kevinz000
5d4cd556c5
Deconstruction for anomalies in techwebs ( #37912 )
2018-05-24 12:29:11 +02:00
kevinz000
368534276e
Refactors techwebs to have different types of points ( #37448 )
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PR HAS NO GAMEPLAY IMPACT
2018-05-24 11:47:03 +02:00
kevinz000
4cf3c7cd2c
Adjusts fire priorities of flightpacks, research, networks, and fields. ( #36129 )
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* Fire priorities
* research lower not higher
* Don't need to keep timing if it's automatically compensating for missed ticks.
* Spelling
* spelling
2018-03-05 00:25:03 -05:00
BordListian
cc47143bca
- Fixes multiserver mining
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- Removes redundant value on research subsystem
2018-02-18 12:42:47 +01:00
ninjanomnom
53ffc71655
make fire priority values defines
2018-01-17 02:57:14 -05:00
Kyle Spier-Swenson
fa136e71f4
Revert "Merge pull request #33537 from ninjanomnom/priority-defines" ( #34528 )
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This reverts commit 0244b61886 , reversing
changes made to 5d07df08ea .
2018-01-16 20:04:35 -05:00
Buggy123
41e4e624ad
Increases research point income by 33% ( #33857 )
2017-12-29 03:53:35 -05:00
ninjanomnom
a65248928b
defines all subsystem priority values
2017-12-15 15:16:31 -05:00
Tad Hardesty
2214cca1fc
Enhance R&D Console UI in various ways
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The header has been made tighter, shows current research production, and
doesn't show disk status. Researchable technologies in the overview show
their point cost. Tech summaries are tighter, and unlocked designs are
represented visually with tooltips.
2017-11-28 17:59:41 -08:00
kevinz000
caa1e1f400
Massive research refactor; changes research system to techwebs; Decentralized research
2017-11-18 19:55:40 -08:00