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Yalp Elor no longer instantaneously dies on-spawn, plus other bugfixes (#13630)
* Probably fixes a bug with solo fugitives
Dreamchecker caught this for me while I was scanning through this code file :-)
* Fixes inaccurate Login() dialogue for Yalp Elor
Used to be that Login() would always say you have ten minutes, even if you were reconnecting. It's fixed now :-)
Patches bad passed_time value
I am smelly
* Yalp Elor no longer spontaneously dies on-spawn
Also fixes fugitives which just happen to have crashed their game counting as "dead" for this loss condition check ;-)
* Yalp Elor can no longer whisper slurs to you
Yet another call to stripped_input that doesn't bother to do a pretty filter call afterwards 😔
* Fixes bad Destroy() overwrite for Yalp Elor
SSobj is going to enjoy not having to call process() on null values as much.
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@@ -33,7 +33,7 @@
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var/member_size = min(candidates.len, 5)
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var/leader
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switch(backstory)
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if("cultist" || "synth")
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if("cultist","synth") // Yogs -- fixes this switch case
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leader = pick_n_take(candidates)
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if("waldo")
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member_size = 0 //solo refugees have no leader so the member_size gets bumped to one a bit later
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