Commit Graph

917 Commits

Author SHA1 Message Date
coiax
035334589d Ruin budget system (#17366)
* Initial start of lavaland ruin budget system

Weights are dumb, we're gonna use BUDGETS!

To be clear, each round, there will be a budget for ruins.

HERE IS A ROUGH APPROXIMATION OF THE AIMED PROCESS
 - Pick a ruin
 - Can we afford it? If not, start again.
 - Try a bunch of times to place it.
 - Did we place it? Good, then reduce our budget accordingly

Does this look a little like syndicate surplus crates? That's the point.

* Subclassery

* Budget based ruin loader is GO

* Cryostasis (with a s)

* Adjusted costs, added no-duplication

* No dupes on the major ruins

* Deleted files, budget is config

* Corrected description

* Fixed ruins failing to load, duplication

* The zoo goldgrub will no longer burrow away

* Space descriptions and names

* No more weird Xenonest loops, should be all good

* Adjusted costs based on feedback
2016-05-08 23:03:42 +10:00
coiax
5b5d956943 Alternate escape shuttles and ferries (#16761)
* Added a simple bar-theme escape shuttle

Features include a very tough Bardrone, with laws to be a good
bartender, bathroom, a quality lounge for the heads, and a small
gambling table.

* Changed drone's health to 3000

Bardrone is now strong, to cope from stray gunfire.

* Replaces banned variables with alternates

Step_[xy] is bad, mkay?

* Added STV5, the cramped transport shuttle

Well, looks like Centcom only had this ship ready for evacuation. I hope
you're friendly with your coworkers!

* Removed shuttle area from empty space on STV5

* Added cult shuttle

Looks like this automated shuttle may have wandered into the darkness
between the stars on route to the station. Let's not think too hard
about where all the bodies came from.

* Include the Narnar Shuttle

* Meat ferry added

Very basic, could probably use some love from a map wizard.

* Moved shuttle files to shuttles/ directory

* MAPS MOVED AND RENAMED

* Hyperfractal Gigashuttle

"I dunno, this seems kinda needlessly complicated."
"This shuttle has very a very high safety record, according to Centcom
Officer Cadet Yins."
"Are you sure?"
"Yes, it has a safety record of N-A-N, which is apparently larger than
100%."

* I REGRET ADDING THESE

* Into templates you go

* Changed floors

* Hugbox supermatter, for map making

* Shuttles KINDA delete themselves

* Hats in hats in hats in hats in hats

* Use the hugbox supermatter in the shuttle

* Include the new verbs

* Include our new verbs

* Fixed runtime when deleting emergency shuttle

* Added to verb list

* Fixes more runtimes with deleting the shuttle

* Shuttle Destroy verb now functions

* Moved them out of the shuttles/ folder

* We'll need these docks later

* shuttle_import landmark datum made

* Changes z2 to TGM format and adds shuttle_import landmark

* SHUTTLE IMPORT VERB

Is this it? Are we there?

* Some compile fixes

* Emergency bar map updated

* Updated cramped shuttle

* Updated narnar shuttle

* Supermatter shuttle updated

* Meat ferry updated

* Debugging information included

* Debug code, QDEL hints

* Minor updates to collection of maps

* May as well use the snowflake drone code

PICK YOUR OWN BARKEEPING HAT.

* The Lighthouse

*static*... part of a much larger vessel, possibly military in origin.
The weapon markings aren't anything we've seen ... *static* ... by
almost never the same person twice, possible use of unknown storage ...
*static* ... seeing ERT officers onboard, but no missions are on file
for ... *static* ... *static* ... *annoying jingle* ... only at The
LIGHTHOUSE! Fulfilling needs you didn't even know you had. We've got
EVERYTHING, and something else!

* Made supermatter hallucination too powerful

* Added force argument for docking testing

* Added emergency backup shuttle

Hopefully it will never be seen or used. But means that provided it's
there and untouched, even with the accidental deletion of a shuttle,
round will still be able to end as normal.

* Added templates for existing shuttles

* Backup shuttle used if emergency shuttle deleted

* Added backup shuttle transit space

Don't know why transit spaces aren't dynamically generated, to be
honest.

* Hyperfractal Gigashuttle improved

More radiation lockers, chairs which makes it "safer".

* Added Shuttle Under Construction

The documentation hasn't been finished yet for this shuttle. Break glass
in case of emergency.

* Added warnings for shuttle interaction

ARE YOU SURE YOU WANT TO DELETE THE EMERGENCY SHUTTLE?

I mean, I really don't know what will happen, and it's probably
nothing good.

* Snappop(tm)!

Hey kids and grownups! Are you bored of DULL and TEDIOUS shuttle
journeys after you're evacuating for probably BORING reasons. Well then
order the Snappop today! We've got fun activities for everyone, an all
access cockpit, and no boring security brig! Boo! Play dress up with
your friends! Collect all the bedsheets before your neighbour does so!
Check if the AI is watching you with our patent pending "Peeping Tom AI
Multitool Detector" or PEEEEEETUR for short. Have a fun ride!

