Adds defines for mouse_opacity

This commit is contained in:
Jordan Brown
2017-08-14 10:48:59 -04:00
parent 2decd582d1
commit dce49b6caf
60 changed files with 79 additions and 76 deletions

View File

@@ -437,4 +437,7 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
#define BEAT_SLOW 2
#define BEAT_NONE 0
//http://www.byond.com/docs/ref/info.html#/atom/var/mouse_opacity
#define MOUSE_OPACITY_TRANSPARENT 0
#define MOUSE_OPACITY_ICON 1
#define MOUSE_OPACITY_OPAQUE 2

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@@ -434,7 +434,7 @@
icon = 'icons/mob/screen_gen.dmi'
icon_state = "flash"
plane = CLICKCATCHER_PLANE
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
screen_loc = "CENTER"
/obj/screen/click_catcher/proc/UpdateGreed(view_size_x = 7, view_size_y = 7)

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@@ -92,7 +92,7 @@
icon_state = "default"
name = "Alert"
desc = "Something seems to have gone wrong with this alert, so report this bug please"
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
var/timeout = 0 //If set to a number, this alert will clear itself after that many deciseconds
var/severity = 0
var/alerttooltipstyle = ""

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@@ -130,7 +130,7 @@
blobpwrdisplay.name = "blob power"
blobpwrdisplay.icon_state = "block"
blobpwrdisplay.screen_loc = ui_health
blobpwrdisplay.mouse_opacity = 0
blobpwrdisplay.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
blobpwrdisplay.layer = ABOVE_HUD_LAYER
blobpwrdisplay.plane = ABOVE_HUD_PLANE
infodisplay += blobpwrdisplay

View File

@@ -67,7 +67,7 @@
screen_loc = "CENTER-7,CENTER-7"
layer = FULLSCREEN_LAYER
plane = FULLSCREEN_PLANE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/severity = 0
var/show_when_dead = FALSE

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@@ -243,7 +243,7 @@
blend_mode = BLEND_ADD
plane = PLANE_SPACE_PARALLAX
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/parallax_layer/Initialize(mapload, view)

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@@ -26,13 +26,13 @@
name = "lighting plane master"
plane = LIGHTING_PLANE
blend_mode = BLEND_MULTIPLY
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/parallax
name = "parallax plane master"
plane = PLANE_SPACE_PARALLAX
blend_mode = BLEND_MULTIPLY
mouse_opacity = FALSE
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/plane_master/parallax_white
name = "parallax whitifier plane master"

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@@ -33,7 +33,7 @@
/obj/screen/text
icon = null
icon_state = null
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = "CENTER-7,CENTER-7"
maptext_height = 480
maptext_width = 480
@@ -468,7 +468,7 @@
name = "dmg"
blend_mode = BLEND_MULTIPLY
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
@@ -494,7 +494,7 @@
name = "blob health"
icon_state = "block"
screen_loc = ui_internal
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/blob/naut
name = "health"
@@ -511,13 +511,13 @@
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
screen_loc = ui_health
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/clock
icon = 'icons/mob/actions.dmi'
icon_state = "bg_clock"
screen_loc = ui_health
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/clock/gear
icon = 'icons/mob/clockwork_mobs.dmi'
@@ -529,13 +529,13 @@
icon = 'icons/mob/actions.dmi'
icon_state = "bg_revenant"
screen_loc = ui_health
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healths/construct
icon = 'icons/mob/screen_construct.dmi'
icon_state = "artificer_health0"
screen_loc = ui_construct_health
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/screen/healthdoll
name = "health doll"

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@@ -278,7 +278,7 @@ SUBSYSTEM_DEF(ticker)
SSshuttle.lockdown = TRUE
//initialise our cinematic screen object
cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity=0;screen_loc="1,0";}(src)
cinematic = new /obj/screen{icon='icons/effects/station_explosion.dmi';icon_state="station_intact";layer=21;mouse_opacity = MOUSE_OPACITY_TRANSPARENT;screen_loc="1,0";}(src)
for(var/mob/M in GLOB.mob_list)
M.notransform = TRUE //stop everything moving

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@@ -141,7 +141,7 @@
afterDraw()
/obj/effect/ebeam
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
anchored = TRUE
var/datum/beam/owner

