diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index ba34dabc7987..6264bd05e352 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -391,6 +391,7 @@ SUBSYSTEM_DEF(ticker) m = selected_tip else var/list/randomtips = world.file2list("strings/tips.txt") + randomtips += world.file2list("yogstation/strings/tips.txt")//Yogs -- Yogstips, mostly stuff about Clockcult as of March 2019 var/list/memetips = world.file2list("strings/sillytips.txt") if(randomtips.len && prob(95)) m = pick(randomtips) diff --git a/strings/sillytips.txt b/strings/sillytips.txt index bcb05d3221bf..2e188ef7f258 100644 --- a/strings/sillytips.txt +++ b/strings/sillytips.txt @@ -32,3 +32,5 @@ There are at least 11 ways to get through plastic flaps. How many can you name? FEED ME A STRAY CAT Did you know that tossing the clown into a singularity will either increase or decrease its size by a large amount? Most items have names longer than "soap". +Demoman takes skill. +Ask and you shall receive. diff --git a/strings/tips.txt b/strings/tips.txt index 46bc11e40bb8..2842bbd926dc 100644 --- a/strings/tips.txt +++ b/strings/tips.txt @@ -18,12 +18,31 @@ Maintenance is full of equipment that is randomized every round. Look around and Some roles cannot be antagonists by default, but antag selection is decided first. For instance, you can set Security Officer to High without affecting your chances of becoming an antag -- the game will just select a different role. There are many places around the station to hide contraband. A few for starters: linen boxes, toilet cisterns, body bags. Experiment to find more! You can use a machine in the vault to deposit cash or rob Cargo's department funds. +When in doubt about technicial issues, clear your cache (byond launcher > cogwheel > preferences > game prefs), update your BYOND, and relog. +Most things have special interactions with your middle mouse button, alt, shift, and control click. Experiment! +You can screwdriver any non-chemical grenade to shorten fuses from 5 seconds, to 3 seconds, to 1 second, to instant boom! Nobody ever expects this. +If you find yourself in a fistfight with another player, staying on the offensive is usually the smart move. Running away often won't accomplish much. +Different weapons have different strengths. Some weapons, such as spears, floor tiles, and throwing stars, deal more damage when thrown compared to when attacked normally. +A thrown glass of water can make a slippery tile, allowing you to slow down your pursuers in a pinch. +When dealing with security, you can often get your sentence negated entirely through cooperation and deception. +The P2P chat function found on tablet computers allows for a stealthy way to communicate with people. +Experiment with different setups of the supermatter engine to maximize output, but don't risk the crew's safety to do so! +We were all new once, be patient and guide new players in the right direction. +On most clothing items that go in the exosuit slot, you can put certain small items into your suit storage, such as a spraycan, your emergency oxygen tank, or a flashlight. +Most job-related exosuit clothing can fit job-related items into it, such as the atmospheric technician's hardsuit/winter coat holding an RPD, or labcoats holding most medicine. +If you're using hotkey mode, you can stop pulling things using H. +The station's self-destruct terminal is invincible. Go find the disk instead of trying to destroy it. +If there's something you need from another department, try asking! This game isn't singleplayer and you'd be surprised what you can get accomplished together! +You'll quickly lose your interest in the game if you play to win and kill. If you find yourself doing this, take a step back and talk to people - it's a much better experience! +Felinids get temporarily distracted by laser pointers. Use this to your advantage when being pursued by one. +Don't be afraid to ask for help, whether from your peers or from admins. As the Captain, you are one of the highest priority targets on the station. Everything from revolutions, to nuclear operatives, to traitors that need to rob you of your unique lasgun or your life are things to worry about. As the Captain, always take the nuclear disk and pinpointer with you every shift. It's a good idea to give one of these to another head you can trust with keeping it safe. As the Captain, you have absolute access and control over the station, but this does not mean that being a horrible person won't result in mutiny and a ban. -As the Captain, you can purchase a new emergency shuttle using a communications console. Some require cash, while others give you cash in exchange. Keep in mind that purchasing dangerous shuttles will incur the ire of your crew. +As the Captain, you can purchase a new emergency shuttle using a communications console. Some require cash, while others give you cash in exchange. Keep in mind that purchasing dangerous shuttles may instigate the ire of your crew. As the Chief Medical Officer, your hypospray is like a refillable instant injection syringe that can hold 30 units as opposed to the standard 15. As the Chief Medical Officer, coordinate and communicate with your doctors, chemists, and geneticists during a nuclear emergency, blob infestation, or some other crisis to keep people alive and fighting. +As the Chief Medical Officer, your hardsuit can hold an entire medkit in its suit storage! As a Medical Doctor, you can attempt to drain blood from a husk with a syringe to determine the cause. If you can extract blood, it was caused by extreme temperatures or lasers, if there is no blood to extract, you have confirmed the presence