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_DEF
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@@ -1,7 +1,7 @@
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#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
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#define BUCKET_POS(timer) (round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) + 1)
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SUBSYSTEM(timer)
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SUBSYSTEM_DEF(timer)
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name = "Timer"
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wait = 1 //SS_TICKER subsystem, so wait is in ticks
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init_order = 1
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