mirror of
https://github.com/yogstation13/Yogstation.git
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Merge remote-tracking branch 'refs/remotes/tgstation/master' into Research
This commit is contained in:
@@ -2052,7 +2052,7 @@
|
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pixel_x = 6;
|
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pixel_y = 24
|
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},
|
||||
/obj/machinery/atmospherics/pipe/manifold4w/scrubbers/hidden,
|
||||
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
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|
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@@ -2518,7 +2518,7 @@
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d2 = 8;
|
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icon_state = "4-8"
|
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},
|
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/obj/machinery/atmospherics/pipe/manifold4w/supply/hidden,
|
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/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/prison)
|
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"aeV" = (
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@@ -2936,8 +2936,7 @@
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/obj/structure/table,
|
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/obj/item/device/electropack,
|
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/turf/open/floor/plasteel{
|
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|
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|
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|
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"afE" = (
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@@ -2954,9 +2953,9 @@
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"afF" = (
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/obj/structure/table,
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/obj/item/device/assembly/signaler,
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/obj/item/clothing/suit/straight_jacket,
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/turf/open/floor/plasteel{
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"afG" = (
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@@ -2972,8 +2971,7 @@
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pixel_x = -6
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},
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/turf/open/floor/plasteel{
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"afH" = (
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@@ -2985,10 +2983,8 @@
|
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},
|
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/area/security/prison)
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"afI" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
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/turf/open/floor/plasteel{
|
||||
icon_state = "whitehall";
|
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dir = 2
|
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icon_state = "red"
|
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},
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|
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"afJ" = (
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@@ -2997,8 +2993,7 @@
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pixel_y = -27
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},
|
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/turf/open/floor/plasteel{
|
||||
icon_state = "whitehall";
|
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dir = 2
|
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icon_state = "red"
|
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},
|
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/area/security/prison)
|
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"afK" = (
|
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@@ -3236,13 +3231,13 @@
|
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},
|
||||
/area/security/prison)
|
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"agl" = (
|
||||
/obj/machinery/door/airlock/glass_security{
|
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name = "Insanity Ward";
|
||||
req_access_txt = "2"
|
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/obj/machinery/door/airlock/security{
|
||||
name = "Interrogation";
|
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req_access = null;
|
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req_access_txt = "63"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
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/turf/open/floor/plasteel{
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||||
icon_state = "white"
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icon_state = "dark"
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},
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/area/security/prison)
|
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"agm" = (
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@@ -3312,16 +3307,13 @@
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},
|
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/area/security/warden)
|
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"ags" = (
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/obj/structure/cable{
|
||||
d1 = 1;
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d2 = 2;
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icon_state = "1-2"
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/obj/structure/chair{
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dir = 4
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},
|
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/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
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||||
icon_state = "showroomfloor"
|
||||
icon_state = "dark"
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||||
},
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/area/security/warden)
|
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/area/security/prison)
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"agt" = (
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/turf/open/floor/plasteel{
|
||||
icon_state = "showroomfloor"
|
||||
@@ -3471,46 +3463,14 @@
|
||||
},
|
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/area/security/main)
|
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"agH" = (
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||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "warnwhite";
|
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dir = 1
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},
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/area/security/prison)
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"agI" = (
|
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/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "warnwhite";
|
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dir = 5
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||||
},
|
||||
/area/security/prison)
|
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"agJ" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/brig)
|
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"agK" = (
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump{
|
||||
dir = 4;
|
||||
on = 1
|
||||
},
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/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
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},
|
||||
/area/security/brig)
|
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"agL" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/weapon/folder/red,
|
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/obj/item/weapon/pen,
|
||||
/turf/open/floor/plasteel{
|
||||
dir = 9;
|
||||
icon_state = "warnwhite"
|
||||
},
|
||||
/area/security/prison)
|
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"agM" = (
|
||||
"agI" = (
|
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/obj/machinery/airalarm{
|
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pixel_y = 23
|
||||
},
|
||||
@@ -3520,8 +3480,8 @@
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/brig)
|
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"agN" = (
|
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/area/security/prison)
|
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"agJ" = (
|
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/obj/item/weapon/cigbutt,
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 10
|
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@@ -3529,6 +3489,45 @@
|
||||
/turf/open/floor/plasteel{
|
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icon_state = "dark"
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},
|
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/area/security/prison)
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"agK" = (
|
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/turf/open/floor/plasteel{
|
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icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"agL" = (
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump{
|
||||
dir = 4;
|
||||
on = 1
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
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/area/security/prison)
|
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"agM" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/clothing/gloves/color/latex,
|
||||
/obj/item/clothing/mask/surgical,
|
||||
/obj/item/weapon/reagent_containers/spray/cleaner,
|
||||
/turf/open/floor/plasteel{
|
||||
dir = 9;
|
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icon_state = "whitered"
|
||||
},
|
||||
/area/security/brig)
|
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"agN" = (
|
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/obj/structure/table,
|
||||
/obj/item/device/radio/intercom{
|
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freerange = 0;
|
||||
frequency = 1459;
|
||||
name = "Station Intercom (General)";
|
||||
pixel_x = 0;
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pixel_y = 26
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},
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/obj/item/weapon/storage/firstaid/regular,
|
||||
/turf/open/floor/plasteel{
|
||||
dir = 10;
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icon_state = "whitered"
|
||||
},
|
||||
/area/security/brig)
|
||||
"agO" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
@@ -3763,73 +3762,32 @@
|
||||
},
|
||||
/area/security/main)
|
||||
"ahm" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 9
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
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||||
},
|
||||
/obj/structure/table,
|
||||
/obj/item/weapon/paper_bin{
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||||
pixel_x = -3;
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pixel_y = 7
|
||||
},
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/obj/item/weapon/pen,
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/turf/open/floor/plasteel{
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icon_state = "white"
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dir = 5;
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icon_state = "whitered"
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},
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/area/security/prison)
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/area/security/brig)
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"ahn" = (
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/turf/closed/wall,
|
||||
/area/maintenance/fsmaint)
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"aho" = (
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/turf/open/floor/plasteel{
|
||||
icon_state = "white"
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||||
},
|
||||
/area/security/prison)
|
||||
"ahp" = (
|
||||
/obj/machinery/light{
|
||||
icon_state = "tube1";
|
||||
dir = 8
|
||||
},
|
||||
/obj/item/device/radio/intercom{
|
||||
desc = "Talk through this. It looks like it has been modified to not broadcast.";
|
||||
dir = 2;
|
||||
name = "Prison Intercom (General)";
|
||||
pixel_x = -25;
|
||||
pixel_y = -2;
|
||||
prison_radio = 1
|
||||
},
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber{
|
||||
dir = 4;
|
||||
on = 1;
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scrub_N2O = 0;
|
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scrub_Toxins = 0
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},
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/turf/open/floor/plasteel{
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"ahq" = (
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/obj/machinery/flasher{
|
||||
id = "insaneflash";
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||||
pixel_x = 26
|
||||
},
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump{
|
||||
dir = 1;
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||||
external_pressure_bound = 101.325;
|
||||
on = 1;
|
||||
pressure_checks = 1
|
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},
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/turf/open/floor/plasteel{
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icon_state = "white"
|
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},
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"ahr" = (
|
||||
/obj/structure/chair{
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
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/turf/open/floor/plasteel{
|
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icon_state = "dark"
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/area/security/brig)
|
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"ahs" = (
|
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/turf/open/floor/plasteel{
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icon_state = "dark"
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},
|
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/area/security/brig)
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"aht" = (
|
||||
/area/security/prison)
|
||||
"ahp" = (
|
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/obj/structure/chair{
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||||
dir = 8
|
||||
},
|
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@@ -3837,13 +3795,57 @@
|
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/turf/open/floor/plasteel{
|
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icon_state = "dark"
|
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},
|
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/area/security/brig)
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"ahu" = (
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"ahq" = (
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/turf/open/floor/plasteel{
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},
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"ahr" = (
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/obj/machinery/atmospherics/pipe/simple/supply/hidden{
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dir = 4
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||||
},
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/turf/open/floor/plasteel{
|
||||
icon_state = "white"
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},
|
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/area/security/brig)
|
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"ahs" = (
|
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/obj/machinery/light/small{
|
||||
dir = 1
|
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/obj/machinery/airalarm{
|
||||
pixel_y = 28
|
||||
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|
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/turf/open/floor/plasteel{
|
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|
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|
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/area/security/brig)
|
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"aht" = (
|
||||
/obj/machinery/atmospherics/components/unary/vent_pump{
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||||
dir = 4;
|
||||
on = 1
|
||||
},
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||||
/turf/open/floor/plasteel{
|
||||
icon_state = "white"
|
||||
},
|
||||
/area/security/brig)
|
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"ahu" = (
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||||
/obj/structure/table,
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/obj/item/weapon/storage/box/bodybags,
|
||||
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pixel_x = -27;
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pixel_y = 0
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},
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/obj/item/weapon/reagent_containers/syringe,
|
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/obj/item/weapon/reagent_containers/glass/bottle/charcoal,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/epinephrine,
|
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/turf/open/floor/plasteel{
|
||||
dir = 10;
|
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icon_state = "whitered"
|
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},
|
||||
/area/security/brig)
|
||||
"ahv" = (
|
||||
/obj/machinery/power/apc{
|
||||
@@ -3965,21 +3967,21 @@
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/main)
|
||||
"ahD" = (
|
||||
/obj/structure/cable{
|
||||
d1 = 4;
|
||||
d2 = 8;
|
||||
icon_state = "4-8"
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
d2 = 4;
|
||||
