* Changes obj_break on machines to use parent calls (#46485)
The way stat |= BROKEN was done was a mess, this makes everywhere use obj_break with proper parent calls and adds a signal for when a machine enters the broken state.
Why It's Good For The Game
Better code quality, more signals.
* e
* Can pass refactor (#48659)
* Makes all CanPass procs call parent
* Makes CanPass more extendable and gives the mover a say in the matter
* Replace CanPass with CanAllowThrough to use the new system
Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`
* Simple optimization pass
* Adds linting for equipped() pickup() dropped() (#46614)
* lint some inventory procs
* lineends
* f
* line end
* lineend
* fuck
* changes per review
* does more
* Changes power_change() to respect parent calls for toggling NOPOWER (#46486)
About The Pull Request
Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game
code quality, eventually signal stuff. and signal stuff
* Fix Crossed/Entered/Exited/Bump/ui_act parameter casting (#49016)
About The Pull Request
Detected as part of my work on SpaceManiac/SpacemanDMM#167
* Makes Crossed and Moved should call parent (#49671)
* makes setDir shouldcallparent (#49692)
* owo
* hehe
* Update atoms.dm
* Update atoms.dm
* Update atoms_movable.dm
Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: alexkar598 <>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>