this realm is taxing on you \ desc = "Take on your true demon form. This form is strong but very obvious. It's full demonic nature in this realm is taxing on you \
and you will slowly lose life while in this form, while also being especially weak to holy influences. \ and you will slowly lose life while in this form, while also being especially weak to holy influences. \
Be aware low health transfers between forms. If gravely wounded, attack live mortals to siphon life energy from them!" Be aware low health transfers between forms. If gravely wounded, attack live mortals to siphon life energy from them!"
background_icon = 'icons/mob/actions/actions_minor_antag.dmi' button_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "daemontransform" button_icon_state = "daemontransform"
background_icon_state = "bg_demon" background_icon_state = "bg_demon"
invocation = "COWER, MORTALS!!" invocation = "COWER, MORTALS!!"
shapeshift_type = /mob/living/simple_animal/lesserdemon possible_shapes = list(/mob/living/simple_animal/lesserdemon)
spell_requirements = NONE spell_requirements = NONE

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@@ -2,7 +2,6 @@
name = "Gluttonous Wall" name = "Gluttonous Wall"
desc = "Create a magical barrier that only allows fat people to pass through." desc = "Create a magical barrier that only allows fat people to pass through."
button_icon = 'icons/mob/actions/actions_minor_antag.dmi' button_icon = 'icons/mob/actions/actions_minor_antag.dmi'
background_icon = 'icons/mob/actions/actions_minor_antag.dmi'
button_icon_state = "blob" button_icon_state = "blob"
background_icon_state = "bg_demon" background_icon_state = "bg_demon"
@@ -18,7 +17,7 @@
and you will slowly lose life while in this form, while also being especially weak to holy influences. \ and you will slowly lose life while in this form, while also being especially weak to holy influences. \
Be aware low health transfers between forms. If gravely wounded, attack live mortals to siphon life energy from them! \ Be aware low health transfers between forms. If gravely wounded, attack live mortals to siphon life energy from them! \
Your unique form as a demon of gluttony also allows you to eat corpses to heal yourself." Your unique form as a demon of gluttony also allows you to eat corpses to heal yourself."
shapeshift_type = /mob/living/simple_animal/lesserdemon/gluttony possible_shapes = list(/mob/living/simple_animal/lesserdemon/gluttony)
/mob/living/simple_animal/lesserdemon/gluttony //capable of devouring corpses for health /mob/living/simple_animal/lesserdemon/gluttony //capable of devouring corpses for health
name = "gluttonous demon" name = "gluttonous demon"

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@@ -1,6 +1,6 @@
/datum/action/cooldown/spell/shapeshift/demon/wrath //emergency get out of jail card, but better. /datum/action/cooldown/spell/shapeshift/demon/wrath //emergency get out of jail card, but better.
name = "Wrath Demon Form" name = "Wrath Demon Form"
shapeshift_type = /mob/living/simple_animal/lesserdemon/wrath possible_shapes = list(/mob/living/simple_animal/lesserdemon/wrath)
/mob/living/simple_animal/lesserdemon/wrath //slightly more damage. /mob/living/simple_animal/lesserdemon/wrath //slightly more damage.
name = "wrathful demon" name = "wrathful demon"

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@@ -41,6 +41,7 @@
* This proc is called whenever a new eldritch knowledge is added to an antag datum * This proc is called whenever a new eldritch knowledge is added to an antag datum
*/ */
/datum/eldritch_knowledge/proc/on_gain(mob/user, datum/antagonist/heretic/our_heretic) /datum/eldritch_knowledge/proc/on_gain(mob/user, datum/antagonist/heretic/our_heretic)
SHOULD_CALL_PARENT(TRUE) //for now
var/datum/antagonist/heretic/EC = user.mind?.has_antag_datum(/datum/antagonist/heretic) var/datum/antagonist/heretic/EC = user.mind?.has_antag_datum(/datum/antagonist/heretic)
for(var/X in unlocked_transmutations) for(var/X in unlocked_transmutations)
var/datum/eldritch_transmutation/ET = new X var/datum/eldritch_transmutation/ET = new X
@@ -82,6 +83,7 @@
var/datum/action/cooldown/spell/created_spell = created_spell_ref?.resolve() || new spell_to_add(user) var/datum/action/cooldown/spell/created_spell = created_spell_ref?.resolve() || new spell_to_add(user)
created_spell.Grant(user) created_spell.Grant(user)
created_spell_ref = WEAKREF(created_spell) created_spell_ref = WEAKREF(created_spell)
. = ..()
/datum/eldritch_knowledge/spell/on_lose(mob/user, datum/antagonist/heretic/our_heretic) /datum/eldritch_knowledge/spell/on_lose(mob/user, datum/antagonist/heretic/our_heretic)
var/datum/action/cooldown/spell/created_spell = created_spell_ref?.resolve() var/datum/action/cooldown/spell/created_spell = created_spell_ref?.resolve()