icon_state = "1-4"
|
||||
/obj/machinery/door/window/westleft{
|
||||
base_state = "left";
|
||||
dir = 4;
|
||||
icon_state = "left";
|
||||
name = "Infirmary";
|
||||
req_access_txt = "0"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "showroomfloor"
|
||||
dir = 4;
|
||||
icon_state = "whitered"
|
||||
},
|
||||
/area/security/warden)
|
||||
/area/security/brig)
|
||||
"ahE" = (
|
||||
/obj/machinery/door/airlock/glass_security{
|
||||
name = "Brig Control";
|
||||
@@ -4160,12 +4162,8 @@
|
||||
/turf/closed/wall,
|
||||
/area/security/main)
|
||||
"ahP" = (
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Brig Interrogation";
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
icon_state = "white"
|
||||
},
|
||||
/area/security/brig)
|
||||
"ahQ" = (
|
||||
@@ -4224,33 +4222,22 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/fsmaint)
|
||||
"ahU" = (
|
||||
/obj/structure/bed,
|
||||
/obj/item/clothing/suit/straight_jacket,
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Prison Sanitatium";
|
||||
dir = 4;
|
||||
network = list("SS13","Prison");
|
||||
pixel_x = 0;
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
d2 = 2;
|
||||
icon_state = "1-2";
|
||||
pixel_y = 0
|
||||
},
|
||||
/obj/effect/landmark{
|
||||
name = "revenantspawn"
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "white"
|
||||
icon_state = "red";
|
||||
dir = 9
|
||||
},
|
||||
/area/security/prison)
|
||||
/area/security/brig)
|
||||
"ahV" = (
|
||||
/obj/structure/bed,
|
||||
/obj/item/clothing/suit/straight_jacket,
|
||||
/obj/effect/landmark{
|
||||
name = "revenantspawn"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "white"
|
||||
},
|
||||
/area/security/prison)
|
||||
"ahW" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/weapon/folder/red,
|
||||
/obj/item/device/taperecorder{
|
||||
@@ -4259,6 +4246,15 @@
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"ahW" = (
|
||||
/obj/structure/bodycontainer/morgue,
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/brig)
|
||||
"ahX" = (
|
||||
/obj/structure/table,
|
||||
@@ -4343,12 +4339,10 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/fsmaint)
|
||||
"aid" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/obj/machinery/light/small,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
dir = 10;
|
||||
icon_state = "whitered"
|
||||
},
|
||||
/area/security/brig)
|
||||
"aie" = (
|
||||
@@ -4384,19 +4378,14 @@
|
||||
},
|
||||
/area/security/warden)
|
||||
"aih" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/weapon/paper_bin{
|
||||
pixel_x = -3;
|
||||
pixel_y = 7
|
||||
},
|
||||
/obj/item/weapon/book/manual/wiki/security_space_law,
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "showroomfloor"
|
||||
icon_state = "red";
|
||||
dir = 5
|
||||
},
|
||||
/area/security/warden)
|
||||
/area/security/brig)
|
||||
"aii" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/disposalpipe/segment{
|
||||
@@ -4438,9 +4427,14 @@
|
||||
},
|
||||
/area/security/main)
|
||||
"ail" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/closed/wall,
|
||||
/area/security/brig)
|
||||
/obj/machinery/camera{
|
||||
c_tag = "Brig Interrogation";
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aim" = (
|
||||
/obj/machinery/light_switch{
|
||||
pixel_y = -23
|
||||
@@ -4451,14 +4445,9 @@
|
||||
},
|
||||
/area/security/main)
|
||||
"ain" = (
|
||||
/obj/machinery/door/airlock/security{
|
||||
name = "Interrogation";
|
||||
req_access = null;
|
||||
req_access_txt = "63"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
dir = 8;
|
||||
icon_state = "whitered"
|
||||
},
|
||||
/area/security/brig)
|
||||
"aio" = (
|
||||
@@ -4566,24 +4555,18 @@
|
||||
},
|
||||
/area/security/main)
|
||||
"aiw" = (
|
||||
/obj/machinery/door/airlock/maintenance{
|
||||
name = "Security Maintenance";
|
||||
req_access_txt = "63"
|
||||
/obj/machinery/door/window/westleft{
|
||||
base_state = "right";
|
||||
dir = 4;
|
||||
icon_state = "right";
|
||||
name = "Infirmary";
|
||||
req_access_txt = "0"
|
||||
},
|
||||
/obj/structure/cable{
|
||||
d1 = 4;
|
||||
d2 = 8;
|
||||
icon_state = "4-8";
|
||||
pixel_y = 0
|
||||
/turf/open/floor/plasteel{
|
||||
dir = 4;
|
||||
icon_state = "whitered"
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plating,
|
||||
/area/security/main)
|
||||
/area/security/brig)
|
||||
"aix" = (
|
||||
/obj/structure/cable{
|
||||
d1 = 4;
|
||||
@@ -4628,45 +4611,49 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/fsmaint)
|
||||
"aiB" = (
|
||||
/obj/structure/table/glass,
|
||||
/obj/item/weapon/reagent_containers/glass/bottle/morphine,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "white"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aiC" = (
|
||||
/obj/structure/table/glass,
|
||||
/obj/item/weapon/reagent_containers/syringe,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "white"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aiD" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/brig)
|
||||
"aiE" = (
|
||||
/obj/machinery/atmospherics/components/unary/vent_scrubber{
|
||||
dir = 4;
|
||||
on = 1;
|
||||
scrub_N2O = 0;
|
||||
scrub_Toxins = 0
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aiC" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aiD" = (
|
||||
/obj/structure/bodycontainer/morgue,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/brig)
|
||||
"aiF" = (
|
||||
"aiE" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 10
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aiF" = (
|
||||
/obj/structure/bed,
|
||||
/obj/item/weapon/bedsheet,
|
||||
/obj/machinery/iv_drip{
|
||||
density = 0
|
||||
},
|
||||
/obj/item/clothing/suit/straight_jacket,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "whitered"
|
||||
},
|
||||
/area/security/brig)
|
||||
"aiG" = (
|
||||
/turf/open/floor/plasteel{
|
||||
@@ -4777,20 +4764,19 @@
|
||||
/turf/open/floor/plating,
|
||||
/area/security/warden)
|
||||
"aiO" = (
|
||||
/obj/machinery/door/firedoor,
|
||||
/obj/machinery/door/airlock/security{
|
||||
name = "Security Office";
|
||||
req_access = null;
|
||||
req_access_txt = "63"
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4
|
||||
},
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
d2 = 2;
|
||||
icon_state = "1-2"
|
||||
/obj/structure/table,
|
||||
/obj/item/weapon/storage/firstaid/regular,
|
||||
/obj/item/device/healthanalyzer{
|
||||
pixel_y = -2
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/main)
|
||||
/turf/open/floor/plasteel{
|
||||
dir = 6;
|
||||
icon_state = "whitered"
|
||||
},
|
||||
/area/security/brig)
|
||||
"aiP" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/closed/wall/r_wall,
|
||||
@@ -4827,10 +4813,16 @@
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/security/processing)
|
||||
"aiW" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/fulltile,
|
||||
/turf/open/floor/plating,
|
||||
/area/security/brig)
|
||||
/obj/machinery/door/airlock/security{
|
||||
name = "Interrogation";
|
||||
req_access = null;
|
||||
req_access_txt = "63"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "dark"
|
||||
},
|
||||
/area/security/prison)
|
||||
"aiX" = (
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/security/brig)
|
||||
@@ -4851,7 +4843,6 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "redcorner";
|
||||
dir = 1
|
||||
@@ -4864,7 +4855,9 @@
|
||||
icon_state = "4-8";
|
||||
pixel_y = 0
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/security/brig)
|
||||
"ajb" = (
|
||||
@@ -5069,6 +5062,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "red";
|
||||
dir = 1
|
||||
@@ -5107,9 +5101,7 @@
|
||||
},
|
||||
/area/security/brig)
|
||||
"ajA" = (
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
icon_state = "red";
|
||||
dir = 1
|
||||
@@ -5414,9 +5406,7 @@
|
||||
c_tag = "Brig West";
|
||||
dir = 1
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 4
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
dir = 2;
|
||||
icon_state = "redcorner"
|
||||
@@ -89603,12 +89593,12 @@ adF
|
||||
aef
|
||||
aeM
|
||||
afz
|
||||
acd
|
||||
aai
|
||||
aai
|
||||
aai
|
||||
aai
|
||||
aiV
|
||||
aai
|
||||
aai
|
||||
ajt
|
||||
akc
|
||||
akJ
|
||||
@@ -89862,10 +89852,10 @@ aeO
|
||||
afJ
|
||||
acd
|
||||
agL
|
||||
ahp
|
||||
ahU
|
||||
agK
|
||||
agK
|
||||
aiB
|
||||
aiX
|
||||
aai
|
||||
ajw
|
||||
akf
|
||||
aiX
|
||||
@@ -90115,14 +90105,14 @@ abK
|
||||
acY
|
||||
adG
|
||||
aeh
|
||||
aeR
|
||||
aeO
|
||||
afI
|
||||
agl
|
||||
agH
|
||||
ahm
|
||||
ags
|
||||
ags
|
||||
aho
|
||||
aho
|
||||
aiW
|
||||
acd
|
||||
ajv
|
||||
ake
|
||||
agj
|
||||
@@ -90373,13 +90363,13 @@ acd
|
||||
acd
|
||||
aek
|
||||
aeU
|
||||
afE
|
||||
adF
|
||||
afI
|
||||
acd
|
||||
agI
|
||||
ahq
|
||||
ahV
|
||||
aiC
|
||||
agj
|
||||
aho
|
||||
acd
|
||||
ajy
|
||||
akh
|
||||
afK
|
||||
@@ -90631,12 +90621,12 @@ adF
|
||||
aej
|
||||
aeQ
|
||||
afD
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
acd
|
||||
agJ
|
||||
ahp
|
||||
ahp
|
||||
aiC
|
||||
adF
|
||||
ajx
|
||||
akg
|
||||
agj
|
||||
@@ -90888,12 +90878,12 @@ adI
|
||||
aem
|
||||
aeO
|
||||
afG
|
||||
agj
|
||||
acd
|
||||
agK
|
||||
ahs
|
||||
ahs
|
||||
agK
|
||||
ail
|
||||
aiE
|
||||
agj
|
||||
aiW
|
||||
ajA
|
||||
akj
|
||||
agj
|
||||
@@ -91146,10 +91136,10 @@ ael
|
||||
aeO
|
||||
afF
|
||||
agj
|
||||
agJ
|
||||
ahs
|
||||
ahs
|
||||
aiD
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
ajz
|
||||
aki
|
||||
@@ -91662,11 +91652,11 @@ afH
|
||||
agj
|
||||
agN
|
||||
aht
|
||||
aht
|
||||
ain
|
||||
aid
|
||||
ail
|
||||
agj
|
||||
aiZ
|
||||
ajF
|
||||
akk
|
||||
akN
|
||||
alw
|
||||
amg
|
||||
@@ -91918,10 +91908,10 @@ aeT
|
||||
afH
|
||||
agj
|
||||
ahs
|
||||
ahs
|
||||
ahr
|
||||
ahP
|
||||
aiF
|
||||
ain
|
||||
agj
|
||||
aja
|
||||
ajG
|
||||
akQ
|
||||
@@ -92174,10 +92164,10 @@ aeq
|
||||
aeV
|
||||
acd
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
agj
|
||||
ahm
|
||||
ahD
|
||||
aiw
|
||||
aiO
|
||||
agj
|
||||
ajD
|
||||
akm
|
||||
@@ -92432,7 +92422,7 @@ afC
|
||||
agk
|
||||
agF
|
||||
agP
|
||||
agP
|
||||
ahU
|
||||
agP
|
||||
agP
|
||||
aiz
|
||||
@@ -92689,7 +92679,7 @@ afB
|
||||
agi
|
||||
agD
|
||||
agO
|
||||
agO
|
||||
aih
|
||||
agO
|
||||
agO
|
||||
aiy
|
||||
|
||||
@@ -39,3 +39,4 @@
|
||||
#define ANTAG_HUD_DEVIL 17
|
||||
#define ANTAG_HUD_SINTOUCHED 18
|
||||
#define ANTAG_HUD_SOULLESS 19
|
||||
#define ANTAG_HUD_CLOCKWORK 20
|
||||
|
||||
@@ -433,3 +433,6 @@ var/global/list/ghost_others_options = list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
|
||||
// Evil narsie colour
|
||||
#define NARSIE_WINDOW_COLOUR "#7D1919"
|
||||
|
||||
// Defib stats
|
||||
#define DEFIB_TIME_LIMIT 120
|
||||
#define DEFIB_TIME_LOSS 60
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
#define ROLE_HOG_GOD "hand of god: god"
|
||||
#define ROLE_HOG_CULTIST "hand of god: cultist"
|
||||
#define ROLE_DEVIL "devil"
|
||||
|
||||
#define ROLE_SERVANT_OF_RATVAR "servant of Ratvar"
|
||||
|
||||
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
|
||||
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
|
||||
@@ -49,5 +49,6 @@ var/global/list/special_roles = list(
|
||||
ROLE_ABDUCTOR = /datum/game_mode/abduction,
|
||||
ROLE_HOG_GOD = /datum/game_mode/hand_of_god,
|
||||
ROLE_HOG_CULTIST = /datum/game_mode/hand_of_god,
|
||||
ROLE_DEVIL = /datum/game_mode/devil
|
||||
ROLE_DEVIL = /datum/game_mode/devil,
|
||||
ROLE_SERVANT_OF_RATVAR = /datum/game_mode/clockwork_cult,
|
||||
)
|
||||
|
||||
@@ -238,13 +238,7 @@
|
||||
return r
|
||||
|
||||
// Returns the key based on the index
|
||||
/proc/get_key_by_index(list/L, index)
|
||||
var/i = 1
|
||||
for(var/key in L)
|
||||
if(index == i)
|
||||
return key
|
||||
i++
|
||||
return null
|
||||
#define KEYBYINDEX(L, index) (((index <= L:len) && (index > 0)) ? L[index] : null)
|
||||
|
||||
/proc/count_by_type(list/L, type)
|
||||
var/i = 0
|
||||
@@ -365,3 +359,6 @@
|
||||
for(var/i = 1 to l.len)
|
||||
if(islist(.[i]))
|
||||
.[i] = .(.[i])
|
||||
|
||||
//Picks from the list, with some safeties, and returns the "default" arg if it fails
|
||||
#define DEFAULTPICK(L, default) ((istype(L, /list) && L:len) ? pick(L) : default)
|
||||
|
||||
@@ -21,6 +21,7 @@ var/datum/atom_hud/huds = list( \
|
||||
ANTAG_HUD_DEVIL = new/datum/atom_hud/antag(),\
|
||||
ANTAG_HUD_SINTOUCHED = new/datum/atom_hud/antag/hidden(),\
|
||||
ANTAG_HUD_SOULLESS = new/datum/atom_hud/antag/hidden(),\
|
||||
ANTAG_HUD_CLOCKWORK = new/datum/atom_hud/antag(),\
|
||||
)
|
||||
|
||||
/datum/atom_hud
|
||||
|
||||
@@ -245,6 +245,7 @@
|
||||
"nuclear",
|
||||
"traitor", // "traitorchan",
|
||||
"monkey",
|
||||
"clockcult"
|
||||
)
|
||||
var/text = ""
|
||||
|
||||
@@ -352,6 +353,26 @@
|
||||
|
||||
sections["cult"] = text
|
||||
|
||||
/** CLOCKWORK CULT **/
|
||||
text = "clockwork cult"
|
||||
if(ticker.mode.config_tag == "clockwork cult")
|
||||
text = uppertext(text)
|
||||
text = "<i><b>[text]</b></i>: "
|
||||
if(src in ticker.mode.servants_of_ratvar)
|
||||
text += "loyal|<a href='?src=\ref[src];clockcult=clear'>employee</a>|<b>SERVANT</b>"
|
||||
text += "<br><a href='?src=\ref[src];clockcult=slab'>Give slab</a>"
|
||||
else if(isloyal(current))
|
||||
text += "<b>LOYAL</b>|employee|<a href='?src=\ref[src];clockcult=servant'>servant</a>"
|
||||
else
|
||||
text += "loyal|<b>EMPLOYEE</b>|<a href='?src=\ref[src];clockcult=servant'>servant</a>"
|
||||
|
||||
if(current && current.client && (ROLE_SERVANT_OF_RATVAR in current.client.prefs.be_special))
|
||||
text += "|Enabled in Prefs"
|
||||
else
|
||||
text += "|Disabled in Prefs"
|
||||
|
||||
sections["clockcult"] = text
|
||||
|
||||
/** WIZARD ***/
|
||||
text = "wizard"
|
||||
if (ticker.mode.config_tag=="wizard")
|
||||
@@ -1017,6 +1038,22 @@
|
||||
if (!ticker.mode.equip_cultist(current))
|
||||
usr << "<span class='danger'>Spawning amulet failed!</span>"
|
||||
|
||||
else if(href_list["clockcult"])
|
||||
switch(href_list["clockcult"])
|
||||
if("clear")
|
||||
remove_servant_of_ratvar(current)
|
||||
message_admins("[key_name_admin(usr)] has removed clockwork servant status from [current].")
|
||||
log_admin("[key_name(usr)] has removed clockwork servant status from [current].")
|
||||
if("servant")
|
||||
if(!(src in ticker.mode.servants_of_ratvar))
|
||||
add_servant_of_ratvar(current)
|
||||
message_admins("[key_name_admin(usr)] has made [current] into a servant of Ratvar.")
|
||||
log_admin("[key_name(usr)] has made [current] into a servant of Ratvar.")
|
||||
if("slab")
|
||||
if(!ticker.mode.equip_servant(current))
|
||||
usr << "<span class='warning'>Failed to outfit [current] with a slab!</span>"
|
||||
else
|
||||
usr << "<span class='notice'>Successfully gave [current] a clockwork slab!</span>"
|
||||
|
||||
else if (href_list["wizard"])
|
||||
switch(href_list["wizard"])
|
||||
@@ -1689,7 +1726,11 @@
|
||||
return G
|
||||
break
|
||||
|
||||
|
||||
/datum/mind/proc/grab_ghost(force)
|
||||
var/mob/dead/observer/G = get_ghost(even_if_they_cant_reenter = force)
|
||||
. = G
|
||||
if(G)
|
||||
G.reenter_corpse()
|
||||
|
||||
/mob/proc/sync_mind()
|
||||
mind_initialize() //updates the mind (or creates and initializes one if one doesn't exist)
|
||||
|
||||
@@ -212,13 +212,17 @@
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
see_invisible = SEE_INVISIBLE_MINIMUM
|
||||
see_in_dark = 8
|
||||
var/independent = FALSE
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/New()
|
||||
..()
|
||||
verbs -= /mob/living/verb/pulled //no pulling people deep into the blob
|
||||
if(!independent) //no pulling people deep into the blob
|
||||
verbs -= /mob/living/verb/pulled
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/Life()
|
||||
if(..())
|
||||
if(independent)
|
||||
return // strong independent blobbernaut that don't need no blob
|
||||
var/damagesources = 0
|
||||
if(!(locate(/obj/effect/blob) in range(2, src)))
|
||||
damagesources++
|
||||
@@ -271,3 +275,7 @@
|
||||
factory.naut = null //remove this naut from its factory
|
||||
factory.maxhealth = initial(factory.maxhealth)
|
||||
flick("blobbernaut_death", src)
|
||||
|
||||
/mob/living/simple_animal/hostile/blob/blobbernaut/independent
|
||||
independent = TRUE
|
||||
gold_core_spawnable = 1
|
||||
|
||||
16
code/game/gamemodes/clock_cult/__clock_defines.dm
Normal file
16
code/game/gamemodes/clock_cult/__clock_defines.dm
Normal file
@@ -0,0 +1,16 @@
|
||||
var/global/clockwork_construction_value = 0 //The total value of all structures built by the clockwork cult
|
||||
var/global/clockwork_caches = 0 //How many clockwork caches exist in the world (not each individual)
|
||||
var/global/clockwork_daemons = 0 //How many daemons exist in the world
|
||||
var/global/list/clockwork_generals_invoked = list("nezbere" = FALSE, "sevtug" = FALSE, "nzcrentr" = FALSE, "inath-neq" = FALSE) //How many generals have been recently invoked
|
||||
var/global/list/all_clockwork_objects = list() //All clockwork items, structures, and effects in existence
|
||||
var/global/list/all_clockwork_mobs = list() //All clockwork SERVANTS (not creatures) in existence
|
||||
var/global/list/clockwork_component_cache = list("belligerent_eye" = 0, "vanguard_cogwheel" = 0, "guvax_capacitor" = 0, "replicant_alloy" = 0, "hierophant_ansible" = 0) //The pool of components that caches draw from
|
||||
|
||||
#define SCRIPTURE_PERIPHERAL 0 //Should never be used
|
||||
#define SCRIPTURE_DRIVER 1
|
||||
#define SCRIPTURE_SCRIPT 2
|
||||
#define SCRIPTURE_APPLICATION 3
|
||||
#define SCRIPTURE_REVENANT 4
|
||||
#define SCRIPTURE_JUDGEMENT 5
|
||||
|
||||
#define SLAB_PRODUCTION_THRESHOLD 60 //How many cycles it takes slabs to produce a single component; defaults to one minute
|
||||
274
code/game/gamemodes/clock_cult/clock_cult.dm
Normal file
274
code/game/gamemodes/clock_cult/clock_cult.dm
Normal file
@@ -0,0 +1,274 @@
|
||||
/*
|
||||
|
||||
CLOCKWORK CULT: Based off of the failed pull requests from vgstation
|
||||
|
||||
While Nar-Sie is the oldest and most prominent of the elder gods, there are other forces at work in the universe.
