Commit Graph

1163 Commits

Author SHA1 Message Date
Katherine Kiefer
31c5983d17 fuck 2022-06-10 20:00:02 +10:00
Katherine Kiefer
f3102fca8f Merge remote-tracking branch 'origin/master' into luciee 2022-06-02 10:48:08 +10:00
tattax
c278cf30cf moves atom/target in do_after() forward (#14161)
* wowzers

* s2

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>

* s3

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>

Co-authored-by: Maxim Nikitin <mnmaxim@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2022-05-30 21:25:59 +01:00
Katherine Kiefer
575cbe8c3e little trolling 2022-05-30 18:47:18 +10:00
ynot01
a94aa9a6f4 round actually ends on narsie & time defines (#14207)
* round actually ends on narsie

* time defines

* time defines
2022-05-28 22:56:57 +01:00
TheGamerdk
ef5bd13cc9 [READY][AI] Reworks AI CPU + RAM. Turns the Sig Tech into the Network Admin. Adds overclocking (#13686)
* z-level restrictions

* Initial card rewrite

* UI Mockup

* e

* Functionality almost working

* test map

* pre-rename

* Network Admin Complete

* tiny tiny workshop

* tiny tiny tiny tiny workshop try 2

* makes tgui compile

* map files duh

* gax

* Update engineering.dm

* stuff should cost points

* ew

* Update rack_creator.dm

* attackby

* Update AiRackCreator.js

* Update rack.dm

* Update network_admin.dm

* Update network_admin.dm

* Update cpu.dm

* access and spelling stuff

* Unique imprinter

* maps

* netmin

* oops

* Fractional CPU and search for projects

* AI research points

* Assorted bug fixes

* Research booster upgrade

* netmin

* Examine

* overclocking

* Fractional CPU + Overclocking finished

* Rack upgrades + TGUI linter

* Yogstation

* access

* propers yogstation

* Meta + yogs fix

* kilo

* GAX

* oops

* Update overclocking.dm

* Update resource_distribution.dm

* spaces

* Update AiOverclocking.js

* Update induction.dm

* Update rack_creator.dm

* assorted bugfixes

* Core tracking

* Update AiServerConsole.js

* Update AiDashboard.js

* Update AiDashboard.js
2022-05-16 21:40:38 +01:00
tattax
7cc7105157 damage flags are now defined from tg (#14050)
* 1st

* s

* d

Co-authored-by: Theos <theubernyan@gmail.com>
2022-05-16 20:14:12 +01:00
nmajask
5b783c159a 3/4 crates and mule bot (#14138) 2022-05-16 14:11:11 +01:00
Jamie D
e1dfec29fd Project Jamie - Paperwork Edition (#11741)
* Innit

* 2

* Update code/modules/paperwork/faxmachine.dm

* Fixed naughty globals

* Make linter happy

* Fix barrier tape

* Fix carbon paper

* Fixes paper shredder, and some of paper budle

* Started moving fax machine to tgui

* Basic UI, faxing works, but admins can't view/reply

* Fax machines work now, you can send your ass to CC

* Started adding fax machines to the map

* Dont delete new stuff

* Update 1

* Update 2

* Various fixes for faxes and paper

* AltClick

* Alt click

* Update code/game/objects/items/barriertape.dm

Co-authored-by: Byemoh <baiomurang@gmail.com>

* Its been a while

* oopsie Compile good.

* oopsie

* Spacing an QM

* Adds to lockers and belts

* Semantics - Anvil

* I FORGOT BORGS

* Few spans

* Update code/modules/paperwork/faxmachine.dm

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

* Update code/modules/admin/topic.dm

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

* Update code/modules/admin/topic.dm

Co-authored-by: adamsong <adamsong@users.noreply.github.com>

* Compile

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
Co-authored-by: Byemoh <baiomurang@gmail.com>
2022-04-21 12:19:40 +01:00
nmajask
05bcdc36cc Ports belt resprites and adds a Chief Medical Officer belt (#13679)
* belts successfully desouled

* Changes CMO belt to start with experimental tools

* Oops
2022-04-18 20:01:09 +01:00
nmajask
314aa5fe59 Ports "Environment Protection Bags + Minor Weather Changes" and others (#13144)
* Ports the bodybag changes

Many changes

* Fixes the thing

Fixes the random change and gives the mining medic locker an environmental protection bag