of changelings. As a Medical Doctor, while both heal toxin damage, the difference between charcoal and antitoxin is that charcoal will actively remove all other reagents from one's body, while antitoxin only removes various toxins - but can overdose. As a Medical Doctor, you can surgically implant or extract things from people's chests. This can range from putting in a bomb to pulling out an alien larva. @@ -38,7 +57,9 @@ As a Chemist, some chemicals can only be synthesized by heating up the contents As a Chemist, you will be expected to supply crew with certain chemicals. For example, clonexadone and mannitol for the cryo tubes, unstable mutagen and saltpetre for botany as well as healing pills and patches for the front desk. As a Chemist, you can make 100u bottles from plastic sheets. The ChemMaster can produce infinite 30u glass bottles as well and if researched the medical techfab can make beakers with capacity ranging from 120u to 300u. As a Chemist, you can recharge your chemical dispenser with an inducer or by replacing its cell. +As a Chemist, Water and Potassium mixed together will create an explosion, with power scaling by amount used. Don't do it. As a Geneticist, you can eject someone from cloning early by disabling power in genetics. Note that they will suffer more genetic damage and may lose vital organs from this. +As a Geneticist, T goes to A, and G goes to C. As a Geneticist, becoming a hulk makes you capable of dealing high melee damage, stunlocking people, and punching through walls. However, you can't fire guns, will lose your hulk status if you go into critical condition, and are not considered a human by the AI while you are a hulk. As the Virologist, your viruses can range from healing powers so great that you can heal out of critical status, or diseases so dangerous they can kill the entire crew with airborne spontaneous combustion. Experiment! As the Virologist, you only require small amounts of vaccine to heal a sick patient. Work with the Chemist to distribute your cures more efficiently. @@ -62,7 +83,7 @@ As a Cyborg, choose your module carefully, as only cutting and mending your rese As a Cyborg, you are immune to most forms of stunning, and excel at almost everything far better than humans. However, flashes can easily stunlock you and you cannot do any precision work as you lack hands. As a Cyborg, you are impervious to fires and heat. If you are rogue, you can release plasma fires everywhere and walk through them without a care in the world! As a Cyborg, you are extremely vulnerable to EMPs as EMPs both stun you and damage you. The ion rifle in the armory or a traitor with an EMP kit can kill you in seconds. -As a Service Cyborg, your spray can knocks people down. However, it is blocked by gas masks. +As a Service Cyborg, your spray can knocks people down. However, it is blocked by masks and glasses. As an Engineering Cyborg, you can attach air alarm/fire alarm/APC frames to walls by placing them on the floor and using a screwdriver on them. As a Medical Cyborg, you can fully perform surgery and even augment people. As a Janitor Cyborg, you are the bane of all slaughter demons and even Bubblegum himself. Cleaning up blood stains will severely gimp them. @@ -71,11 +92,12 @@ As the Chief Engineer, your hardsuit is significantly better than everybody else As the Chief Engineer, you can spy on and even forge PDA communications with the message monitor console! The key is in your office. As the Chief Engineer, your locker contains a jetpack upgrade that can be attached to hardsuits. As the Chief Engineer, the power flow control console in your office will show you APC infos and lets you control them remotely. -As an Engineer, the supermatter shard is an extremely dangerous piece of equipment: touching it will disintegrate you. +As an Engineer, the supermatter shard is an extremely dangerous piece of equipment: touching it will disintegrate you. So will touching it with telepathy. As an Engineer, you can electrify grilles by placing wire "nodes" beneath them: the big seemingly unconnected bulges from a half completed wiring job. As an Engineer, return to Engineering once in a while to check on the engine and SMES cells. It's always a good idea to make sure containment isn't compromised. -As an Engineer, you can power the station solely with the solar arrays. While uninteresting, it is a much safer alternative to regular engines. +As an Engineer, you can temporarily power the station solely with the solar arrays. They will provide just enough electricity to power the station for a while, however their output is just slightly below what is truely needed to consistently power the station. As an Engineer, you can cool the supermatter crystal by spraying it with a fire extinguisher. Only for the brave! +As an Engineer, the Particle Accelerator that powers singularity engines is also effective at killing blobs! As an Engineer, you can repair windows by using a welding tool on them while on any intent other than harm. As an Engineer, you can lock APCs, fire alarms, emitters and radiation collectors using your ID card to prevent others from disabling them. As an Engineer, you can convert tesla coils into corona analyzers by using a screwdriver on the circuit board. They will produce less power, but generate research points! @@ -84,6 +106,7 @@ As an Engineer, don't underestimate the humble P.A.C.M.A.N. generators. With upg As an Engineer, your departmental protolathe and circuit printer can manufacture the necessary circuit boards and components to build just about anything. Make extra medical machinery everywhere! Build a gibber for security! Set up an