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https://github.com/yogstation13/Yogstation.git
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Tgui 4.0 - IN PROGRESS (#10116)
* Night 1 * Bit more * MORE * JS AND SHIT * MORE * IT COMPILES MOSTLY * More and prepare for tgchat * Woah there captain, TGUI 4.1 first. * Shoo * Copyshites * Hmm * Hmm * Fixxxxx * Fucking Apcs * Fuck off autoupdate * Rename DropDown.js to Dropdown.js * Vending * Few Fixes * More Fixes * Stand HO * fixes sleepers without breaking anything else I think * Oops * Fixerinos * Oopsie * BUNDLE Co-authored-by: Theos <theubernyan@gmail.com>
This commit is contained in:
@@ -736,11 +736,13 @@ SUBSYSTEM_DEF(shuttle)
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preview_shuttle.jumpToNullSpace()
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preview_shuttle = null
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/datum/controller/subsystem/shuttle/ui_state(mob/user)
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return GLOB.admin_state
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/datum/controller/subsystem/shuttle/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.admin_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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/datum/controller/subsystem/shuttle/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, ui_key, "ShuttleManipulator", name, 800, 600, master_ui, state)
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ui = new(user, src, "ShuttleManipulator")
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ui.open()
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/proc/shuttlemode2str(mode)
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@@ -1,4 +1,8 @@
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/**
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* tgui subsystem
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*
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* Contains all tgui state and subsystem code.
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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@@ -10,10 +14,14 @@ SUBSYSTEM_DEF(tgui)
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priority = FIRE_PRIORITY_TGUI
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runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT
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var/list/currentrun = list()
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var/list/open_uis = list() // A list of open UIs, grouped by src_object and ui_key.
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var/list/processing_uis = list() // A list of processing UIs, ungrouped.
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var/basehtml // The HTML base used for all UIs.
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/// A list of UIs scheduled to process
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var/list/current_run = list()
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/// A list of open UIs
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var/list/open_uis = list()
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/// A list of open UIs, grouped by src_object.
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var/list/open_uis_by_src = list()
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/// The HTML base used for all UIs.
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var/basehtml
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/datum/controller/subsystem/tgui/PreInit()
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basehtml = file2text('tgui/packages/tgui/public/tgui.html')
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@@ -22,21 +30,322 @@ SUBSYSTEM_DEF(tgui)
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close_all_uis()
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/datum/controller/subsystem/tgui/stat_entry()
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return ..("P:[processing_uis.len]")
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..("P:[open_uis.len]")
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/datum/controller/subsystem/tgui/fire(resumed = 0)
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if (!resumed)
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src.currentrun = processing_uis.Copy()
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//cache for sanic speed (lists are references anyways)
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var/list/currentrun = src.currentrun
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while(currentrun.len)
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var/datum/tgui/ui = currentrun[currentrun.len]
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currentrun.len--
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if(!resumed)
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src.current_run = open_uis.Copy()
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// Cache for sanic speed (lists are references anyways)
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var/list/current_run = src.current_run
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while(current_run.len)
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var/datum/tgui/ui = current_run[current_run.len]
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current_run.len--
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// TODO: Move user/src_object check to process()
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if(ui && ui.user && ui.src_object)
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ui.process()
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else
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processing_uis.Remove(ui)
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if (MC_TICK_CHECK)
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open_uis.Remove(ui)
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if(MC_TICK_CHECK)
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return
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/**
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* public
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*
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* Requests a usable tgui window from the pool.
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* Returns null if pool was exhausted.
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*
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* required user mob
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* return datum/tgui
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*/
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/datum/controller/subsystem/tgui/proc/request_pooled_window(mob/user)
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if(!user.client)
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return null
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var/list/windows = user.client.tgui_windows
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var/window_id
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var/datum/tgui_window/window
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var/window_found = FALSE
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// Find a usable window
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for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
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window_id = TGUI_WINDOW_ID(i)
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window = windows[window_id]
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// As we are looping, create missing window datums
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if(!window)
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window = new(user.client, window_id, pooled = TRUE)
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// Skip windows with acquired locks
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if(window.locked)
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continue
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if(window.status == TGUI_WINDOW_READY)
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return window
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if(window.status == TGUI_WINDOW_CLOSED)
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window.status = TGUI_WINDOW_LOADING
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window_found = TRUE
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break
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if(!window_found)
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log_tgui(user, "Error: Pool exhausted")
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return null
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return window
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/**
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* public
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*
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* Force closes all tgui windows.
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*
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* required user mob
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*/
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/datum/controller/subsystem/tgui/proc/force_close_all_windows(mob/user)
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log_tgui(user, "force_close_all_windows")
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if(user.client)
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user.client.tgui_windows = list()
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for(var/i in 1 to TGUI_WINDOW_HARD_LIMIT)
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var/window_id = TGUI_WINDOW_ID(i)
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user << browse(null, "window=[window_id]")
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/**
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* public
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*
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* Force closes the tgui window by window_id.
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*
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* required user mob
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* required window_id string
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*/
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/datum/controller/subsystem/tgui/proc/force_close_window(mob/user, window_id)
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log_tgui(user, "force_close_window")
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// Close all tgui datums based on window_id.
