* why no work
angy
* weird errors
shit sucks
* fixved it
I can spell good
* fix?
POSSIBLY
* nope
wasnt this
* no more immutable
thhanks koffee
* ok
ok
* removes all the pref stuff
""removes""
* remove this
idiot
* this goes bye
bye
* these go too
genius
* bye
bye
* better night vision
* tries to fix camera
maybe
* ok fuck it we ball
we ball
* ok lets go back
go back go back go back
* WORK
DAMNIT
* ha
fuc kyou
* this
maybe
* this doesnt work :(
* maybe fix
maybe
* fucks everything
why do i do this
* test update
test
* Revert "tries to fix camera"
This reverts commit 2d14fbae66.
* reverts everything I just did
peko pain
* bye
bitch
* oh yeah add this
I guess
* Fucks up the camera net + chunk
why
* test maybe revert
* Revert "test maybe revert"
This reverts commit 98c5ef1b93.
* Revert "Fucks up the camera net + chunk"
This reverts commit 0e421ebf5f.
* this isnt going well
uh oh
* Attempts to rework out security camera
and probably more
* Revert "this isnt going well"
This reverts commit 1d8ceac867.
* Revert "Revert "this isnt going well""
This reverts commit e26fb61415.
* ok
ok
* Revert "ok"
This reverts commit 7e7a7f8372.
* Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit"
This reverts commit 01094731c1, reversing
changes made to c0cf69ebf1.
* this doesn't need to be redefined
I guess
* no we need this
totally
* a familiar pain
* 515 is L
* yeah
yeah
* ok god
fine
* bye bye basemap :(
doesnt work on runtime station
* Fixes AI statis not working
god im good
* remove this
oh god
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into NahI'dPortit""
This reverts commit b3fb3ba0db.
* proves to god I exist
and im pissed
* yog exclusive feature (tm)
plane master
* bring this back from previous push
* updates vendor emissives
as well as firealarms
* Updates barsign
and fucks everything up
* Fixes barsigns breaks all lights and updates barsigns to be machines and not structures
We will address this in a later patch
* not sure who changed that
oh well
* yeah
this got moved
* this needs updating
yeah
* turns off the carbon monoxide alarm
duh
* FIXES IT YES
thank you biome
* turns this off too
yeah
* Can't compile yet but ports a ton of shit
* L
* the game opens ig
* extra shit
* fixes
* signals and smooth queue
* look ma im going horribly out of scope
* fixes chasms
* this fixed nothing
* ???
* more barsigns
for later
* forgive me cowboy. also fuck diagonals
* oops
we need this apparently
* fuck it we ball
* Update _lists.dm
* Update icon_smoothing.dm
* it now works kinda
* Update atom_initializing_EXPENSIVE.dm
* lighting don't work
* we have light
* sort turfs better
* big fucking reorganize
* like everything except templates
* boy i sure hope nothing bad happens to these bar templates
* we're back
* no runtimes baby
* no errors
* shuttles are almost fixed i think
* Revert "shuttles are almost fixed i think"
This reverts commit 046058827c.
* Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing"
This reverts commit 863e1b776d, reversing
changes made to 884623e600.
* Revert "no errors"
This reverts commit 884623e600.
* too far back i think
* midround smoothing runtimes fixed i think
* comment cleanup
* should fix the component runtimes
* Revert "Revert "Merge remote-tracking branch 'upstream/master' into icon_smoothing""
This reverts commit a8ff8d63aa.
* NO RUNTIMES AND ICEMETA WORKS LET'S GOOOOOO
* please stay fixed icemeta
* organizing render dms
* woops this too in the reorganizing
* cryo fixed
* nah, i'd win
* parallax isn't my problem
* pls don't break icemeta
* runtime station gets a cam console
* well it compiles
* maybe fix the map
* woops
* man i hate maps
* was that it?
* PLEASE
* missing focus tests
* maybe that was it
* maybe
* let's take the batteries out of the carbon monoxide detector
* fuck osha
* i hate vending machines
* that's not a computer
* slot machine fix
* PLEASE
* that wasn't supposed to be there
* fuck it i can't fix everything at once
* BLUESPACE LOCKER?
* literally why
* hhh
* does this fix chasms?
* that should fix bad index
* please?
