* Cherry picks the unicode part 2 PR from TG
* Things
* drop 512 support
* TAN --> tan
* Manually does the things that was in renamed files
* CLAMP --> clamp
* ismovableatom -> ismovable
* bugfixes, tg is bad
* Ports sanitize_name
* Bumps checks
* Fixes new linter errors (#48126)
About The Pull Request
This fixes the errors raised by the new feature I'm adding to the linter: SpaceManiac/SpacemanDMM#119
* Update SpacemanDMM suite to 1.2 (#48785)
* Update SpacemanDMM suite to 1.2
* Fix new lint errors
* Removes unreachable code (#48143)
About The Pull Request
As detected by SpaceManiac/SpacemanDMM#123
* casually fixes 50 bugs
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* stoopid evil dreamchecker
* almost the same thing
* Makes all UIs UTF-8
* Fixes bugs
* Fixes runtimes, some related to 513, some not
* Fixes agent ids
Co-authored-by: MrPerson <spamtaffic@gmail.com>
Co-authored-by: alexkar598 <>
Co-authored-by: spookydonut <github@spooksoftware.com>
* 1/4 done? maybe?
* more
* stuff
* incremental stuff
* stuff
* stuff & things
* mostly done but not yet
* stuffing
* stuffing 2: electric boogaloo
* Git Commit and the Kingdom of the Crystal Skull
* make it actually compile
* found more stuff
* fixes
* fix AI laws appearing out of order
* fix windows
* should be the remaining stuff
* this time for real
* i guess it should compile too
* fix sechuds
cl ShizCalev
admin: Fixed AI fingersprints not getting logged
admin: Fixed some door interactions not being logged at all.
admin: Turret control interactions are now in mob combat logs
/cl
Fixes#40203
Semi WIP. Good to merge for the most part, but I would like to add logging in a couple more spots.
* Refactor several log lines to use datum_info_line and atom_loc_line
* Add default return strings from datum_info_line and atom_loc_line
* Add parentheses around atom_loc_line data
* Change more logs to use atom_loc_line
* Add check in atom_loc_line for turfs to avoid calling get_turf on them
* Re-add removed 'at'
* Replace datum_info_line with key_name and atom_loc_line with loc_name
* Refactor logging functions
* Avoid double-logging self-interactions
* Fallback to simple stringification if all else fails in key_name()
* Rewrite muscle spasm logging to use log_message
* Standardize logging of martial arts
* Tweak individual logging panel look
* Fix individual logging panel source
* When I typed || I really meant &&
* Fix Telecomms logging always showing client logs in the panel
* Reverts addition of buggy ownership log to panel
* Remove colon
* Fix missing log_directed_talk tag
* Add warning for missing type in log_direted_talk
* Change warnings to stack_traces
* Add square brackets around fallthrough key_name() case to help parsing
* Allow atom arguments/src in log_*() functions
* Change log_combat call with null argument to log_message
* Change mecha types' log_message() arguments to match atom and mob version
* Add key_name() case for atoms
* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it
* Fix log_globally logic
* Add logging for hitting objects with items
* Move log_combat() to atoms.dm
* Use utility functions for object stringification in log_combat()
* Use utility functions for object stringification in log_combat()
* Add missing logs for interacting with display cases
* Rewrite log_combat() comment
* Add missing space in log_combat()
* Add logging for hitting grilles barehanded
* Add missing ..()
* adds signal and modifies each call of afterattack to call it's inherited proc
* uses new macro for sendsignal()
* map fuck
* skip precommithooks
* combine and negate 2 ifs
* Fixed notes for detective's printed report
* Added alt-click functionality to clear logs for detective scanner
* Added a right click option to detective scanner to display logs without printing them
* Made the display function as an action button.
* Review changes done
* review changes
* review changes and a bad player message fix
* Replaces a bunch of manual OPENCONTAINER checks with helper procs
* Removes unnecessary vars
* Updates reagent bitflags, adds some new ones
* Replaces most of the is_open_container calls with more specific ones
* Puts new AMOUNT_VISIBLE flag to use
* Uses new helper procs in more objects
* Standardizes chemicals logging
* De-snowflakes two more checks
* Fixes
* Minor fixes and improvements
* Adds missing </span>'s.
* ".name]" --> "]" and
"to_chat(GLOB.admins," --> "message_admins("
and one [name] --> [src]
* Earlier commit was a mistake, lesson learned
* Hopefully all is ok now.
* Revert "Hopefully all is ok now."
This reverts commit 3c95e41b4c13ce96469861e9a97453adf4b56826.
* Revert "Earlier commit was a mistake, lesson learned"
This reverts commit d611af1e4a76690453a7f9808b6e2c429b679f6c.
* Revert "".name]" --> "]" and"
This reverts commit d538b9efef2d7d8be9122bf5ceaf105055059bc6.
* message_admins fix
* ports plasmeme windows from /vg/
* Update window.dm
* It's the stairway to seinfield
* fixity fix fix
* See this code if you're wondering why I rarely get any sleep
* *scream
* now
* this is going to give me PTCSD - post-traumatic coding stress disorder
* *scream
* Improves forensics datum
* Meep.
* RA RA RASPTUIN... i'm not crazy, right?
* better
* I think it works... /s
* less compile errors
* Reduces compile errors to a much more managable 50
* shitcode.exe
* ehhh
* HEY EVERYONE, IT WORKS!!
* Make slide code less autistic
* blue skyyy
* no more bay forensics!
* IT WORKS
* Remove EnforceSize, it isn't used.
* icon2html
* More bicon sutff
* eee
* aeee
* abc
* abc
* a
* abc
* e
* forensics check in initalize
* huh
* bleh
* Update _drone.dm
* Update _drone.dm
* Update _drone.dm