10 Commits

Author SHA1 Message Date
Molti
341f960257 Deletes shadowling + Reworks darkspawn (#20581) 2024-04-08 20:44:37 +00:00
adamsong
3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00
Theos
26191754f1 Ports wounds from TG (#11955)
* piss

* second set of files

* theos feels pain and dies

* code works lmao

* other stuff

* YES YES YES

* Update zombies.dm

* egg

* whoops

* bubblegum alt attacks won't wound

* bone hurting juice hurts bones

* something's fucky wucky

* humans are no longer blue space babes but projectile damage is still wack

* IT WORKS???????

* other stuff

* turns out im big brain and already handled that should be testable live now

* WHOOPS

* medical pens not in stupid area

* fix regen mesh icons

* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit

* should help

* mapping problem

* fix monkies shitting out blood all the time

* going to remove examine_more being stupid

* this is stupid i think it works though

* Empty commit, more bad code

* this probably fdixes something

* buckshot buffed back to where it should be

* woundings

* missed this one

* fix gamebreaking bug

* turns out damaging ANYTHING causes suit sensors to break whoops

* stuff up to limb disable refactor

* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades

* Update burn_dressing.dm

* wtf

* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less

* burn debriding uses the scalpel rather than the hemostat

* debriding for patch/treat no longer causes wounds

* Give syndicate medical cyborg a bonesetter

* like 5 more prs ported

* fixes burn ointment and mesh application not having a progress bar

* gamemode zombies get easydismember and easily wounded

* managed to screw up self cautery this fixes it

* carbons can't use check self for injuries but humans can

* honey gives +2 sanitization to burns

* re-add this if sensors get fixed

* should fix a runtime I made on accident when trying to make examine more less jank

* last 2 prs and some holdup fixes since these touched on that

* set target = src so the progress par shows up i think

* Update mutations.dm

* fixes twohanded reuqired weapons by reverting some change I don't understand

* fixes blood sprites

* actually properly fixes the thing

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-11 13:19:11 +01:00
Jamie D
0ceb3a8eff Revert "Sound Environments - Adds reverb and echos to rooms (#11106)" (#11441)
This reverts commit 7e98769cf0.
2021-05-01 18:10:41 +01:00
swissloaf
7e98769cf0 Sound Environments - Adds reverb and echos to rooms (#11106)
* Updates header.html

fuck

* asd

* nice

* Echo

* Update sound.dm

* Update Space_Station_13_areas.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-04-25 11:11:44 +01:00
Gary Lafortune
68d6a815a9 REGEX REPLACE! /([\w\.]+)\.remove_trait\(/ -> /REMOVE_TRAIT(\1, / 2019-06-01 20:54:11 -05:00
Gary Lafortune
108ffdd4d2 REGEX REPLACE! /([\w\.]+)\.add_trait\(/ -> /ADD_TRAIT(\1, / 2019-06-01 20:52:22 -05:00
Tlaltecuhtli
824291bd4e [ready] beepsky smash change (#43228)
* 1

* 2

* 3

* temp

* r

* rogue space

* e

* e

Co-Authored-By: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>

* restarts appveyor
2019-03-25 17:03:22 +01:00
coiax
b1d50a5812 Trauma bug fixes, stalking phantom balance (#42020)
* Traumas are copied when a person is cloned

🆑 coiax
add: When a person is cloned, any mental traumas are cloned as well.
/🆑

If the cloner is going to recreate your delicate personality, it's going
to have to recreate anything wrong with your brain as well. After all,
where does one greytider's legitimate fear of security end, and another
one's irrational fear begin?

Essentially, traumas could be easily gotten rid of by cloning, or death
would rob a person of a rare positive trauma. Now you're stuck with them
until you get rid of them.

* Suggested changes

* Removes cloning traumas

* No more cloning traumas
2018-12-23 12:30:25 +01:00
XDTM
ca72ca6758 Adds the Curse of Madness to wizard spellbooks (#41496)
* Adds the Curse of Madness to the wizard's spellbook

* anti-magic check

* Update code/modules/antagonists/wizard/equipment/spellbook.dm

Co-Authored-By: XDTM <heliumt@yahoo.it>

* Magic traumas + magic immunity prevents spellcasting

* feedback

* fix

* fax

* Added two new special traumas

* I'm not mad, everyone else is

* New minor trauma, godwoken gives holy

* stalking phantom trauma

* math

* heartbeat

* Custom message
2018-12-02 15:44:55 +01:00