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World.dm Refactor (#27268)
* Cleanup world/New * Moves some things from OnReboot SS Shutdowns * Move mode handling procs to ticker * Moves delayed reboot to ticker Cleans up round end sound setting Splits round end animation between SStitle and SSticker * Moves PR announcement to where it can use the define * Clean this bit up * Move out datacore Initialization * Fix some stuff * Fix this for * Different PR * Gives admins reboot options * Make it smaller
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@@ -421,13 +421,18 @@
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set desc="Restarts the world immediately"
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if (!usr.client.holder)
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return
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var/confirm = alert("Restart the game world?", "Restart", "Yes", "Cancel")
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if(confirm == "Cancel")
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return
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if(confirm == "Yes")
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SSticker.delay_end = 0
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var/list/options = list("Regular Restart", "Hard Restart (No Delay/Feeback Reason)", "Hardest Restart (No actions, just reboot)")
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var result = input(usr, "Select reboot method", "World Reboot", options[1]) as null|anything in options
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if(result)
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SSblackbox.add_details("admin_verb","Reboot World") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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world.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
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switch(result)
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if("Regular Restart")
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SSticker.Reboot("Initiated by [usr.client.holder.fakekey ? "Admin" : usr.key].", "end_error", "admin reboot - by [usr.key] [usr.client.holder.fakekey ? "(stealth)" : ""]", 10)
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if("Hard Restart (No Delay, No Feeback Reason)")
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world.Reboot()
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if("Hardest Restart (No actions, just reboot)")
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world.Reboot(fast_track = TRUE)
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/datum/admins/proc/end_round()
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set category = "Server"
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