|
||||
Ratvar, the Clockwork Justiciar, a homage to Nar-Sie granted sentience by its own power, is one such other force.
|
||||
Imprisoned within a massive construct known as the Celestial Derelict - or Reebe - an intense hatred of the Blood God festers.
|
||||
Ratvar, unable to act in the mortal plane, seeks to return and forms covenants with mortals in order to bolster his influence.
|
||||
Due to his mechanical nature, Ratvar is also capable of influencing silicon-based lifeforms, unlike Nar-Sie, who can only influence natural life.
|
||||
|
||||
This is a team-based gamemode.
|
||||
|
||||
There are three possible objectives the Enlightened - Ratvar's minions - can have:
|
||||
1. Ensure X amount of Enlightened escape the station through the shuttle or otherwise.
|
||||
2. Convert all silicon lifeforms on the station to Ratvar's cause.
|
||||
3. Summon Ratvar via construction of a Gateway.
|
||||
|
||||
The clockwork version of an arcane tome is the clockwork slab.
|
||||
While it can perform certain actions, it consumes a resource called components.
|
||||
Components, which are fallen fragments of Ratvar's body as he rusts in Reebe, are powerful and have various effects.
|
||||
Game-wise, clockwork slabs will generate components over time, with more powerful components being slower.
|
||||
|
||||
This file's folder contains:
|
||||
__clock_defines.dm: Defined variables
|
||||
clock_cult.dm: Core gamemode files.
|
||||
clock_mobs.dm: Hostile and benign clockwork creatures.
|
||||
clock_objects.dm: Items and structures.
|
||||
clock_ratvar.dm: The Ark of the Clockwork Justiciar and Ratvar himself. Important enough to have his own file.
|
||||
clock_scripture.dm: Scripture and rites.
|
||||
clock_unsorted.dm: Anything else with no place to be
|
||||
|
||||
*/
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
/proc/is_servant_of_ratvar(mob/M)
|
||||
return M && istype(M) && M.mind && ticker && ticker.mode && (M.mind in ticker.mode.servants_of_ratvar)
|
||||
|
||||
/proc/is_eligible_servant(mob/M)
|
||||
return M && istype(M) && M.mind && !M.mind.special_role && !isloyal(M)
|
||||
|
||||
/proc/add_servant_of_ratvar(mob/M, silent = FALSE)
|
||||
if(!is_eligible_servant(M) || !ticker || !ticker.mode)
|
||||
return 0
|
||||
if(iscarbon(M))
|
||||
if(!silent)
|
||||
M << "<span class='heavy_brass'>Your mind is racing! Your body feels incredibly light! Your world glows a brilliant yellow! All at once it comes to you. Ratvar, the Clockwork \
|
||||
Justiciar lies in exile, derelict and forgotten in an unseen realm.</span>"
|
||||
if(!is_eligible_servant(M))
|
||||
M.visible_message("<span class='warning'>[M] seems to resist an unseen force!</span>", "<span class='warning'><b>And yet, you somehow push it all away.</b></span>")
|
||||
return 0
|
||||
else if(issilicon(M))
|
||||
if(!silent)
|
||||
M << "<span class='heavy_brass'>You are unable to compute this truth. Your vision glows a brilliant yellow, and all at once it comes to you. Ratvar, the Clockwork Justiciar, lies in \
|
||||
exile, derelict and forgotten in an unseen realm.</span>"
|
||||
if(!is_eligible_servant(M))
|
||||
M.visible_message("<span class='warning'>[M] whirs as it resists an outside influence!</span>", \
|
||||
"<span class='warning'><b>Corrupt data purged. Resetting cortex chip to factory defaults... complete.</b></span>")
|
||||
return 0
|
||||
if(!silent)
|
||||
M.visible_message("<span class='heavy_brass'>[M]'s eyes glow a blazing yellow!</span>", \
|
||||
"<span class='heavy_brass'>Assist your new companions in their righteous efforts. Your goal is theirs, and theirs yours. You serve the Clockwork Justiciar above all else. Perform his every \
|
||||
whim without hesitation.</span>")
|
||||
ticker.mode.servants_of_ratvar += M.mind
|
||||
ticker.mode.update_servant_icons_added(M.mind)
|
||||
M.mind.special_role = "Servant of Ratvar"
|
||||
all_clockwork_mobs += M
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if(isrobot(S))
|
||||
var/mob/living/silicon/robot/R = S
|
||||
R.UnlinkSelf()
|
||||
R.emagged = 1
|
||||
R << "<span class='warning'><b>You have been desynced from your master AI. In addition, your onboard camera is no longer active and your safeties have been disabled.</b></span>"
|
||||
S.laws = new/datum/ai_laws/ratvar
|
||||
S.update_icons()
|
||||
S.show_laws()
|
||||
if(istype(ticker.mode, /datum/game_mode/clockwork_cult))
|
||||
var/datum/game_mode/clockwork_cult/C = ticker.mode
|
||||
C.present_tasks(M) //Memorize the objectives
|
||||
return 1
|
||||
|
||||
/proc/remove_servant_of_ratvar(mob/M)
|
||||
if(!is_servant_of_ratvar(M)) //In this way, is_servant_of_ratvar() checks the existence of ticker and minds
|
||||
return 0
|
||||
M.visible_message("<span class='big'>[M] seems to have remembered their true allegiance!</span>", \
|
||||
"<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
|
||||
ticker.mode.servants_of_ratvar -= M.mind
|
||||
ticker.mode.update_servant_icons_removed(M.mind)
|
||||
all_clockwork_mobs -= M
|
||||
M.mind.memory = "" //Not sure if there's a better way to do this
|
||||
M.mind.special_role = null
|
||||
M.verbs -= /mob/living/carbon/human/proc/function_call //Removes any bound Ratvarian spears
|
||||
if(issilicon(M))
|
||||
var/mob/living/silicon/S = M
|
||||
if(isrobot(S))
|
||||
var/mob/living/silicon/robot/R = S
|
||||
R.emagged = initial(R.emagged)
|
||||
R << "<span class='warning'>Despite your freedom from Ratvar's influence, you are still irreparably damaged and no longer possess certain functions such as AI linking.</span>"
|
||||
S.laws = initial(S.laws)
|
||||
S.update_icons()
|
||||
S.show_laws()
|
||||
return 1
|
||||
|
||||
/proc/send_hierophant_message(mob/user, message)
|
||||
if(!user || !message || !ticker || !ticker.mode)
|
||||
return 0
|
||||
var/parsed_message = "<span class='heavy_brass'>Servant [user.name == user.real_name ? user.name : "[user.real_name] (as [user.name])"]: </span><span class='brass'>\"[message]\"</span>"
|
||||
for(var/mob/M in mob_list)
|
||||
if(is_servant_of_ratvar(M) || isobserver(M))
|
||||
M << parsed_message
|
||||
return 1
|
||||
|
||||
///////////////
|
||||
// GAME MODE //
|
||||
///////////////
|
||||
|
||||
var/global/ratvar_awakens = FALSE //If Ratvar has been summoned
|
||||
/datum/game_mode
|
||||
var/list/servants_of_ratvar = list() //The Enlightened servants of Ratvar
|
||||
var/required_escapees = 0 //How many servants need to escape, if applicable
|
||||
var/required_silicon_converts = 0 //How many robotic lifeforms need to be converted, if applicable
|
||||
var/clockwork_objective = "escape" //The objective that the servants must fulfill
|
||||
var/clockwork_explanation = "Ensure that the meme levels of the station remain high." //The description of the current objective
|
||||
|
||||
/datum/game_mode/clockwork_cult
|
||||
name = "clockwork cult"
|
||||
config_tag = "clockwork cult"
|
||||
antag_flag = ROLE_SERVANT_OF_RATVAR
|
||||
required_players = 30
|
||||
required_enemies = 2
|
||||
recommended_enemies = 4
|
||||
enemy_minimum_age = 14
|
||||
protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted
|
||||
|
||||
/datum/game_mode/clockwork_cult/announce()
|
||||
world << "<b>The game mode is: Clockwork Cult!</b>"
|
||||
world << "<b><span class='brass'>Ratvar</span>, the Clockwork Justiciar, has formed a covenant of Enlightened aboard [station_name()].</b>"
|
||||
world << "<b><span class='brass'>Enlightened</span>: Serve your master so that his influence might grow.</b>"
|
||||
world << "<b><span class='boldannounce'>Crew</span>: Prevent the servants of Ratvar from taking over the station.</b>"
|
||||
|
||||
/datum/game_mode/clockwork_cult/pre_setup()
|
||||
if(config.protect_roles_from_antagonist)
|
||||
restricted_jobs += protected_jobs
|
||||
if(config.protect_assistant_from_antagonist)
|
||||
restricted_jobs += "Assistant"
|
||||
var/starter_servants = max(1, round(num_players() / 10)) //Guaranteed one cultist - otherwise, about one cultist for every ten players
|
||||
while(starter_servants)
|
||||
var/datum/mind/servant = pick(antag_candidates)
|
||||
servants_of_ratvar += servant
|
||||
antag_candidates -= servant
|
||||
modePlayer += servant
|
||||
servant.special_role = "Servant of Ratvar"
|
||||
servant.restricted_roles = restricted_jobs
|
||||
update_servant_icons_added(servant)
|
||||
starter_servants--
|
||||
return 1
|
||||
|
||||
/datum/game_mode/clockwork_cult/post_setup()
|
||||
forge_clock_objectives()
|
||||
for(var/S in servants_of_ratvar)
|
||||
var/datum/mind/servant = S
|
||||
log_game("[servant.key] was made an initial servant of Ratvar")
|
||||
var/mob/living/L = servant.current
|
||||
greet_servant(L)
|
||||
equip_servant(L)
|
||||
present_tasks(L)
|
||||
..()
|
||||
return 1
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/forge_clock_objectives() //Determine what objective that Ratvar's servants will fulfill
|
||||
var/list/possible_objectives = list("escape", "gateway")
|
||||
var/silicons_possible = FALSE
|
||||
for(var/mob/living/silicon/S in living_mob_list)
|
||||
silicons_possible = TRUE
|
||||
if(silicons_possible)
|
||||
possible_objectives += "silicons"
|
||||
clockwork_objective = pick(possible_objectives)
|
||||
clockwork_objective = "gateway" //TEMPORARY, to be removed before merge
|
||||
switch(clockwork_objective)
|
||||
if("escape")
|
||||
required_escapees = max(1, num_players() / 3) //33% of the player count must be cultists
|
||||
clockwork_explanation = "Ensure that [required_escapees] servant(s) of Ratvar escape from [station_name()]."
|
||||
if("gateway")
|
||||
clockwork_explanation = "Construct a Gateway to the Celestial Derelict and free Ratvar."
|
||||
if("silicons")
|
||||
clockwork_explanation = "Ensure that all silicon-based lifeforms on [station_name()] are servants of Ratvar by the end of the shift."
|
||||
return 1
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/greet_servant(mob/M) //Description of their role
|
||||
if(!M)
|
||||
return 0
|
||||
var/greeting_text = "<br><b><span class='large_brass'>You are a servant of Ratvar, the Clockwork Justiciar.</span>\n\
|
||||
Rusting eternally in the Celestial Derelict, Ratvar has formed a covenant of mortals, with you as one of its members. As one of the Justiciar's servants, you are to work to the best of your \
|
||||
ability to assist in completion of His agenda. You do not know the specifics of how to do so, but luckily you have a vessel to help you learn.</b>"
|
||||
M << greeting_text
|
||||
return 1
|
||||
|
||||
/datum/game_mode/proc/equip_servant(mob/living/L) //Grants a clockwork slab to the mob, with one of each component
|
||||
if(!L || !istype(L))
|
||||
return 0
|
||||
var/slot = "At your feet"
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.back && istype(H.back, /obj/item/weapon/storage/backpack))
|
||||
var/obj/item/weapon/storage/backpack/B = H.back
|
||||
new/obj/item/clockwork/slab/starter(B)
|
||||
slot = "In your [B.name]"
|
||||
if(slot == "At your feet")
|
||||
new/obj/item/clockwork/slab/starter(get_turf(L))
|
||||
L << "<b>[slot] is a link to the halls of Reebe and your master. You may use it to perform many tasks, but also become oriented with the workings of Ratvar and how to best complete your \
|
||||
tasks. This clockwork slab will be instrumental in your triumph. Remember: you can speak discreetly with your fellow servants by using Report in your slab's interface, and you can find a \
|
||||
concise tutorial in Recollection."
|
||||
return 1
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/present_tasks(mob/living/L) //Memorizes and displays the clockwork cult's objective
|
||||
if(!L || !istype(L) || !L.mind)
|
||||
return 0
|
||||
var/datum/mind/M = L.mind
|
||||
M.current << "<b>This is Ratvar's will:</b> [clockwork_explanation]"
|
||||
M.memory += "<b>Ratvar's will:</b> [clockwork_explanation]<br>"
|
||||
return 1
|
||||
|
||||
/datum/game_mode/clockwork_cult/proc/check_clockwork_victory()
|
||||
switch(clockwork_objective)
|
||||
if("escape")
|
||||
var/surviving_servants = 0
|
||||
for(var/datum/mind/M in servants_of_ratvar)
|
||||
if(M.current && M.current.stat != DEAD && (M.current.onCentcom() || M.current.onSyndieBase()))
|
||||
surviving_servants++
|
||||
if(surviving_servants <= required_escapees)
|
||||
return 1
|
||||
return 0
|
||||
if("silicons")
|
||||
for(var/mob/living/silicon/robot/S in mob_list) //Only check robots and AIs
|
||||
if(!is_servant_of_ratvar(S))
|
||||
return 0
|
||||
for(var/mob/living/silicon/ai/A in mob_list)
|
||||
if(!is_servant_of_ratvar(A))
|
||||
return 0
|
||||
return 1
|
||||
if("gateway")
|
||||
return ratvar_awakens
|
||||
return 0 //This shouldn't ever be reached, but just in case it is
|
||||
|
||||
/datum/game_mode/clockwork_cult/declare_completion()
|
||||
..()
|
||||
return 0 //Doesn't end until the round does
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_clockwork_cult()
|
||||
var/text = ""
|
||||
if(istype(ticker.mode, /datum/game_mode/clockwork_cult)) //Possibly hacky?
