Fixes injectors spawned before mutation table is ready

This commit is contained in:
AnturK
2016-01-03 18:49:10 +01:00
parent 10b74eb793
commit ff6d88f4e6

View File

@@ -12,13 +12,24 @@
var/list/fields
var/list/add_mutations = list()
var/list/remove_mutations = list()
var/list/add_mutations_static = list()
var/list/remove_mutations_static = list()
var/used = 0
/obj/item/weapon/dnainjector/attack_paw(mob/user)
return attack_hand(user)
/obj/item/weapon/dnainjector/proc/prepare()
for(var/mut_key in add_mutations_static)
add_mutations.Add(mutations_list[mut_key])
for(var/mut_key in remove_mutations_static)
remove_mutations.Add(mutations_list[mut_key])
/obj/item/weapon/dnainjector/proc/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !(M.disabilities & NOCLONE))
M.radiation += rand(20/(damage_coeff ** 2),50/(damage_coeff ** 2))
var/log_msg = "[key_name(user)] injected [key_name(M)] with the [name]"
@@ -76,170 +87,123 @@
/obj/item/weapon/dnainjector/antihulk
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
New()
..()
remove_mutations.Add(mutations_list[HULK])
remove_mutations_static = list(HULK)
/obj/item/weapon/dnainjector/hulkmut
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
New()
..()
add_mutations.Add(mutations_list[HULK])
add_mutations_static = list(HULK)
/obj/item/weapon/dnainjector/xraymut
name = "\improper DNA injector (Xray)"
desc = "Finally you can see what the Captain does."
New()
..()
add_mutations.Add(mutations_list[XRAY])
add_mutations_static = list(XRAY)
/obj/item/weapon/dnainjector/antixray
name = "\improper DNA injector (Anti-Xray)"
desc = "It will make you see harder."
New()
..()
remove_mutations.Add(mutations_list[XRAY])
remove_mutations_static = list(XRAY)
/////////////////////////////////////
/obj/item/weapon/dnainjector/antiglasses
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
New()
..()
remove_mutations.Add(mutations_list[BADSIGHT])
remove_mutations_static = list(BADSIGHT)
/obj/item/weapon/dnainjector/glassesmut
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
New()
..()
add_mutations.Add(mutations_list[BADSIGHT])
add_mutations_static = list(BADSIGHT)
/obj/item/weapon/dnainjector/epimut
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
New()
..()
add_mutations.Add(mutations_list[EPILEPSY])
add_mutations_static = list(EPILEPSY)
/obj/item/weapon/dnainjector/antiepi
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
New()
..()
remove_mutations.Add(mutations_list[EPILEPSY])
remove_mutations_static = list(EPILEPSY)
////////////////////////////////////
/obj/item/weapon/dnainjector/anticough
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that aweful noise."
New()
..()
remove_mutations.Add(mutations_list[COUGH])
remove_mutations_static = list(COUGH)
/obj/item/weapon/dnainjector/coughmut
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
New()
..()
add_mutations.Add(mutations_list[COUGH])
add_mutations_static = list(COUGH)
/obj/item/weapon/dnainjector/antidwarf
name = "\improper DNA injector (Anti-Dwarfism)"
desc = "Helps you grow big and strong."
New()
..()
remove_mutations.Add(mutations_list[DWARFISM])
remove_mutations_static = list(DWARFISM)
/obj/item/weapon/dnainjector/dwarf
name = "\improper DNA injector (Dwarfism)"
desc = "Its a small world after all."
New()
..()
add_mutations.Add(mutations_list[DWARFISM])
add_mutations_static = list(DWARFISM)
/obj/item/weapon/dnainjector/clumsymut
name = "\improper DNA injector (Clumsy)"
desc = "Makes clown minions."