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@@ -7,7 +7,7 @@
icon = 'icons/turf/areas.dmi'
icon_state = "unknown"
layer = AREA_LAYER
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
invisibility = INVISIBILITY_LIGHTING
var/map_name // Set in New(); preserves the name set by the map maker, even if renamed by the Blueprints.
@@ -242,7 +242,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
for(var/area/RA in related)
if (RA.fire)
RA.fire = 0
RA.mouse_opacity = 0
RA.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
RA.updateicon()
RA.ModifyFiredoors(TRUE)
for(var/obj/machinery/firealarm/F in RA)
@@ -293,7 +293,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/set_fire_alarm_effect()
fire = 1
updateicon()
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/area/proc/readyalert()
if(name == "Space")
@@ -313,12 +313,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if (!( src.party ))
src.party = 1
src.updateicon()
src.mouse_opacity = 0
src.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/area/proc/partyreset()
if (src.party)
src.party = 0
src.mouse_opacity = 0
src.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
src.updateicon()
for(var/obj/machinery/door/firedoor/D in src)
if(!D.welded)

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@@ -4,7 +4,7 @@
desc = "The overmind. It controls the blob."
icon = 'icons/mob/blob.dmi'
icon_state = "marker"
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
move_on_shuttle = 1
see_in_dark = 8
invisibility = INVISIBILITY_OBSERVER

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@@ -1,6 +1,6 @@
//an "overlay" used by clockwork walls and floors to appear normal to mesons.
/obj/effect/clockwork/overlay
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/atom/linked
/obj/effect/clockwork/overlay/examine(mob/user)

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@@ -4,7 +4,7 @@
desc = "A massive, thrumming rip in spacetime."
clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
max_integrity = 500
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
icon = 'icons/effects/clockwork_effects.dmi'
icon_state = "nothing"
density = FALSE

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@@ -130,6 +130,6 @@
if(hex_combo) //YOU BUILT A HEXAGON
hex_combo.pixel_x = -16
hex_combo.pixel_y = -16
hex_combo.mouse_opacity = 0
hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
hex_combo.plane = GAME_PLANE
new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo)

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@@ -292,7 +292,7 @@ Possible to do for anyone motivated enough:
Hologram.Impersonation = user
Hologram.copy_known_languages_from(user,replace = TRUE)
Hologram.mouse_opacity = 0//So you can't click on it.
Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
Hologram.anchored = TRUE//So space wind cannot drag it.
Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.

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@@ -58,7 +58,7 @@
desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
color = "#FF0000"
max_integrity = 20
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/structure/emergency_shield/invoker/emp_act(severity)
return

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@@ -238,7 +238,7 @@
blueeffect.icon_state = "shieldsparkles"
blueeffect.layer = FLASH_LAYER
blueeffect.plane = FULLSCREEN_PLANE
blueeffect.mouse_opacity = 0
blueeffect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
M.client.screen += blueeffect
sleep(20)
M.client.screen -= blueeffect

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@@ -30,7 +30,7 @@
name = "dirt"
desc = "Someone should clean that up."
icon_state = "dirt"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/decal/cleanable/flour
name = "flour"

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@@ -8,7 +8,7 @@ would spawn and follow the beaker, even if it is carried or thrown.
/obj/effect/particle_effect
name = "particle effect"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/particle_effect/New()

View File

@@ -27,7 +27,7 @@
icon_state = "explosion"
opacity = 1
anchored = TRUE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pixel_x = -32
pixel_y = -32

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@@ -12,7 +12,7 @@
anchored = TRUE
density = FALSE
layer = WALL_OBJ_LAYER
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/amount = 3
animate_movement = 0
var/metal = 0

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@@ -11,7 +11,7 @@
opacity = 0
layer = FLY_LAYER
anchored = TRUE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
animate_movement = 0
var/amount = 4
var/lifetime = 5

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@@ -4,7 +4,7 @@
name = "water"
icon_state = "extinguish"
var/life = 15
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/particle_effect/water/New()

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@@ -188,7 +188,7 @@
name = mimiced_atom.name
appearance = mimiced_atom.appearance
setDir(mimiced_atom.dir)
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/temp_visual/decoy/fading/Initialize(mapload, atom/mimiced_atom)
. = ..()
@@ -394,7 +394,7 @@
if(warp_color)
color = list(warp_color, warp_color, warp_color, list(0,0,0))
set_light(1.4, 1, warp_color)
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/matrix/skew = transform
skew = skew.Turn(180)
skew = skew.Interpolate(transform, 0.5)

View File

@@ -3,7 +3,7 @@
icon_state = "nothing"
anchored = TRUE
layer = ABOVE_MOB_LAYER
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/duration = 10 //in deciseconds
var/randomdir = TRUE
var/timerid

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@@ -77,7 +77,7 @@
layer = ABOVE_ALL_MOB_LAYER
anchored = TRUE
density = TRUE
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
resistance_flags = INDESTRUCTIBLE
CanAtmosPass = ATMOS_PASS_DENSITY
armor = list(melee = 0, bullet = 25, laser = 50, energy = 50, bomb = 25, bio = 100, rad = 100, fire = 100, acid = 100)