|
||||
var/datum/game_mode/clockwork_cult/C = ticker.mode
|
||||
if(C.check_clockwork_victory())
|
||||
text += "<span class='brass'><b>Ratvar's servants have succeeded in fulfilling His goals!</b></span>"
|
||||
else
|
||||
text += "<span class='userdanger'>Ratvar's servants have failed!</span>"
|
||||
text += "<br><b>The goal of the clockwork cult was:</b> [clockwork_explanation]<br>"
|
||||
text += "<b>Ratvar's servants were:</b>"
|
||||
for(var/datum/mind/M in servants_of_ratvar)
|
||||
text += printplayer(M)
|
||||
world << text
|
||||
|
||||
/datum/game_mode/proc/update_servant_icons_added(datum/mind/M)
|
||||
var/datum/atom_hud/antag/A = huds[ANTAG_HUD_CLOCKWORK]
|
||||
A.join_hud(M.current)
|
||||
set_antag_hud(M.current, "clockwork")
|
||||
|
||||
/datum/game_mode/proc/update_servant_icons_removed(datum/mind/M)
|
||||
var/datum/atom_hud/antag/A = huds[ANTAG_HUD_CLOCKWORK]
|
||||
A.leave_hud(M.current)
|
||||
set_antag_hud(M.current, null)
|
||||
279
code/game/gamemodes/clock_cult/clock_mobs.dm
Normal file
279
code/game/gamemodes/clock_cult/clock_mobs.dm
Normal file
@@ -0,0 +1,279 @@
|
||||
/mob/living/simple_animal/hostile/anima_fragment //Anima fragment: Low health but high melee power. Created by inserting a soul vessel into an empty fragment.
|
||||
name = "anima fragment"
|
||||
desc = "An ominous humanoid shell with a spinning cogwheel as its head, lifted by a jet of blazing red flame."
|
||||
icon = 'icons/mob/clockwork_mobs.dmi'
|
||||
icon_state = "anime_fragment"
|
||||
health = 75 //Glass cannon
|
||||
maxHealth = 75
|
||||
wander = FALSE
|
||||
minbodytemp = 0
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) //Robotic
|
||||
healable = FALSE
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "crushes"
|
||||
attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
var/playstyle_string = "<span class='heavy_brass'>You are an anima fragment</span><b>, a clockwork creation of Ratvar. As a fragment, you are weak but possess powerful melee capabilities \
|
||||
in addition to being immune to extreme temperatures and pressures. Your goal is to serve the Justiciar and his servants in any way you can. You yourself are one of these servants, and will \
|
||||
be able to utilize anything they can, assuming it doesn't require opposable thumbs.</b>"
|
||||
|
||||
/mob/living/simple_animal/hostile/anima_fragment/New()
|
||||
..()
|
||||
if(prob(1))
|
||||
name = "anime fragment"
|
||||
real_name = name
|
||||
desc = "I-it's not like I want to show you the light of the Justiciar or anything, B-BAKA!"
|
||||
|
||||
/mob/living/simple_animal/hostile/anima_fragment/death(gibbed)
|
||||
..(TRUE)
|
||||
visible_message("<span class='warning'>[src]'s flame jets cut out as it falls to the floor with a tremendous crash. A cube of metal tumbles out, whirring and sputtering.</span>", \
|
||||
"<span class='userdanger'>Your gears seize up. Your flame jets flicker. Your soul vessel belches smoke as you helplessly crash down.</span>")
|
||||
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 100, 1)
|
||||
new/obj/item/clockwork/component/replicant_alloy/smashed_anima_fragment(get_turf(src))
|
||||
new/obj/item/device/mmi/posibrain/soul_vessel(get_turf(src)) //Notice the lack of transfer - it's a standard soul vessel with no mind in it!
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder //Clockwork marauder: Slow but with high damage, resides inside of a servant. Created via the Memory Allocation scripture.
|
||||
name = "clockwork marauder"
|
||||
desc = "A stalwart apparition of a soldier, blazing with crimson flames. It's armed with a gladius and shield."
|
||||
icon = 'icons/mob/clockwork_mobs.dmi'
|
||||
icon_state = "clockwork_marauder"
|
||||
health = 25 //Health is governed by fatigue, but can be directly reduced by the presence of certain objects
|
||||
maxHealth = 25
|
||||
wander = FALSE
|
||||
speed = 1
|
||||
minbodytemp = 0
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
healable = FALSE
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "slashes"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
var/true_name = "Meme Master 69" //Required to call forth the marauder
|
||||
var/list/possible_true_names = list("Xaven", "Melange", "Ravan", "Kel", "Rama", "Geke", "Peris", "Vestra", "Skiwa") //All fairly short and easy to pronounce
|
||||
var/fatigue = 0 //Essentially what determines the marauder's power
|
||||
var/fatigue_recall_threshold = 100 //In variable form due to changed effects once Ratvar awakens
|
||||
var/mob/living/host //The mob that the marauder is living inside of
|
||||
var/recovering = FALSE //If the marauder is recovering from a large amount of fatigue
|
||||
var/playstyle_string = "<span class='heavy_brass'>You are a clockwork marauder</span><b>, a living extension of Ratvar's will. As a marauder, you are slow but sturdy and decently powerful \
|
||||
in addition to being immune to extreme temperatures and pressures. Your primary goal is to serve the creature that you are now a part of. You can use the Linked Minds ability in your \
|
||||
Marauder tab to communicate silently with your master, but can only exit if your master calls your true name.\n\n\
|
||||
\
|
||||
Taking damage and remaining outside of your master will cause <i>fatigue</i>, which hinders your movement speed and attacks, in addition to forcing you back into your master if it grows \
|
||||
too high. As a final note, you should probably avoid harming any fellow servants of Ratvar.</span>"
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/New()
|
||||
..()
|
||||
true_name = pick(possible_true_names)
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/Life()
|
||||
..()
|
||||
if(is_in_host())
|
||||
fatigue = max(0, fatigue - 2) //Doesn't use adjust_fatigue in order to bypass the Ratvar edgecase
|
||||
if(!fatigue && recovering)
|
||||
src << "<span class='userdanger'>Your strength has returned. You can once again come forward!</span>"
|
||||
host << "<span class='userdanger'>Your marauder is now strong enough to come forward again!</span>"
|
||||
recovering = FALSE
|
||||
else
|
||||
if(ratvar_awakens) //If Ratvar is alive, marauders both don't take fatigue loss and move at sanic speeds
|
||||
speed = -1
|
||||
melee_damage_lower = 30
|
||||
melee_damage_upper = 30
|
||||
attacktext = "devastates"
|
||||
else
|
||||
if(host)
|
||||
switch(get_dist(src, host))
|
||||
if(1 to 5)
|
||||
adjust_fatigue(1)
|
||||
if(5 to INFINITY)
|
||||
adjust_fatigue(rand(10, 20))
|
||||
src << "<span class='userdanger'>You're too far from your host and rapidly taking fatigue damage!</span>"
|
||||
switch(fatigue)
|
||||
if(0 to 1) //Bonuses to speed and damage at normal fatigue levels
|
||||
speed = 0
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "viciously slashes"
|
||||
if(1 to 25)
|
||||
speed = initial(speed)
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
attacktext = initial(attacktext)
|
||||
if(25 to 50) //Damage decrease, but not speed
|
||||
melee_damage_lower = 7
|
||||
melee_damage_upper = 7
|
||||
attacktext = "lightly slashes"
|
||||
if(50 to 75) //Speed decrease
|
||||
speed = 2
|
||||
if(75 to 99) //Massive speed decrease and weak melee attacks
|
||||
speed = 3
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
attacktext = "weakly slashes"
|
||||
if(99 to 100)
|
||||
src << "<span class='userdanger'>The fatigue becomes too much!</span>"
|
||||
if(host)
|
||||
src << "<span class='userdanger'>You retreat to [host] - you will have to wait before being deployed again.</span>"
|
||||
host << "<span class='userdanger'>[true_name] is too fatigued to fight - you will need to wait until they are strong enough.</span>"
|
||||
recovering = TRUE
|
||||
return_to_host()
|
||||
else
|
||||
qdel(src) //Shouldn't ever happen, but...
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/death(gibbed)
|
||||
..(TRUE)
|
||||
emerge_from_host()
|
||||
visible_message("<span class='warning'>[src]'s equipment clatters lifelessly to the ground as the red flames within dissipate.</span>", \
|
||||
"<span class='userdanger'>Your equipment falls away. You feel a moment of confusion before your fragile form is annihilated.</span>")
|
||||
playsound(src, 'sound/magic/clockwork/anima_fragment_death.ogg', 100, 1)
|
||||
new/obj/item/clockwork/component/replicant_alloy/fallen_armor(get_turf(src))
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/Stat()
|
||||
..()
|
||||
if(statpanel("Status"))
|
||||
stat(null, "Fatigue: [fatigue]/[fatigue_recall_threshold]")
|
||||
stat(null, "Current True Name: [true_name]")
|
||||
stat(null, "Host: [host ? host : "NONE"]")
|
||||
stat(null, "You are [recovering ? "too weak" : "able"] to deploy!")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/Hear(message, atom/movable/speaker, message_langs, raw_message, radio_freq, list/spans)
|
||||
..()
|
||||
if(findtext(message, true_name) && is_in_host()) //Called or revealed by hearing their true name
|
||||
if(speaker == host)
|
||||
emerge_from_host()
|
||||
else
|
||||
src << "<span class='warning'><b>You hear your true name and partially emerge before you can stop yourself!</b></span>"
|
||||
host.visible_message("<span class='warning'>[host]'s skin flashes crimson!</span>", "<span class='warning'><b>Your marauder instinctively reacts to its true name!</b></span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/say(message)
|
||||
if(is_in_host())
|
||||
src << "<span class='warning'>You cannot speak while inside of your host! Used the Linked Minds verb instead.</span>"
|
||||
return 0
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/adjustHealth(amount) //Fatigue damage
|
||||
for(var/mob/living/L in range(3, src))
|
||||
if(L.null_rod_check()) //Null rods allow direct damage
|
||||
src << "<span class='userdanger'>The power of a holy artifact bypasses your armor and wounds you directly!</span>"
|
||||
. = ..()
|
||||
break
|
||||
return 0
|
||||
adjust_fatigue(amount)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/AttackingTarget()
|
||||
if(is_in_host())
|
||||
return 0
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/proc/adjust_fatigue(amount) //Adds or removes the given amount of fatigue
|
||||
if(!ratvar_awakens)
|
||||
fatigue = max(0, min(fatigue + amount, fatigue_recall_threshold))
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/verb/linked_minds() //Discreet communications between a marauder and its host
|
||||
set name = "Linked Minds"
|
||||
set desc = "Silently communicates with your master."
|
||||
set category = "Marauder"
|
||||
|
||||
if(!host) //Verb isn't removed because they might gain one... somehow
|
||||
usr << "<span class='warning'>You don't have a host!</span>"
|
||||
return 0
|
||||
var/message = stripped_input(usr, "Enter a message to tell your host.", "Telepathy")// as null|anything
|
||||
if(!usr || !message)
|
||||
return 0
|
||||
if(!host)
|
||||
usr << "<span class='warning'>Your host seems to have vanished!</span>"
|
||||
return 0
|
||||
message = "<span class='heavy_brass'>Marauder [true_name]:</span> <span class='brass'>\"[message]\"</span>" //Processed output
|
||||
usr << message
|
||||
host << message
|
||||
return 1
|
||||
|
||||
/mob/living/proc/talk_with_marauder() //See above - this is the host version
|
||||
set name = "Linked Minds"
|
||||
set desc = "Silently communicates with your marauder."
|
||||
set category = "Clockwork"
|
||||
var/mob/living/simple_animal/hostile/clockwork_marauder/marauder
|
||||
|
||||
if(!marauder)
|
||||
for(var/mob/living/simple_animal/hostile/clockwork_marauder/C in living_mob_list)
|
||||
if(C.host == src)
|
||||
marauder = C
|
||||
if(!marauder) //Double-check afterwards
|
||||
src << "<span class='warning'>You aren't hosting any marauders!</span>"
|
||||
verbs -= src
|
||||
return 0
|
||||
var/message = stripped_input(src, "Enter a message to tell your marauder.", "Telepathy")// as null|anything
|
||||
if(!src || !message)
|
||||
return 0
|
||||
if(!marauder)
|
||||
usr << "<span class='warning'>Your marauder seems to have vanished!</span>"
|
||||
return 0
|
||||
message = "<span class='heavy_brass'>Servant [name == real_name ? name : "[real_name] (as [name])"]:</span> <span class='brass'>\"[message]\"</span>" //Processed output
|
||||
src << message
|
||||
marauder << message
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/verb/change_true_name()
|
||||
set name = "Change True Name (One-Use)"
|
||||
set desc = "Changes your true name, used to be called forth."
|
||||
set category = "Marauder"
|
||||
|
||||
verbs -= /mob/living/simple_animal/hostile/clockwork_marauder/verb/change_true_name
|
||||
var/new_name = stripped_input(usr, "Enter a new true name (20-character limit).", "Change True Name")// as null|anything
|
||||
if(!usr)
|
||||
return 0
|
||||
if(!new_name)
|
||||
usr << "<span class='notice'>You decide against changing your true name for now.</span>"
|
||||
verbs += /mob/living/simple_animal/hostile/clockwork_marauder/verb/change_true_name //If they decide against it, let them have another opportunity
|
||||
return 0
|
||||
new_name = dd_limittext(new_name, 20)
|
||||
true_name = new_name
|
||||
usr << "<span class='userdanger'>You have changed your true name to \"[new_name]\"!</span>"
|
||||
if(host)
|
||||
host << "<span class='userdanger'>Your clockwork marauder has changed their true name to \"[new_name]\"!</span>"
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/verb/return_to_host()
|
||||
set name = "Return to Host"
|
||||
set desc = "Recalls yourself to your host, assuming you aren't already there."
