Adds maintenance pills. They are a rare maint loot that holds a random reagent, with exception of a few blacklisted ones. Their name and description are also random
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
* Fixed bucket hat bug
Stopped the user from pouring reagents into a bucket while worn as a hat. Does so by changing the bucket to not have a container type until its removed
* Should work
* Works better
* ExcessiveUseOfCobblestone is right, this better
* As per recommendation
* mining voucher tweak
* will it blend
* d
* s
* ss
* advanced fire extinuishers
* remove trash
* garbage cleaning
* lets see
* t
* whatever
* test if using a var compiles
* adds it to cargo
* adds to atmos + ce
* should fix the sprites
* lowers the volume of the foam tank
* gonna load the icon for this soon
* woops
* foam icon
* ddd
* it works
* boo
* r34ijfirgv5
* Makes drinking message visible to others
* Makes swallow message visible to other people
* Adds visible messages for eating
* Update snacks.dm
* Update snacks.dm
* Update objs.dm
* Update drinkingglass.dm
* Update pen.dm
* Update drinkingglass.dm
* Update drinkingglass.dm
* Update drinkingglass.dm
* Update drinks.dm
* Update condiment.dm
* Update snacks.dm
* Adds a few extra reagents to the borg shaker
* Update drinkingglass.dm
* Update drinkingglass.dm
* removes blood as a borg shaker reagent
* Sprites!
* S_______ W________
* Candyland snuck into pr... Check!
* removal of candyland extract
* candyland but not the sprites yet.
* fixes :)
* Whoops, lets fix that too
cl
experimental: Chemistry now has something called specific heat. For the uninitiated, this is the thermal capacity of the reagent, much like how some atmospherics gases have different thermal capacities, making them able to absorb/release more energy per degree of temperature change!
rscadd: Plasma specific heat is 500J/K*unit, everything else is 200
/cl
* Rebalances lethality and adds a traitcheck
* Moves borg reagent to other_reagents since these shouldn't do damage at all and are hardly toxins
* Lower it more because this is probably gonna hurt a lot real fast
* Naku's suggestion
derp
Thanks cobby
readds this check
almost nerfed cybernetic livers oops
Aaaaaa
experimental: Tesla damage has been reworked to structures and objects have been worked with a linear scaling.
experimental: All tesla weapons now no longer need to hit a mob to arc lightning; however, they will no longer stun, and only hit each target once.
tesla_zap vars are now a single bitfield.
The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like
This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
* Added Fernet and subdrinks
Added sprites for Fernet (bottle), and glasses of pure Fernet, Fernet Cola, Fanciulli and Branca Menta
* Adds Fernet and drinks made out of it
Added Fernet, Fernet Cola, Fanciulli and Branca Menta
* Adds reactions to fernet
* Adds Bottle of Fernet to the list
Spriting by the wonderful NeoExperiences
* Adds Fernet to the Borg's Shaker
They can help you indulge in more hedonism now.
* Adds Fernet to the Booze Dispenser
* Adds Bottle of Fernet to the list
* Updated Fanciulli, Branca Menta
Oops, nearly made two of the drinks not cause the satiety reduction.
* Fixed a missing comma on reagent list
I'm dumb, I forgot this was a list
* Fixed the procs on stamina and hunger
I'm sorry I'm sleepy and retarded to mistake an L for an M
* Changes the recipe of Fanciulli to include Manhattan
They were conflicting, and the description of the glass already says it's just Manhattan with Fernet, so it's consistent.
* Removes glass_icon_state from pure fernet
Cobby said it was pointless since the spritework was lazy