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@@ -31,6 +31,7 @@
return FALSE return FALSE
/datum/antagonist/rev/apply_innate_effects(mob/living/mob_override) /datum/antagonist/rev/apply_innate_effects(mob/living/mob_override)
. = ..()
var/mob/living/M = mob_override || owner.current var/mob/living/M = mob_override || owner.current
M.grant_language(/datum/language/french, TRUE, TRUE, LANGUAGE_REVOLUTIONARY) M.grant_language(/datum/language/french, TRUE, TRUE, LANGUAGE_REVOLUTIONARY)
add_team_hud(M, /datum/antagonist/rev) add_team_hud(M, /datum/antagonist/rev)
@@ -38,6 +39,7 @@
/datum/antagonist/rev/remove_innate_effects(mob/living/mob_override) /datum/antagonist/rev/remove_innate_effects(mob/living/mob_override)
var/mob/living/M = mob_override || owner.current var/mob/living/M = mob_override || owner.current
M.remove_language(/datum/language/french, TRUE, TRUE, LANGUAGE_REVOLUTIONARY) M.remove_language(/datum/language/french, TRUE, TRUE, LANGUAGE_REVOLUTIONARY)
return ..()
/datum/antagonist/rev/proc/equip_rev() /datum/antagonist/rev/proc/equip_rev()
return return
@@ -50,7 +52,7 @@
/datum/antagonist/rev/on_removal() /datum/antagonist/rev/on_removal()
remove_objectives() remove_objectives()
. = ..() return ..()
/datum/antagonist/rev/greet() /datum/antagonist/rev/greet()
to_chat(owner, span_userdanger("You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!")) to_chat(owner, span_userdanger("You are now a revolutionary! Help your cause. Do not harm your fellow freedom fighters. You can identify your comrades by the red \"R\" icons, and your leaders by the blue \"R\" icons. Help them kill the heads to win the revolution!"))

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@@ -414,7 +414,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
set name = "Teleport" set name = "Teleport"
set desc= "Teleport to a location" set desc= "Teleport to a location"
if(!isobserver(usr)) if(!isobserver(usr))
to_chat(usr, "Not when you're not dead!") to_chat(usr, span_warning("Not when you're not dead!"))
return return
var/list/filtered = list() var/list/filtered = list()
for(var/area/A as anything in get_sorted_areas()) for(var/area/A as anything in get_sorted_areas())
@@ -424,13 +424,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
if(!thearea) if(!thearea)
return return
if(!isobserver(usr))
to_chat(usr, span_warning("Not when you're not dead!"))
return
var/list/L = list() var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type)) for(var/turf/T in get_area_turfs(thearea.type))
L+=T L+=T
if(!L || !L.len) if(!L || !length(L))
to_chat(usr, "No area available.") to_chat(usr, span_warning("No area available."))
return return
usr.forceMove(pick(L)) usr.forceMove(pick(L))

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@@ -13,6 +13,8 @@
span_notice("[owner] slowly peeks up from the ground..."), span_notice("[owner] slowly peeks up from the ground..."),
span_noticealien("You stop hiding."), span_noticealien("You stop hiding."),
) )
else
owner.layer = hide_layer owner.layer = hide_layer
owner.visible_message( owner.visible_message(
span_name("[owner] scurries to the ground!"), span_name("[owner] scurries to the ground!"),

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@@ -293,9 +293,9 @@
usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!", span_notice("You successfully remove [I] from your [L.name].")) usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!", span_notice("You successfully remove [I] from your [L.name]."))
return return
/mob/living/carbon/fall(forced) /mob/living/carbon/on_fall()
if(loc) . = ..()
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing loc.handle_fall(src)//it's loc so it doesn't call the mob's handle_fall which does nothing
/mob/living/carbon/is_muzzled() /mob/living/carbon/is_muzzled()
return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle)) return(istype(src.wear_mask, /obj/item/clothing/mask/muzzle))

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@@ -121,7 +121,7 @@
// SIGNAL_HANDLER // SIGNAL_HANDLER
if(HAS_TRAIT(src, TRAIT_FLOORED)) if(HAS_TRAIT(src, TRAIT_FLOORED))
// on_fall() on_fall()
// set_lying_down() // set_lying_down()
// else if(resting) // else if(resting)
// set_lying_down() // set_lying_down()

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@@ -1538,7 +1538,7 @@
// if(body_position == STANDING_UP) //force them on the ground // if(body_position == STANDING_UP) //force them on the ground
// set_lying_angle(pick(90, 270)) // set_lying_angle(pick(90, 270))
// set_body_position(LYING_DOWN) // set_body_position(LYING_DOWN)
// on_fall() on_fall()
set_resting(TRUE) set_resting(TRUE)
/// Proc to append behavior to the condition of being floored. Called when the condition ends. /// Proc to append behavior to the condition of being floored. Called when the condition ends.