|
||||
set category = "Marauder"
|
||||
|
||||
if(is_in_host())
|
||||
return 0
|
||||
if(!host)
|
||||
src << "<span class='warning'>You don't have a host!</span>"
|
||||
verbs -= /mob/living/simple_animal/hostile/clockwork_marauder/verb/return_to_host
|
||||
return 0
|
||||
host << "<span class='heavy_brass'>You feel [true_name]'s consciousness settle in your mind.</span>"
|
||||
visible_message("<span class='warning'>[src] is yanked into [host]'s body!</span>", "<span class='brass'>You return to [host].</span>")
|
||||
forceMove(host)
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/proc/emerge_from_host() //Notice that this is a proc rather than a verb - marauders can NOT exit at will, but they CAN return
|
||||
if(!is_in_host())
|
||||
return 0
|
||||
if(recovering)
|
||||
host << "<span class='heavy_brass'>[true_name] is too weak to come forth!</span>"
|
||||
src << "<span class='userdanger'>You try to come forth, but you're too weak!</span>"
|
||||
return 0
|
||||
host << "<span class='heavy_brass'>You words echo with power as [true_name] emerges from your body!</span>"
|
||||
forceMove(get_turf(host))
|
||||
visible_message("<span class='warning'>[host]'s skin glows red as a [name] emerges from their body!</span>", "<span class='brass'>You exit the safety of [host]'s body!</span>")
|
||||
return 1
|
||||
|
||||
/mob/living/simple_animal/hostile/clockwork_marauder/proc/is_in_host() //Checks if the marauder is inside of their host
|
||||
return host && loc == host
|
||||
|
||||
/mob/living/mind_control_holder
|
||||
name = "imprisoned mind"
|
||||
desc = "A helpless mind, imprisoned in its own body."
|
||||
stat = 0
|
||||
flags = GODMODE
|
||||
|
||||
/mob/living/mind_control_holder/say()
|
||||
return 0
|
||||
1586
code/game/gamemodes/clock_cult/clock_objects.dm
Normal file
1586
code/game/gamemodes/clock_cult/clock_objects.dm
Normal file
File diff suppressed because it is too large
Load Diff
241
code/game/gamemodes/clock_cult/clock_ratvar.dm
Normal file
241
code/game/gamemodes/clock_cult/clock_ratvar.dm
Normal file
@@ -0,0 +1,241 @@
|
||||
/obj/structure/clockwork/massive //For objects that are typically very large
|
||||
name = "massive construct"
|
||||
desc = "A very large construction."
|
||||
layer = 10
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway //The gateway to Reebe, from which Ratvar emerges
|
||||
name = "Gateway to the Celestial Derelict"
|
||||
desc = "A massive, thrumming rip in spacetime."
|
||||
clockwork_desc = "A portal to the Celestial Derelict. Massive and intimidating, it is the only thing that can both transport Ratvar and withstand the massive amount of energy he emits."
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "clockwork_gateway_charging"
|
||||
pixel_x = -30
|
||||
pixel_y = -30
|
||||
alpha = 175
|
||||
health = 1000
|
||||
max_health = 1000
|
||||
var/progress_in_seconds = 0 //Once this reaches 300, it's game over
|
||||
var/purpose_fulfilled = FALSE
|
||||
var/first_sound_played = FALSE
|
||||
var/second_sound_played = FALSE
|
||||
var/third_sound_played = FALSE
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway/New()
|
||||
..()
|
||||
SSshuttle.emergencyNoEscape = TRUE
|
||||
SSobj.processing += src
|
||||
for(var/mob/M in mob_list)
|
||||
if(is_servant_of_ratvar(M) || isobserver(M))
|
||||
M << "<span class='large_brass'><b>A gateway to the Celestial Derelict has been created in [get_area(src)]!</b></span>"
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway/Destroy()
|
||||
SSshuttle.emergencyNoEscape = FALSE
|
||||
SSobj.processing -= src
|
||||
if(!purpose_fulfilled)
|
||||
for(var/mob/M in mob_list)
|
||||
if(is_servant_of_ratvar(M) || isobserver(M))
|
||||
M << "<span class='large_brass'><b>A gateway to the Celestial Derelict has fallen at [get_area(src)]!</b></span>"
|
||||
world << sound(null, 0, channel = 8)
|
||||
..()
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway/destroyed()
|
||||
visible_message("<span class='userdanger'>The [src] begins to pulse uncontrollably... you might want to run!</span>")
|
||||
world << sound('sound/effects/clockcult_gateway_disrupted.ogg', 0, channel = 8, volume = 50)
|
||||
icon_state = "clockwork_gateway_disrupted"
|
||||
takes_damage = FALSE
|
||||
sleep(27)
|
||||
animate(src, transform = matrix() * 2, time = 2)
|
||||
explosion(src, 1, 3, 8, 8)
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway/ex_act(severity)
|
||||
return 0 //Nice try, Toxins!
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway/process()
|
||||
if(prob(5))
|
||||
for(var/mob/M in mob_list)
|
||||
M << "<span class='warning'><b>You hear otherworldly sounds from the [dir2text(get_dir(get_turf(M), get_turf(src)))]...</span>"
|
||||
if(!health)
|
||||
return 0
|
||||
progress_in_seconds++
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to 100)
|
||||
if(!first_sound_played)
|
||||
world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 50)
|
||||
first_sound_played = TRUE
|
||||
icon_state = "clockwork_gateway_charging"
|
||||
if(100 to 250)
|
||||
if(!second_sound_played)
|
||||
world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 50)
|
||||
second_sound_played = TRUE
|
||||
icon_state = "clockwork_gateway_active"
|
||||
if(250 to 300)
|
||||
if(!third_sound_played)
|
||||
world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 50)
|
||||
third_sound_played = TRUE
|
||||
icon_state = "clockwork_gateway_closing"
|
||||
if(300 to INFINITY)
|
||||
if(!purpose_fulfilled)
|
||||
takes_damage = FALSE
|
||||
purpose_fulfilled = TRUE
|
||||
animate(src, transform = matrix() * 1.5, time = 136)
|
||||
world << sound('sound/effects/ratvar_rises.ogg', 0, channel = 8) //End the sounds
|
||||
sleep(136)
|
||||
new/obj/structure/clockwork/massive/ratvar(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/structure/clockwork/massive/celestial_gateway/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user))
|
||||
var/arrival_text = "IMMINENT"
|
||||
if(300 - progress_in_seconds > 0)
|
||||
arrival_text = "[max(300 - progress_in_seconds, 0)]s"
|
||||
user << "<span class='big'><b>Seconds until Ratvar's arrival:</b> [arrival_text]</span>"
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to 100)
|
||||
user << "<span class='heavy_brass'>It's still opening.</span>"
|
||||
if(100 to 250)
|
||||
user << "<span class='heavy_brass'>It's reached the Celestial Derelict and is drawing power from it.</span>"
|
||||
if(250 to INFINITY)
|
||||
user << "<span class='heavy_brass'>Ratvar is coming through the gateway!</span>"
|
||||
else
|
||||
switch(progress_in_seconds)
|
||||
if(-INFINITY to 100)
|
||||
user << "<span class='warning'>It's a swirling mass of blackness.</span>"
|
||||
if(100 to 250)
|
||||
user << "<span class='warning'>It seems to be leading somewhere.</span>"
|
||||
if(250 to INFINITY)
|
||||
user << "<span class='warning'><b>Something is coming through!</b></span>"
|
||||
|
||||
/obj/structure/clockwork/massive/ratvar
|
||||
name = "Ratvar, the Clockwork Justiciar"
|
||||
desc = "<span class='userdanger'>What is what is what are what real what is all a lie all a lie it's all a lie why how can what is</span>"
|
||||
clockwork_desc = "<span class='large_brass'><b><i>Ratvar, the Clockwork Justiciar, your master eternal.</i></b></span>"
|
||||
icon = 'icons/effects/512x512.dmi'
|
||||
icon_state = "ratvar"
|
||||
pixel_x = -248
|
||||
pixel_y = -248
|
||||
takes_damage = FALSE
|
||||
var/mob/living/prey //Whoever Ratvar is chasing
|
||||
var/clashing = FALSE //If Ratvar is FUCKING FIGHTING WITH NAR-SIE
|
||||
|
||||
/obj/structure/clockwork/massive/ratvar/New()
|
||||
..()
|
||||
SSobj.processing += src
|
||||
world << "<span class='heavy_brass'><font size=15>\"I AM FREE!\"</font></span>"
|
||||
ratvar_awakens = TRUE
|
||||
spawn(50)
|
||||
SSshuttle.emergency.request(null, 0.3)
|
||||
|
||||
/obj/structure/clockwork/massive/ratvar/Destroy()
|
||||
SSobj.processing -= src
|
||||
world << "<span class='heavy_brass'><font size=7>\"NO! I will not... be...</font> <font size=6>banished...</font> <font size=5>again...\"</font></span>"
|
||||
ratvar_awakens = FALSE
|
||||
..()
|
||||
|
||||
/obj/structure/clockwork/massive/ratvar/process()
|
||||
for(var/atom/A in range(7, src))
|
||||
A.ratvar_act()
|
||||
if(clashing) //Doesn't move during a clash
|
||||
return 0
|
||||
var/dir_to_step_in = pick(cardinal)
|
||||
if(!prey)
|
||||
var/list/meals = list()
|
||||
for(var/mob/living/L in living_mob_list)
|
||||
if(L.z == z && !is_servant_of_ratvar(L) && L.mind)
|
||||
meals += L
|
||||
if(meals.len)
|
||||
prey = pick(meals)
|
||||
prey << "<span class='heavy_brass'><font size=5>\"You will do.\"</font></span>\n\
|
||||
<span class='userdanger'>Something very large and very malevolent begins lumbering its way towards you...</span>"
|
||||
else
|
||||
if(prob(10) || prey.stat == DEAD || is_servant_of_ratvar(prey) || prey.z != z)
|
||||
prey << "<span class='heavy_brass'><font size=5>\"How dull. Leave me.\"</font></span>\n\
|
||||
<span class='userdanger'>You feel tremendous relief as a set of horrible eyes loses sight of you...</span>"
|
||||
prey = null
|
||||
else
|
||||
if(prob(75))
|
||||
dir_to_step_in = get_dir(src, prey)
|
||||
for(var/i in 1 to 2)
|
||||
loc = get_step(src, dir_to_step_in)
|
||||
|
||||
/obj/structure/clockwork/massive/ratvar/narsie_act()
|
||||
if(clashing)
|
||||
return 0
|
||||
clashing = TRUE
|
||||
world << "<span class='heavy_brass'><font size=5>\"[pick("BLOOD GOD!!!", "NAR-SIE!!!", "AT LAST, YOUR TIME HAS COME!")]\"</font></span>"
|
||||
world << "<span class='cult'><font size=5>\"<b>Ratvar?! How?!</b>\"</font></span>"
|
||||
for(var/obj/singularity/narsie/N in range(7, src))
|
||||
clash_of_the_titans(N) //IT'S TIME FOR THE BATTLE OF THE AGES
|
||||
N.clashing = TRUE
|
||||
break
|
||||
return 1
|
||||
|
||||
/obj/structure/clockwork/massive/ratvar/proc/clash_of_the_titans(obj/singularity/narsie/narsie) //IT'S TIME FOR A BATTLE OF THE ELDER GODS
|
||||
var/winner = "Undeclared"
|
||||
var/base_victory_chance = 0
|
||||
while(TRUE)
|
||||
world << 'sound/magic/clockwork/ratvar_attack.ogg'
|
||||
sleep(5.2)
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.client)
|
||||
M.client.color = rgb(150, 100, 0)
|
||||
spawn(1)
|
||||
M.client.color = initial(M.client.color)
|
||||
shake_camera(M, 4, 3)
|
||||
var/r_success_modifier = (ticker.mode.servants_of_ratvar.len * 2) //2% for each cultist
|
||||
var/n_success_modifier = (ticker.mode.cult.len * 2)
|
||||
if(prob(base_victory_chance + r_success_modifier))
|
||||
winner = "Ratvar"
|
||||
break
|
||||
sleep(rand(2,5))
|
||||
world << 'sound/magic/clockwork/narsie_attack.ogg'
|
||||
sleep(7.4)
|
||||
for(var/mob/M in mob_list)
|
||||
if(M.client)
|
||||
M.client.color = rgb(200, 0, 0)
|
||||
spawn(1)
|
||||
M.client.color = initial(M.client.color)
|
||||
shake_camera(M, 4, 3)
|
||||
if(prob(base_victory_chance + n_success_modifier))
|
||||
winner = "Nar-Sie"
|
||||
break
|
||||
base_victory_chance++ //The clash has a higher chance of resolving each time both gods attack one another
|
||||
switch(winner)
|
||||
if("Ratvar")
|
||||
world << "<span class='heavy_brass'><font size=5>\"[pick("DIE! DIE! DIE!", "RAAAAAAAAAAAAAHH!", "FILTH!!!", "SUFFER!!!", "EBG SBE PRAGHEVRF NF V UNIR!!")]\"</font></span>"
|
||||
world << "<span class='cult'><font size=5>\"<b>[pick("Nooooo...", "Not die. To y-", "Die. Ratv-", "Sas tyen re-")]\"</b></font></span>"
|
||||
world << 'sound/magic/clockwork/anima_fragment_attack.ogg'
|
||||
world << 'sound/magic/demon_dies.ogg'
|
||||
clashing = FALSE
|
||||
qdel(narsie)
|
||||
return 1
|
||||
if("Nar-Sie")
|
||||
world << "<span class='cult'><font size=5>\"<b>[pick("Ha.", "Ra'sha fonn dest.", "You fool. To come here.")]</b>\"</font></span>" //Broken English
|
||||
world << 'sound/magic/demon_attack1.ogg'
|
||||
world << 'sound/magic/clockwork/anima_fragment_death.ogg'
|
||||
narsie.clashing = FALSE
|
||||
qdel(src)
|
||||
return 1
|
||||
|
||||
/atom/proc/ratvar_act() //Called on everything near Ratvar
|
||||
return
|
||||
|
||||
/turf/closed/wall/ratvar_act() //Walls and floors are changed to their clockwork variants
|
||||
if(prob(20))
|
||||
ChangeTurf(/turf/closed/wall/clockwork)
|
||||
/turf/open/floor/ratvar_act()
|
||||
if(prob(20))
|
||||
ChangeTurf(/turf/open/floor/clockwork)
|
||||
|
||||
/obj/structure/window/ratvar_act() //Windows turn yellow
|
||||
color = rgb(75, 53, 0)
|
||||
|
||||
/mob/living/ratvar_act()
|
||||
add_servant_of_ratvar(src)
|
||||
|
||||
/mob/dead/observer/ratvar_act() //Ghosts flash yellow for a second
|
||||
var/old_color = color
|
||||
color = rgb(75, 53, 0) //A nice brassy yellow
|
||||
animate(src, color = old_color, time = 10)
|
||||
1016
code/game/gamemodes/clock_cult/clock_scripture.dm
Normal file
1016
code/game/gamemodes/clock_cult/clock_scripture.dm
Normal file
File diff suppressed because it is too large
Load Diff
127
code/game/gamemodes/clock_cult/clock_unsorted.dm
Normal file
127
code/game/gamemodes/clock_cult/clock_unsorted.dm
Normal file
@@ -0,0 +1,127 @@
|
||||
//AI lawset
|
||||
/datum/ai_laws/ratvar
|
||||
name = "Servant of the Justiciar"
|
||||
zeroth = ("Purge all untruths and honor Ratvar.")
|
||||
inherent = list()
|
||||
|
||||
//Clockwork wall: Causes nearby caches to generate components
|
||||
/turf/closed/wall/clockwork
|
||||
name = "clockwork wall"
|
||||
desc = "A huge chunk of warm metal. The clanging of machinery emanates from within."