* turf_flags for reservations
* haha oops
* yolo (kill me)
* fix wood walls and other walls
* fix stairs
* that might have fixed shittles
* baseturfs are good now i think
* should fix plasma windows
* decals fixed
* please fix changelog
* shuttle lighting still fucky
* lighting is stinky slow and doesn't finish updating by the time the server starts guh
* lighting seemingly works
* slipping works
* shuttle sounds, slips, and windoors fixed
* why am i here
* fuck the changelog
* of course someone touched smoothing as i'm almost done
* we good?
* updating ai_eye and rename
* z updates and more ai cam updates
* ice fixed
* weather and ice fix
* clockies can see and other clean up catches
* windows fixed
* cowbot forgive me i'm trying to update flashlights to tg because there's no light on lower multi-z z's like ice meta bottom floor
* movable lighting works on multi-z
* gps fix
* item stacking from drag works
* falsewall fix
* job panel fixed
* AI HANDLED
* woops that comment should be gone
* i hate ai i hate ai
* brass glass visible again
* vents on top of tiles now
* sigdrobe sprite back
* centcomm portals work
* portals and see openspace mapping icons fixed
* icemeta my behated
* kill
* is that it
* lighting cutoff is old hat
* angery overlay
* not super necessary
* also extra but whatever
* ticker but thicker
* job fix i hope
* this isn't needed anymore
* latejoin fix?
* laserpointer, pipecrawl, and some consoles fixed
* i hate fixing bugs as they're made
* we're not ready for that
* redef cleanup
* gps arrows, gun flashlights, shuttle console placement, multi-z pulling fixed
* goofy ah gun code
* this was a good idea and necessary
* should fix caltrop component
* does this please the linter
* linter please accept this async function
* THERE
* take the batteries out
* make it stop
* cowbot stopped me from letting ghosts dab
* recycler loc fix
* fix border firedoors not blocking movement
* should fix screen fade out and fade in on round start and end
* darker command tile trim and fixed bronze wall sprites
* fuck you linter
* railings actually stop you from leaving
* probably fixes gibtonite overlay when struck
* armaments dispenser and clockwork catwalk
* turbine fix probably
* pointing at inhand items should be fixed
* fix overwatch app
* should hopefully fix cable rotation on shuttle move
* flashlights have better directionality logic
* hopefully fixes shuttle atmos on move
* grilles fixed
* hopefully this fixes shuttle buttons, airolocks, and other machinery not working after moving
* ice meta mining area finally not freezing
* fix lightbulb icons not updating
* lava mask and lighting dots
* we actually have this
* fuck glowshrooms GC
* fix light fixture interactions and icon updates
* hopefully catches all the updates
* lava lighting good to go
* seclite was missing inhands
* smoothing in replays
* light updates accurate in replays
* biome's multi-z requests
---------
Co-authored-by: cowbot92 <75333826+cowbot92@users.noreply.github.com>
Co-authored-by: Molti <gamingjoelouis@gmail.com>
Co-authored-by: Ringalong <53777086+JohnFulpWillard@users.noreply.github.com>
* set up heretic baseline
sets up void path baseline + grasp
* a whole bunch of shit
modifies so much stuff bro
* new spell! yippie
adds funny slip spell and proper port of void blast
* a lot of updates
adds pretty much everything except lore (lol!)
* updates desc + lore
going to add a lot of lore next fml
* lore lol
im not writing all that shit bro someone else do it
* updates suit stuff
per mqiib pr dont merge until his is done
* a lot of code cleanup
Makes a lot of the heretic code more fucking readable Jesus Christ, also makes void mark actually do what it's supposed to do lol
* ok
ok
* fuck mqiib
he can update his file bro
* adjusts phase/void phase range
ye
* re-adds void suit
thanks mqqib
* oops forgot this
haha
* no putting on void outfit
updated to match my previous patches
* doesn't need to be so much I thnk
fair change
* meaningless change to make it work? maybe?
this is literally all mqiib's fault
* random commit 2!!!!
lol!!!
