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[READY] THE LONG AWAITED BLINDNESS QUIRK PR (#41130)
* THE LONG AWAITED BLINDNESS QUIRK PR * quirk blacklist system * done * im dumb * im rarted rarted
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@@ -11,10 +11,12 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
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var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
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var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
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var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
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var/list/quirk_blacklist = list() //A list a list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
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/datum/controller/subsystem/processing/quirks/Initialize(timeofday)
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if(!quirks.len)
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SetupQuirks()
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quirk_blacklist = list(list("Blind","Nearsighted"))
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return ..()
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/datum/controller/subsystem/processing/quirks/proc/SetupQuirks()
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