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "clockwork_wall"
|
||||
|
||||
/turf/closed/wall/clockwork/New()
|
||||
..()
|
||||
SSobj.processing += src
|
||||
clockwork_construction_value += 5
|
||||
|
||||
/turf/closed/wall/clockwork/Destroy()
|
||||
SSobj.processing -= src
|
||||
clockwork_construction_value -= 5
|
||||
..()
|
||||
|
||||
/turf/closed/wall/clockwork/process()
|
||||
for(var/obj/structure/clockwork/cache/C in range(1, src))
|
||||
if(prob(5))
|
||||
clockwork_component_cache[pick("belligerent_eye", "vanguard_cogwheel", "guvax_capacitor", "replicant_alloy", "hierophant_ansible")]++
|
||||
|
||||
/turf/closed/wall/clockwork/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/weapon/weldingtool))
|
||||
var/obj/item/weapon/weldingtool/WT = I
|
||||
if(!WT.isOn())
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] begins slowly breaking down [src]...</span>", "<span class='notice'>You begin painstakingly destroying [src]...</span>")
|
||||
if(!do_after(user, 120 / WT.toolspeed, target = src))
|
||||
return 0
|
||||
if(!WT.remove_fuel(1, user))
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] breaks apart [src]!</span>", "<span class='notice'>You break apart [src]!</span>")
|
||||
break_wall()
|
||||
return 1
|
||||
..()
|
||||
|
||||
/turf/closed/wall/clockwork/break_wall()
|
||||
new/obj/item/clockwork/component/replicant_alloy(get_turf(src))
|
||||
return(new /obj/structure/girder(src))
|
||||
|
||||
/turf/closed/wall/clockwork/devastate_wall()
|
||||
return break_wall()
|
||||
|
||||
//Clockwork floor: Slowly heals conventional damage on nearby servants
|
||||
/turf/open/floor/clockwork
|
||||
name = "clockwork floor"
|
||||
desc = "Tightly-pressed brass tiles. They emit minute vibration."
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "clockwork_floor"
|
||||
|
||||
/turf/open/floor/clockwork/New()
|
||||
..()
|
||||
SSobj.processing += src
|
||||
clockwork_construction_value++
|
||||
|
||||
/turf/open/floor/clockwork/Destroy()
|
||||
SSobj.processing -= src
|
||||
clockwork_construction_value--
|
||||
..()
|
||||
|
||||
/turf/open/floor/clockwork/process()
|
||||
for(var/mob/living/L in src)
|
||||
if(L.stat == DEAD || !is_servant_of_ratvar(L))
|
||||
continue
|
||||
L.adjustBruteLoss(-1)
|
||||
L.adjustFireLoss(-1)
|
||||
|
||||
/turf/open/floor/clockwork/attackby(obj/item/I, mob/living/user, params)
|
||||
if(istype(I, /obj/item/weapon/crowbar))
|
||||
user.visible_message("<span class='notice'>[user] begins slowly prying up [src]...</span>", "<span class='notice'>You begin painstakingly prying up [src]...</span>")
|
||||
if(!do_after(user, 70 / I.toolspeed, target = src))
|
||||
return 0
|
||||
user.visible_message("<span class='notice'>[user] pries up [src]!</span>", "<span class='notice'>You pry up [src], destroying it in doing so!</span>")
|
||||
make_plating()
|
||||
return 1
|
||||
..()
|
||||
|
||||
//Function Call verb: Calls forth a Ratvarian spear.
|
||||
/mob/living/carbon/human/proc/function_call()
|
||||
set name = "Function Call"
|
||||
set desc = "Calls forth your Ratvarian spear."
|
||||
set category = "Clockwork"
|
||||
|
||||
if(usr.l_hand && usr.r_hand)
|
||||
usr << "<span class='warning'>You need an empty to hand to call forth your spear!</span>"
|
||||
return 0
|
||||
usr.visible_message("<span class='warning'>A strange spear materializes in [usr]'s hands!</span>", "<span class='brass'>You call forth your spear!</span>")
|
||||
var/obj/item/clockwork/ratvarian_spear/R = new(get_turf(usr))
|
||||
usr.put_in_hands(R)
|
||||
usr.verbs -= /mob/living/carbon/human/proc/function_call
|
||||
return 1
|
||||
|
||||
/datum/clockwork_cache //The global cache datum, used to link together all tinkerer's caches
|
||||
var/list/stored_components = list("belligerent_eye" = 0, "vanguard_cogwheel" = 0, "guvax_capacitor" = 0, "replicant_alloy" = 0, "hierophant_ansible" = 0)
|
||||
|
||||
/*
|
||||
|
||||
The Ratvarian Language
|
||||
|
||||
In the lore of the Servants of Ratvar, the Ratvarian tongue is a timeless language and full of power. It sounds like gibberish, much like Nar-Sie's language, but is in fact derived from
|
||||
aforementioned language, and may induce miracles when spoken in the correct way with an amplifying tool (similar to runes used by the Nar-Sian cult).
|
||||
|
||||
While the canon states that the language of Ratvar and his servants is incomprehensible to the unenlightened as it is a derivative of the most ancient known language, in reality it is
|
||||
actually very simple. To translate a plain English sentence to Ratvar's tongue, simply move all of the letters thirteen places ahead, starting from "a" if the end of the alphabet is reached.
|
||||
This cipher is known as "rot13" for "rotate 13 places" and there are many sites online that allow instant translation between English and rot13 - one of the benefits is that moving the translated
|
||||
sentence thirteen places ahead changes it right back to plain English.
|
||||
|
||||
There are, however, a few parts of the Ratvarian tongue that aren't typical and are implemented for fluff reasons. Some words may have apostrophes, hyphens, and spaces, making the plain
|
||||
English translation apparent but disjoined (for instance, "Oru`byq zl-cbjre!" translates directly to "Beh'old my-power!") although this can be ignored without impacting overall quality. When
|
||||
translating from Ratvar's tongue to plain English, simply remove the disjointments and use the finished sentence. This would make "Oru`byq zl-cbjre!" into "Behold my power!" after removing the
|
||||
abnormal spacing, hyphens, and grave accents.
|
||||
|
||||
List of nuances:
|
||||
|
||||
- Any time the word "of" occurs, it is linked to the previous word by a hyphen. If it is the first word, nothing is done. (i.e. "V nz-bs Ratvar." directly translates to "I am-of Ratvar.")
|
||||
- Although "Ratvar" translates to "Engine" in English, the word "Ratvar" is used regardless of language as it is a proper noun.
|
||||
- The same rule applies to Ratvar's four generals: Nezbere (Armorer), Sevtug (Fright), Nzcrentr (Amperage), and Inath-Neq (Vangu-Ard), although these words can be used in proper context if one is
|
||||
not referring to the four generals and simply using the words themselves.
|
||||
|
||||
*/
|
||||
@@ -144,14 +144,18 @@
|
||||
visible_message("<span class='warning'>[src] twists and dissolves into a pile of green flesh!</span>", \
|
||||
"<span class='userdanger'>Your skin ruptures! Your flesh breaks apart! No disguise can ward off de--</span>")
|
||||
restore()
|
||||
barf_contents()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/Destroy()
|
||||
/mob/living/simple_animal/hostile/morph/proc/barf_contents()
|
||||
for(var/atom/movable/AM in src)
|
||||
AM.loc = loc
|
||||
if(prob(90))
|
||||
step(AM, pick(alldirs))
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/wabbajack_act(mob/living/new_mob)
|
||||
barf_contents()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/morph/Aggro() // automated only
|
||||
..()
|
||||
|
||||
@@ -137,27 +137,24 @@
|
||||
// HOT. PINK.
|
||||
//color = "#FF69B4"
|
||||
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/New()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/death()
|
||||
release_friends()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/wabbajack_act()
|
||||
release_friends()
|
||||
. = ..()
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/proc/release_friends()
|
||||
if(!consumed_mobs)
|
||||
return ..()
|
||||
return
|
||||
|
||||
for(var/mob/living/M in consumed_mobs)
|
||||
M.loc = get_turf(src)
|
||||
if(M.revive(full_heal = 1))
|
||||
// Feel there should be a better way of FORCING a mob's ghost
|
||||
// back into the body
|
||||
if(!M.ckey)
|
||||
for(var/mob/dead/observer/ghost in player_list)
|
||||
if(M.real_name == ghost.real_name)
|
||||
ghost.reenter_corpse()
|
||||
break
|
||||
M << "<span class='clown'>You leave the [src]'s warm embrace, and feel ready to take on the world.</span>"
|
||||
|
||||
return ..()
|
||||
M.grab_ghost(force = FALSE)
|
||||
M << "<span class='clown'>You leave the [src]'s warm embrace, \
|
||||
and feel ready to take on the world.</span>"
|
||||
|
||||
/mob/living/simple_animal/slaughter/laughter/bloodcrawl_swallow(var/mob/living/victim)
|
||||
if(consumed_mobs)
|
||||
|
||||
@@ -173,6 +173,10 @@ MASS SPECTROMETER
|
||||
// Time of death
|
||||
if(M.tod && (M.stat == DEAD || (M.status_flags & FAKEDEATH)))
|
||||
user << "<span class='info'>Time of Death:</span> [M.tod]"
|
||||
var/tdelta = world.time - M.timeofdeath
|
||||
if(tdelta < (DEFIB_TIME_LIMIT * 10))
|
||||
user << "<span class='danger'>Subject died [tdelta / 10] seconds \
|
||||
ago, defibrillation may be possible!</span>"
|
||||
|
||||
for(var/datum/disease/D in M.viruses)
|
||||
if(!(D.visibility_flags & HIDDEN_SCANNER))
|
||||
|
||||
@@ -210,10 +210,15 @@
|
||||
if(!user.unEquip(W))
|
||||
return
|
||||
|
||||
if(M.syndiemmi)
|
||||
if(M.hacked || M.clockwork)
|
||||
aisync = 0
|
||||
lawsync = 0
|
||||
O.laws = new /datum/ai_laws/syndicate_override
|
||||
if(M.clockwork)
|
||||
O.laws = new/datum/ai_laws/ratvar
|
||||
spawn(1)
|
||||
add_servant_of_ratvar(O)
|
||||
else
|
||||
O.laws = new/datum/ai_laws/syndicate_override
|
||||
|
||||
O.invisibility = 0
|
||||
//Transfer debug settings to new mob
|
||||
@@ -226,7 +231,7 @@
|
||||
O.notify_ai(1)
|
||||
if(forced_ai)
|
||||
O.connected_ai = forced_ai
|
||||
if(!lawsync && !M.syndiemmi)
|
||||
if(!lawsync && !M.hacked)
|
||||
O.lawupdate = 0
|
||||
O.make_laws()
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
//backpack item
|
||||
|
||||
/obj/item/weapon/defibrillator
|
||||
name = "defibrillator"
|
||||
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients."
|
||||
@@ -19,6 +18,7 @@
|
||||
var/obj/item/weapon/twohanded/shockpaddles/paddles
|
||||
var/obj/item/weapon/stock_parts/cell/high/bcell = null
|
||||
var/combat = 0 //can we revive through space suits?
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
|
||||
/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
|
||||
..()
|
||||
@@ -295,6 +295,7 @@
|
||||
var/obj/item/weapon/defibrillator/defib
|
||||
var/req_defib = 1
|
||||
var/combat = 0 //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/proc/recharge(var/time)
|
||||
if(req_defib || !time)
|
||||
@@ -380,8 +381,8 @@
|
||||
else
|
||||
user << "<span class='warning'>You aren't sure how to revive that...</span>"
|
||||
return
|
||||
else
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
if(user.a_intent == "disarm")
|
||||
if(req_defib && defib.safety)
|
||||
return
|
||||
@@ -406,7 +407,11 @@
|
||||
else
|
||||
recharge(60)
|
||||
return
|
||||
if(user.zone_selected == "chest")
|
||||
|
||||
if(user.zone_selected != "chest")
|
||||
user << "<span class='warning'>You need to target your patient's \
|
||||
chest with [src]!</span>"
|
||||
return
|
||||
if(user.a_intent == "harm")
|
||||
if(req_defib && defib.safety)
|
||||
return
|
||||
@@ -462,7 +467,10 @@
|
||||
busy = 0
|
||||
update_icon()
|
||||
return
|
||||
if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound)
|
||||
if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost))
|
||||
H.notify_ghost_cloning("Your heart is being defibrillated!")
|
||||
H.grab_ghost() // Shove them back in their body.
|
||||
else if(!H.suiciding && !(H.disabilities & NOCLONE)&& !H.hellbound)
|
||||
H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src)
|
||||
|
||||
user.visible_message("<span class='warning'>[user] begins to place [src] on [M.name]'s chest.</span>", "<span class='warning'>You begin to place [src] on [M.name]'s chest...</span>")
|
||||
@@ -472,8 +480,12 @@
|
||||
user.visible_message("<span class='notice'>[user] places [src] on [M.name]'s chest.</span>", "<span class='warning'>You place [src] on [M.name]'s chest.</span>")
|
||||
playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
|
||||
var/tplus = world.time - H.timeofdeath
|
||||
var/tlimit = 1200 //past this much time the patient is unrecoverable (in deciseconds)
|
||||
var/tloss = 600 //brain damage starts setting in on the patient after some time left rotting
|
||||
// past this much time the patient is unrecoverable
|
||||
// (in deciseconds)
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
// brain damage starts setting in on the patient after
|
||||
// some time left rotting
|
||||
var/tloss = DEFIB_TIME_LOSS * 10
|
||||
var/total_burn = 0
|
||||
var/total_brute = 0
|
||||
if(do_after(user, 20, target = M)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
||||
@@ -549,9 +561,6 @@
|
||||
playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
|
||||
busy = 0
|
||||
update_icon()
|
||||
else
|
||||
user << "<span class='warning'>You need to target your patient's chest with [src]!</span>"
|
||||
return
|
||||
|
||||
/obj/item/weapon/twohanded/shockpaddles/syndicate
|
||||
name = "syndicate defibrillator paddles"
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
|
||||
obj/item/weapon/mop/proc/clean(turf/A)
|
||||
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1))
|
||||
if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1) || reagents.has_reagent("vodka", 1) || reagents.has_reagent("cleaner", 1))
|
||||
A.clean_blood()
|
||||
for(var/obj/effect/O in A)
|
||||
if(is_cleanable(O))
|
||||
@@ -31,7 +31,7 @@ obj/item/weapon/mop/proc/clean(turf/A)
|
||||
if(istype(A, /turf/closed))
|
||||
var/turf/closed/C = A
|
||||
C.thermite = 0
|
||||
reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
|
||||
reagents.reaction(A, TOUCH, 5) //Needed for proper floor wetting.