* Fixed syndicate bags leaking gasses

This seems like a sloppy fix, but it works I guess
2022-02-10 18:21:41 +00:00
grimm-hollowknight
84f6633fb4 Unifies the cloaks (#12207)
* wooooooooo bom do du do doo tchchchcshchsh dun dun duun

* put them in the closets

* neck layer above back

* uploads new versions, fixes qm cloak not appearing as an object

* forgot neck.dmi also contained all the cloaks

* Update neck.dmi

Co-authored-by: Idinuum <37936685+Idinuum@users.noreply.github.com>
2021-12-15 16:22:45 +00:00
Theos
0792a64c23 makes the medical webbing a reskinned medical belt since as is it's terrible (#12716)
* makes the medical webbing a reskinned medical belt since as is it's terrible

* Update mining_medic.dm

* Update plasmaman.dm

* removes the medical belt from the mining medic's locker since they won't need it
2021-11-27 13:31:32 -05:00
cuackles
3855c69415 New goat just dropped, part 2 (#12579)
* confirmar

* Create suspicious_goat.dmi

* Update goats.dm

* hhhhhhhhhhhhm goats

* new even more fancy goat

* Update yogstation/code/modules/mob/living/simple_animal/friendly/goats.dm

This will stop the grammar gods of smiting me

Co-authored-by: Hopekz <hopekxx@gmail.com>

* Update yogstation/code/modules/mob/living/simple_animal/friendly/goats.dm

Co-authored-by: grimm-hollowknight <37936685+grimm-hollowknight@users.noreply.github.com>

* mmmmmmmmmm sus goat

Co-authored-by: Hopekz <hopekxx@gmail.com>
Co-authored-by: grimm-hollowknight <37936685+grimm-hollowknight@users.noreply.github.com>
2021-11-10 13:39:12 -05:00
Aquizit
dd78e5b2ca Adds Medical and Engineering Award and Boxes (#12618)
* Adding medical and engineering awards and award boxes.

* Adding the boxes to the lockers.

* typos WOO

* more space for medals to fit them all in cap's box

* Fixed typo: portaying -> portraying

* Removed engineering mention from science award (replaced with robotics)
2021-11-08 18:06:52 -06:00
Jamie D
02412edb95 Revert "New goat added to goat crate (#12563)" (#12569)
This reverts commit baddab33d1.
2021-10-31 13:40:32 +00:00
cuackles
baddab33d1 New goat added to goat crate (#12563)
* confirmar

* Create suspicious_goat.dmi

* Update goats.dm

* hhhhhhhhhhhhm goats
2021-10-31 13:33:03 +00:00
adamsong
3baeaeb0c4 Steals tg's span macros (#12232)
* Steals tg's span macros

* Fix alphabet

* Updated some more spans

* Misses a conflict

* Fix compile errors

* Converts more spans

* oops
2021-09-17 12:50:16 +01:00
Theos
26191754f1 Ports wounds from TG (#11955)
* piss

* second set of files

* theos feels pain and dies

* code works lmao

* other stuff

* YES YES YES

* Update zombies.dm

* egg

* whoops

* bubblegum alt attacks won't wound

* bone hurting juice hurts bones

* something's fucky wucky

* humans are no longer blue space babes but projectile damage is still wack

* IT WORKS???????

* other stuff

* turns out im big brain and already handled that should be testable live now

* WHOOPS

* medical pens not in stupid area

* fix regen mesh icons

* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit

* should help

* mapping problem

* fix monkies shitting out blood all the time

* going to remove examine_more being stupid

* this is stupid i think it works though

* Empty commit, more bad code

* this probably fdixes something

* buckshot buffed back to where it should be

* woundings

* missed this one

* fix gamebreaking bug

* turns out damaging ANYTHING causes suit sensors to break whoops

* stuff up to limb disable refactor

* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades

* Update burn_dressing.dm

* wtf

* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less

* burn debriding uses the scalpel rather than the hemostat

* debriding for patch/treat no longer causes wounds

* Give syndicate medical cyborg a bonesetter

* like 5 more prs ported

* fixes burn ointment and mesh application not having a progress bar

* gamemode zombies get easydismember and easily wounded

* managed to screw up self cautery this fixes it

* carbons can't use check self for injuries but humans can

* honey gives +2 sanitization to burns

* re-add this if sensors get fixed

* should fix a runtime I made on accident when trying to make examine more less jank