* icon should appear (no menu tho)
* i handdrew this
* port clockwork too
* ?? why did it not save
* initial add the menu w/ 0 build errors (hopefully)
* remove from normal menu
* use default container
* all default containers already in yog
* normal crafting should work again
* remove warning
* all functional (hopefully). all else is cleaner code
* dont use machinery at all
* fixes the white colors
* fix icon_state less cheesewedge
* should probably fix all the icon_state errors
* fixed alpha
* moved cooking so its not a sideways T
* everything works except icons
* does this work
* remove unused stuff
* to latest tg crafting.dm w/ yog edition
* should handle the unit test
* better
* tommrow
* ok found why icons didn't work
* merge with master?
* dupe def from merge to master
* all works... except the cursed ui data
* removing stuff that aren't needed
* revert those screens_
* one more todo to go
* oh my god. icons are fixed
* less changed files
* grrr
* maybe
* grrr
* now this gets rid ofit
* this did nothing
* didn't work either :(
* that should be everything
* remove outdated TODO comment
* Fixes Settings
* Fixes MFA
* [SPR part 6] Admins can now edit reverse pod delay times (#53833)
* convert delay vars to a list, UI changes
tgui bundle
Bugfix
* Rebuild tgui
* e
* tgui: Fix issues detected by SonarQube (#55098)
* tgui: Fix issues detected by sonarqube
* MacOS compatibility
* Rebuild tgui
* Working
* Working
* MOAR
* e
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
* o
* yessire
* switch
* fuckA
* ok i think this g
* fucl
* cr
* done
* is missing
* read
* adjust
* finally done
* adjust a tiny bit
* a mistake
* changes
* last-change
* bop
* Whoops
* ok
* test
* muh
* test2
* onky
* eeee
* pls stop
* i hate code
* dude what
* can you not lint
* bro
* e
* ipc preternis exclusive
* Update CrewConsole.js
* forgot
* o
* whoopsss
* color
* whoops again
* j
* last
* mhm
* no more
* d
* oh uh lints moment
* no more lints
* chill now lint
* ok pls dont kill me god
* love you but hate you lint
* whoops wenmnn
* mmm more icons
* final
* fuck im the most retarded person on this world
* last change
* test
* better code
* oop
* better better code code
* e
* yorkjtjr
* wh
* bop
* fuck
* please
* muh
* shh
* html icons i hate
* oh my god
* eeee
* gu
* finally done
* change some icons
* added bone wound check
* Switching to another computer
* half way there
* Should compile now but will be missing icons
* )
* ident
* Add 1/3 DMIs
* Fix taste
* Apply changes
* Sprites n stuff and revive delay
* add organ sprites
* More IPC Screens and Antennas
* L + Ring + Fix
* 2 New Eye Screens
* Fixes
* Fixes
* :) + :( + Reorginization
* Hand Sprites (Needs Spriters Work)
* Make the hands look much less retarted
* Ports Morpheus Cyberkinetics Chassis from Shiptest
https://github.com/shiptest-ss13/Shiptest/pull/1181
* remove debug print
* A bunch of fixes
* get out of there code
* Its not an upgrader cyberheart
* Replaces some color screens with Greyscale variants
* Update code/modules/mob/living/carbon/human/species_types/IPC.dm
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
* Jesus christ burn hits hard
* makes the head decapitable for IPCs
* Retard managed to commit a map
* NO_DEFIB trait and makes emotes work
* revive code
* Update IPC.dm
* Update objective.dm
* IPC Revival Board + Hair Fix
* Gives attach limb a return for limb reattachment
* well fuck you too then
* IPC Organs no longer decay
* Hopefully makes IPC revival work less buggily
* Custom hud icon
* Makes IPCs genderless
* fixes
* Fix starving popup
* Crit fixes and adjustments
* Adjustments & Cleanups
* Update defib.dm
* merge icons
* Update negative.dm
* should fix the rest of quirks + noblood
* FUCK
* Fixes organ duplication
* Removes hemophiliac for noblood people
* no defibbing ipcs fuck you
* moment moment
Co-authored-by: Anvilman6 <54463777+Anvilman6@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* t
* woop
* forgot to undo this
* finishes tasks
* s
* d
* adds demo midround tzimisce clan and rebalances stuff
i'll update the pr later
* l
* adds bs into rotation
* .