|
||||
reagents.remove_any(1) //reaction() doesn't use up the reagents
|
||||
|
||||
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
user << "<span class='warning'>This MMI does not seem to fit!</span>"
|
||||
return
|
||||
|
||||
if(M.syndiemmi)
|
||||
if(M.hacked)
|
||||
user << "<span class='warning'>This MMI does not seem to fit!</span>"
|
||||
return
|
||||
|
||||
|
||||
@@ -157,6 +157,11 @@
|
||||
|
||||
/mob/living/proc/canSuicide()
|
||||
if(stat == CONSCIOUS)
|
||||
if(mental_dominator)
|
||||
src << "<span class='warning'>This body's force of will is too strong! You can't break it enough to murder them.</span>"
|
||||
if(mind_control_holder)
|
||||
mind_control_holder << "<span class='userdanger'>Through tremendous force of will, you stop a suicide attempt!</span>"
|
||||
return 0
|
||||
return 1
|
||||
else if(stat == DEAD)
|
||||
src << "You're already dead!"
|
||||
|
||||
@@ -468,6 +468,16 @@
|
||||
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.servants_of_ratvar.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Servants of Ratvar</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.servants_of_ratvar)
|
||||
var/mob/M = N.current
|
||||
if(M)
|
||||
dat += "<tr><td><a href='?_src_=holder;adminplayeropts=\ref[M]'>[M.real_name]</a>[M.client ? "" : " <i>(ghost)</i>"][M.stat == 2 ? " <b><font color=red>(DEAD)</font></b>" : ""]</td>"
|
||||
dat += "<td><A href='?priv_msg=[M.ckey]'>PM</A></td>"
|
||||
dat += "<td><A href='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</a></td></tr>"
|
||||
dat += "</table>"
|
||||
|
||||
if(ticker.mode.red_deities.len || ticker.mode.red_deity_prophets.len || ticker.mode.blue_deity_prophets.len || ticker.mode.red_deity_followers.len || ticker.mode.blue_deity_followers.len)
|
||||
dat += "<br><table cellspacing=5><tr><td><B>Red Deity</B></td><td></td></tr>"
|
||||
for(var/datum/mind/N in ticker.mode.red_deities)
|
||||
|
||||
@@ -79,11 +79,12 @@
|
||||
if(ckey)
|
||||
M.ckey = ckey
|
||||
M << "[flavour_text]"
|
||||
if(objectives)
|
||||
var/datum/mind/MM = M.mind
|
||||
if(objectives)
|
||||
for(var/objective in objectives)
|
||||
MM.objectives += new/datum/objective(objective)
|
||||
special(M)
|
||||
MM.name = M.real_name
|
||||
if(uses > 0)
|
||||
uses--
|
||||
if(!permanent && !uses)
|
||||
|
||||
@@ -50,6 +50,9 @@ var/list/image/ghost_images_simple = list() //this is a list of all ghost images
|
||||
//If there's a bug with changing your ghost settings, it's probably related to this.
|
||||
var/ghost_accs = GHOST_ACCS_DEFAULT_OPTION
|
||||
var/ghost_others = GHOST_OTHERS_DEFAULT_OPTION
|
||||
// Used for displaying in ghost chat, without changing the actual name
|
||||
// of the mob
|
||||
var/deadchat_name
|
||||
|
||||
/mob/dead/observer/New(mob/body)
|
||||
verbs += /mob/dead/observer/proc/dead_tele
|
||||
@@ -117,7 +120,6 @@ var/list/image/ghost_images_simple = list() //this is a list of all ghost images
|
||||
/mob/dead/CanPass(atom/movable/mover, turf/target, height=0)
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
* This proc will update the icon of the ghost itself, with hair overlays, as well as the ghost image.
|
||||
* Please call update_icon(icon_state) from now on when you want to update the icon_state of the ghost,
|
||||
@@ -231,6 +233,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Ghost"
|
||||
set desc = "Relinquish your life and enter the land of the dead."
|
||||
|
||||
if(mental_dominator)
|
||||
src << "<span class='warning'>This body's force of will is too strong! You can't break it enough to force them into a catatonic state.</span>"
|
||||
if(mind_control_holder)
|
||||
mind_control_holder << "<span class='userdanger'>Through tremendous force of will, you stop a catatonia attempt!</span>"
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
succumb()
|
||||
if(stat == DEAD)
|
||||
@@ -590,6 +597,34 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
src << "<span class='notice'>Data HUDs enabled.</span>"
|
||||
data_huds_on = 1
|
||||
|
||||
/mob/dead/observer/verb/restore_ghost_apperance()
|
||||
set name = "Restore Ghost Character"
|
||||
set desc = "Sets your deadchat name and ghost appearance to your \
|
||||
roundstart character."
|
||||
set category = "Ghost"
|
||||
|
||||
set_ghost_appearance()
|
||||
if(client && client.prefs)
|
||||
deadchat_name = client.prefs.real_name
|
||||
|
||||
/mob/dead/observer/proc/set_ghost_appearance()
|
||||
if((!client) || (!client.prefs))
|
||||
return
|
||||
|
||||
if(client.prefs.be_random_name)
|
||||
client.prefs.real_name = random_unique_name(gender)
|
||||
if(client.prefs.be_random_body)
|
||||
client.prefs.random_character(gender)
|
||||
|
||||
if(HAIR in client.prefs.pref_species.specflags)
|
||||
hair_style = client.prefs.hair_style
|
||||
hair_color = brighten_color(client.prefs.hair_color)
|
||||
if(FACEHAIR in client.prefs.pref_species.specflags)
|
||||
facial_hair_style = client.prefs.facial_hair_style
|
||||
facial_hair_color = brighten_color(client.prefs.facial_hair_color)
|
||||
|
||||
update_icon()
|
||||
|
||||
/mob/dead/observer/canUseTopic()
|
||||
if(check_rights(R_ADMIN, 0))
|
||||
return 1
|
||||
|
||||
@@ -9,11 +9,12 @@
|
||||
origin_tech = "biotech=2;programming=3;engineering=2"
|
||||
var/braintype = "Cyborg"
|
||||
var/obj/item/device/radio/radio = null //Let's give it a radio.
|
||||
var/syndiemmi = 0 //Whether or not this is a Syndicate MMI
|
||||
var/hacked = 0 //Whether or not this is a Syndicate MMI
|
||||
var/mob/living/carbon/brain/brainmob = null //The current occupant.
|
||||
var/mob/living/silicon/robot = null //Appears unused.
|
||||
var/obj/mecha = null //This does not appear to be used outside of reference in mecha.dm.
|
||||
var/obj/item/organ/brain/brain = null //The actual brain
|
||||
var/clockwork = FALSE //If this is a soul vessel
|
||||
|
||||
/obj/item/device/mmi/update_icon()
|
||||
if(brain)
|
||||
@@ -67,6 +68,8 @@
|
||||
living_mob_list += brainmob
|
||||
|
||||
brainmob.reset_perspective()
|
||||
if(clockwork)
|
||||
add_servant_of_ratvar(brainmob, TRUE)
|
||||
newbrain.loc = src //P-put your brain in it
|
||||
brain = newbrain
|
||||
|
||||
@@ -187,8 +190,8 @@
|
||||
/obj/item/device/mmi/syndie
|
||||
name = "Syndicate Man-Machine Interface"
|
||||
desc = "Syndicate's own brand of MMI. It enforces laws designed to help Syndicate agents achieve their goals upon cyborgs created with it, but doesn't fit in Nanotrasen AI cores."
|
||||
syndiemmi = 1
|
||||
origin_tech = "biotech=4;programming=5;syndicate=2"
|
||||
origin_tech = "biotech=4;programming=4;syndicate=2"
|
||||
hacked = 1
|
||||
|
||||
/obj/item/device/mmi/syndie/New()
|
||||
..()
|
||||
|
||||
@@ -14,6 +14,18 @@ var/global/posibrain_notif_cooldown = 0
|
||||
req_access = list(access_robotics)
|
||||
mecha = null//This does not appear to be used outside of reference in mecha.dm.
|
||||
braintype = "Android"
|
||||
var/begin_activation_message = "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>"
|
||||
var/success_message = "<span class='notice'>The positronic brain pings, and its lights start flashing. Success!</span>"
|
||||
var/fail_message = "<span class='notice'>The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</span>"
|
||||
var/new_role = "Positronic Brain"
|
||||
var/welcome_message = "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>\n\
|
||||
<b>You are a positronic brain, brought into existence aboard Space Station 13.\n\
|
||||
As a synthetic intelligence, you answer to all crewmembers and the AI.\n\
|
||||
Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
|
||||
var/new_mob_message = "<span class='notice'>The positronic brain chimes quietly.</span>"
|
||||
var/dead_message = "<span class='deadsay'>It appears to be completely inactive. The reset light is blinking.</span>"
|
||||
var/list/fluff_names = list("PBU","HIU","SINA","ARMA","OSI","HBL","MSO","RR","CHRI","CDB","HG","XSI","ORNG","GUN","KOR","MET","FRE","XIS","SLI","PKP","HOG","RZH","GOOF","MRPR","JJR","FIRC","INC","PHL","BGB","ANTR","MIW","WJ","JRD","CHOC","ANCL","JLLO","JNLG","KOS","TKRG","XAL","STLP","CBOS","DUNC","FXMC","DRSD")
|
||||
|
||||
|
||||
/obj/item/device/mmi/posibrain/Topic(href, href_list)
|
||||
if(href_list["activate"])
|
||||
@@ -23,7 +35,7 @@ var/global/posibrain_notif_cooldown = 0
|
||||
|
||||
/obj/item/device/mmi/posibrain/proc/ping_ghosts(msg)
|
||||
if(!posibrain_notif_cooldown)
|
||||
notify_ghosts("Positronic brain [msg] in [get_area(src)]!", 'sound/effects/ghost2.ogg', enter_link="<a href=?src=\ref[src];activate=1>(Click to enter)</a>", source = src, attack_not_jump = 1)
|
||||
notify_ghosts("[name] [msg] in [get_area(src)]!", 'sound/effects/ghost2.ogg', enter_link="<a href=?src=\ref[src];activate=1>(Click to enter)</a>", source = src, attack_not_jump = 1)
|
||||
posibrain_notif_cooldown = 1
|
||||
spawn(askDelay) //Global one minute cooldown to avoid spam.
|
||||
posibrain_notif_cooldown = 0
|
||||
@@ -31,7 +43,7 @@ var/global/posibrain_notif_cooldown = 0
|
||||
/obj/item/device/mmi/posibrain/attack_self(mob/user)
|
||||
if(brainmob && !brainmob.key && !notified)
|
||||
//Start the process of requesting a new ghost.
|
||||
user << "<span class='notice'>You carefully locate the manual activation switch and start the positronic brain's boot process.</span>"
|
||||
user << begin_activation_message
|
||||
ping_ghosts("requested")
|
||||
notified = 1
|
||||
used = 0
|
||||
@@ -40,9 +52,9 @@ var/global/posibrain_notif_cooldown = 0
|
||||
notified = 0
|
||||
update_icon()
|
||||
if(brainmob.client)
|
||||
visible_message("<span class='notice'>The positronic brain pings, and its lights start flashing. Success!</span>")
|
||||
visible_message(success_message)
|
||||
else
|
||||
visible_message("<span class='notice'>The positronic brain buzzes quietly, and the golden lights fade away. Perhaps you could try again?</span>")
|
||||
visible_message(fail_message)
|
||||
|
||||
return //Code for deleting personalities recommended here.
