Commit Graph

15 Commits

Author SHA1 Message Date
Jordie
265938e7d9 Merge pull request #17220 from Incoming5643/badmins_doing_shit
View vars will now tell you if something has been previously var edited
2016-05-01 17:02:02 +10:00
Incoming
10b966b97c View vars will now tell you if something's been previously var edited 2016-04-28 19:38:21 -04:00
Shadowlight213
f03d8f9b1a Changes to pause proc 2016-04-27 23:11:20 -07:00
Shadowlight213
1ad3b440ff Adds var to disable Tick checking in the MC for subsystems. 2016-04-27 14:04:45 -07:00
MrStonedOne
5160486e3f Removes 509 support. 2016-04-16 02:16:19 -07:00
MrStonedOne
17672765e6 Makes the code compile under 509 2016-03-15 04:28:42 -07:00
MrStonedOne
e1f86855b4 dynamic wait subsystems will not priority run in any situation, even when paused. 2016-03-15 03:39:44 -07:00
MrStonedOne
2887dc7ce0 Removes lag.
This setup allows subsystems to pause themselves until next mc fire if they are about to go over a tick, and resume on the next mc tick
It also makes it so we prioritize running subsystems we skipped because there wasn't enough time in the current tick to run them based on their avg tick usage. (as well as subsystems paused mid way thru)

Adds a macro for adding this to non-mc procs. just drop it in the loop. There is a define version as well for if checks if you want to know if you just slept to avoid lag.

This is all inside #if DM_VERSION defines, so once i test that 509 still works to compile/test this should be good to merge
2016-03-15 03:39:39 -07:00
MrStonedOne
c91c592f04 MC: tweaks, midnight rollover fix, and some 510 work
Fixes the mc getting all fucked up during midnight rollover

Mc now tracks the tick_usage of every subsystem, and will skip running an expensive subsystem if we are too close to overrunning in a tick, waiting until next tick, unless that subsystem is excessively past due (because we kept skipping it).

It now assumes that 20% of a tick should be saved for byond to do it's things, and stops running all subsystems once we get to 80% tick usage.

Dynamic wait will only smooth out wait changes over 8 fires if the new wait is lower than the old wait, before it would smooth out wait increases as well as decreases.

The fps throttle system is now 509 only.

The mc will now run every 1ds, no GCD bullshit, as we want to spread things out more.

Offline subsystems will still show their stat message

DS is now rounded to 2 digits, not 3, to make room for the tick percentage bit, and because the 3rd digit was useless and all MoE
2016-02-07 18:03:19 -08:00
Kyle Spier-Swenson
b38d9301e6 sigh 2015-12-17 23:53:44 -08:00
Kyle Spier-Swenson
cd7511b100 Fixes subsystem on varedit typos 2015-12-17 15:33:45 -08:00
Kyle Spier-Swenson
3eb7466152 forgot to finish my comment 2015-12-17 07:17:51 -08:00
Kyle Spier-Swenson
a4c1ddc5c8 You can now safely start a subsystem by vv'ing can_fire to 1 2015-12-17 07:16:43 -08:00
Bjorn Neergaard
531e4b947f Subsystem display tweaks 2015-12-05 10:13:59 -06:00
Bjorn Neergaard
815ac7d2f9 Defcon improvements, renames, etc 2015-12-04 23:24:50 -06:00