* last 2 prs and some holdup fixes since these touched on that

* set target = src so the progress par shows up i think

* Update mutations.dm

* fixes twohanded reuqired weapons by reverting some change I don't understand

* fixes blood sprites

* actually properly fixes the thing

Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
2021-09-11 13:19:11 +01:00
Jamie D
ec5a7d6cc0 Duffffffffffffffffffffffels (#12289) 2021-09-11 12:02:41 +00:00
nmajask
e548005f57 Brig Phys tweaks (#12149)
- Gave brig phys a defib
- Removed map changes from omega
- Removed Brig Phys from spawning on omega
2021-08-30 12:34:50 +01:00
nmajask
a75671b224 Adds Brig Physicians (#11776)
* Add files via upload

* changed sigtech, tourist, and clerk icons

added more detail to sigtech icon
new tourist and clerk icons

* Some more icon changes

I uploaded the wrong file

* applied grimm-hollowknight requested changes

Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight

* ah, so thats why you reverted that change

im dumb

* why cant i merge upstream

why github

* Adds brig physicians

Adds brig physicians as a new job. There are a lot of changes, but in short:
- Added the job and many required things for it to work
- Edited maps to add lockers, landmarks, and update the brig medbay
- Added new clothing, PDAs, IDs, ect.

* Fixed some stuff

- Fixed some stuff I forget to change on some maps
- Added new landmark icons

* Removed Brig Physician's ability to be an antag

Removed Brig Physician's ability to be antag and gave them a mindshield

* Many requested changes

- Removed the flash from the Brig Physician's starting equipment
- Removed security access for non-skeleton crew and weapon access from the Brig Physician
- Added skillcapes
- Updated the Infirmary in eclipse and omega
- Added a wall mounted flash on box
- Added an anesthetic tank and medical mask to the Brig Physician's locker
- Added icons for potential future support for the changes in #11744

* Another bunch of changes

- Fixed a bunch of typos and minor mistakes (thanks TheGamerdk for pointing most of them out)
- Added support for #11744 now that its merged
- Fixed a merge conflict

* Might fix one of the merge conflicts

ahhhhhhhhhhhhhhh
I had to redo ALL of the map changes, so that was fun

* Should finally bring this back to a functional state

Should fix some of the checks failing cause the Kilo file was messed up
- Re-did the changes to Kilo
- Fixed something I left in while testing stuff

* Thought I fixed this

- Fixes the Brig Physician's skill capes using the wrong job

* Should fix wejengin2's issues with the maps

Should fix most of wejengin2's issues with the map changes.
- Changes all the emergency wall meds to normal wall meds
- Might have fixed the APCs, but I don't know if I did it right
- MapMerged Kilo
- In Omega, I fixed the decals, added firelocks, and added vents/scrubbers in the brig infirmary
- In Box, I re-added some of the missing items
- In Delta, rearranged the lights and replaced them with tubes
- In Meta, I moved the morgue tray into the unused space, moved the blood freezer into the office, and added a shelf in the infirmary

* Should fix Kilo

I redid all of the changes to Kilo

* Fixes an issue with the upstream merge

- For some reason the syndie icon change didnt save, so I fixed it
- Updated the digialt stuff

* Fixes the zombie hud sprite

- Re-added the zombie hud icon by Cauckles

* Adds some of adamsong's requested changes

* Other part of adamsong's request

Makes it so the brig physician only reports to the CMO

* This seems important

Updates the dme

* Messes with access

Made a bunch of changes, most of which were requested by adamsogm
- Removed brig phys access from the warden
-Added brig phys access to CMO and HoS
- Moved brig phys access from sec to medical
- Fixed the max skill cape

* Revert "Removed Brig Physician's ability to be an antag"

This reverts commit 53cc9cb98e.

* Adds first-aid kits to sec offices

* Reworks the eclipse infirmary

* Adds alternate job names

Adds alternate job names, just needs to be uncommented to work (I think)

* Removed changes to warden.dm

aaaaaaaah

* fixes some stuff with test merges

fixes some stuff with test merges I think

* Fixes more test merge conflicts

Fixes more test merge conflicts i think

* Fixes my Geneva Convention violation

Great, now my art is so bad it made me a war criminal

* Revert "Merge branch 'master' of git://github.com/yogstation13/Yogstation into brigphys"

This reverts commit 2bde593670, reversing
changes made to f7178ffb84.

* Revert "fixes some stuff with test merges"

This reverts commit 565fb9c055.

* Revert "Revert "Merge branch 'master' of git://github.com/yogstation13/Yogstation into brigphys""

This reverts commit 8fcb7e0b18.