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(ui.window && ui.window.id == window_id)
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ui.close(can_be_suspended = FALSE)
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// Unset machine just to be sure.
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user.unset_machine()
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// Close window directly just to be sure.
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user << browse(null, "window=[window_id]")
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/**
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* public
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*
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* Try to find an instance of a UI, and push an update to it.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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* optional ui datum/tgui The UI to be updated, if it exists.
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* optional force_open bool If the UI should be re-opened instead of updated.
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*
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* return datum/tgui The found UI.
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*/
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/datum/controller/subsystem/tgui/proc/try_update_ui(
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mob/user,
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datum/src_object,
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datum/tgui/ui)
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// Look up a UI if it wasn't passed
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if(isnull(ui))
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ui = get_open_ui(user, src_object)
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// Couldn't find a UI.
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if(isnull(ui))
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return null
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ui.process_status()
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// UI ended up with the closed status
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// or is actively trying to close itself.
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// FIXME: Doesn't actually fix the paper bug.
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if(ui.status <= UI_CLOSE)
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ui.close()
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return null
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ui.send_update()
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return ui
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/**
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* public
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*
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* Get a open UI given a user and src_object.
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*
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* required user mob The mob who opened/is using the UI.
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* required src_object datum The object/datum which owns the UI.
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*
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* return datum/tgui The found UI.
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*/
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/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object)
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var/key = "[REF(src_object)]"
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// No UIs opened for this src_object
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return null
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Make sure we have the right user
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if(ui.user == user)
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return ui
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return null
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/**
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* public
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*
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* Update all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs updated.
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*/
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/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
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var/count = 0
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var/key = "[REF(src_object)]"
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// No UIs opened for this src_object
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return count
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Check if UI is valid.
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if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.process(force = 1)
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count++
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return count
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/**
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* public
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*
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* Close all UIs attached to src_object.
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*
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* required src_object datum The object/datum which owns the UIs.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
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var/count = 0
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var/key = "[REF(src_object)]"
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// No UIs opened for this src_object
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return count
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Check if UI is valid.
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if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.close()
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count++
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return count
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/**
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* public
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*
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* Close all UIs regardless of their attachment to src_object.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_all_uis()
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var/count = 0
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for(var/key in open_uis_by_src)
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for(var/datum/tgui/ui in open_uis_by_src[key])
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// Check if UI is valid.
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if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
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ui.close()
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count++
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return count
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/**
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* public
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*
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* Update all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only update UIs belonging this src_object.
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*
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* return int The number of UIs updated.
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*/
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/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object)
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var/count = 0
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if(length(user?.tgui_open_uis) == 0)
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return count
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(isnull(src_object) || ui.src_object == src_object)
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ui.process(force = 1)
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count++
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return count
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/**
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* public
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*
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* Close all UIs belonging to a user.
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*
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* required user mob The mob who opened/is using the UI.
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* optional src_object datum If provided, only close UIs belonging this src_object.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object)
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var/count = 0
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if(length(user?.tgui_open_uis) == 0)
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return count
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for(var/datum/tgui/ui in user.tgui_open_uis)
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if(isnull(src_object) || ui.src_object == src_object)
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ui.close()
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count++
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return count
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/**
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* private
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*
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* Add a UI to the list of open UIs.
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*
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* required ui datum/tgui The UI to be added.
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*/
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/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
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var/key = "[REF(ui.src_object)]"
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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open_uis_by_src[key] = list()
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ui.user.tgui_open_uis |= ui
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var/list/uis = open_uis_by_src[key]
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uis |= ui
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open_uis |= ui
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/**
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* private
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*
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* Remove a UI from the list of open UIs.
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*
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* required ui datum/tgui The UI to be removed.
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*
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* return bool If the UI was removed or not.
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*/
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/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
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var/key = "[REF(ui.src_object)]"
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if(isnull(open_uis_by_src[key]) || !istype(open_uis_by_src[key], /list))
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return FALSE
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// Remove it from the list of processing UIs.
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open_uis.Remove(ui)
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// If the user exists, remove it from them too.
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if(ui.user)
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ui.user.tgui_open_uis.Remove(ui)
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var/list/uis = open_uis_by_src[key]
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uis.Remove(ui)
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if(length(uis) == 0)
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open_uis_by_src.Remove(key)
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return TRUE
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/**
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* private
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*
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* Handle client logout, by closing all their UIs.
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*
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* required user mob The mob which logged out.
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*
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* return int The number of UIs closed.
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*/
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/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
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close_user_uis(user)
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/**
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* private
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*
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* Handle clients switching mobs, by transferring their UIs.
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*
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* required user source The client's original mob.
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* required user target The client's new mob.
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*
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* return bool If the UIs were transferred.
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*/
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/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
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// The old mob had no open UIs.
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if(length(source?.tgui_open_uis) == 0)
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return FALSE
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if(isnull(target.tgui_open_uis) || !istype(target.tgui_open_uis, /list))
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target.tgui_open_uis = list()
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// Transfer all the UIs.
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for(var/datum/tgui/ui in source.tgui_open_uis)
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// Inform the UIs of their new owner.
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ui.user = target
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target.tgui_open_uis.Add(ui)
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// Clear the old list.
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source.tgui_open_uis.Cut()
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return TRUE
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Reference in New Issue
Block a user