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Makes mindbreaker toxin actually work against reality dissociation syndrome (#13674)
* Makes reality dissociation syndrome a brain trauma also makes mindbreaker toxin not cause hallucinations if you have it * Update toxin_reagents.dm
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@@ -19,6 +19,26 @@
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owner.hallucination = 0
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..()
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/datum/brain_trauma/mild/reality_dissociation
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name = "Reality Dissociation Syndrome"
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desc = "Patient suffers from acute reality dissociation syndrome and experiences vivid hallucinations"
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scan_desc = "reality dissociation syndrome"
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gain_text = span_userdanger("...")
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lose_text = span_notice("You feel in tune with the world again.")
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random_gain = FALSE
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resilience = TRAUMA_RESILIENCE_ABSOLUTE
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/datum/brain_trauma/mild/reality_dissociation/on_life()
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if(owner.reagents.has_reagent(/datum/reagent/toxin/mindbreaker, needs_metabolizing = TRUE))
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owner.hallucination = 0
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else if(prob(2))
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owner.hallucination += rand(10, 25)
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..()
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/datum/brain_trauma/mild/reality_dissociation/on_lose()
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owner.hallucination = 0
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..()
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/datum/brain_trauma/mild/stuttering
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name = "Stuttering"
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desc = "Patient can't speak properly."
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@@ -417,19 +417,14 @@
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desc = "You suffer from a severe disorder that causes very vivid hallucinations. Mindbreaker toxin can suppress its effects, and you are immune to mindbreaker's hallucinogenic properties. <b>This is not a license to grief.</b>"
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value = -2
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//no mob trait because it's handled uniquely
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gain_text = span_userdanger("...")
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lose_text = span_notice("You feel in tune with the world again.")
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gain_text = null //handled by trauma
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lose_text = null
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medical_record_text = "Patient suffers from acute Reality Dissociation Syndrome and experiences vivid hallucinations."
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/datum/quirk/insanity/on_process()
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if(quirk_holder.reagents.has_reagent(/datum/reagent/toxin/mindbreaker, needs_metabolizing = TRUE))
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quirk_holder.hallucination = 0
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return
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if(prob(2)) //we'll all be mad soon enough
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madness()
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/datum/quirk/insanity/proc/madness()
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quirk_holder.hallucination += rand(10, 25)
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/datum/quirk/insanity/add()
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var/datum/brain_trauma/mild/reality_dissociation/T = new()
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var/mob/living/carbon/human/H = quirk_holder
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H.gain_trauma(T, TRAUMA_RESILIENCE_ABSOLUTE)
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/datum/quirk/insanity/post_add() //I don't /think/ we'll need this but for newbies who think "roleplay as insane" = "license to kill" it's probably a good thing to have
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if(!quirk_holder.mind || quirk_holder.mind.special_role)
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@@ -228,12 +228,13 @@
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/datum/reagent/toxin/mindbreaker
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name = "Mindbreaker Toxin"
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description = "A powerful hallucinogen. Not a thing to be messed with. For some mental patients. it counteracts their symptoms and anchors them to reality."
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description = "A powerful hallucinogen. Not a thing to be messed with. For some mental patients, it counteracts their symptoms and anchors them to reality."
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color = "#B31008" // rgb: 139, 166, 233
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toxpwr = 0
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taste_description = "sourness"
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/datum/reagent/toxin/mindbreaker/on_mob_life(mob/living/carbon/M)
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if(!M.has_trauma_type(/datum/brain_trauma/mild/reality_dissociation))
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M.hallucination += 5
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return ..()
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