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https://github.com/yogstation13/Yogstation.git
synced 2025-02-26 09:04:50 +00:00
Removes unused list (#31662)
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@@ -92,7 +92,6 @@
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team.forge_brother_objectives()
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team.forge_brother_objectives()
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for(var/datum/mind/M in team.members)
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for(var/datum/mind/M in team.members)
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M.add_antag_datum(ANTAG_DATUM_BROTHER, team)
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M.add_antag_datum(ANTAG_DATUM_BROTHER, team)
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modePlayer += M
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brother_teams += pre_brother_teams
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brother_teams += pre_brother_teams
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return ..()
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return ..()
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@@ -100,7 +100,6 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
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forge_changeling_objectives(changeling)
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forge_changeling_objectives(changeling)
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greet_changeling(changeling)
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greet_changeling(changeling)
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SSticker.mode.update_changeling_icons_added(changeling)
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SSticker.mode.update_changeling_icons_added(changeling)
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modePlayer += changelings
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..()
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..()
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/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
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/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
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@@ -56,7 +56,6 @@
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return 0
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return 0
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/datum/game_mode/traitor/changeling/post_setup()
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/datum/game_mode/traitor/changeling/post_setup()
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modePlayer += changelings
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for(var/datum/mind/changeling in changelings)
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for(var/datum/mind/changeling in changelings)
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changeling.current.make_changeling()
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changeling.current.make_changeling()
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forge_changeling_objectives(changeling)
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forge_changeling_objectives(changeling)
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@@ -124,7 +124,6 @@ Credit where due:
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var/datum/mind/servant = pick(antag_candidates)
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var/datum/mind/servant = pick(antag_candidates)
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servants_to_serve += servant
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servants_to_serve += servant
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antag_candidates -= servant
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antag_candidates -= servant
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modePlayer += servant
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servant.assigned_role = "Servant of Ratvar"
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servant.assigned_role = "Servant of Ratvar"
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servant.special_role = "Servant of Ratvar"
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servant.special_role = "Servant of Ratvar"
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starter_servants--
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starter_servants--
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@@ -81,7 +81,6 @@
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/datum/game_mode/cult/post_setup()
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/datum/game_mode/cult/post_setup()
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modePlayer += cultists_to_cult
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if("sacrifice" in cult_objectives)
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if("sacrifice" in cult_objectives)
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var/list/possible_targets = get_unconvertables()
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var/list/possible_targets = get_unconvertables()
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if(!possible_targets.len)
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if(!possible_targets.len)
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@@ -52,7 +52,6 @@
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/datum/game_mode/devil/post_setup()
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/datum/game_mode/devil/post_setup()
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for(var/datum/mind/devil in devils)
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for(var/datum/mind/devil in devils)
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post_setup_finalize(devil)
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post_setup_finalize(devil)
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modePlayer += devils
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..()
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..()
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return 1
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return 1
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@@ -20,7 +20,6 @@
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var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
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var/false_report_weight = 0 //How often will this show up incorrectly in a centcom report?
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var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
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var/station_was_nuked = 0 //see nuclearbomb.dm and malfunction.dm
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var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
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var/round_ends_with_antag_death = 0 //flags the "one verse the station" antags as such
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var/list/datum/mind/modePlayer = new
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var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
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var/list/datum/mind/antag_candidates = list() // List of possible starting antags goes here
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var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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var/list/restricted_jobs = list() // Jobs it doesn't make sense to be. I.E chaplain or AI cultist
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var/list/protected_jobs = list() // Jobs that can't be traitors because
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var/list/protected_jobs = list() // Jobs that can't be traitors because
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@@ -105,7 +105,6 @@
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for(var/datum/mind/rev_mind in head_revolutionaries)
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for(var/datum/mind/rev_mind in head_revolutionaries)
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greet_revolutionary(rev_mind)
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greet_revolutionary(rev_mind)
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modePlayer += head_revolutionaries
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SSshuttle.registerHostileEnvironment(src)
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SSshuttle.registerHostileEnvironment(src)
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..()
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..()
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@@ -63,7 +63,6 @@
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addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, antag_datum), rand(10,100))
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addtimer(CALLBACK(traitor, /datum/mind.proc/add_antag_datum, antag_datum), rand(10,100))
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if(!exchange_blue)
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if(!exchange_blue)
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exchange_blue = -1 //Block latejoiners from getting exchange objectives
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exchange_blue = -1 //Block latejoiners from getting exchange objectives
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modePlayer += traitors
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..()
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..()
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return TRUE
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return TRUE
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@@ -21,7 +21,6 @@
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/datum/game_mode/wizard/pre_setup()
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/datum/game_mode/wizard/pre_setup()
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var/datum/mind/wizard = pick(antag_candidates)
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var/datum/mind/wizard = pick(antag_candidates)
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wizards += wizard
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wizards += wizard
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modePlayer += wizard
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wizard.assigned_role = "Wizard"
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wizard.assigned_role = "Wizard"
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wizard.special_role = "Wizard"
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wizard.special_role = "Wizard"
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log_game("[wizard.key] (ckey) has been selected as a Wizard") //TODO: Move these to base antag datum
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log_game("[wizard.key] (ckey) has been selected as a Wizard") //TODO: Move these to base antag datum
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