diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 9e4caccd1d63..dee6ff14785a 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -295,7 +295,7 @@ flags = HIGH_IMPACT_RULESET antag_cap = list("denominator" = 18, "offset" = 1) var/datum/team/nuclear/nuke_team - minimum_players = 30 + minimum_players = 40 /datum/dynamic_ruleset/roundstart/nuclear/ready(population, forced = FALSE) required_candidates = get_antag_cap(population) @@ -983,7 +983,7 @@ requirements = list(100,100,100,100,100,100,100,100,100,100) antag_cap = list(999,999,999,999,999) minimum_players = 40 - + /datum/dynamic_ruleset/roundstart/wizard/ragin/bullshit/pre_execute() . = ..() if(.) diff --git a/code/game/gamemodes/nuclear/nuclear.dm b/code/game/gamemodes/nuclear/nuclear.dm index 145b401c9705..a0e5a6055251 100644 --- a/code/game/gamemodes/nuclear/nuclear.dm +++ b/code/game/gamemodes/nuclear/nuclear.dm @@ -5,8 +5,8 @@ config_tag = "nuclear" report_type = "nuclear" false_report_weight = 10 - required_players = 30 // 30 players - 3 players to be the nuke ops = 27 players remaining - required_enemies = 2 + required_players = 35 // 35 players - 3 players to be the nuke ops = 32 players remaining + required_enemies = 3 recommended_enemies = 5 antag_flag = ROLE_OPERATIVE enemy_minimum_age = 14 @@ -192,4 +192,4 @@ round_credits += "
" round_credits += ..() - return round_credits \ No newline at end of file + return round_credits