array of emitters pointing down the hall! The possibilities are endless! As an Engineer, you can pry open secure storage blast doors by disabling the engine room APC's main breaker. This is obviously a bad idea if the engine is running. As an Engineer, your RCD can be reloaded with metal, glass or plasteel sheets instead of just compressed matter cartridges. +As an Engineer, the Supermatter Monitoring Program on modular computers give you a detailed report on the Supermatter's condition, and the contents of the air inside of the chamber, allowing you to both diagnose and monitor programs from afar! As an Atmospheric Technician, you can unwrench a pipe regardless of the pressures of the gases inside, but if they're too high they can burst out and injure you! As an Atmospheric Technician, look into replacing your gas pumps with volumetric gas pumps, as those move air in flat numerical amounts, rather than percentages which leave trace gases. As an Atmospheric Technician, you are better suited to fighting fires than anyone else. As such, you have access to better firesuits, backpack firefighter tanks, and a completely heat and fire proof rigsuit. @@ -100,7 +123,7 @@ As the Warden, if a prisoner's crimes are heinous enough you can put them in per As the Warden, you can implant criminals you suspect might re-offend with devices that will track their location and allow you to remotely inject them with disabling chemicals. As the Warden, you can use handcuffs on orange prisoner shoes to turn them into cuffed shoes, forcing prisoners to walk and potentially thwarting an escape. As a Security Officer, communicate and coordinate with your fellow officers using the security channel (:s) to avoid confusion. -As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. Use this to your advantage in a revolution to definitively tell who is on your side! +As a Security Officer, your sechuds or HUDsunglasses can not only see crewmates' job assignments and criminal status, but also if they are mindshield implanted. You can tell by the flashing blue outline around their job icon. Use this to your advantage in a revolution to definitively tell who is on your side! As a Security Officer, mindshield implants can only prevent someone from being turned into a cultist: unlike revolutionaries, it will not de-cult them if they have already been converted. As a Security Officer, examining someone while wearing sechuds or HUDsunglasses will let you set their arrest level, which will cause Beepsky and other security bots to chase after them. As the Detective, people leave fingerprints everywhere and on everything. With the exception of white latex, gloves will hide them. All is not lost, however, as gloves leave fibers specific to their kind such as black or nitrile, pointing to a general department. @@ -117,6 +140,8 @@ As the Clown, if you lose your banana peel, you can still slip people with your As the Clown, eating bananas heals you slightly. Honk! As the Clown, your Grail is the mineral bananium, which can be given to the Roboticist to build you a fun and robust mech beloved by everyone. As the Clown, you can use your stamp on a sheet of cardboard as the first step of making a honkbot. Fun for the whole crew! +As the Clown, spice your gimmicks up! Nobody likes a one-trick pony. +As the Clown, if you're a Traitor and get an emag on sale (or convince another traitor), you can emag your Clown Car to unlock a variety of new functions, including the Siege Mode, which will allow you to launch your passengers, preferably directly into the Supermatter! Or into space. As the Chaplain, your null rod has anti magic functions: it can destroy cultist runes by hitting them, and it makes you immune to wizard spells and cult magic. As the Chaplain, your bible is also a container that can store small items. Depending on your god, your starting bible may come with a surprise! As the Chaplain, you are much more likely to get a response by praying to the gods than most people. To boost your chances, make altars with colorful crayon runes, lit candles, and wire art. @@ -125,9 +150,11 @@ As a Botanist, you can mutate the plants growing in your hydroponics trays with As a Botanist, you should look into increasing the potency of your plants. This increases the size, amount of chemicals, points gained from grinding them in the biogenerator, and lets people know you are a proficient botanist. As a Botanist, you can combine production trait chemicals just like a Chemist. Chlorine (blumpkin) + radium and phosphorus (glowshrooms) equals unstable mutagen! As a Cook, you can load your food into snack vending machines. +As a Cook, you can create a very wide variety of food with the crafting menu. You can find it by looking for the hammer icon near your intents. As a Cook, you can rename your custom made food with a pen. As a Cook, any food you make will be much healthier than the junk food found in vendors. Having the crew routinely eating from you will provide minor buffs. As a Cook, being in the kitchen will make you remember the basics of Close Quarters Cooking. It is highly effective at removing Assistants from your workplace. +As a Cook, most non-custom foods will have a secondary effect, ranging from healing you to making you move at lightspeed. Experiment! As the Bartender, the drinks you start with only give you the basics. If you want more advanced mixtures, look into working with chemistry, hydroponics, or even mining for things to grind up and throw in! As the Bartender, you can use a circular saw on your shotgun to make it easier to store. As a Janitor, if someone steals your janicart, you can instead use your space