* should fix some stuff with job alt titles

should fix some stuff with job alt titles

* Should fix this mess

Im so good at coding

* Fixes more things

- Fixed Brig Physician incorrectly be labeled as sec in many parts of the code
- Fixed mining medic's cap being invisable
- May have fixed the alternate job titles (I forgot to uncomment it)

* Plasmameme outfit

Adds plasmameme outfit

* Rearranges some stuff in the box infirmary

* Revert "Revert "Removed Brig Physician's ability to be an antag""

This reverts commit 364395971d.

* Fixes meta

* Fix merge error

Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
2021-08-25 10:27:01 -04:00
Hopekz
4ccab779ee Merges the large RCD cartridge with the normal one (#12057) 2021-08-21 14:08:44 +02:00
Lovebird-Frungy
b6db584304 Miningbase Rework (#11425)
* Mining Base Rework

Here is the core of the pr.
New miningbase layout
New mining shuttle layout
New areas and reworked area names
New area sprites

* Sign Fix

Fixes the mining signs (y:-32 to y:32)

* More fixes

Adds a few firealarms and fire extinguishers i missed.
Adds four windows, one in the processing roome, one in the bar, two in the vacant room. Other machinery have been moved accordingly.
The bookcase not working, replaced with a pajama wardrobe with plushies!
Opacifies the recovery room door for privacy.

* Adds some decoration, vents and rwalls.

Adds one vent and one scrubber.
Adds posters and a few new newcasters to the base and the shuttle.
Makes the tcomms walls reinforced like the old base.

* Portable Scrubber!

Adds a portable scrubber to the atmos room!

* fixes and tables

* Minor Changes

Adds a random book to the recovery room.
Adds some dirt and oil to processing.
Adds a medical mask to go with the anesthetics tank.

* Minor Tweaks

Adds three holopads (Lobby, Break Room, Infirmary)
Adds a book to the dorms.
Changes the mining medic locker contents themselves, additionally adding a crew pinpointer.
Moves the shuttle poster.
Moves wall mounts around.
Moves the morgue window to make it accessible in order to interact with its curtains.
Opacifies the morgue window.
Changes the vacant room door to engineering colors.

* Reverts

Reverts some stuff, to start over again, hope this works.

* Cosmetic Changes

Changed some decals.

* Maint Door Change

Adds the abandoned helper to the forgotten door.

* Closet: the lockerening.

As per feedback, upgraded the closets to their own kind of personal closet.
Secwear vendor changed into secure contraband locker.

* Closetor IV: Retribution (Part 3 of the war of the decalums decalogy)

Adds (src) to the new crate code’s ( as per SomeguyManperson’s advice, thanks to them, this pr is less of a mess!).
Adds some decals (deathsposal caution, portable atmos placement, and smes floor).

* First Aid 1.23: Life, Death, Tea and Biscuits.

Adds an emergency medical crate to the infirmary. 
Containing a first aid kit, a toxin kit and an oxyloss kit.
Also swaps an ore box for symetry.

Co-authored-by: wejengin2 <48154165+wejengin2@users.noreply.github.com>
2021-08-17 19:14:37 +02:00
nmajask
235013334d Adds Shawls (#11732)
* Adds Shawls

Adds the titular shawls:
- Adds a craftable leather shawl that needs 5 leather
- Adds shawls for all heads and QM
- Puts head shawls into the captains autodrobe, heads clothing bags, and QM's locker

* Should fix grimm-hollowknight's issue

I've seen the word shawl so many times that the only thing I can think of is Hornet
- Renames the Cowboy2 icon
- Credits Kor and the sprite dump in a comment

* Removed cloaks

Did a few things:
- Stopped the old cloaks from appearing in head clothing bags, caps autodrobe, and QM's locker. They still exist in the game, they just dont spawn.
- Renamed the head shawls to cloaks
- Added descriptions for the head shawl hoods and renamed them to cloak hoods
- Removed the armor on all shawls as its kinda pointless
- Added some missing comments on some old files

* Removed hoods

Removed hoods and added alts for the QM and CE cloaks
2021-07-13 12:44:51 +01:00
adamsong
e10ae09af2 Adds armory protolathe for printing lethal weapons (#11696)
* Adds armory protolathe

* Added to other maps and fixed placement on box station

* Moved the mindshield firing pin back into the security protolathe
2021-07-07 12:05:51 +01:00
Anvilman6
decde7f737 Labcoat sprite adjustments, MD-specific labcoat added (#11657)
* Labcoat sprite adjustments, MD-specific labcoat added

Labcoats now have little icons on the back related to job/department + Med Doc has a job-specific labcoat now

* Restores more open front views to labcoats by Ident + tweaks

In my midnight hour spriting I copy and pasted the wrong front views, those are fixed. Touchups and tweaks to the coat designs.

