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Automatic changelog compile [ci skip]
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@@ -57,6 +57,12 @@
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<div class="commit sansserif">
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<h2 class="date">30 May 2024</h2>
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<h3 class="author">SapphicOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed cyborgs that haven't yet selected a module being immune to damage.</li>
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</ul>
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<h2 class="date">29 May 2024</h2>
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<h3 class="author">Moltijoe updated:</h3>
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<ul class="changes bgimages16">
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@@ -1404,64 +1410,6 @@
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<ul class="changes bgimages16">
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<li class="rscadd">New hugboxed donk-soft vendor for roundstart. Cant load riot darts.</li>
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</ul>
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<h2 class="date">29 February 2024</h2>
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<h3 class="author"> ktlwjec updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Meatballs in ingredient boxes start off raw.</li>
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</ul>
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<h3 class="author">AMyriad updated:</h3>
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<ul class="changes bgimages16">
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<li class="mapping">Added a second button to the kitchen on Box to toggle counter shutters</li>
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<li class="mapping">The privacy shutters in the kitchen on Box are now toggled with the bottom (already existing) button</li>
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<li class="mapping">Removed the third blender from the kitchen on Box</li>
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<li class="mapping">Fixed every fire alarm that was facing the wrong direction on Box</li>
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<li class="mapping">Fixed a mountain of decals using the wrong colors on every map</li>
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<li class="mapping">Asteroid maint doors now have clear hazard stripes instead of nearly invisible brown ones</li>
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<li class="mapping">Changed a few bridge decals to look better on every map</li>
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<li class="mapping">Gax telecomms is now color coded, now has nice engie decals in the net admin's office</li>
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</ul>
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<h3 class="author">Moltijoe updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">New sandevistan visual effect</li>
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<li class="tweak">Weedkiller does 2x damage to venus human traps than before</li>
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<li class="tweak">Venus human traps can no longer pull</li>
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<li class="tweak">venus human traps now require a pressurized environment</li>
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<li class="bugfix">Fixes surgical toolset arm implant visuals</li>
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<li class="bugfix">Fixes being unable to select a clan as bloodsucker</li>
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<li class="tweak">Preternis eyes now also care about if a species is powerhungry instead of only robotic</li>
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<li class="tweak">Preternis eyes night vision now consumes power from powerhungry species</li>
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<li class="tweak">Preternis eyes only take damage in non powerhungry species when nightvision is turned on</li>
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<li class="bugfix">Powered ruins properly start with lights on if they have a lightswitch</li>
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<li class="rscadd">Wizards can now cast iron</li>
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<li class="rscadd">Lets hecata necromancy poll ghosts into mindless corpses</li>
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<li class="rscadd">Lets admins force a specific bloodsucker clan on people</li>
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</ul>
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<h3 class="author">Mqiib updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Light step now stops your shoes from getting dirty again</li>
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</ul>
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<h3 class="author">SapphicOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Goliath hide plates can be attached to APLU mechs again</li>
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</ul>
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<h3 class="author">ToasterBiome updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">quirks won't delete themselves from your characters if you load in fast anymore</li>
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</ul>
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<h3 class="author">cowbot92 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added new smite: wibblify</li>
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</ul>
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<h3 class="author">warface1234455 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">You can now go through atmos resin with slowdown.</li>
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<li class="tweak">Changed resin description</li>
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</ul>
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<h3 class="author">wonderinghost updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">updates max byond version to .1640</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -44323,3 +44323,6 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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stand
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cowbot92:
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- mapping: Adds ship breaking zones to Donut and Asteroid
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2024-05-30:
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SapphicOverload:
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- bugfix: Fixed cyborgs that haven't yet selected a module being immune to damage.
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@@ -1,4 +0,0 @@
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author: "SapphicOverload"
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delete-after: true
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changes:
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- bugfix: "Fixed cyborgs that haven't yet selected a module being immune to damage."
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