mirror of
https://github.com/yogstation13/Yogstation.git
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Automatic changelog compile [ci skip]
This commit is contained in:
@@ -57,6 +57,67 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">11 February 2023</h2>
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<h3 class="author">Aquizit updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds new Personnel HUD type</li>
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<li class="rscadd">Gives a pair of new personnel HUD sunglasses to the HoP and Cap worn at round start.</li>
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<li class="imageadd">Lightens up the CMO shades to make them a more lighter/brighter blue.</li>
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<li class="imageadd">Renames current CMO shades for personnel.</li>
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</ul>
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<h3 class="author">Ethan4303 updated:</h3>
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<ul class="changes bgimages16">
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<li class="mapping">rotateed gas sim console on yogsbox</li>
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</ul>
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<h3 class="author">Moltijoe updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Fire is less hot</li>
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<li class="rscadd">Mining medic now gets a laptop with overwatch installed</li>
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<li class="tweak">Brig physician laptop also starts with lifeline and crew monitor</li>
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<li class="rscadd">Lizards now regrow their tail after 30 minutes</li>
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</ul>
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<h3 class="author">Mqiib updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Scaling infection chance for zombie bites is now less overcomplicated and more consistent</li>
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<li class="bugfix">Cloning no longer circumvents darkspawn veil health loss</li>
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<li class="tweak">Darkspawn veils now lose 40 max hp rather than 65 and get it ALL back upon deconversion</li>
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</ul>
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<h3 class="author">ReddicusDragon updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">fixed a few typos and grammar issues</li>
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<li class="rscadd">Felinid language has been forcibly added to every nook and cranny of history, including native speakers' brains where it was previously.</li>
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</ul>
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<h3 class="author">SapphicOverload updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">no more learning CC encrypted language with multilingual quirk</li>
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<li class="tweak">multilingual costs 2 points instead of 3</li>
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</ul>
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<h3 class="author">Skrem7 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixes vxtvul hammer light and slightly optimizes its code but not really i was lazy</li>
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<li class="tweak">Semi-auto shotguns are now actually semi-auto</li>
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<li class="imageadd">Adds bolt_state icons for semi-auto shotguns</li>
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<li class="tweak">Racking a ballistic (interacting with it in-hand while a round is chambered, be it live or not) of medium or heavy size requires your off-hand to be empty</li>
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<li class="tweak">Riot shotgun is no longer weapon_heavy</li>
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<li class="imagedel">Removes outdated stechkin animation sprites</li>
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<li class="tweak">Oddjob syndikit special has a spare magazine for its deagle now</li>
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</ul>
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<h3 class="author">ThatLing updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Wormholes will no longer spawn in, or teleport you to, syndicate shuttles</li>
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</ul>
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<h3 class="author">githubuser4141 updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changed the MK-II Ripley's speed to 3 (indoors), and 1.75 (outdoors.) Changes the admin-only Nukie Ripley's speed to 3 indoors, 1.5 outdoors.</li>
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<li class="spellcheck">fixed the uplink desc for Marauders saying they only had 3 equipment slots when they have 4.</li>
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</ul>
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<h3 class="author">ynot01 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added the Reusable Autosurgeon to the uplink for 5TC</li>
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<li class="tweak">Cult tiles now block atmos, making it harder to space or flood them</li>
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<li class="rscadd">Added box of shotgun darts disguised as beanbag slugs to the uplink for 2TC</li>
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</ul>
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<h2 class="date">10 February 2023</h2>
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<h3 class="author"> ToasterBiome, Jacquerel updated:</h3>
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<ul class="changes bgimages16">
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@@ -2683,12 +2744,6 @@
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<li class="tweak">Replaced the switchblade with the backstabbing switchblade in the bloodyspai traitor kit</li>
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<li class="bugfix">fixed not being able to turn off strafing by holding the alt key</li>
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</ul>
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<h2 class="date">12 November 2022</h2>
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<h3 class="author">Sniblet updated:</h3>
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<ul class="changes bgimages16">
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<li class="spellcheck">extinguished</li>
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</ul>
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</div>
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<b>GoonStation 13 Development Team</b>
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@@ -37218,3 +37218,52 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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ynot01:
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- bugfix: fixed uber medigun charging 10x slower and lasting 10x longer
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- bugfix: Fixed a runtime that prevented proper sorting in holopad room listing
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2023-02-11:
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Aquizit:
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- rscadd: Adds new Personnel HUD type
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- rscadd: Gives a pair of new personnel HUD sunglasses to the HoP and Cap worn at
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round start.
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- imageadd: Lightens up the CMO shades to make them a more lighter/brighter blue.
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- imageadd: Renames current CMO shades for personnel.
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Ethan4303:
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- mapping: rotateed gas sim console on yogsbox
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Moltijoe:
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- tweak: Fire is less hot
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- rscadd: Mining medic now gets a laptop with overwatch installed
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- tweak: ' Brig physician laptop also starts with lifeline and crew monitor'
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- rscadd: Lizards now regrow their tail after 30 minutes
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Mqiib:
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- tweak: Scaling infection chance for zombie bites is now less overcomplicated and
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more consistent
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- bugfix: Cloning no longer circumvents darkspawn veil health loss
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- tweak: Darkspawn veils now lose 40 max hp rather than 65 and get it ALL back upon
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deconversion
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ReddicusDragon:
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- spellcheck: fixed a few typos and grammar issues
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- rscadd: Felinid language has been forcibly added to every nook and cranny of history,
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including native speakers' brains where it was previously.