* Small adjustments to coat sprites for more clarity

Tweaks to Virologist, Chemist, Science coats per external input

* Project refactor per Ident's feedback

MD coat added, icon and mob icon states synchronized for all coats (colored shoulderpad design)

* Oops

Corrects chem coat left facing view, narrows side view colored shoulders to account for rolled back / open lapels
2021-07-05 11:10:51 -04:00
adamsong
cce3787ace [admin] Takes the pod spawn code from TG (#11612)
* Stole podmin power from tg

* Update uplink_items.dm

* Removed unused proc argument

* Hopefully fixes icon stuff

* Fixed the contractor pods not working
2021-07-01 11:46:06 +01:00
ynot01
9af5eed8e8 MK.II SWAT mask (#11023)
* mk2 swat mask, encrypted language

* improper

* fixes not being able to speak language, makes it not aids

* Update tongue.dm

* exchanges the voices to something more server friendly
2021-04-10 12:06:23 +01:00
Theos
8c2584eac4 makes single order crates non-refundable so I can reduce the cost of single order stuff substantially (#11183)
* cheap subtype for crates that isn't worth as much money when exported

* makes single order crates not refundable so I can reduce the minimum price of single order stuff substantially

* Update secure.dm

* Update large_objects.dm

* Update supply.dm
2021-03-25 09:26:52 +00:00
jcatjmeow
690826be97 e (#10887) 2021-01-16 13:23:43 +00:00
Redmoogle
c0bbf725d8 proeperly add closet attacking (#10726) 2020-12-31 10:45:14 +00:00
Hopekz
7a47c0af51 Minor variation framework + brig cell variations (#10650)
* Framework and icons + brig templates

* added cell locker

* Adds the variation landmarker to yogstation

* travis

* travis 2

* Update code/game/objects/effects/spawners/minor_variation.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/spawners/minor_variation.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/spawners/minor_variation.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Keeps bibby at bay

* Makes it prettier

* Makes bibby happier I think

* Update code/game/objects/effects/spawners/minor_variation.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

* Update code/game/objects/effects/spawners/minor_variation.dm

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>

Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
2020-12-20 13:00:18 +00:00
Jamie D
5224986766 Better Chess - Part 1 (#10383)
* Part 1

* letters

* Closets

* lockers

* Update floors.dmi

Co-authored-by: wejengin2 <patpol4@protonmail.com>
2020-11-12 23:28:17 +00:00
Jamie D
a4d7c2a20d Adds a new captain id fire cabinet to captains office with functionality. (#10352)
* Captain ID better now

* map

* Rest of the maps

* Fucking map fixes
2020-11-08 12:08:42 +00:00
Jamie D
0dd6fae119 [Port] Explosions Subsystem Test 1 (#10202)
* Explosions Subsystem Test 1

* Fucking linter

* Fucking TG Are Dents

* SCREW OFF LINTER
2020-10-28 17:54:13 +00:00
Maxim Nikitin
cf826f5ed7 Animated Locker Doors (#9706)
* Animated Locker Doors

* removes closet.png
2020-09-24 19:40:03 +01:00
Redmoogle
60cb46daf8 Add gloves to parameds (#9631) 2020-09-08 23:22:34 +01:00
Nichlas Pihl
1094d2c618 Department goals (#9247)
* first draft of department goals

* line endings lmao

* goals now message peeps on creation/destruction

* AAAAAAAAAAA

* printing

* done?

* woops

* Update yogs.dm
2020-08-10 15:01:16 -04:00
Hopekz
5ba09ca234 Warden gets a megaphone in their locker. (#9226) 2020-07-16 21:29:09 +01:00
TheGamerdk
63ecc2a6dd Removes Budget Cards (#9133)
* Remove Budget Cards

* Percentage Based Salary

* Update code/controllers/subsystem/economy.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

Co-authored-by: genessee596 <46986487+genessee596@users.noreply.github.com>
Co-authored-by: Tlaltecuhtli <33834933+Tlaltecuhtli@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
2020-07-16 15:31:19 -04:00
alexkar598
dab25cb5a6 Dreamchecker (#8977)
* Changes obj_break on machines to use parent calls (#46485)

The way stat |= BROKEN was done was a mess, this makes everywhere use obj_break with proper parent calls and adds a signal for when a machine enters the broken state.
Why It's Good For The Game

Better code quality, more signals.