cleaner spray, grenades, water sprayer, exact bloody revenge or order another from Cargo. @@ -187,17 +214,8 @@ As a Cultist, do not cause too much chaos before your objective is completed. If As a Cultist, your team starts off very weak, but if necessary can quickly convert everything they have into raw power. Make sure you have the numbers and equipment to support going loud, or the cult will fall flat on its face. As a Cultist, the Blood Boil rune will deal massive amounts of brute damage to non-cultists, stamina damage to Ratvarian scum, and some damage to fellow cultists of Nar-Sie nearby, but will create a fire where the rune stands on use. As a Cultist, you can create an army of manifested goons using a combination of the Manifest rune, which creates homunculi from ghosts, and the Blood Drain rune, which drains life from anyone standing on any blood drain rune. -As a Cultist or Servant, check the alert in the upper-right of your screen for all the details about your cult's current status and objective. -As a Servant, your jumpsuit functions like a chameleon suit and can take on a lot of different appearances. Use this for stealth and disguise! -As a Servant, you can unlock scripture tiers early by stockpiling large amounts of power. -As a Servant, integration cogs are your primary source of power generation, and you should use as many as possible. -As a Servant, Abscond also brings anyone you're dragging to Reebe at the cost of some extra power. -As a Servant, wraith spectacles let you see everything through walls at virtually no drawback. Just take them off if someone might see you! -As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton. -As a Servant, converting or sabotaging Science and Genetics can make defending the Ark much easier. -As a Servant, the Clockwork Armaments scripture allows you to summon armor and/or a weapon at will. Use it whenever you unlock it! -You can deconvert Cultists of Nar-Sie and Servants of Ratvar by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it! -Tiles sprayed with holy water will permanently block Servants of Ratvar from teleporting onto them. +As a Cultist, check the alert in the upper-right of your screen for all the details about your cult's current status and objective. +You can deconvert Cultists of Nar'Sie by feeding them large amounts of holy water. Unlike revolutionaries, implanting them with mindshield implants won't do it! The Chaplain can bless any container with water by hitting it with their bible. Holy water has a myriad of uses against both cults and large amounts of it are a great contributor to success against them. The Chaplain's holy weapon will kill clockwork marauders in two hits. As a Wizard, you can turn people to stone, then animate the resulting statue with a staff of animation to create an extremely powerful minion, for all of 5 minutes at least. @@ -210,7 +228,7 @@ As an Abductor Agent, the combat mode vest has much higher resistance to every k As an Abductor, the baton can cycle between four modes: stun, sleep, cuff and probe. As a Revenant, the Chaplain is your worst enemy, as they can damage you massively with the null rod and make large swaths of the station impassable with holy water. As a Revenant, your essence is also your health, so revealing yourself in front of humans to harvest the essence of the living is much safer if you've already stocked up on essences from poorly guarded corpses. -As a Revenant, your Defile ability removes holy water from tiles in a small radius, allowing you to reclaim the station from the chaplain if they've been covering the station in holy water. +As a Revenant, your Defile ability removes holy water from tiles in a small radius, along with salt, allowing you to reclaim the station from the chaplain if they've been covering the station in holy water. It can also be used to open morgue trays! As a Revenant, your Overload Lights ability will only shock humans with lights if the lights are still on after a brief delay. As a Revenant, your Malfunction ability in general damages machinery and mechanical objects, possibly even emagging some objects. Experiment! As a Revenant, the illness inflicted on humans by Blight can be easily cured by lying down or with holy water, making it best used on targets that have no time to lie down, such as humans in combat. diff --git a/yogstation/strings/tips.txt b/yogstation/strings/tips.txt new file mode 100644 index 000000000000..b036732fc3d8 --- /dev/null +++ b/yogstation/strings/tips.txt @@ -0,0 +1,9 @@ +As a Cultist or Servant, check the alert in the upper-right of your screen for all the details about your cult's current status and objective. +As a Servant, your jumpsuit functions like a chameleon suit and can take on a lot of different appearances. Use this for stealth and disguise! +As a Servant, you can unlock scripture tiers early by stockpiling large amounts of power. +As a Servant, integration cogs are your primary source of power generation, and you should use as many as possible. +As a Servant, Abscond also brings anyone you're dragging to Reebe at the cost of some extra power. +As a Servant, wraith spectacles let you see everything through walls at virtually no drawback. Just take them off if someone might see you! +As a Servant, declaring war empowers a huge amount of your tools and constructs, and makes you into a spaceproof, armored clockwork automaton. +As a Servant, converting or sabotaging Science and Genetics can make defending the Ark much easier. +As a Servant, the Clockwork Armaments scripture allows you to summon armor and/or a weapon at will. Use it whenever you unlock it! \ No newline at end of file