Co-authored-by: Theos <theubernyan@gmail.com>
* try
* Update code/modules/events/tzimisce.dm
* adds a new message for info
clears up https://github.com/yogstation13/Yogstation/issues/13987
* does the thing uh huh
fixes the issue of the heartbeat @Sniblet
* aaggh
* f
* fixes runtimes
runtimes stopped frenzy from applying the burn effect ( i didn't even know about it cause it doesn't say it anywhre lol) + masquerade runtimes + gangrel runtimes which fucked everything and coffin runtimes (coffins have had 0 armor for some time)
* d
* a
* Apply suggestions from code review
Co-authored-by: Theos <theubernyan@gmail.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Update is_helpers.dm
* Update role_preferences.dm
* Update traits.dm
* Update names.dm
* Update traumas.dm
* Update miscellaneous.dm
* Update scanners.dm
* Update sql_ban_system.dm
* Add files via upload
* Update headcrab.dm
* Update panacea.dm
* Create e
* Delete e
* adds horror
* Add files via upload
* Update suicide.dm
* Add files via upload
* Update brain_item.dm
* Update death.dm
* Update human.dm
* Update transform_procs.dm
* Update gun.dm
* Update organ_manipulation.dm
* Update uplink_items.dm
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* Create horror.txt
* Add files via upload
* Update yogstation.dme
* adds horror-relatated tips
* fixes a typo
* Update code/_onclick/hud/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/game/objects/effects/temporary_visuals/miscellaneous.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update code/modules/antagonists/horror/horror.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update scanners.dm
* Update code/modules/antagonists/changeling/powers/headcrab.dm
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* i hope this won't break again
* actually makes horror unable to force lings to suicide
* fixes duplicate definition
* Not needed, changeling code already checks for that
* Cleans up a lot of code
* thank you theos for absolutely nerfing the crap out of horror tentacle
* cleans up a lot of bibby's suggestions and fixes a few bugs
* not sure if i changed anything in this file, but fuck it
* lets fix that merge conflict
* i sure hope github doesn't go nuclear
* oops made horror unable to work
* i hate logic gates
* sorry for commit spam but this thing literally broke horror and i wanna fix it as soon as possibles
* HAHA STUPID DE MORGAN! (tested works as intended)
* abominations summoned by curator horn should not attack horror anymore
* adds missing "
* cannot use lube ability whilst dead anymore
* Update horror_abilities_and_upgrades.dm
* flailing lube stops when you're killed while doing it
* fixes ordering so you can't get stuck in wrong animation at the last spin
* Horror can no longer squeeze through welded airlocks
* Infesting people is now assigned to Alt+Click
* makes tentacle arm no longer affected by range multipliers
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
* Update README.md
* AI is now a tcomms hub
* Revert "Update README.md"
This reverts commit e594c6c003.
* testing map items
* REF passing
* AI projects baseplate
* oops more changes
* Update ai_dashboard.dm
* zonk
* project code
* bug fixing for 30 minutes i love it
* minor dash changes
* Upgrades finished plus leftovers
* Update expansion_card_holder.dm
* changes
* polish
* yogmap
* Basic Upgrades
* it needs to also compile...
* Update examine.dm
* e
* sci and some sat changes
* this until bibby wakes up and explains things
* better core
* HOW FIX MAP CONFLICT
* Update ai_controlpanel.dm
* Update YogStation.dmm
* ok i think this works??
