Commit Graph

584 Commits

Author SHA1 Message Date
hunterluthi
2258bd12cd Just some minor changes. I re-added the fire closets, and also changed them up quite a bit. They now output the exact same equipment that was previously on a rack in atmospherics. Said racks have been replaced with fire closets, maybe it'll give a hint to atmos that they're yanno... supposed to put out fires.
Also changed Head of Staff's office to Head of Personnel, and Head of Research's office to Research Director's. Figured it would be useful to update them.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@798 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 10:24:22 +00:00
noisomehollow@lycos.com
33cc484782 Removed the new shuttle-dock hallway. Repositioned the shuttle dock, various other fixes/adjustments related to this.
Placed Mech Bay and chargers on the map.
Re-added PALADIN AI module to AI Upload.
Moved a chair on the Bridge so it's positioned properly.
Added mech chargers to CentCom.
Removed deployable barriers from engineering (or rather, overwrote them).
Moved DJ station location.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@797 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 07:28:06 +00:00
uhangi@gmail.com
0b778417d7 Adding deployable barriers. Swipe ID to toggle anchoring them. Have health, if dealt enough damage they are destroyed. Repair with screwdrivers. Six spawn in engineering. Also, I am in need of a better icon.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@796 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 06:51:59 +00:00
panurgomatic
dea8d4d380 - I'm stupid. Kill me.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@795 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 02:53:21 +00:00
panurgomatic
529d97cb1c - Mech Recharge Bay. Note to the map-makers: recharge port should be situated to the west of recharge floor, console - anywhere close to it.
- H.O.N.K exosuit.
- Mechs can push mobs and objects.
- Mecha clickspam bug should be fixed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@794 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-07 02:48:56 +00:00
baloh.matevz
6a1bd13d0d A new look for the fire suit. Edited the lefthand, righthand, suit and suits files. defined under clothing/suit/fire/firefighter and has the same properties as the fire suit apart from icon_state and item_state. Also edited contents of the chief engineer's closet and fire closet. also replaced all existing pajama-like firesuits with these. Long message for a tiny update, i know.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@793 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 21:26:46 +00:00
n3ophyt3@gmail.com
5bfeca15de Fixed the PDA notekeeper function. As a side-effect, PDA messenging also works again
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@792 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 20:36:13 +00:00
n3ophyt3@gmail.com
bd9819c272 Made items that get unbloodied update their icon during the unbloodying, so you can tell how much you used your gun between getting blood on it and cleaning it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@791 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 17:08:33 +00:00
uporotiy
f70263ab36 New singularity containment field sprites because the old ones are ugly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@790 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 15:54:56 +00:00
n3ophyt3@gmail.com
46ddeb8074 Energy guns now have a visual indicator for if they are set to stun or kill (interestingly, there was existing sprites for it)
Items that have blood cleaned off of them should now properly be able to update their icon. Most notably, this includes energy weapons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@789 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 15:16:36 +00:00
uporotiy
b2daa86680 Improved lizard AI.
Fixed asay being removed by "hide admin verbs".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@788 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 13:09:40 +00:00
n3ophyt3@gmail.com
f5275a5941 Phase 2 of PDA overhaul
Moved cartridge-only PDA menu code to the cartridges themselves, so the PDA code is less of a single massive clusterfuck.

It should be functionally identical ingame, but if we want to add new PDA cart features, it will be less of a hassle now. In theory.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@786 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-06 02:51:42 +00:00
n3ophyt3@gmail.com
1be2e37489 Forgot to update my .dme for the relocated PDA.dm before committing.
Fixed the two warnings about unused variables

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@785 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-05 23:54:07 +00:00
n3ophyt3@gmail.com
406b72d48b Phase 1 of PDA overhaul
Moved radio-based PDA functions to a separate object embedded into the PDA carts, like how traitor PDAs have an embedded uplink

Phase 2 will consist of chopping out the related menu function bits from the mass of PDA code and having them be separate, again as with the PDA uplinks