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SapphicOverload:
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- tweak: no more learning CC encrypted language with multilingual quirk
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- tweak: multilingual costs 2 points instead of 3
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Skrem7:
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- bugfix: fixes vxtvul hammer light and slightly optimizes its code but not really
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i was lazy
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- tweak: Semi-auto shotguns are now actually semi-auto
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- imageadd: Adds bolt_state icons for semi-auto shotguns
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- tweak: Racking a ballistic (interacting with it in-hand while a round is chambered,
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be it live or not) of medium or heavy size requires your off-hand to be empty
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- tweak: Riot shotgun is no longer weapon_heavy
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- imagedel: Removes outdated stechkin animation sprites
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- tweak: Oddjob syndikit special has a spare magazine for its deagle now
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ThatLing:
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- tweak: Wormholes will no longer spawn in, or teleport you to, syndicate shuttles
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githubuser4141:
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- tweak: Changed the MK-II Ripley's speed to 3 (indoors), and 1.75 (outdoors.) Changes
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the admin-only Nukie Ripley's speed to 3 indoors, 1.5 outdoors.
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- spellcheck: fixed the uplink desc for Marauders saying they only had 3 equipment
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slots when they have 4.
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ynot01:
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- rscadd: Added the Reusable Autosurgeon to the uplink for 5TC
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- tweak: Cult tiles now block atmos, making it harder to space or flood them
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- rscadd: Added box of shotgun darts disguised as beanbag slugs to the uplink for
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2TC
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@@ -1,5 +0,0 @@
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author: "SapphicOverload"
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delete-after: true
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changes:
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- tweak: "no more learning CC encrypted language with multilingual quirk"
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- tweak: "multilingual costs 2 points instead of 3"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- rscadd: "Added the Reusable Autosurgeon to the uplink for 5TC"
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@@ -1,5 +0,0 @@
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author: "githubuser4141"
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delete-after: true
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changes:
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- tweak: "Changed the MK-II Ripley's speed to 3 (indoors), and 1.75 (outdoors.) Changes the admin-only Nukie Ripley's speed to 3 indoors, 1.5 outdoors."
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- spellcheck: "fixed the uplink desc for Marauders saying they only had 3 equipment slots when they have 4."
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@@ -1,8 +0,0 @@
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author: "Skrem7"
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delete-after: true
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changes:
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- tweak: "Semi-auto shotguns are now actually semi-auto"
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- imageadd: "Adds bolt_state icons for semi-auto shotguns"
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- tweak: "Racking a ballistic (interacting with it in-hand while a round is chambered, be it live or not) of medium or heavy size requires your off-hand to be empty"
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- tweak: "Riot shotgun is no longer weapon_heavy"
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- imagedel: "Removes outdated stechkin animation sprites"
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@@ -1,4 +0,0 @@
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author: "Skrem7"
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delete-after: true
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changes:
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- tweak: "Oddjob syndikit special has a spare magazine for its deagle now"
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@@ -1,4 +0,0 @@
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author: "Ethan4303"
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delete-after: true
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changes:
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- mapping: "rotateed gas sim console on yogsbox"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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changes:
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- rscadd: "Added box of shotgun darts disguised as beanbag slugs to the uplink for 2TC"
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@@ -1,4 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- tweak: "Fire is less hot"
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@@ -1,4 +0,0 @@
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author: "ThatLing"
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delete-after: true
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changes:
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- tweak: "Wormholes will no longer spawn in, or teleport you to, syndicate shuttles"
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@@ -1,4 +0,0 @@
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author: "Mqiib"
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delete-after: true
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changes:
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- tweak: "Scaling infection chance for zombie bites is now less overcomplicated and more consistent"
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@@ -1,4 +0,0 @@
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author: "ReddicusDragon"
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delete-after: true
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changes:
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- spellcheck: "fixed a few typos and grammar issues"
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@@ -1,7 +0,0 @@
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author: "Aquizit"
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delete-after: true
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changes:
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- rscadd: "Adds new Personnel HUD type"
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- rscadd: "Gives a pair of new personnel HUD sunglasses to the HoP and Cap worn at round start."
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- imageadd: "Lightens up the CMO shades to make them a more lighter/brighter blue."
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- imageadd: "Renames current CMO shades for personnel."
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@@ -1,4 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- rscadd: "Lizards now regrow their tail after 30 minutes"
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@@ -1,5 +0,0 @@
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author: "Moltijoe"
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delete-after: true
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changes:
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- rscadd: "Mining medic now gets a laptop with overwatch installed"
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- tweak: " Brig physician laptop also starts with lifeline and crew monitor"
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@@ -1,4 +0,0 @@
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author: "ReddicusDragon"
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delete-after: true
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changes:
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- rscadd: "Felinid language has been forcibly added to every nook and cranny of history, including native speakers' brains where it was previously."
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@@ -1,4 +0,0 @@
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author: "Skrem7"
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delete-after: true
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changes:
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- bugfix: "fixes vxtvul hammer light and slightly optimizes its code but not really i was lazy"
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@@ -1,5 +0,0 @@
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author: "Mqiib"
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delete-after: true
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||||
changes:
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- bugfix: "Cloning no longer circumvents darkspawn veil health loss"
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- tweak: "Darkspawn veils now lose 40 max hp rather than 65 and get it ALL back upon deconversion"
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@@ -1,4 +0,0 @@
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author: "ynot01"
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delete-after: true
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||||
changes:
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- tweak: "Cult tiles now block atmos, making it harder to space or flood them"
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