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Merge pull request #1846 from yogstation13/upstream-merge-39261
[MIRROR] Fixes the pickup animation.
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@@ -776,37 +776,36 @@
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return TRUE
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/obj/item/proc/do_pickup_animation(atom/target)
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/obj/item/proc/do_pickup_animation(turf/target)
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set waitfor = FALSE
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var/mutable_appearance/I = new(icon = src, loc = loc, layer = layer + 0.1)
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var/image/I = image(icon = src, loc = loc, layer = layer + 0.1)
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I.plane = GAME_PLANE
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I.transform *= 0.75
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I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
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var/turf/T = get_turf(src)
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var/direction
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var/direction = get_dir(src, target)
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var/to_x = 0
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var/to_y = 0
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if(direction & NORTH)
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to_y = 32
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else if(direction & SOUTH)
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to_y = -32
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if(direction & EAST)
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to_x = 32
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else if(direction & WEST)
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to_x = -32
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if(!direction)
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to_y = 16
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flick_overlay(I, GLOB.clients, 6)
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var/static/matrix/M = new
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var/matrix/M = new
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M.Turn(pick(-30, 30))
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animate(I, transform = M, time = 1)
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sleep(1)
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animate(I, transform = matrix(), time = 1)
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sleep(1)
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if(!QDELETED(T) && !QDELETED(target))
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direction = get_dir(T, target)
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if(direction & NORTH)
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to_y = 32
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else if(direction & SOUTH)
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to_y = -32
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if(direction & EAST)
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to_x = 32
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else if(direction & WEST)
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to_x = -32
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if(!direction)
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to_y = 16
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animate(I, alpha = 175, pixel_x = to_x, pixel_y = to_y, time = 3, easing = CUBIC_EASING)
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sleep(1)
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animate(I, alpha = 0, time = 1)
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