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@@ -193,6 +193,7 @@
/datum/action/cooldown/spell/aoe/blindness /datum/action/cooldown/spell/aoe/blindness
name = "Blindness" name = "Blindness"
desc = "Your prey will be momentarily blind for you to advance on them." desc = "Your prey will be momentarily blind for you to advance on them."
button_icon_state = "blind2"
cooldown_time = 1 MINUTES cooldown_time = 1 MINUTES
spell_requirements = NONE spell_requirements = NONE

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@@ -224,8 +224,11 @@
/obj/docking_port/stationary/transit /obj/docking_port/stationary/transit
name = "In Transit" name = "In Transit"
/// The turf reservation returned by the transit area request
var/datum/turf_reservation/reserved_area var/datum/turf_reservation/reserved_area
/// The area created during the transit area reservation
var/area/shuttle/transit/assigned_area var/area/shuttle/transit/assigned_area
/// The mobile port that owns this transit port
var/obj/docking_port/mobile/owner var/obj/docking_port/mobile/owner
/obj/docking_port/stationary/transit/Initialize() /obj/docking_port/stationary/transit/Initialize()

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@@ -141,8 +141,8 @@
#include "code\__DEFINES\dcs\signals\signals_food.dm" #include "code\__DEFINES\dcs\signals\signals_food.dm"
#include "code\__DEFINES\dcs\signals\signals_gib.dm" #include "code\__DEFINES\dcs\signals\signals_gib.dm"
#include "code\__DEFINES\dcs\signals\signals_global.dm" #include "code\__DEFINES\dcs\signals\signals_global.dm"
#include "code\__DEFINES\dcs\signals\signals_heretic.dm"
#include "code\__DEFINES\dcs\signals\signals_global_object.dm" #include "code\__DEFINES\dcs\signals\signals_global_object.dm"
#include "code\__DEFINES\dcs\signals\signals_heretic.dm"
#include "code\__DEFINES\dcs\signals\signals_janitor.dm" #include "code\__DEFINES\dcs\signals\signals_janitor.dm"
#include "code\__DEFINES\dcs\signals\signals_mood.dm" #include "code\__DEFINES\dcs\signals\signals_mood.dm"
#include "code\__DEFINES\dcs\signals\signals_moveloop.dm" #include "code\__DEFINES\dcs\signals\signals_moveloop.dm"

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@@ -326,6 +326,7 @@
button_icon_state = "coffin" button_icon_state = "coffin"
background_icon_state = "bg_vampire" background_icon_state = "bg_vampire"
overlay_icon_state = "bg_vampire_border" overlay_icon_state = "bg_vampire_border"
check_flags = NONE
school = SCHOOL_SANGUINE school = SCHOOL_SANGUINE

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@@ -50,7 +50,7 @@
SpellAdd(/datum/action/cooldown/spell/pointed/barnyardcurse, 2) SpellAdd(/datum/action/cooldown/spell/pointed/barnyardcurse, 2)
if(4) //5x summon guns - no if(4) //5x summon guns - no
SpellAdd(/datum/action/cooldown/spell/conjure_item/infinite_guns, 5, "Greater Summon Guns") SpellAdd(/datum/action/cooldown/spell/conjure_item/infinite_guns/gun, 5, "Greater Summon Guns")
if(5) if(5)
//1x space-time distortion, 2x knock, and 2x blink //1x space-time distortion, 2x knock, and 2x blink
@@ -60,7 +60,7 @@
if(6) //5x forcewall, and 5x repulse (AKA the safe space loadout) if(6) //5x forcewall, and 5x repulse (AKA the safe space loadout)
SpellAdd(/datum/action/cooldown/spell/forcewall, 5) SpellAdd(/datum/action/cooldown/spell/forcewall, 5)
SpellAdd(/datum/action/cooldown/spell/aoe/repulse, 5) SpellAdd(/datum/action/cooldown/spell/aoe/repulse/wizard, 5)
if(7) //5x Cluwne Curse and 2x blink if(7) //5x Cluwne Curse and 2x blink
SpellAdd(/datum/action/cooldown/spell/pointed/cluwnecurse, 5) SpellAdd(/datum/action/cooldown/spell/pointed/cluwnecurse, 5)
@@ -75,9 +75,9 @@
SpellAdd(/datum/action/cooldown/spell/shapeshift/mouse, 5) SpellAdd(/datum/action/cooldown/spell/shapeshift/mouse, 5)
SpellAdd(/datum/action/cooldown/spell/pointed/mind_transfer, 5) SpellAdd(/datum/action/cooldown/spell/pointed/mind_transfer, 5)
/datum/antagonist/wizard/meme/proc/SpellAdd(spellType, level = 1, custom_name) //0 is the first level (cause logic (arrays start at one)) /datum/antagonist/wizard/meme/proc/SpellAdd(spellType, level = 1, custom_name = "") //0 is the first level (cause logic (arrays start at one))
var/datum/action/cooldown/spell/spell_to_add = new spellType(owner.current) var/datum/action/cooldown/spell/spell_to_add = new spellType(owner.current)
spell_to_add.Grant(owner.current) spell_to_add.Grant(owner.current)
spell_to_add.spell_level = level spell_to_add.spell_level = level
spell_to_add.name = custom_name ? custom_name : "Instant [spell_to_add.name]" spell_to_add.name = length(custom_name) ? custom_name : "Instant [spell_to_add.name]"
to_chat(owner, "[spell_to_add.name]") to_chat(owner, "[spell_to_add.name]")