New()
..()
add_mutations.Add(mutations_list[CLOWNMUT])
add_mutations_static = list(CLOWNMUT)
/obj/item/weapon/dnainjector/anticlumsy
name = "\improper DNA injector (Anti-Clumy)"
desc = "Apply this for Security Clown."
New()
..()
remove_mutations.Add(mutations_list[CLOWNMUT])
remove_mutations_static = list(CLOWNMUT)
/obj/item/weapon/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure tourrets."
New()
..()
remove_mutations.Add(mutations_list[TOURETTES])
remove_mutations_static = list(TOURETTES)
/obj/item/weapon/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
New()
..()
add_mutations.Add(mutations_list[TOURETTES])
add_mutations_static = list(TOURETTES)
/obj/item/weapon/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
New()
..()
add_mutations.Add(mutations_list[NERVOUS])
add_mutations_static = list(NERVOUS)
/obj/item/weapon/dnainjector/antistutt
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
New()
..()
remove_mutations.Add(mutations_list[NERVOUS])
remove_mutations_static = list(NERVOUS)
/obj/item/weapon/dnainjector/antifire
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
New()
..()
remove_mutations.Add(mutations_list[COLDRES])
remove_mutations_static = list(COLDRES)
/obj/item/weapon/dnainjector/firemut
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
New()
..()
add_mutations.Add(mutations_list[COLDRES])
add_mutations_static = list(COLDRES)
/obj/item/weapon/dnainjector/blindmut
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
New()
..()
add_mutations.Add(mutations_list[BLINDMUT])
add_mutations_static = list(BLINDMUT)
/obj/item/weapon/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
desc = "ITS A MIRACLE!!!"
New()
..()
remove_mutations.Add(mutations_list[BLINDMUT])
remove_mutations_static = list(BLINDMUT)
/obj/item/weapon/dnainjector/antitele
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
New()
..()
remove_mutations.Add(mutations_list[TK])
remove_mutations_static = list(TK)
/obj/item/weapon/dnainjector/telemut
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
New()
..()
add_mutations.Add(mutations_list[TK])
add_mutations_static = list(TK)
/obj/item/weapon/dnainjector/telemut/darkbundle
name = "\improper DNA injector"
@@ -248,143 +212,101 @@
/obj/item/weapon/dnainjector/deafmut
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
New()
..()
add_mutations.Add(mutations_list[DEAFMUT])
add_mutations_static = list(DEAFMUT)
/obj/item/weapon/dnainjector/antideaf
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
New()
..()
remove_mutations.Add(mutations_list[DEAFMUT])
remove_mutations_static = list(DEAFMUT)
/obj/item/weapon/dnainjector/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
New()
..()
add_mutations.Add(mutations_list[RACEMUT])
add_mutations_static = list(RACEMUT)
/obj/item/weapon/dnainjector/m2h
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
New()
..()
remove_mutations.Add(mutations_list[RACEMUT])
remove_mutations_static = list(RACEMUT)
/obj/item/weapon/dnainjector/antichameleon
name = "\improper DNA injector (Anti-Chameleon)"
New()
..()
remove_mutations.Add(mutations_list[CHAMELEON])
remove_mutations_static = list(CHAMELEON)
/obj/item/weapon/dnainjector/chameleonmut
name = "\improper DNA injector (Chameleon)"
New()
..()
add_mutations.Add(mutations_list[CHAMELEON])
add_mutations_static = list(CHAMELEON)
/obj/item/weapon/dnainjector/antiwacky
name = "\improper DNA injector (Anti-Wacky)"
New()
..()
remove_mutations.Add(mutations_list[WACKY])
