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https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
passed over everything with throwforce
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@@ -95,7 +95,7 @@
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icon = 'icons/obj/items.dmi'
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icon_state = "bike_horn"
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item_state = "bike_horn"
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throwforce = 3
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throwforce = 0
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hitsound = null //To prevent tap.ogg playing, as the item lacks of force
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w_class = 1.0
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throw_speed = 3
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@@ -112,7 +112,7 @@
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desc = "A tube... of cardboard."
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icon = 'icons/obj/items.dmi'
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icon_state = "c_tube"
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throwforce = 1
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throwforce = 0
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w_class = 1.0
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throw_speed = 4
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throw_range = 5
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@@ -125,7 +125,7 @@
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icon_state = "cane"
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item_state = "stick"
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force = 5.0
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throwforce = 7.0
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throwforce = 5
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w_class = 2.0
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m_amt = 50
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attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed")
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@@ -5,7 +5,7 @@
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icon = 'icons/obj/aibots.dmi'
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icon_state = "bucket_proxy"
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force = 3.0
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throwforce = 10.0
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throwforce = 5.0
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throw_speed = 2
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throw_range = 5
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w_class = 3.0
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@@ -407,7 +407,7 @@
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flags = CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throwforce = 0
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throw_speed = 3
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throw_range = 15
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@@ -3,7 +3,7 @@
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desc = "A powerful and versatile flashbulb device, with applications ranging from disorienting attackers to acting as visual receptors in robot production."
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icon_state = "flash"
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item_state = "flashbang" //looks exactly like a flash (and nothing like a flashbang)
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throwforce = 5
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throwforce = 0
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w_class = 1.0
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throw_speed = 4
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throw_range = 10
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@@ -10,7 +10,7 @@
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icon_state = "multitool"
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throwforce = 0
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throw_range = 15
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throw_speed = 3
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m_amt = 50
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@@ -169,7 +169,7 @@ MASS SPECTROMETER
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w_class = 2.0
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 5
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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@@ -236,7 +236,7 @@ MASS SPECTROMETER
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w_class = 2.0
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flags = CONDUCT | OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 5
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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m_amt = 30
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@@ -8,7 +8,7 @@
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m_amt = 60
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g_amt = 30
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force = 2
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throwforce = 2
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throwforce = 0
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var/recording = 0
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var/playing = 0
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var/playsleepseconds = 0
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@@ -265,7 +265,7 @@
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m_amt = 20
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g_amt = 5
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force = 1
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throwforce = 1
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throwforce = 0
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var/max_capacity = 600
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var/used_capacity = 0
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var/list/storedinfo = list()
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@@ -49,7 +49,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
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singular_name = "metal sheet"
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icon_state = "sheet-metal"
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m_amt = 3750
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throwforce = 14.0
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throwforce = 10.0
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flags = CONDUCT
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origin_tech = "materials=1"
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@@ -15,7 +15,7 @@ AI MODULES
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flags = CONDUCT
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force = 5.0
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w_class = 2.0
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throwforce = 5.0
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throwforce = 0
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throw_speed = 3
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throw_range = 15
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origin_tech = "programming=3"
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@@ -302,7 +302,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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icon = 'icons/obj/clothing/masks.dmi'
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icon_state = "cigbutt"
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w_class = 1
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throwforce = 1
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throwforce = 0
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/obj/item/weapon/cigbutt/cigarbutt
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name = "cigar butt"
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@@ -411,7 +411,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/icon_on = "lighter-g-on"
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var/icon_off = "lighter-g"
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w_class = 1
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throwforce = 4
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throwforce = 0
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flags = CONDUCT
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slot_flags = SLOT_BELT
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attack_verb = null
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@@ -6,7 +6,7 @@
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icon_state = "handcuff"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 5
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throwforce = 0
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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@@ -19,7 +19,7 @@
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/obj/item/weapon/kitchen/utensil
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force = 5.0
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w_class = 1.0
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throwforce = 5.0
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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flags = CONDUCT
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@@ -154,7 +154,7 @@
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desc = "Used to knock out the Bartender."
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icon_state = "rolling_pin"
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force = 8.0
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throwforce = 10.0
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throwforce = 5.0
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throw_speed = 2
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throw_range = 7
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w_class = 3.0
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@@ -200,7 +200,6 @@
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icon = 'icons/obj/food.dmi'
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icon_state = "tray"
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desc = "A metal tray to lay food on."
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throwforce = 12.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 5
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@@ -4,7 +4,7 @@
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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force = 3.0
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throwforce = 10.0
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throwforce = 5.0
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throw_speed = 5
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throw_range = 10
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w_class = 3.0
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@@ -150,7 +150,7 @@
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icon_state = "cigpacket"
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item_state = "cigpacket"
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w_class = 1
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throwforce = 2
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throwforce = 0
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slot_flags = SLOT_BELT
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storage_slots = 6
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can_hold = list("/obj/item/clothing/mask/cigarette")
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@@ -7,7 +7,7 @@
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var/crit_fail = 0
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var/unacidable = 0 //universal "unacidabliness" var, here so you can use it in any obj.