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@@ -2,31 +2,33 @@
name = "Curse of the Cluwne" name = "Curse of the Cluwne"
desc = "This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun." desc = "This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun."
button_icon = 'yogstation/icons/mob/actions.dmi' button_icon = 'yogstation/icons/mob/actions.dmi'
base_icon_state = "cluwne" button_icon_state = "cluwne"
ranged_mousepointer = 'icons/effects/mouse_pointers/cluwne_target.dmi' ranged_mousepointer = 'icons/effects/mouse_pointers/cluwne_target.dmi'
school = SCHOOL_TRANSMUTATION school = SCHOOL_TRANSMUTATION
invocation = "CLU WO'NIS CA'TE'BEST'IS MAXIMUS!" invocation = "CLU WO'NIS CA'TE'BEST'IS MAXIMUS!"
invocation_type = INVOCATION_SHOUT invocation_type = INVOCATION_SHOUT
base_icon_state = "cluwne"
cast_range = 3 cast_range = 3
cooldown_time = 1 MINUTES cooldown_time = 1 MINUTES
cooldown_reduction_per_rank = 12.5 SECONDS cooldown_reduction_per_rank = 12.5 SECONDS
var/list/compatible_mobs = list(/mob/living/carbon/human)
/datum/action/cooldown/spell/pointed/cluwnecurse/InterceptClickOn(mob/living/caller, params, atom/click_target) /datum/action/cooldown/spell/pointed/cluwnecurse/is_valid_target(atom/cast_on)
. = ..() if(!ishuman(cast_on))
if(!.) to_chat(owner, span_notice("You are unable to curse [cast_on]!"))
return FALSE
var/mob/living/carbon/target = click_target
if(!(target.type in compatible_mobs))
to_chat(owner, span_notice("You are unable to curse [target]!"))
return FALSE return FALSE
var/mob/living/target = cast_on
if(target.anti_magic_check()) if(target.anti_magic_check())
to_chat(owner, span_notice("They didn't laugh!")) to_chat(owner, span_notice("They didn't laugh!"))
return FALSE return FALSE
var/mob/living/carbon/human/H = target return TRUE
H.cluwneify()
/datum/action/cooldown/spell/pointed/cluwnecurse/InterceptClickOn(mob/living/caller, params, mob/living/carbon/human/target)
. = ..()
if(!.)
return FALSE
target.cluwneify()
return TRUE return TRUE
/datum/spellbook_entry/cluwnecurse /datum/spellbook_entry/cluwnecurse

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@@ -1,11 +1,13 @@
/datum/action/cooldown/spell/pointed/projectile/animation /datum/action/cooldown/spell/pointed/projectile/animation
name = "Animation" name = "Animation"
desc = "This spell fires an animation bolt at a target." desc = "This spell fires an animation bolt at a target."
base_icon_state = "staffofanimation" button_icon = 'icons/obj/guns/magic.dmi'
button_icon_state = "staffofanimation"
invocation = "ONA ANIMATUS" invocation = "ONA ANIMATUS"
invocation_type = INVOCATION_SHOUT invocation_type = INVOCATION_SHOUT
base_icon_state = "staffofanimation"
sound = 'sound/magic/staff_animation.ogg' sound = 'sound/magic/staff_animation.ogg'
cast_range = 20 cast_range = 20
cooldown_time = 6 SECONDS cooldown_time = 6 SECONDS

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@@ -3,4 +3,4 @@
desc = "Take on the shape of a mouse." desc = "Take on the shape of a mouse."
invocation = "SQUEAAAKKKK!" invocation = "SQUEAAAKKKK!"
convert_damage = FALSE convert_damage = FALSE
shapeshift_type = /mob/living/simple_animal/mouse possible_shapes = list(/mob/living/simple_animal/mouse)