remove_mutations_static = list(WACKY)
/obj/item/weapon/dnainjector/wackymut
name = "\improper DNA injector (Wacky)"
New()
..()
add_mutations.Add(mutations_list[WACKY])
add_mutations_static = list(WACKY)
/obj/item/weapon/dnainjector/antimute
name = "\improper DNA injector (Anti-Mute)"
New()
..()
remove_mutations.Add(mutations_list[MUT_MUTE])
remove_mutations_static = list(MUT_MUTE)
/obj/item/weapon/dnainjector/mutemut
name = "\improper DNA injector (Mute)"
New()
..()
add_mutations.Add(mutations_list[MUT_MUTE])
add_mutations_static = list(MUT_MUTE)
/obj/item/weapon/dnainjector/antismile
name = "\improper DNA injector (Anti-Smile)"
New()
..()
remove_mutations.Add(mutations_list[SMILE])
remove_mutations_static = list(SMILE)
/obj/item/weapon/dnainjector/smilemut
name = "\improper DNA injector (Smile)"
New()
..()
add_mutations.Add(mutations_list[SMILE])
add_mutations_static = list(SMILE)
/obj/item/weapon/dnainjector/unintelligablemut
name = "\improper DNA injector (Unintelligable)"
New()
..()
add_mutations.Add(mutations_list[UNINTELLIGABLE])
add_mutations_static = list(UNINTELLIGABLE)
/obj/item/weapon/dnainjector/antiunintelligable
name = "\improper DNA injector (Anti-Unintelligable)"
New()
..()
remove_mutations.Add(mutations_list[UNINTELLIGABLE])
remove_mutations_static = list(UNINTELLIGABLE)
/obj/item/weapon/dnainjector/swedishmut
name = "\improper DNA injector (Swedish)"
New()
..()
add_mutations.Add(mutations_list[SWEDISH])
add_mutations_static = list(SWEDISH)
/obj/item/weapon/dnainjector/antiswedish
name = "\improper DNA injector (Anti-Swedish)"
New()
..()
remove_mutations.Add(mutations_list[SWEDISH])
remove_mutations_static = list(SWEDISH)
/obj/item/weapon/dnainjector/chavmut
name = "\improper DNA injector (Chav)"
New()
..()
add_mutations.Add(mutations_list[CHAV])
add_mutations_static = list(CHAV)
/obj/item/weapon/dnainjector/antichav
name = "\improper DNA injector (Anti-Chav)"
New()
..()
remove_mutations.Add(mutations_list[CHAV])
remove_mutations_static = list(CHAV)
/obj/item/weapon/dnainjector/elvismut
name = "\improper DNA injector (Elvis)"
New()
..()
add_mutations.Add(mutations_list[ELVIS])
add_mutations_static = list(ELVIS)
/obj/item/weapon/dnainjector/antielvis
name = "\improper DNA injector (Anti-Elvis)"
New()
..()
remove_mutations.Add(mutations_list[ELVIS])
remove_mutations_static = list(ELVIS)
/obj/item/weapon/dnainjector/lasereyesmut
name = "\improper DNA injector (Laser Eyes)"
New()
..()
add_mutations.Add(mutations_list[LASEREYES])
add_mutations_static = list(LASEREYES)
/obj/item/weapon/dnainjector/antilasereyes
name = "\improper DNA injector (Anti-Laser Eyes)"
New()
..()
remove_mutations.Add(mutations_list[LASEREYES])
remove_mutations_static = list(LASEREYES)
/obj/item/weapon/dnainjector/timed
var/duration = 600
/obj/item/weapon/dnainjector/timed/inject(mob/living/carbon/M, mob/user)
prepare()
if(M.has_dna() && !(M.disabilities & NOCLONE))
if(M.stat == DEAD) //prevents dead people from having their DNA changed
user << "<span class='notice'>You can't modify [M]'s DNA while \he's dead.</span>"
@@ -436,13 +358,9 @@
/obj/item/weapon/dnainjector/timed/hulk
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
New()
..()
add_mutations.Add(mutations_list[HULK])
add_mutations_static = list(HULK)
/obj/item/weapon/dnainjector/timed/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
New()
..()
add_mutations.Add(mutations_list[RACEMUT])
add_mutations_static = list(RACEMUT)