* e

* Can pass refactor (#48659)

* Makes all CanPass procs call parent

* Makes CanPass more extendable and gives the mover a say in the matter

* Replace CanPass with CanAllowThrough to use the new system

Regex replace `(?<!proc)/CanPass\(` => `/CanAllowThrough(`

* Simple optimization pass

* Adds linting for equipped() pickup() dropped() (#46614)

* lint some inventory procs

* lineends

* f

*  line end

* lineend

* fuck

* changes per review

* does more

* Changes power_change() to respect parent calls for toggling NOPOWER (#46486)

About The Pull Request

Similar to #46485
Now all relevant uses of power_change() call parent, theres a signal sent when a machine changes the NOPOWER flag, all remaining machines that were using power_change() instead of update_icon() have been fixed.
Why It's Good For The Game

code quality, eventually signal stuff. and signal stuff

* Fix Crossed/Entered/Exited/Bump/ui_act parameter casting (#49016)

About The Pull Request

Detected as part of my work on SpaceManiac/SpacemanDMM#167

* Makes Crossed and Moved should call parent (#49671)

* makes setDir shouldcallparent (#49692)

* owo

* hehe

* Update atoms.dm

* Update atoms.dm

* Update atoms_movable.dm

Co-authored-by: spookydonut <github@spooksoftware.com>
Co-authored-by: alexkar598 <>
Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2020-06-23 16:15:23 -04:00
Jamie D
667d33c94c Closets/Bags auto close on closet closing now - Fixes #8821 (#8832)
* Update closets.dm

* SRC Not required

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Update code/game/objects/structures/crates_lockers/closets.dm

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
2020-06-20 21:59:16 +01:00
FLME
565c5cdb92 Update security.dm (#8895) 2020-06-15 17:57:46 +01:00
alexkar598
34c65401ed Revert "Paramedic Hardsuit 2: Monstermos Compensation Edition (#8693)" (#8730)
This reverts commit 8e856117a0.
2020-05-27 20:41:26 -04:00
Nickvr628
8e856117a0 Paramedic Hardsuit 2: Monstermos Compensation Edition (#8693)
* fuck you alex

* fixes bad conventions

* Partheo's new sprites!
2020-05-27 16:30:35 +01:00
alexkar598
2333d64f09 Adds support for 513(and unicode), additionally drops supports for 512 in the process and updates dreamchecker(turdis) and casually fixes about 90 bugs in the codebase (#8324)
* Cherry picks the unicode part 2 PR from TG

* Things

* drop 512 support

* TAN --> tan

* Manually does the things that was in renamed files

* CLAMP --> clamp

* ismovableatom -> ismovable

* bugfixes, tg is bad

* Ports sanitize_name

* Bumps checks

* Fixes new linter errors (#48126)

About The Pull Request

This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119

* Update SpacemanDMM suite to 1.2 (#48785)

* Update SpacemanDMM suite to 1.2

* Fix new lint errors

* Removes unreachable code (#48143)

About The Pull Request

As detected by SpaceManiac/SpacemanDMM#123

* casually fixes 50 bugs

* stoopid evil dreamchecker

* stoopid evil dreamchecker

* stoopid evil dreamchecker

* almost the same thing

* Makes all UIs UTF-8

* Fixes bugs

* Fixes runtimes, some related to 513, some not

* Fixes agent ids

Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
2020-05-02 00:43:42 -04:00
partykp
e3c9f0b77c Merge branch 'master' of https://github.com/yogstation13/Yogstation into servicesec 2020-04-26 22:46:13 +02:00
partykp
972a2a1103 armband sprites etc 2020-04-26 04:23:24 +02:00
monster860
bf810f49c2 C++ Monstermos - Putting the 99% LAG FREE in 99% LAG FREE (#7981)
* c++ monstermos

fuck

Fixes the server hemorrhaging memory due to extools not decrementing ref counts

Increases defauilt tank pressure

make space cold or some shit

floor tile rips

Fixes code assuming that the heat capacity is nonzero

🤦

Fixes crash

fixes some bugs

fuck *facepalm*

the fastening

removes Del() in favor of an internal c++ hook

Fixes vent-pump math

* Fix the invisible gases bug

* Linux support

* fix the deploy.sh

* Uses newer BYOND 513 because older one is probably missing an important pattern (it segfaulted on pattern search)

* Updates windows dll to match linux version and cleans up unused BYOND code
2020-04-24 10:29:51 -04:00