One bugfix related to Phase 1 is that PDAs with a QM/Sec cart in them will no longer  constantly pull focus away from the main window if you leave your PDA window open.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@784 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-05 21:59:18 +00:00
crazyclonetheninja
c10445aba7 Ghosts can no longer get stuck in closets.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@782 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-05 03:47:06 +00:00
n3ophyt3@gmail.com
cc51d5eeb1 Stack of runtime error fixes.
Didn't feel like digging into the DNA code to find the cause of one of the errors I got sent, if anyone feels like taking a crack at it:

runtime error: list index out of bounds
proc name: updateappearance (/proc/updateappearance)
  source file: dna.dm,257
  usr: Walter Bishop (/mob/living/carbon/human)
  src: null
  call stack:
updateappearance(Walter Bishop (/mob/living/carbon/human), "0FF0000660FF000066DC0000000000...")
Walter Bishop (/mob/living/carbon/human): Transform()

What I know: He was a changeling transforming between DNAs, apparently he somehow got a set of hair DNA that was literally off the charts for determining what hairstyle it was

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@781 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-05 02:12:37 +00:00
uporotiy
2e1948eb1c Lizards!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@780 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 22:04:51 +00:00
rastaf.zero@gmail.com
89fde1f3c3 Derp "DEBUG".
Analyzer now fit on utitity belt.
Also t-ray scanner now fit on utitity belt.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@774 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 13:58:53 +00:00
hunterluthi
2e2959d4b4 Right. This includes both some updates from myself, as well as some updates to mining from errorage.
My updates: 
-Alert Computer ( as seen in CE's office and bridge) renamed to Station Alert Computer. Object path altered to reflect this change (formerly computer/atmospherics/alerts, now computer/station_alert)
-Circuit board changed to reflect above alteration. Renamed as well (also easier to figure out what it goes to with the new name)
-Alert Computer added to atmospherics. 
-Alert computer will now report on power failures on the station.
-Alert computer will now flash red (similar to atmos alert computer) when an alert is present.
-General Alert computer renamed to Atmospheric Alert Computer. Same as changes to alert computer, however there was no circuit board to fix.
-Fixed bug in which APCs were not properly clearing power alerts for the AI and alert computers.
-Fixed a bug in which atmos alert computers were not properly updating icon_state-wise on a power change (they would just vanish). This bug also affected the updated station alert computer, but as I said this has been resolved. 

I think that's it on my updates. 

Errorage's updates are to the mining station and construction area. He vanished on IRC so I can't get him to cough up more details and I need sleep, so he can comment on this if he wants.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@772 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 10:48:45 +00:00
noisomehollow@lycos.com
45d92d09ff Divided aliens into castes: drones, hunters, and sentinels. Modified their sprites and abilities to reflect this. Aliens now have a mind variable when not admin-spawned.
Spawning generic alien humanoids is still possible but not recommended.
Alien procs changed to reflect alien castes.
Updated respawn character proc. Should now work right and factor in jobs if specified.
Added Neo's PALADIN core module to AI upload.
Pulse rifles are not spawnable by admins below coder rank.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@770 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 07:46:17 +00:00
crazyclonetheninja
9d26c0ff56 Mining added to ghost teleport. Also fixed up a bit of its code. Still unable to fix it's high fail rate, though.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@769 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 07:05:05 +00:00
n3ophyt3@gmail.com
ddfed28eac Added P.A.L.A.D.I.N. core law module
Law 1: Never willingly commit an evil act.
  Law 2: Respect legitimate authority.
  Law 3: Act with honor.
  Law 4: Help those in need.
  Law 5: Punish those who harm or threaten innocents.

