*Code for AI liquid dispensers is in. Not on map yet due to lack of sprite (they're fire alarms right now) and to assess player opinion.
*Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@434 316c924e-a436-60f5-8080-3fe189b3f50e
Wiring and APCs should work properly now.
The SMES batteries are also properly connected to the power grid thanks to Muskets. Engine should stay contained.
The crew cabins were made larger and reduced in number to a total of 8.
The Prison shuttle now works thanks to Callagan.
Robotics is now the man-cave once again.
Virology airlock should be working and Med Bay features anesthetic as before.
There are more comm radios around that station.
Atmos is now color-coded on top of walls as requested in the forum.
Beepsky should patrol normally now.
Other fixes.
Issues:
Toilets will still likely lack air until they are properly coded.
The crew cabins are not ID locked until they are coded.
The brig does not feature a button for prisoners to leave until coded.
Showers are missing until coded.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@430 316c924e-a436-60f5-8080-3fe189b3f50e
Cyborgs now only receive law changes from their AI when they check their laws. In practice, this only matters if the AI dies or is intelicarded (or if the borg's law sync wire is cut once I get that coded) in the time between the law being uploaded and the borg checking its laws.
Cyborgs now have four wires that are randomized each round, much like in an airlock or APC. Currently, these wires do nothing and cannot be interacted with, but its getting late and I need sleep.
It is planned for one of these wires to control law syncing, another to control AI linkage, and the other two to either do nothing or short out the powercell
Moved the borg/ai law-related code to separate files for convenience
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@429 316c924e-a436-60f5-8080-3fe189b3f50e
http://tgstation13.servehttp.com/phpBB3/viewtopic.php?f=3&t=229
It includes the necessary resources and area adjustments.
The main map is tgstation.1.3.1.dmm
I have also included a testing map under backup, called JunkMap.dmm. Feel free to dump your WIP mapping in there.
Included with this revision is another job (the Warden) which is in the code but will not available at the job select screen.
Stuff that I would like to have in the new map:
***Working prison shuttle.
*ID locked crew cabins. Slide card on door, enter Cabin. Door is locked on that ID only.
**Button in Brig to open one set of the sliding glass doors (so prisoners can let themselves out when their time is up).
*One-way teleporter between Sec and Court-room to deliver prisoners. An easy alternative to this is simply to create a two-way disposal unit. The drawbacks is that one can ride it regardless of clearance and it hurls people upon exit (into obstacles doing damage).
*Toilets--flush small items only, works like a disposal unit.
*Updated derelict. Still not finished.
*detonates importance.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@424 316c924e-a436-60f5-8080-3fe189b3f50e
- Healing on all food items have been adjusted. This means food heals for more generally (also because the old code always healed 1 damage regardless of what the food was designed to do). The strength of secondary effects (such as heat from chilis or the extra healing from donuts) has generally changed (donk pockets currently only heal their basic amount, I think).
- Poisonous shrooms are still potentially lethal but you'll have time to respond to their effect.
- Redundancies removed from all over the place.
- New reagents: Nutriment, Ketchup, Soy Sauce, Salt, Pepper, Capsaicin Oil, Frost Oil, Amatoxin, Psilocybin, Sprinkles
- Preparation for condiments
- Fixed Gulp_Size related stuff.
- New Food Item: Chaos Donut: 1 Hot Sauce + 1 Cold Sauce + 1 Flour + 1 Egg. Has a variable effect. NOT DEADLY (usually).
- New Drug: Ethylredoxrazine: Carbon + Oxygen + Anti-Toxin. Binds strongly with Ethanol *HINT*
- Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@423 316c924e-a436-60f5-8080-3fe189b3f50e
- Implemented gauss distribution for asteroid generation (may come in handy for other things, so made it a global proc).
- Exosuit fixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@406 316c924e-a436-60f5-8080-3fe189b3f50e
Fixed corner pipe noneuclidianness
Fixed an issue with straight pipes not actually facing in the direction they appear to be
General fixedness all around, hopefully
As before, this shit isn't robustly tested
Still not pipe dispenser on the map, just in case something is royally fucked up
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@398 316c924e-a436-60f5-8080-3fe189b3f50e
Manifolds, unary vents, scrubbers, manual valves, connectors, and pumps are now also makable
testing has not been overly robust thus far
Known issues:
scrubbers don't seem to be able to grab nodes properly when constructed
runtime errors if you try making a pipe/manifold that doesn't connect to an already-constructed atmos object
corner pipe sections have a tendency to defy euclidian logic (most notable example has been a section of pipe that somehow had both ends tied to the same end of a different pipe section)
Added a disposal pipe dispenser that had been sitting unused in the code to Atmos. No clue if it actually works, I know the regular pipe dispenser worked fine
Did NOT add a pipe dispenser to the map, but it is there if admins want to spawn one
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@396 316c924e-a436-60f5-8080-3fe189b3f50e
Currently it is only possible to repair "simple" pipe.
The pipe assemblies cannot be created outside of admin intervention at present.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@395 316c924e-a436-60f5-8080-3fe189b3f50e
-Fixed rune 4 not counting the cultist in the middle.
-Expanded the explanation of a cultist objective.
-Moved the "midis" setting to client, so it carries over when you ghost/robot/alien/etc.
-Little extra something for Host level admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@374 316c924e-a436-60f5-8080-3fe189b3f50e