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Fixed mobs getting rotated by shuttles even if they are not moved (#33026)
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@@ -272,6 +272,8 @@ All ShuttleMove procs go here
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. = ..()
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/mob/afterShuttleMove(list/movement_force, shuttle_dir, shuttle_preferred_direction, move_dir, rotation)
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if(!move_on_shuttle)
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return
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. = ..()
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if(client && movement_force)
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var/shake_force = max(movement_force["THROW"], movement_force["KNOCKDOWN"])
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