Currently requires adminspawning, will be added to map when one of the usual map people gets told to, may eventually become a possible starting module if it proves reasonably safe for the crew in general.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@768 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 03:32:43 +00:00
morikou@gmail.com
b7b0119d3a Ok, last fix from my forgetting to upload a file and Daelith deleting stuff (which I had to re-add).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@767 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 03:02:53 +00:00
rastaf.zero@gmail.com
c0010f08c3 Now changelog is shown only if it was changed since last login.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@766 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 02:03:05 +00:00
morikou@gmail.com
edcac60239 Oops I derped again update:
- Forgot the actual Pierrot's Throat file. Readded code and uploaded related file.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@764 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 01:35:55 +00:00
rastaf.zero@gmail.com
a233cf5f25 Atmos analyser now fit on belt.
Emergency oxygentank's volume was reduced, initial pressure was increased, distribution pressure was set to 21.
Internals icon was fixed.
Also, now you can activate weared internals by clicking on icon.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@763 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-04 00:35:40 +00:00
noisomehollow@lycos.com
d2bb7d63ba Alien fixes/changes:
Alien stun chance on harm decreased.
Alien stab intent changed to stun intent which deals light damage. It does have a very high chance of knock down and an even higher chance of disarming the target.
Hud icon changed to reflect this.
Upped the chance aliens stunning cyborgs with stun intent.
Updated aliens attacking monkeys code.
Aliens can now directly attack the AI.
General code cleanup for alien attacks and others attacking aliens (hand to hand).
Humanoid aliens may no longer run on tables.
Fixed a typo in the Corrode ability.
Increased the amount of abuse resin walls can take. Changed how damaging them works (as windows). Hulks may now smash straight through resin walls. Aliens may now destroy them without acid (and can no longer use acid on them).
Spit now produces a message when used.
Fixed aliens not being stunned by stun batons.
Aliens can now attack/destroy turrets.
Removed alien vision loss from being shot by lasors.
Aliens are not deterred by flash now (flashbangs should still work).
You can no-longer stab aliens in their nonexistent eyes with screwdrivers or forks.
Changing a mob into an alien now properly sets their intent (help).
Minor, misc alien code adjustments.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@762 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 23:32:18 +00:00
daelith.rhedynfre
21461eade8 FFFFFFFFFFUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCKKKKKKKKKKKK
YYYYYYYOOOOOOOOOOOOUUUUUUUUUUUUUUUUUU
WWWWHHHHHOOOOOOOOOOOOOOOOOOOOOOOOORRRRRRRRRRRRRRREEEEEEEEEE
talking is fixed...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@760 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:58:16 +00:00
daelith.rhedynfre
3514dd94e1 -ADDED MINING! HOLY FUCK! SPECIAL THANKS TO ERRORAGE FOR CODING THIS!
-A mining outpost spawns on its own isolated z-level. Only way to get there right now, is admin-travel
 -A lot of the related sprites are going to be altered/completely redone
 -Testing is going to be controlled by the admins, on request only.
 -Too much to describe, you'll have to check it out for yourself
-Commented out the new disease while a needed file is missing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@759 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:07:20 +00:00
rastaf.zero@gmail.com
0e1ed7920d Oxygen canisters are blue again.
Added missing <br> to "Constructions" menu.
dsay was rolled back.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@758 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 21:00:01 +00:00
morikou@gmail.com
8c9fe5894b Haters gonna hate update:
- New Reagent: Copper. Available from the Chem Dispenser.
- "Robotic Transformation" (ie, the one you get from roburgers) is now cureable but has a low chance of recovering.
- "Xenomorph Transformation" (what you get from eating alien meat but is different from being facehugged) is now cureable but has a low chance of recovering.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@756 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 05:07:41 +00:00
morikou@gmail.com
7560e2fed7 HONK-A-TONK Update:
- Food items don't make you goddamn fat so easily.
- Bananas are now edible but still leave a banana peel.
- New Disease: Pierrot's Throat. While infected, random words you say are replaced with "honk." At the later stages, you'll randomly say honk as well. See your local doctor with a health analyzer to find the cure. Virus added to virus crate and random/badmin disease event.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@753 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 04:02:25 +00:00
rastaf.zero@gmail.com
09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00
musketstgstation@gmail.com
565c2320c4 Added admin log messages for chemistry grenades (including cleaner and incendiary, but not flashbangs as they're their own thing)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@751 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-02 16:58:53 +00:00
morikou@gmail.com
82b3e77d83 RL in IRC Update:
- The soymilk + enzyme reaction to create tofu will now make multiple pieces of tofu depending on how much you are mixing together instead of just 1 no matter how much you mix together.
- Deleted some garbage code that I'm no longer going to implement (at least not any time soon).
- Candy Corn nutriment value reduced to something sensible rather then AUTO FAT
- By popular admin request, Guest accounts are not allowed to be any head of staff, the AI, or any security position. Unfortunately, that means if your BYOND name begins with "Guest-", you can't be those positions either. However, that's your own problem. I'll enable the config.txt setup for it later.
- Napalm actually works now. It's Aluminum + Plasma + Sulfuric Acid. It creates a relatively short but intense fire over an area and will spread like a normal toxin's fire.
- Incendiary grenades redone into a normal chem grenade that makes napalm. Old style incendiary grenade code removed since it didn't work anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@750 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-02 00:18:44 +00:00
bizarre.babel@gmail.com
798b41a05b Made mime wall emote gender neutral, removed medical access from botanists (why the fuck did they even have it, they're not even in that same department), added sprites for an anti-blindness goggle, updated hair spreads (bedhead looks messy, all have two tones instead of just some, long hair should look less like a mullet, etc.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@749 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 07:38:30 +00:00
uporotiy
421cb78649 Minor typo fixed.
A badmin (ie off by default and only changed due to badminnery) var added to aliens allowing them to have hands.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@747 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 01:01:21 +00:00
uporotiy
50021ecdf7 Being aliens is now a character setting (should be on by default). Observing ghosts have that off by default, so don't forget to turn it on by using the new verb in the commands tab!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@746 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-01 00:41:31 +00:00
uporotiy
9213a65a44 Fixed adminghosts not being able to become aliens (they still won't become aliens if they've just left their body for a while).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@745 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 23:28:18 +00:00
noisomehollow@lycos.com
ae98d736d0 Areas.dm for previous rev.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@744 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 17:16:22 +00:00
panurgomatic
9793842a0e - Fixed vaccines not giving resistance if mob isn't infected.
- Added control interface for atmo mixer and pumps.
- Atmo meters now also show gas temperature
- Mecha logs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@741 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-31 03:32:22 +00:00
daelith.rhedynfre
e5d05a2054 -Added request consoles. They are positioned throughout the station. Let a coder know if there are any problems
-Thanks to Errorage for providing these
-Updated viewing screen in toxins and the thunderdome
-Security cameras now slide a bit smoother