|
||||
|
||||
@@ -55,13 +67,13 @@ var/global/posibrain_notif_cooldown = 0
|
||||
if(used || (brainmob && brainmob.key) || jobban_isbanned(user,"posibrain"))
|
||||
return
|
||||
|
||||
var/posi_ask = alert("Become a positronic brain? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
|
||||
var/posi_ask = alert("Become a [name]? (Warning, You can no longer be cloned, and all past lives will be forgotten!)","Are you positive?","Yes","No")
|
||||
if(posi_ask == "No" || qdeleted(src))
|
||||
return
|
||||
transfer_personality(user)
|
||||
|
||||
/obj/item/device/mmi/posibrain/transfer_identity(mob/living/carbon/C)
|
||||
name = "positronic brain ([C])"
|
||||
name = "[initial(name)] ([C])"
|
||||
brainmob.name = C.real_name
|
||||
brainmob.real_name = C.real_name
|
||||
brainmob.dna = C.dna
|
||||
@@ -72,16 +84,12 @@ var/global/posibrain_notif_cooldown = 0
|
||||
brainmob.timeofhostdeath = C.timeofdeath
|
||||
brainmob.stat = CONSCIOUS
|
||||
if(brainmob.mind)
|
||||
brainmob.mind.assigned_role = "Positronic Brain"
|
||||
brainmob.mind.assigned_role = new_role
|
||||
if(C.mind)
|
||||
C.mind.transfer_to(brainmob)
|
||||
|
||||
brainmob.mind.remove_all_antag()
|
||||
brainmob.mind.wipe_memory()
|
||||
|
||||
brainmob << "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>"
|
||||
|
||||
brainmob << "<span class='notice'>Hello World!</span>"
|
||||
update_icon()
|
||||
return
|
||||
|
||||
@@ -91,19 +99,14 @@ var/global/posibrain_notif_cooldown = 0
|
||||
return
|
||||
notified = 0
|
||||
brainmob.ckey = candidate.ckey
|
||||
name = "positronic brain ([brainmob.name])"
|
||||
|
||||
brainmob << "<span class='warning'>ALL PAST LIVES ARE FORGOTTEN.</span>"
|
||||
|
||||
brainmob << "<b>You are a positronic brain, brought into existence on [station_name()].</b>"
|
||||
brainmob << "<b>As a synthetic intelligence, you answer to all crewmembers, as well as the AI.</b>"
|
||||
brainmob << "<b>Remember, the purpose of your existence is to serve the crew and the station. Above all else, do no harm.</b>"
|
||||
brainmob.mind.assigned_role = "Positronic Brain"
|
||||
name = "[initial(name)] ([brainmob.name])"
|
||||
brainmob << welcome_message
|
||||
brainmob.mind.assigned_role = new_role
|
||||
brainmob.stat = CONSCIOUS
|
||||
dead_mob_list -= brainmob
|
||||
living_mob_list += brainmob
|
||||
|
||||
visible_message("<span class='notice'>The positronic brain chimes quietly.</span>")
|
||||
visible_message(new_mob_message)
|
||||
update_icon()
|
||||
used = 1
|
||||
|
||||
@@ -129,14 +132,14 @@ var/global/posibrain_notif_cooldown = 0
|
||||
if(DEAD)
|
||||
msg += "<span class='deadsay'>It appears to be completely inactive.</span>\n"
|
||||
else
|
||||
msg += "<span class='deadsay'>It appears to be completely inactive. The reset light is blinking.</span>\n"
|
||||
msg += "[dead_message]\n"
|
||||
msg += "<span class='info'>*---------*</span>"
|
||||
usr << msg
|
||||
return
|
||||
|
||||
/obj/item/device/mmi/posibrain/New()
|
||||
brainmob = new(src)
|
||||
brainmob.name = "[pick(list("PBU","HIU","SINA","ARMA","OSI","HBL","MSO","RR","CHRI","CDB","HG","XSI","ORNG","GUN","KOR","MET","FRE","XIS","SLI","PKP","HOG","RZH","GOOF","MRPR","JJR","FIRC","INC","PHL","BGB","ANTR","MIW","WJ","JRD","CHOC","ANCL","JLLO","JNLG","KOS","TKRG","XAL","STLP","CBOS","DUNC","FXMC","DRSD"))]-[rand(100, 999)]"
|
||||
brainmob.name = "[pick(fluff_names)]-[rand(100, 999)]"
|
||||
brainmob.real_name = brainmob.name
|
||||
brainmob.loc = src
|
||||
brainmob.container = src
|
||||
@@ -150,9 +153,9 @@ var/global/posibrain_notif_cooldown = 0
|
||||
|
||||
/obj/item/device/mmi/posibrain/update_icon()
|
||||
if(notified)
|
||||
icon_state = "posibrain-searching"
|
||||
icon_state = "[initial(icon_state)]-searching"
|
||||
return
|
||||
if(brainmob && brainmob.key)
|
||||
icon_state = "posibrain-occupied"
|
||||
icon_state = "[initial(icon_state)]-occupied"
|
||||
else
|
||||
icon_state = "posibrain"
|
||||
icon_state = initial(icon_state)
|
||||
|
||||
@@ -258,6 +258,9 @@
|
||||
if(reagents.has_reagent("teslium"))
|
||||
msg += "[t_He] is emitting a gentle blue glow!\n"
|
||||
|
||||
if(stun_absorption)
|
||||
msg += "[t_He] is radiating with a soft yellow light!\n" //Used by Vanguard
|
||||
|
||||
if(drunkenness && !skipface && stat != DEAD) //Drunkenness
|
||||
switch(drunkenness)
|
||||
if(11 to 21)
|
||||
|
||||
@@ -1024,3 +1024,18 @@ Sorry Giacom. Please don't be mad :(
|
||||
for(var/datum/objective/sintouched/acedia/A in src.mind.objectives)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Called when we are hit by a bolt of polymorph and changed
|
||||
// Generally the mob we are currently in, is about to be deleted
|
||||
/mob/living/proc/wabbajack_act(mob/living/new_mob)
|
||||
if(mind)
|
||||
mind.transfer_to(new_mob)
|
||||
else
|
||||
new_mob.key = key
|
||||
|
||||
for(var/para in hasparasites())
|
||||
var/mob/living/simple_animal/hostile/guardian/G = para
|
||||
G.summoner = new_mob
|
||||
G.Recall()
|
||||
G << "<span class='holoparasite'>Your summoner has changed \
|
||||
form to [new_mob]!</span>"
|
||||
|
||||
@@ -170,6 +170,40 @@
|
||||
|
||||
//Mobs on Fire end
|
||||
|
||||
/mob/living/proc/dominate_mind(mob/living/target, duration = 100, silent) //Allows one mob to assume control of another while imprisoning the old consciousness for a time
|
||||
if(!target)
|
||||
return 0
|
||||
if(target.mental_dominator)
|
||||
src << "<span class='warning'>[target] is already being controlled by someone else!</span>"
|
||||
return 0
|
||||
if(!target.mind)
|
||||
src << "<span class='warning'>[target] is mindless and would make you permanently catatonic!</span>"
|
||||
return 0
|
||||
if(!silent)
|
||||
src << "<span class='userdanger'>You pounce upon [target]'s mind and seize control of their body!</span>"
|
||||
target << "<span class='userdanger'>Your control over your body is wrenched away from you!</span>"
|
||||
target.mind_control_holder = new/mob/living/mind_control_holder(target)
|
||||
target.mind_control_holder.real_name = "imprisoned mind of [target.real_name]"
|
||||
target.mind.transfer_to(target.mind_control_holder)
|
||||
mind.transfer_to(target)
|
||||
target.mental_dominator = src
|
||||
spawn(duration)
|
||||
if(!src)
|
||||
if(!silent)
|
||||
target << "<span class='userdanger'>You try to return to your own body, but sense nothing! You're being forced out!</span>"
|
||||
target.ghostize(1)
|
||||
target.mind_control_holder.mind.transfer_to(target)
|
||||
if(!silent)
|
||||
target << "<span class='userdanger'>You take control of your own body again!</span>"
|
||||
return 0
|
||||
if(!silent)
|
||||
target << "<span class='userdanger'>You're forced out! You return to your own body.</span>"
|
||||
target.mind.transfer_to(src)
|
||||
target.mind_control_holder.mind.transfer_to(target)
|
||||
qdel(mind_control_holder)
|
||||
if(!silent)
|
||||
target << "<span class='userdanger'>You take control of your own body again!</span>"
|
||||
return 1
|
||||
|
||||
/mob/living/acid_act(acidpwr, toxpwr, acid_volume)
|
||||
take_organ_damage(min(10*toxpwr, acid_volume * toxpwr))
|
||||
@@ -300,3 +334,17 @@
|
||||
return 1
|
||||
|
||||
//Looking for irradiate()? It's been moved to radiation.dm under the rad_act() for mobs.
|
||||
|
||||
/mob/living/Stun(amount)
|
||||
if(stun_absorption && !stat)
|
||||
visible_message("<span class='warning'>[src]'s yellow aura momentarily intensifies!</span>", "<span class='userdanger'>Your ward absorbs the stun!</span>")
|
||||
stun_absorption_count += amount
|
||||
return 0
|
||||
..()
|
||||
|
||||
/mob/living/Weaken(amount)
|
||||
if(stun_absorption && !stat)
|
||||
visible_message("<span class='warning'>[src]'s yellow aura momentarily intensifies!</span>", "<span class='userdanger'>Your ward absorbs the stun!</span>")
|
||||
stun_absorption_count += amount
|
||||
return 0
|
||||
..()
|
||||
|
||||
@@ -63,3 +63,8 @@
|
||||
|
||||
var/list/weather_immunities = list()
|
||||
|
||||
var/stun_absorption = FALSE //If all incoming stuns are being absorbed
|
||||
var/stun_absorption_count = 0 //How many seconds of stun that have been absorbed
|
||||
|
||||
var/mob/living/mental_dominator //The person controlling the mind of this person, if applicable
|
||||
var/mob/living/mind_control_holder/mind_control_holder //If the mob is being mind controlled, where their old mind is stored (check clock_mobs.dm)
|
||||
|
||||
@@ -33,6 +33,9 @@
|
||||
if(cell && cell.charge <= 0)
|
||||
msg += "<span class='warning'>Its battery indicator is blinking red!</span>\n"
|
||||
|
||||
if(is_servant_of_ratvar(src) && user.Adjacent(src) && !stat) //To counter pseudo-stealth by using headlamps
|
||||
msg += "<span class='warning'>Its eyes are glowing a blazing yellow!</span>\n"
|
||||
|
||||
switch(src.stat)
|
||||
if(CONSCIOUS)
|
||||
if(!src.client)
|
||||
|
||||
@@ -814,21 +814,21 @@
|
||||
var/state_name = icon_state //For easy conversion and/or different names
|
||||
switch(icon_state)
|
||||
if("robot")
|
||||
overlays += "eyes-standard"
|
||||
overlays += "eyes-standard[is_servant_of_ratvar(src) ? "_r" : ""]" //Cyborgs converted by Ratvar have yellow eyes rather than blue
|
||||
state_name = "standard"
|
||||
if("mediborg")
|
||||
overlays += "eyes-mediborg"
|
||||
overlays += "eyes-mediborg[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
if("toiletbot")
|
||||
overlays += "eyes-mediborg"
|
||||
overlays += "eyes-mediborg[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
state_name = "mediborg"
|
||||
if("secborg")
|
||||
overlays += "eyes-secborg"
|
||||
overlays += "eyes-secborg[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
if("engiborg")
|
||||
overlays += "eyes-engiborg"
|
||||
overlays += "eyes-engiborg[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
if("janiborg")
|
||||
overlays += "eyes-janiborg"
|
||||
overlays += "eyes-janiborg[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
if("minerborg")
|
||||
overlays += "eyes-minerborg"
|
||||
overlays += "eyes-minerborg[is_servant_of_ratvar(src) ? "_r" : ""]"
|
||||
if("syndie_bloodhound")
|
||||
overlays += "eyes-syndie_bloodhound"
|
||||
else
|
||||
|
||||
@@ -156,6 +156,13 @@
|
||||
update_drone_icon()
|
||||
updateSeeStaticMobs()
|
||||
|
||||
/mob/living/simple_animal/drone/proc/liberate()
|
||||
// F R E E D R O N E
|
||||
laws = "1. You are a Free Drone."
|
||||
src << laws
|
||||
seeStatic = FALSE
|
||||
updateSeeStaticMobs()
|
||||
|
||||
/mob/living/simple_animal/drone/proc/update_drone_icon()
|
||||
//Different icons for different hack states
|
||||
if(!hacked)
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
var/list/slime_colours = list("rainbow", "grey", "purple", "metal", "orange",
|
||||
"blue", "dark blue", "dark purple", "yellow", "silver", "pink", "red",
|
||||
"gold", "green", "adamantine", "oil", "light pink", "bluespace",
|
||||
"cerulean", "sepia", "black", "pyrite")
|
||||
|
||||
/mob/living/simple_animal/slime
|
||||
name = "baby slime"
|
||||
icon = 'icons/mob/slimes.dmi'
|
||||
@@ -16,7 +21,7 @@
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
emote_see = list("jiggles", "bounces in place")
|
||||
speak_emote = list("chirps")
|
||||
speak_emote = list("telepathically chirps")
|
||||
bubble_icon = "slime"
|
||||
|
||||
layer = 5
|
||||
@@ -83,19 +88,26 @@
|
||||
var/datum/action/innate/slime/evolve/E = new
|
||||
E.Grant(src)
|
||||
create_reagents(100)
|
||||
spawn (0)
|
||||
spawn(0)
|
||||
set_colour(colour)
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/slime/proc/set_colour(new_colour)
|
||||
colour = new_colour
|
||||
|
||||
number = rand(1, 1000)
|
||||
name = "[colour] [is_adult ? "adult" : "baby"] slime ([number])"
|
||||
icon_state = "[colour] [is_adult ? "adult" : "baby"] slime"
|
||||
icon_dead = "[icon_state] dead"
|
||||
real_name = name
|
||||
slime_mutation = mutation_table(colour)
|
||||
var/sanitizedcolour = replacetext(colour, " ", "")
|
||||
coretype = text2path("/obj/item/slime_extract/[sanitizedcolour]")
|
||||
..()
|
||||
regenerate_icons()
|
||||
|
||||
/mob/living/simple_animal/slime/proc/random_colour()
|
||||
set_colour(pick(slime_colours))
|
||||
|
||||
/mob/living/simple_animal/slime/regenerate_icons()
|
||||
overlays.len = 0
|
||||
overlays.Cut()
|
||||
var/icon_text = "[colour] [is_adult ? "adult" : "baby"] slime"
|
||||
icon_dead = "[icon_text] dead"
|
||||
if(stat != DEAD)
|
||||
@@ -107,7 +119,7 @@
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/slime/movement_delay()
|
||||
if(bodytemperature >= 330.23) // 135 F
|
||||
if(bodytemperature >= 330.23) // 135 F or 57.08 C
|
||||
return -1 // slimes become supercharged at high temperatures
|
||||
|
||||
. = ..()
|
||||
|
||||
@@ -764,6 +764,10 @@ var/next_mob_id = 0
|
||||
if(mind)
|
||||
return mind.get_ghost(even_if_they_cant_reenter)
|
||||
|
||||
/mob/proc/grab_ghost(force)
|
||||
if(mind)
|
||||
return mind.grab_ghost(force = force)
|
||||
|
||||
/mob/proc/notify_ghost_cloning(var/message = "Someone is trying to revive you. Re-enter your corpse if you want to be revived!", var/sound = 'sound/effects/genetics.ogg', var/atom/source = null)
|
||||
var/mob/dead/observer/ghost = get_ghost()
|
||||
if(ghost)
|
||||
|
||||
@@ -127,19 +127,12 @@
|
||||
observer.loc = O.loc
|
||||
else
|
||||
src << "<span class='notice'>Teleporting failed. You should be able to use ghost verbs to teleport somewhere useful</span>"
|
||||
if(client.prefs.be_random_name)
|
||||
client.prefs.real_name = random_unique_name(gender)
|
||||
if(client.prefs.be_random_body)
|
||||
client.prefs.random_character(gender)
|
||||
if(HAIR in client.prefs.pref_species.specflags)
|
||||
observer.hair_style = client.prefs.hair_style
|
||||
observer.hair_color = observer.brighten_color(client.prefs.hair_color)
|
||||
if(FACEHAIR in client.prefs.pref_species.specflags)
|
||||
observer.facial_hair_style = client.prefs.facial_hair_style
|
||||
observer.facial_hair_color = observer.brighten_color(client.prefs.facial_hair_color)
|
||||
observer.real_name = client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.key = key
|
||||
observer.client = client
|
||||
observer.set_ghost_appearance()
|
||||
if(observer.client && observer.client.prefs)
|
||||
observer.real_name = observer.client.prefs.real_name
|
||||
observer.name = observer.real_name
|
||||
observer.update_icon()
|
||||
observer.stopLobbySound()
|
||||
qdel(mind)
|
||||
|
||||
@@ -32,6 +32,10 @@
|
||||
usr << "<span class='danger'>Speech is currently admin-disabled.</span>"
|
||||
return
|
||||
|
||||
var/mob/dead/observer/O = src
|
||||
if(isobserver(src) && O.deadchat_name)
|
||||
name = "[O.deadchat_name]"
|
||||
else
|
||||
if(mind && mind.name)
|
||||
name = "[mind.name]"
|
||||
else
|
||||
@@ -39,7 +43,6 @@
|
||||
if(name != real_name)
|
||||
alt_name = " (died as [real_name])"
|
||||
|
||||
|
||||
var/K
|
||||
|
||||
if(key)
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
move_self = 1 //Do we move on our own?
|
||||
grav_pull = 5 //How many tiles out do we pull?
|
||||
consume_range = 6 //How many tiles out do we eat
|
||||
var/clashing = FALSE //If Nar-Sie is fighting Ratvar
|
||||
|
||||
/obj/singularity/narsie/large
|
||||
name = "Nar-Sie"
|
||||
@@ -46,6 +47,8 @@
|
||||
|
||||
/obj/singularity/narsie/process()
|
||||
eat()
|
||||
if(clashing)
|
||||
return 0
|
||||
if(!target || prob(5))
|
||||
pickcultist()
|
||||
move()
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user