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Lets mantis blades pry open doors if you have two (#18639)
* pry * scale with toolspeed * Update mantis.dm * Update mantis.dm
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@@ -1267,11 +1267,17 @@
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return
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INVOKE_ASYNC(src, (density ? .proc/open : .proc/close), 2)
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if(istype(I, /obj/item/jawsoflife))
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if(istype(I, /obj/item/jawsoflife) || istype(I, /obj/item/mantis/blade))
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if(isElectrified())
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shock(user,100)//it's like sticking a fork in a power socket
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return
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if(istype(I, /obj/item/mantis/blade))
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var/obj/item/mantis/blade/secondsword = user.get_inactive_held_item()
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if(!istype(secondsword, /obj/item/mantis/blade))
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to_chat(user, span_warning("You need a second [I] to pry open doors!"))
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return
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if(!density)//already open
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return
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@@ -1287,12 +1293,11 @@
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to_chat(user, span_warning("The airlock won't budge!"))
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return
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var/time_to_open = 5
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var/time_to_open = 7 SECONDS * I.toolspeed
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if(hasPower() && !prying_so_hard)
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if (I.tool_behaviour == TOOL_CROWBAR) //we need another check, futureproofing for if/when bettertools actually completely replaces the old jaws
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time_to_open = 50
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if(istype(I,/obj/item/jawsoflife/jimmy))
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time_to_open = 30
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var/obj/item/jawsoflife/jimmy/J = I
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if(J.pump_charge >= J.pump_cost)
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J.pump_charge = J.pump_charge - J.pump_cost
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@@ -1300,7 +1305,7 @@
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J.pump_charge = 0
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playsound(src, 'sound/items/jimmy_pump.ogg', 100, TRUE)
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if(J.obj_flags & EMAGGED)
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time_to_open = 15
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time_to_open /= 2
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else
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if(user)
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to_chat(user, span_warning("You do not have enough charge in the [J] for this. You need at least [J.pump_cost]% "))
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@@ -13,6 +13,8 @@
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bare_wound_bonus = 20
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w_class = WEIGHT_CLASS_NORMAL
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sharpness = SHARP_EDGED
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tool_behaviour = TOOL_CROWBAR // just a very "sharp" crowbar
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toolspeed = 0.45 //for door prying speed, ends up at about 3 seconds
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "lacerated", "ripped", "diced", "cut")
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/obj/item/mantis/blade/equipped(mob/user, slot, initial)
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@@ -14,7 +14,6 @@
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force = 15
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toolspeed = 0.7
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tool_behaviour = TOOL_CROWBAR
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var/pryforce = 1 // the speed at which airlocks are pried open. Default is 1 .
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//jaws of life changing jaw code
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/obj/item/jawsoflife/attack_self(mob/user)
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@@ -163,7 +162,6 @@
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materials = list(MAT_METAL=400,MAT_SILVER=10,MAT_TITANIUM=80)
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toolspeed = 0.3 // Starting minimum value. Pump it up by using it up to the max
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tool_behaviour = TOOL_CROWBAR
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pryforce = 0.4
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var/pump_charge = 0
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var/pump_max = 100
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var/pump_min = 0
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