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@739 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-30 23:19:59 +00:00
morikou@gmail.com
526ccaa738 Explosive Update no Jutsu!
- Bottle of Olive oil removed from kitchen.
- Olive Oil reagent renamed 'Corn Oil.' Functionality remains the same as Olive Oil (in both use and reactions).
- Corn Oil can be produced by blending Corn in the blender.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@738 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-30 22:00:43 +00:00
musketstgstation@gmail.com
78fd906e98 Added a meat crate to keep the kitchen stocked. 10 cost, contains 9 monkeymeat.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@736 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 23:58:00 +00:00
n3ophyt3@gmail.com
aad7bcd018 Cyborgs now have a death emote, so people know when to stop beating them up.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@733 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 04:31:13 +00:00
musketstgstation@gmail.com
5b51da92e5 The supply shuttle can no longer transport monkeys. Monkey crates have therefore been removed, as ordering one would break the shuttle for the rest of the round.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@732 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 01:45:27 +00:00
rastaf.zero@gmail.com
7b65e65b9c New Year's Tree.
How to deploy:
1) adminspawn /obj/item/weapon/firbang
2) activate and throw onto place where you want the tree
or just adminspawn /obj/new_year_tree
How to use:
1) get some shine item in hand
2) put item onto tree


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@731 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-29 01:43:36 +00:00
rastaf.zero@gmail.com
6273622dd3 Shieldgens:
-code cleanup and some improvements by Barhandar;
-more code cleanup;
-fixed availiable power colculation;
And some insignificant changes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@730 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 22:21:44 +00:00
noisomehollow@lycos.com
d963bfe6e3 Corrected CentCom Officer suit and added the Commander suit.
Minor adjustments to alien health icons.
Fixed aliens hissing when they were doing their regular emotes.
Added death sound to aliens.
Aliens can now properly attack/interact with space carp.
Adjusted alien damage to monkeys.
A few wip sprites.
Fixed pulse rifles, again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@729 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 19:51:32 +00:00
Atso.Sariola@gmail.com
e11d311a14 Made cultist mode even easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@728 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-28 18:43:33 +00:00