* Fixed horrific experiment icon, added gambling spawner

* Candle changes

Infinite candles start fires but don't run out.
Infinite candles don't make messages when created.

* Shuttle can dock if already docked

* Fixing bugs with shuttle import

Also, some minor bugs with hugbox supermatter still consuming
gas moles and slowly depressurising the area.

* Admin notice, unload bad template

* Fixes problems with some shuttles

* Warning message if roundstart dock failed

* Compiles.

* Inform admins of shuttle problems

* Names for shuttles, minor tweaks

* Moved shuttle templates to shuttles/

* Version numbers are lame

* Shuttle datums

* Shuttle manipulator barebones

It doesn't do anything at the moment.

* Added shuttle manipulator to Z2

It still doesn't do anything yet, but it looks pretty.

* Use GetAllContents(), don't delete ghosts

* Fixes bug where nothing would actually load

* Cancel button on Destroy Shuttle

* Fixed birdboat shuttle overwriting bar shuttle
2016-05-07 23:35:57 +02:00
Jack Edge
2b895dc88e Loot information for the log 2016-05-04 16:53:38 +01:00
Shadowlight213
50372a586f Adds basic cross server message relay system. Currently setup to relay adminhelps to the other server in the case of no admins on a server. 2016-05-02 11:53:29 -07:00
Jordie
265938e7d9 Merge pull request #17220 from Incoming5643/badmins_doing_shit
View vars will now tell you if something has been previously var edited
2016-05-01 17:02:02 +10:00
Remie Richards
a5ec86da08 vote improvements
Lets admins skip vote wait (so long as one isn't in progress), gives feedback to people who try to start a vote too soon.
2016-04-29 17:17:49 +01:00
Razharas
d059510b88 Merge pull request #17194 from MrStonedOne/patch-191
Adds some logging to hard deletes that take forever.
2016-04-29 16:10:03 +03:00
Kyle Spier-Swenson
32cdbe2eea makes the log from long deletes more noisey.
This is so that when this happens, admin's have immediate feedback as to what caused the lag.
2016-04-28 21:56:47 -07:00
Cheridan
167d743bcd Merge pull request #17183 from Shadowlight213/Tickcheck
Adds var to disable Tick checking in the MC for subsystems.
2016-04-28 23:38:21 -05:00
Incoming
2fe5f2bb2c Fixes the dumbest conflict I have ever seen 2016-04-29 00:19:26 -04:00
Incoming
10b966b97c View vars will now tell you if something's been previously var edited 2016-04-28 19:38:21 -04:00
Shadowlight213
f03d8f9b1a Changes to pause proc 2016-04-27 23:11:20 -07:00
Kyle Spier-Swenson
1728d02b50 fucked up args 2016-04-27 21:53:49 -07:00
Kyle Spier-Swenson
246a8cb048 Adds some logging to hard deletes that take forever.
(and other changes like recording the longest delete so i can figure out if handle_queue is getting called a lot or if something actually is taking forever to hard delete)
2016-04-27 19:10:45 -07:00
Kyle Spier-Swenson
60650b82a5 I should also add the check to here. 2016-04-27 17:13:46 -07:00
Kyle Spier-Swenson
a7a32f3d69 Fixes the mc not running paused dwait systems properly
Basically, when atmos (or another dwait subsystem) pauses as it runs to the end of a tick, its suppose to be ran again next mc tick as long as nothing else needs to run. (non-dwait subsystems run next tick regardless, rather than checking for other subsystems first)

The issue is the mc won't run it again, because it was ran less then 75% of SS.wait ago. (a safety I added to prevent lag compounding from trying to make up missed ticks caused by, back in august)

This fixes that, and fixes another issue where if say atmos takes 3ds to process everything, it's next process would be in 5 ds, not 2 ds like it's suppose to be.
2016-04-27 17:09:42 -07:00
Joan Lung
d9bc4e0040 Merge pull request #16914 from MrStonedOne/clientversionconfig
Adds a config for client versions
2016-04-27 19:29:11 -04:00
Shadowlight213
1ad3b440ff Adds var to disable Tick checking in the MC for subsystems. 2016-04-27 14:04:45 -07:00
phil235
b2a04afd39 Fixes the air subsystem initialization. 2016-04-27 19:28:13 +02:00
Shadowlight213
b23d676995 Fixes sloth ruin atmos runtime. 2016-04-25 10:54:45 -07:00
MrStonedOne
859714bfe6 Adds a config for client versions 2016-04-16 07:56:41 -07:00
MrStonedOne
5160486e3f Removes 509 support. 2016-04-16 02:16:19 -07:00
Joan Lung
2ed1fa4dae Merge pull request #16841 from MrStonedOne/patch-189
Tweaks minimap
2016-04-14 09:37:20 -04:00
c0
04f1aafa78 Exports 2016-04-13 06:01:40 +03:00
Kyle Spier-Swenson
f9749a42ac Update minimap.dm 2016-04-12 17:42:41 -07:00
Kyle Spier-Swenson
3d9312f360 Tweaks minimap
Now that we know the crashes from minimaps are a case of the clean bot bug, we can re-enable them.

