paprka
2a8e772131
Merge branch 'master' of https://github.com/tgstation/-tg-station into newshotguns
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Conflicts:
code/modules/projectiles/ammunition/magazines.dm
code/modules/projectiles/guns/projectile/shotgun.dm
icons/mob/back.dmi
icons/obj/gun.dmi
2014-10-19 17:30:47 -07:00
paprka
929662ad3a
moved files and fixed tablecrafting
2014-10-17 10:30:04 -07:00
paprka
f54cafad83
converted most gun crafting to its own module
2014-10-17 09:15:54 -07:00
paprka
eb6e35bb54
adds sawing off to improvised shotgun
2014-10-16 10:52:42 -07:00
paprka
d244fd6bbd
initial commit
2014-10-15 13:29:19 -07:00
phil235
45cfe07f98
Merge branch 'master' of https://github.com/tgstation/-tg-station into DisplacedGirderFix
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Conflicts:
code/modules/recycling/disposal.dm
2014-10-15 18:23:40 +02:00
phil235
dbea503e88
Removing the fourth argument (air_group) of CanPass() everywhere, because it isn't used anywhere.
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Fixing one instance of "for(mob in viewers) show_message()" to "visible_message()"
2014-10-15 18:03:06 +02:00
Jordie0608
1fd21a130b
Makes riot shotgun unique
2014-10-14 15:47:43 +11:00
Jordie0608
aabab6cf47
Defines riot shotgun for spawn in the armory
2014-10-14 01:28:53 +11:00
Swag McYolosteinen
8589c8c874
Merge pull request #5120 from nivomi/turretsounds
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Make spawned turrets use projectile-appropriate SFX
2014-10-08 20:57:21 +02:00
Remie Richards
8503bd632b
Merge pull request #5103 from paprka/largebow
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Readds large crossbow to protolathe
2014-10-08 10:18:51 +01:00
nobalm
0a1df18f25
Turret SFX and spawning changes
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* Turrets now use the SFX associated with the weapon installed in them
* Turrets now have a default installed gun for when they are spawned
* fire_sound is now a property of all ammunition, not just energy ammo,
which should make future additions a lot simpler.
* Added some energy gun SFX handling to the giant switch statement at
the top of portable_turret.dm, because 'emagged' and 'lethal' are the
same thing and have to be handled weirdly.
* The upshot of all these changes is that every turret, constructed or
default, should make exactly the right noise, even if guns are added in
the future!
2014-10-07 16:44:51 -04:00
Remie Richards
5b8b883cf0
Merge pull request #5050 from Incoming5643/spiders,man
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Updates spiders to have full player functionality
2014-10-06 14:24:39 +01:00
paprka
d67e5a4810
readds large crossbro to protolathe
2014-10-05 15:20:10 -07:00
Cheridan
08be1b34eb
Revert "Changes a few green crosses to blue on sprites that I missed last time"
2014-10-04 19:22:10 -05:00
MrPerson
651c3e6db5
Merge to master - sole conflicting file was ninja.dm FUCK NINJAS
2014-10-04 01:45:39 -07:00
Incoming
8e99152226
Updates spiders to have full player functionality
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*All spiders can now web turf (but AI controlled non-nurses won't choose to), only nurse spiders can wrap items and lay eggs.
*Eggs laid by a player controlled nurse spider will eventually grow into player controlled spiders, while AI lain eggs will only result in AI spiders
*Adds non nurse spiders to the staff of change as they pass my rules for inclusion (Leaves a corpse, can do everything as a player the NPC can do, can't dominate a round by reproduction)
I take no responsibility for spidercode, it's a bit iffy but as far as I can tell it all works for players now.