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@@ -196,7 +196,7 @@
if(display_contents_with_number)
for(var/datum/numbered_display/ND in display_contents)
ND.sample_object.mouse_opacity = 2
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
ND.sample_object.layer = ABOVE_HUD_LAYER
@@ -207,7 +207,7 @@
cy--
else
for(var/obj/O in contents)
O.mouse_opacity = 2 //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.screen_loc = "[cx]:16,[cy]:16"
O.maptext = ""
O.layer = ABOVE_HUD_LAYER
@@ -350,7 +350,7 @@
orient2hud(usr)
for(var/mob/M in can_see_contents())
show_to(M)
W.mouse_opacity = 2 //So you can click on the area around the item to equip it, instead of having to pixel hunt
W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
update_icon()
return 1

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@@ -319,7 +319,7 @@
desc = "A compacted ball of expansive resin, used to repair the atmosphere in a room, or seal off breaches."
icon = 'icons/effects/effects.dmi'
icon_state = "frozen_smoke_capsule"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
pass_flags = PASSTABLE
/obj/effect/resin_container/proc/Smoke()

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@@ -209,7 +209,7 @@
icon_state = "mist"
layer = FLY_LAYER
anchored = TRUE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/machinery/shower/attack_hand(mob/M)

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@@ -456,7 +456,7 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list(
mob.invisibility = INVISIBILITY_MAXIMUM //JUST IN CASE
mob.alpha = 0 //JUUUUST IN CASE
mob.name = " "
mob.mouse_opacity = 0
mob.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
log_admin("[key_name(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
message_admins("[key_name_admin(usr)] has turned stealth mode [holder.fakekey ? "ON" : "OFF"]")
SSblackbox.add_details("admin_verb","Stealth Mode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!

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@@ -45,7 +45,7 @@
//This is the icon for fire on turfs, also helps for nurturing small fires until they are full tile
/obj/effect/hotspot
anchored = TRUE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
icon = 'icons/effects/fire.dmi'
icon_state = "1"
layer = ABOVE_OPEN_TURF_LAYER

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@@ -95,7 +95,7 @@ GLOBAL_LIST_INIT(hardcoded_gases, list("o2","n2","co2","plasma")) //the main fou
/obj/effect/overlay/gas
icon = 'icons/effects/tile_effects.dmi'
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = FLY_LAYER
appearance_flags = TILE_BOUND

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@@ -245,7 +245,7 @@
anchored = TRUE
invisibility = INVISIBILITY_ABSTRACT
opacity = 0
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/mob/holder = null
var/phase_time = 0
var/phase_time_length = 3

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@@ -314,7 +314,7 @@
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = 2 //Clicking anywhere on the turf is good enough
mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE
max_integrity = 50
var/energy = 0

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@@ -54,7 +54,7 @@
var/obj/effect/abstract/proximity_checker/advanced/F = edge_turfs[T]
F.appearance = I.appearance
F.invisibility = 0
F.mouse_opacity = 0
F.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
F.layer = 5
/datum/proximity_monitor/advanced/peaceborg_dampener/cleanup_edge_turf(turf/T)

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@@ -7,7 +7,7 @@
alpha = 0
invisibility = INVISIBILITY_ABSTRACT
flags = ABSTRACT|ON_BORDER
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/datum/proximity_monitor/advanced/parent = null
/obj/effect/abstract/proximity_checker/advanced/Initialize(mapload, _monitor)

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@@ -9,7 +9,7 @@ GLOBAL_LIST_EMPTY(all_lighting_objects) // Global list of lighting objects.
icon_state = "transparent"
color = LIGHTING_BASE_MATRIX
plane = LIGHTING_PLANE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = LIGHTING_LAYER
invisibility = INVISIBILITY_LIGHTING

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@@ -249,7 +249,7 @@
blue.linked = src
/obj/effect/warp_cube
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/obj/effect/warp_cube/ex_act(severity, target)
return

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@@ -9,7 +9,7 @@
icon_state = "mining_drone"
icon_living = "mining_drone"
status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
faction = list("neutral")
a_intent = INTENT_HARM
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)

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@@ -5,7 +5,7 @@
density = FALSE
anchored = TRUE
status_flags = GODMODE // You can't damage it.
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
see_in_dark = 7
invisibility = INVISIBILITY_ABSTRACT // No one can see us
sight = SEE_SELF

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@@ -4,7 +4,7 @@
var/obj/machinery/camera/current = null
icon = 'icons/mob/pai.dmi'
icon_state = "repairbot"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
density = FALSE
luminosity = 0
pass_flags = PASSTABLE | PASSMOB

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@@ -11,7 +11,7 @@
/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
if(!O)
return 0
O.mouse_opacity = 2
O.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(istype(O, /obj/item/borg/sight))
var/obj/item/borg/sight/S = O
sight_mode &= ~S.sight_mode