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animate_movement = 2
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var/throwforce = 1
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var/throwforce = 0
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var/list/attack_verb = list() //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]"
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var/in_use = 0 // If we have a user using us, this will be set on. We will check if the user has stopped using us, and thus stop updating and LAGGING EVERYTHING!
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@@ -12,7 +12,7 @@ LINEN BINS
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item_state = "bedsheet"
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slot_flags = SLOT_BACK
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layer = 4.0
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throwforce = 1
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throwforce 0
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throw_speed = 1
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throw_range = 2
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w_class = 1.0
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@@ -10,7 +10,7 @@
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/obj/item/clothing/ears
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name = "ears"
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w_class = 1.0
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throwforce = 2
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throwforce = 0
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slot_flags = SLOT_EARS
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/obj/item/clothing/ears/earmuffs
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@@ -91,7 +91,7 @@
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damtype = "fire"
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force = 0
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slot_flags = SLOT_HEAD
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throwforce = 1
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throwforce = 0
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w_class = 1.0
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throw_speed = 1
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throw_range = 3
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@@ -106,7 +106,7 @@
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damtype = "fire"
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force = 0
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slot_flags = SLOT_HEAD
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throwforce = 1
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throwforce = 0
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w_class = 1.0
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throw_speed = 1
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throw_range = 3
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@@ -128,7 +128,7 @@
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damtype = "fire"
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force = 15
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hitsound = 'sound/weapons/bladeslice.ogg'
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throwforce = 1
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throwforce = 5
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w_class = 1.0
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throw_speed = 1
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throw_range = 3
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@@ -150,7 +150,7 @@
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damtype = "fire"
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force = 30
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hitsound = 'sound/weapons/bladeslice.ogg'
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throwforce = 1
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throwforce = 15
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w_class = 1.0
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throw_speed = 1
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throw_range = 3
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@@ -22,7 +22,7 @@
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item_state = "spray"
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 4
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throwforce = 0
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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@@ -41,7 +41,7 @@
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item_state = "spray"
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flags = OPENCONTAINER
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slot_flags = SLOT_BELT
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throwforce = 4
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throwforce = 0
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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@@ -64,7 +64,7 @@
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flags = CONDUCT
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slot_flags = SLOT_BELT
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force = 15.0
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throwforce = 4.0
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throwforce = 10.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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@@ -6,7 +6,7 @@
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icon_state = "moneybag"
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flags = CONDUCT
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force = 10.0
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throwforce = 2.0
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throwforce = 0
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w_class = 4.0
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/obj/item/weapon/moneybag/attack_hand(user as mob)
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@@ -118,7 +118,7 @@
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icon_state = "coin"
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flags = CONDUCT
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force = 1
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throwforce = 3
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throwforce = 0
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w_class = 1.0
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var/string_attached
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var/list/sideslist = list("heads","tails")
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@@ -5,7 +5,7 @@
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icon_state = "brain"
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force = 1.0
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w_class = 2.0
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throwforce = 1.0
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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origin_tech = "biotech=3"
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@@ -575,7 +575,7 @@ mob/living/carbon/slime/var/temperature_resistance = T0C+75
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icon_state = "grey slime extract"
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force = 1.0
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w_class = 1.0
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throwforce = 1.0
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throwforce = 0
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throw_speed = 3
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throw_range = 6
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origin_tech = "biotech=4"
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@@ -3,7 +3,7 @@
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paper_bin1"
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item_state = "sheet-metal"
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throwforce = 1
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throwforce = 0
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w_class = 3
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throw_speed = 3
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throw_range = 7
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@@ -202,7 +202,7 @@
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amount = MAXCOIL
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item_color = "red"
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desc = "A coil of power cable."
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throwforce = 10
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throwforce = 0
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w_class = 2.0
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throw_speed = 2
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throw_range = 5
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@@ -5,7 +5,7 @@
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icon_state = "s-casing"
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flags = CONDUCT
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slot_flags = SLOT_BELT
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throwforce = 1
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throwforce = 0
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w_class = 1.0
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var/caliber = null //Which kind of guns it can be loaded into
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var/projectile_type = null //The bullet type to create when New() is called
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@@ -6,7 +6,7 @@
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item_state = "cleaner"
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flags = OPENCONTAINER | NOBLUDGEON
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slot_flags = SLOT_BELT
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throwforce = 3
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throwforce = 0
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w_class = 2.0
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throw_speed = 2
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throw_range = 10
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@@ -147,7 +147,7 @@
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icon = 'icons/obj/gun.dmi'
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icon_state = "chemsprayer"
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item_state = "chemsprayer"
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throwforce = 3
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throwforce = 0
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w_class = 3.0
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volume = 600
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origin_tech = "combat=3;materials=3;engineering=3"
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@@ -10,7 +10,7 @@
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item_state = "scrap-metal"
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desc = "A piece of scrap"
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var/classtext = ""
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throwforce = 14.0
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throwforce = 5.0
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m_amt = 0
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g_amt = 0
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w_amt = 0
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