2014-10-01 18:58:07 -04:00
paprka
3fca874ea3
even more code optimizing
2014-10-01 15:12:21 -07:00
paprka
ca9ab8ebd7
updated coding
2014-09-30 16:34:16 -07:00
paprka
6db18cff96
initial commit
2014-09-30 13:41:02 -07:00
Jordie0608
b585ddbed8
Corrects decloner beam name
2014-09-24 00:24:22 +10:00
Swag McYolosteinen
ca714ca8c2
Merge pull request #4639 from RemieRichards/AtomPool
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/tg/station Atom/Movable Pool + Pooling of Emitter beams and Say() Virtualspeakers
2014-09-19 20:03:24 +02:00
Aranclanos
70d70946d1
Removed the *click* black text that all mobs get when a gun can't fire. The red *click* will still appear to the gun wielder.
2014-09-02 22:22:47 -03:00
Remie Richards
ee85f7eced
/tg/station Atom Pool + AtomPooling of Emitter beams.
2014-09-02 00:13:06 +01:00
Miauw
78a9b0be69
Merge branch 'master' of https://github.com/tgstation/-tg-station into say()
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Conflicts:
code/__HELPERS/game.dm
code/game/gamemodes/cult/runes.dm
code/game/machinery/requests_console.dm
code/game/machinery/telecomms/logbrowser.dm
code/game/objects/items/devices/PDA/radio.dm
code/game/objects/items/devices/aicard.dm
code/modules/admin/admin_verbs.dm
code/modules/assembly/holder.dm
code/modules/assembly/voice.dm
code/modules/mob/living/carbon/brain/brain.dm
code/modules/mob/living/carbon/human/whisper.dm
code/modules/mob/living/carbon/slime/slime.dm
code/modules/mob/living/say.dm
2014-08-31 13:40:16 +02:00
MrPerson
a23dbe2357
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
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Conflicts:
code/game/objects/items/devices/radio/radio.dm
code/game/objects/items/toys.dm
code/game/objects/items/weapons/tanks/tank_types.dm
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/events/ninja.dm
code/modules/power/cell.dm
code/modules/power/port_gen.dm
code/modules/reagents/reagent_dispenser.dm
2014-08-29 04:21:15 -07:00
Menshin
0f3b711629
Tidying presentation
2014-08-27 21:07:52 +02:00
Menshin
bdca196312
Fix wands losing a charge even when no shot was actually fired ( #4588 ).
2014-08-27 19:54:46 +02:00
Miauw
e3c0b2fa43
AHAHAHAHAHAHHAHAHAHAHASDHHADFHEUAHGUIHGDGIJDOINGEIOKILLTHEMALL
2014-08-24 20:35:49 +02:00
Firecage
0948391502
Span classes for files in the following Modules folders: Power, Projectiles, Reagents, Recycling, Research
2014-08-23 02:02:46 +02:00
MrPerson
d0c97aae72
Merge branch 'master' of https://github.com/tgstation/-tg-station into examinate_the_doctor
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Conflicts:
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/game/gamemodes/cult/ritual.dm
code/game/gamemodes/nuclear/pinpointer.dm
code/game/machinery/spaceheater.dm
code/game/machinery/status_display.dm
code/game/objects/effects/decals/crayon.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/airlock_painter.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/items/weapons/storage/secure.dm
code/game/objects/items/weapons/tanks/tank_types.dm
code/modules/assembly/assembly.dm
code/modules/assembly/holder.dm
code/modules/assembly/mousetrap.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/mob/living/carbon/slime/examine.dm
code/modules/power/cable.dm
code/modules/reagents/grenade_launcher.dm
code/modules/reagents/reagent_containers/food/drinks.dm
code/modules/reagents/reagent_containers/food/snacks.dm
code/modules/reagents/reagent_containers/glass.dm
code/modules/recycling/sortingmachinery.dm
Thanks Firecage, this is all your fault
2014-08-20 05:54:20 -07:00
Alex
99fae13391
Merge pull request #4393 from paprka/emptyclick
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Empty gun click noise
2014-08-19 10:36:06 +01:00
Cheridan
148d16397b
Advanced Shotshells
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adds 3 new types of shotgun ammo. make them by crafting the special shell in RND, and then using table-crafting to make the unique ammo.dmi
meteorshot, made with compressed matter cartridges
pulse slugs, shotgun rounds with the properties of a laser weapon.
dragonsbreath rounds, area-of-effect flame weapons.
renames ammunition/bullets.dm to ammunition/ammo_casings.dm, which is more accurate
splits RND designs up into their own files
2014-08-14 12:15:10 -05:00
Cheridan
a6cc26c50e
Incendiary shotgun shells are now dragonbreath shells.