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@@ -122,7 +122,7 @@
I.forceMove(src)
modules += I
I.flags |= NODROP
I.mouse_opacity = 2
I.mouse_opacity = MOUSE_OPACITY_OPAQUE
if(nonstandard)
added_modules += I
if(requires_rebuild)

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@@ -32,7 +32,7 @@
move_to_delay = 0
obj_damage = 0
environment_smash = ENVIRONMENT_SMASH_NONE
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
mob_size = MOB_SIZE_TINY
movement_type = FLYING

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@@ -197,7 +197,7 @@ Difficulty: Medium
return
animate(src, alpha = 100, transform = matrix()*0.7, time = 7)
swooping |= SWOOP_INVULNERABLE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
sleep(7)
var/list/flame_hit = list()
while(swoop_duration > 0)

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@@ -49,7 +49,7 @@ Difficulty: Medium
elimination = 1
idle_vision_range = 13
appearance_flags = 0
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
/mob/living/simple_animal/hostile/megafauna/legion/Initialize()
. = ..()

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@@ -44,7 +44,7 @@
anchored = TRUE
mob_size = MOB_SIZE_LARGE
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
mouse_opacity = 2 // Easier to click on in melee, they're giant targets anyway
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
/mob/living/simple_animal/hostile/megafauna/Initialize(mapload)
. = ..()

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@@ -8,7 +8,7 @@
icon_aggro = "Goliath_alert"
icon_dead = "Goliath_dead"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 40
ranged = 1
ranged_cooldown_time = 120

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@@ -7,7 +7,7 @@
icon_aggro = "Hivelord_alert"
icon_dead = "Hivelord_dead"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 14
ranged = 1
vision_range = 5
@@ -50,7 +50,7 @@
loot += crusher_loot //we don't butcher
/mob/living/simple_animal/hostile/asteroid/hivelord/death(gibbed)
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
..(gibbed)
//A fragile but rapidly produced creature
@@ -63,7 +63,7 @@
icon_aggro = "Hivelordbrood"
icon_dead = "Hivelordbrood"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 1
friendly = "buzzes near"
vision_range = 10

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@@ -22,7 +22,7 @@
faction = list("mushroom")
environment_smash = ENVIRONMENT_SMASH_NONE
stat_attack = 2
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
speed = 1
ventcrawler = VENTCRAWLER_ALWAYS
robust_searching = 1

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@@ -33,7 +33,7 @@
/obj/effect/ebeam/vine
name = "thick vine"
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
desc = "A thick vine, painful to the touch."

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@@ -8,7 +8,7 @@
icon_aggro = "Fugu"
icon_dead = "Fugu_dead"
icon_gib = "syndicate_gib"
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
move_to_delay = 5
friendly = "floats near"
speak_emote = list("puffs")

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@@ -11,7 +11,7 @@ It is possible to destroy the net by the occupant or someone else.
density = TRUE//Can't pass through.
opacity = 0//Can see through.
mouse_opacity = 1//So you can hit it with stuff.
mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff.
anchored = TRUE//Can't drag/grab the trapped mob.
layer = ABOVE_ALL_MOB_LAYER
max_integrity = 25 //How much health it has.

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@@ -17,7 +17,7 @@
var/active = 0
var/strength = 0
var/powered = 0
mouse_opacity = 2
mouse_opacity = MOUSE_OPACITY_OPAQUE
/obj/machinery/particle_accelerator/control_box/Initialize()
. = ..()

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@@ -714,7 +714,7 @@
light_power = 1
light_range = 2
light_color = "#00ffff"
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
flags = ABSTRACT
appearance_flags = 0

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@@ -6,7 +6,7 @@
anchored = TRUE
flags = ABSTRACT
pass_flags = PASSTABLE
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
hitsound = 'sound/weapons/pierce.ogg'
var/hitsound_wall = ""

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@@ -554,7 +554,7 @@
layer = FLY_LAYER
pixel_x = -64
pixel_y = -64
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
var/mob/living/immune = list() // the one who creates the timestop is immune
var/list/stopped_atoms = list()
var/freezerange = 2

View File

@@ -72,7 +72,7 @@
layer = EDGED_TURF_LAYER
pixel_x = -32
pixel_y = -32
mouse_opacity = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
opacity = TRUE
/obj/structure/opacity_blocker/singularity_pull()

View File

@@ -8,7 +8,7 @@
anchored = TRUE
density = FALSE
layer = RIPPLE_LAYER
mouse_opacity = 1
mouse_opacity = MOUSE_OPACITY_ICON
alpha = 0
duration = 3 * SHUTTLE_RIPPLE_TIME