And this should make them faster as well.
2016-04-12 17:32:31 -07:00
Cheridan
5b66a9861b Merge pull request #16434 from Incoming5643/space_land
Puts some space behind space and turns on space ruins
2016-04-09 20:40:14 -05:00
AnturK
fee254926e Merge pull request #16680 from Core0verload/nomoremagic
Wizard events will no longer fire unless actually summoned by a wizard
2016-04-09 15:57:30 +02:00
Incoming
555179663e Merge branch 'master' of https://github.com/tgstation/-tg-station into space_land
# Conflicts:
#	_maps/asteroidstation.dm
#	_maps/dreamstation.dm
#	_maps/efficiencystation.dm
2016-04-08 03:10:13 -04:00
Cheridan
694e78ca03 Merge pull request #16566 from Iamgoofball/patch-17
makes fastprocess EVEN FASTER #speed #MrFastOne
2016-04-07 21:28:05 -05:00
duncathan salt
11966e5508 Merge pull request #16660 from MrStonedOne/patch-186
[ready]Makes SSair's initialize() faster.
2016-04-06 10:39:04 -06:00
MrStonedOne
546148cb33 Makes atmos init much much much much much faster. 2016-04-06 04:25:04 -07:00
c0
c35fe4ea66 Wizard events will no longer fire unless actually summoned by a wizard 2016-04-06 12:03:44 +03:00
Core0verload
04ce5e42cd World "?status" expansion, Topic() rework
* World "?status" expansion

* New helper procs for shuttles

* fix

* a fix
2016-04-06 02:15:25 -06:00
MrStonedOne
5098a3c884 Made more sleeps use stoplag
This buffs a few things, but makes them handle lag better and tick at the rate of world.tick_lag without causing lag
2016-04-05 11:08:28 -07:00
Kyle Spier-Swenson
358c5fe0b4 Fixes ssair locking up the server while it initialized 2016-04-05 08:51:34 -07:00
duncathan salt
1cf07c2445 Merge pull request #16561 from MrStonedOne/ssairtweaks
Tweaks atmos: excited groups and ssair
2016-04-04 20:54:37 -06:00
Cheridan
6037e82c47 Merge pull request #16606 from MrStonedOne/patch-184
Makes the mc shit on dynamic wait subsystems a bit less
2016-04-04 21:53:32 -05:00
Cheridan
28092ea3a6 Merge pull request #16567 from bear1ake/GRJ-job.title
Fixes Give Random (Head) Job
2016-04-04 21:27:43 -05:00
MrStonedOne
e514eb0f36 fixes some bugs with excited groups and ssair under duncmos 2016-04-04 14:22:41 -07:00
MrStonedOne
363f848bc8 Tweaks atmos: excited groups and ssair
Excited groups will be much more aggressive about averaging out their turfs when air movement within has slowed down.
Excited groups will be less aggressive about sleeping simi-idle turfs to prevent deadlocking
Sleeping thresholds lowered.
SSair will now tick_check all loops, not just active turf processing.
2016-04-04 14:22:40 -07:00
duncathan
700bd10678 fixes plasma hanging out in space; removes debug messages 2016-04-04 00:32:40 -06:00
duncathan
7751f41d25 fixes compilation warnings; speeds up roundstart init a bit 2016-04-03 22:59:28 -06:00
Kyle Spier-Swenson
327a071a06 Makes the mc shit on dynamic wait subsystems a bit less
So before, a subsystem with dynamic wait enabled, when paused mid run, would have to wait ss.wait until it could resume its run. Where as normally subsystems in these cases get resumed within 3 byond ticks, in most cases, only 1 byond tick.

This makes it so the subsystem resumes next tick, like normal subsystems, but only after every other subsystem has been checked once to see if they need to run, and ran if that's the case. so basically low priority
2016-04-03 18:09:19 -07:00
duncathan
a2a554c48a Merge branch 'master' of https://github.com/tgstation/-tg-station into turfs
Conflicts:
	code/game/objects/explosion.dm
	code/game/objects/items/stacks/sheets/mineral.dm
	code/game/objects/structures/girders.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/turf.dm
	code/modules/events/spacevine.dm
	code/modules/events/wormholes.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/silicon/robot/robot.dm
2016-04-03 18:22:20 -06:00
Jordie
34dc64634d Merge pull request #16564 from MrStonedOne/patch-178
Makes lighting tick as fast as it can.
2016-04-03 21:03:49 +10:00
bear1ake
e690c83e51 Fixes Give Random (Head) Job 2016-04-02 14:10:34 +09:00
Iamgoofball
d6c3bb482b makes fastprocess EVEN FASTER #speed #MrFastOne 2016-04-01 21:57:25 -07:00
Kyle Spier-Swenson
ac72a1449b Fixes the mc deadlocking during high cpu 2016-04-01 21:31:55 -07:00
Kyle Spier-Swenson
0c133555e2 Makes lighting tick as fast as it can. 2016-04-01 21:29:54 -07:00