* Adds grep for mapload and var in Args
* vars in args
* some more
* stuff
* Update shuttle_creator.dm
* Update __techweb_helpers.dm
* fix
* Update discoball.dm
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* Update check_grep.sh
* I'll finish this later
* datum and lateinit maploads
* componentinit stuff
* mapload fixes
* why isnt CI catching these major issues
* MERGE CONFLICT FUCKED MY PR OVER
* Update check_grep.sh
* Update food.dm
* Updates our unit testing to be much better than it is now
Updates our unit testing to somewhat more functional ones ported from TG
I also added 2 new unit tests to serve as examples, mapping and job landmarks.
* Revert some minor things
* Fixes the log file
* Update unit_tests.dm
* adds a missing icon
* additional changes
* e
* removes some redundencies
the files deleted are already in the mouse pointer folder
* e
* entertainment
* s
* the plasmaman update
it sucks
* e
* duffalbag
* e
* e
* e
* e2
* e
* Update code/modules/antagonists/space_dragon/space_dragon.dm
* e12
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* commit 1 - get me out
* she lives
* adds wizards
* thing
* surprise end hits take 1
* s
* d
* surprise end hits take 2
* montreal
* REAl
* strangelight
* guilford fall
* natural disasters
* envelope
* h
* lady elect
* test 321
* test 123
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* hot toes test
* ss
* redundancy
* s
* test 2
* s²
* s³
* s²³
* a pray!
* life and limb
* epic problem
* hmm
* update
* fixes something
* fixes something²
* adds slaughter demons to the game
* rend it
* hmm
* restores something
* adds clockwork cult into the game
* adds changelings to the game
* cassevetes
* test 101
* :)
* against
* shut the door
* adds darkspawn to the game
* sad
* cashout
* adds vampires to the game
* 2
* summer freeze
* pink frosty
* test111
* adds game to the game
* 2
* syndrome
* test
* test 2
* test 3
* test 4
* adds replay to the game?
* maybe?
* slo
* hrn
* test II
* test III
* test IV
* new technique
* ahm hum
* d
* sensible
* c
* ss13
* a
* v
* f
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Murders the old prefixed SQL template
* This no longer needs to exist
* A little refactoring before we do some trollign
* Echelon subsystem
* In hindsight, this shouldn't be here because global variables dont perssist
* Missed a constraint
* Simplifies flag checking logic
* Missed my bloody comma
* Updates outdated comment in config
* Removes the id column and sets ip as the new primary key
* This is embarassing
* Fixes alignment
* Adds round id to ban message
* baby proofs the code
* Oops, can't use it after deleting it
* Changes the ban message so that bans on abusive ISPs make more sense
* Set max version
* Updates most references to .proc (Leaves a couple to check check_grep)
* Actually add check
* Oops
* Hopefully exclude the one place we do want .proc
* AAAAAAA
* Trying this instead
* Hopefully checks go green
* Switch to NAMEOF_STATIC
* Makes 515 acutally build
* LIBCALL
* Big thinks are coming
* extra m free of charge (i don't want it)
* roll it back
* more
* Update holy_weapons.dm
* Update holy_weapons.dm
* Update holy_weapons.dm
* new hammer sprites
* here we GO
* hell YEAH
* sprites
* Update necropolis_chests.dm
* new ability icons
* Update holy_weapons.dm
* tweaks and icon removal
* bit stronger
* less force
* vibrosprites
* dme
* remove the ability if it gets exorcised
* also null the owner
* Update book.dm
* A few SSmapping improvement
* sync1
* try 1
* remove print
* fixed1
* fixed2
* broken1
* fixed3
* use old reader
* clean up
* also remove this debug
* Don't load reebe and arena in low mem mode
* Latest version loader with mapgen fixed
* I missed this part somehow
* a couple files
* another quarter basically
* awooga
* so many changes
* comma moment
* oop and a zero
* guggugugug
* Update magic.dm
* e
* Update dcs.dm
* e
* finally
* Update watertank.dm
Fixwatertank
Co-authored-by: Molti <gamingjoelouis@gmail.com>
* Part 1
* Refactor signals into different files
* Remove redundant file
* Add missing movable signals
* Add signals log
* Split signal registering with list into new proc
* Add comments to component.dm and remove signal_enabled
* Fix yogs code
* Not this one
* Hopefully make linter happy
* Remove duplicate file
* More duplicates signals
* Initial version
Ripped out old version and added new version
* Update some of the keybinds
* More changes
* Added hotkey sanity checks
* Misc. fixes and features
* Small fix
* Refactor keys_held
* Adds emote keybinds
* Small spelling fixes
* I always forget this one
* Add 1 second cooldown on emotes
* Fix DME
* Don't spam
* Make linter happy
* New MC init