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Adds meteorshot.
2014-08-13 13:36:07 -05:00
Cheridan
cb4c589c80
Merge pull request #4387 from Incoming5643/fireball
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Magic Mania 1.67: Great Balls of Fireballs
2014-08-12 12:33:50 -05:00
paprka
bbf90b10d3
span fixes
2014-08-12 02:15:07 -07:00
paprka
e97f21a24a
empty weapon click
2014-08-11 22:56:05 -07:00
Incoming
41596a0974
Magic Mania 1.67: Great Balls of Fireballs
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Changes the wand of fireball projectile to have the same !!FUN!! proximity detonation properties as the spell version. Slightly moved the damage types from getting hit by the fireball around to better simulate the experience.
Fun fact about spell fireballs: Because the projectile is desiged to explode if it comes within a square of somebody who isn't the wizard direct contact between fireballs and mobs is very rare. This means that while the fireballs are designed to do an extra 25 brute and 20 burn ON CONTACT this usually doesn't happen.
That's why the added damage on the wand here isn't 25/20, because that would actually make it signigicantly better than the spell.
2014-08-10 20:12:49 -04:00
paprka
a65d26f792
Merge remote-tracking branch 'remotes/upstream/master' into deepgunlore
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Conflicts:
code/modules/projectiles/projectile.dm
2014-08-08 06:48:17 -07:00
Swag McYolosteinen
63692588b9
Merge pull request #4346 from Firecage/FUCKINABSOLUTEPATHS
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CLUCKING ABSOLUTE PATHS
2014-08-08 12:15:22 +02:00
paprka
64bc2abec3
sprite and fix
2014-08-07 14:52:40 -07:00
paprka
726b939754
whole bunch of gun stuff
2014-08-07 14:39:31 -07:00
Firecage
40de38f252
moremoarmoaaaaarabsolutes
2014-08-06 16:54:06 +02:00
Alex
c79b9fe6bf
Merge pull request #4336 from Incoming5643/bluepanties
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Magic Mania 1⅔: Fixes #4335
2014-08-06 10:41:07 +01:00
Incoming
879f5d7c0e
Changed it!
2014-08-05 19:51:08 -04:00
Incoming
4e91b2b655
Simplifies the species picking
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Adds an update_icons() to minimize the effects of #4252 , but it's still a problem
2014-08-05 14:11:45 -04:00
Incoming
2283b303ac
Fixes #4335
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Readds the 1/12 chance of stumbling out the bolt of change fully human with no mutantrace. It must have gotten lost during the mutantrace datumizing
2014-08-04 17:51:33 -04:00
Aranclanos
ccae5781c5
added two defines CLICK_CD_RANGE and CLICK_CD_MELEE (4 and 8), replaced all changeNext_move() procs to use these two defines.
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Added melee click cooldown for paper spam on cameras.
2014-08-03 22:14:56 -03:00
KyrahAbattoir
fcb2fb9de3
Another lowercasing pass on a bunch of items and furnitures.
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Synthflesh should be a plural.
Leg cuffs is better than legcuffs.
LaserTag -> laser tag is not a brand name.
centcom -> Centcom is always capitalised.
2014-07-27 19:14:40 +02:00
Ergovisavi
9d643789d8
Fix for issue #4173 , both soulstone mobs (and construct derivatives) and staff of animation mobs (statues included) are now properly tagged with a faction that is unique to the person that created them, stopping a Wizard's animated mimics from attacking his created constructs.
2014-07-17 00:40:24 -07:00