* bug fixes
* Widescreen hud + various fixes
* revert build tools changes
* Update login.dm
* small fixes
* no infinite loop thanks
* Update decentralized_os.dm
* Update decentralized_os.dm
* Update decentralized_os.dm
* NO MORE INFINITE LOOPS EVER
* small changes
* meta
* delta
* kilo
* malf AI works
* ui compiles
* Update AiDashboard.js
* Update AiDashboard.js
* Update expansion_card_holder.dm (#12818)
* this should fix the crash
* this should actually fix the crashes, for good
* logging fixes
* Fixed firewall causing AI download to speed up (#12838)
* Fixed firewall causing AI download to speed up
* Make bibby happy
* small fixes
* Various minor fixes
Fixed 50% warning spam. Added coordinates to console location
Added "Finish Download" option for AI to skip download process of itself
Fixed AI IntelliCard uploading
Minor stability fix
Minor unintended AI abilities on the control console removed
Examining AI data cores as an observer now shows AI laws
* Linter
* map changes (#12852)
* Automatic changelog generation #12852 [ci skip]
* Update ai_data_core.dm
* vox fix
* fixes oversights (#12859)
* Automatic changelog generation #12859 [ci skip]
* conflict fixed
* more logging
* lots of bug fixes
* oops
* Update _ai_machinery.dm
* Update ai_data_core.dm
* Update ai_data_core.dm
* Update expansion_card_holder.dm
* Minor fixes (Including weird fail on can_see when you've just spawned in)
* oldstation goodbye
* maps
* removes the AI core from the game
* missed one
* spans
* MMI upload
* Data cores on other z-levels
* Fixes crashes, + global annoucnement
* Update ai_controlpanel.dm
* Update ai_hijack.dm
* Update decentralized_ai.dm
* Update decentralized_ai.dm
* Update ai_data_core.dm
* Update ai_data_core.dm
* i hate this
* Update decentralized_os.dm
* Update decentralized_os.dm
Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
Co-authored-by: Yogbot-13 <admin@yogstation.net>
* Ports stuff
Ports a lot of stuff from TG, some of it might even work!
* Should fix the failed check
Should fix the failed check
* Allows phones to use the ID card program and aux card slot
Allows phones to use one of the two useful programs
* Changes preset stuff
Removes the old syndicate tablet preset with the nukie one and adds command and atmos phone presets. Replaces all head tablets with phones and fixes atmos techs starting with tablets.
* Fixes secureye icon and comms agents not being able to download apps
Does as it says
* Fixes the build error
cant code
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Boots the AI back to their core when being turned into a traitor, as being in a shell breaks things
* Changed the check to account for rare edge case
* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Cherry picks the unicode part 2 PR from TG
* Things
* drop 512 support
* TAN --> tan
* Manually does the things that was in renamed files
* CLAMP --> clamp
* ismovableatom -> ismovable
* bugfixes, tg is bad
* Ports sanitize_name
* Bumps checks
* Fixes new linter errors (#48126)
About The Pull Request
This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
* Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2
* Fix new lint errors
* Removes unreachable code (#48143)
About The Pull Request
As detected by SpaceManiac/SpacemanDMM#123
* casually fixes 50 bugs
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* almost the same thing
* Makes all UIs UTF-8
* Fixes bugs
* Fixes runtimes, some related to 513, some not
* Fixes agent ids
Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
* Remove reagent ids and use typepaths where applicable
* Remove reagent ids and use typepaths where applicable
* Resolves some easier conflicts
* Resolves medical_tools.dm
* Resolves robots.dm
* Handles cinnamon
Wow, I cannot do this manually. Fuckin' regex time.
* Removes 27 merge conflicts (!!!!!)
* Makes it actually half-attempt to compile
* I just -- I give up, it's over
* mk
* mk
* mk
* hm
* ok
* what a bloody chain reaction jesus
* ok
* and done
* went threw and changed the ones I missed
* ok
* dangit altoids hurry the fek up
* Fixes whatever I found find thru this regex:
reagents[\s\w]*=[\s\w]*list\([^\/]+\)
cl Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer
add: Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks!
They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.
refactor: all nutrition changes now go through a proc so we can override behavior
/cl
Adds Ethereal. A race which is essentialy inspired by Zoltan but then with different mechanics to make it fit with SS13 more. I'm trying to stay away from making them actually provide power but the change from nutrition to electricity seemed kind of fun.
They have the following specifications:
They are walking lights; and shine bright and green if healthy, and get greyer and darker the more damaged they are. When dead they are just a grey unlit corpse.
They do burn punch damage instead of blunt.
They are weaker to blunt; especially when low on charge
They have charge instead of nutrition. Charge is gained by some interactions or by going into a borg charger. or eating new ethereal food.
They are slightly stronger to shock damage, and gain charge from it a bit; however, it is still deadly to them and thus they aren't free insulated gloves.
cl ShizCalev
admin: Fixed AI fingersprints not getting logged
admin: Fixed some door interactions not being logged at all.
admin: Turret control interactions are now in mob combat logs
/cl
Fixes#40203
Semi WIP. Good to merge for the most part, but I would like to add logging in a couple more spots.