* Ports borg tablets and Robotact
A very rough port of the two from TG with some code "barrowed" from SandPoot from cit to work around the lighting changes on TG
* Ports dentation button, rearranges the UI, and adds a change I forgot
Should all work
* Should fix the checks
Tgui being stingy
* Expanded Robotact and ports stuff
Adds a button to view alerts, self destruct, adjust light, and take picture to Robotact, ports downloading logs with the Borg Monitor, and allows borgs to use the NTOS downloader.
* Update asset_list_items.dm
* Adds buttons for lamp intensity
The slider is a bit jank, so I added some buttons for those who dont want to deal with it.
* Forgot you can do this
Should fix the checks
* *scream
Why is the linter so strict?
* Tails.dm but again
This is so much fun
* Reorganizes stuff and adds an integrated hardware flag
Reorganizes stuff to fit mod PDA/telescreen's new organization (dedicated files for each device) and added a hardware flag to better determine what can be used in the borg PC, fixing adam's issue.
* Should revert some of the removed buttons/commands
No reason to remove them
* Fixes the check
Forgot about this
* This is probably important
I should really test this
Co-authored-by: Theos <theubernyan@gmail.com>
* Added the changes
Adds name changes pcs and ctrl click opening from PDAs to mod
* This is probably important
Thanks adamsong
* Tails.dm continues to baffle github desktop
I am incapable of changing/fetch branches without commiting this.
* Makes ctrl click opening only effect humans
Makes ctrl click opening mod pcs only effect humans so borgs can still drag them
* Added modular PDA and telescreen
They kinda work
* Adds a telescreen to box
* Cleans up some stuff
Left some code in from when I was working on something else, causing the checks to fail. This removes it.
* More clean up and an untested fix for computers so they dont runtime if they have an initial program
Hope this works.
* Hopefully fixes the failed check
Forgot about that var.
* Makes telescreens machines and more PDA sprites
Makes modular telescreens machines, adds more pda program icons, and fixes stuff.
* Adds telescreens to more maps and fixes the one on box
* Fixes the failed check and cleans up some commented out stuff
Forgot about this stuff
* Replaces engi and atmos tech phones with modular PDAs
Seams reasonable. May atomize it out if people want me to.
* Forgot the commit the atmos preset
*sigh
* Moves telescreens to the machine folder and adds a medical telescreen
Moves telescreens to the machine mod pc folder because they are no longer items and adds a medical telescreen that starts with the crew monitor program, though its not on maps yet.
* Removed the old telescreen file that didnt get removed
thanks github desktop
* Forgot about the CMO's computer
Though I did this with the medical preset
* Adds medical telescreens to most maps
* Readds the changes
* Forgot to uncomment this
*scream
* Adds telescreens to mining base and brig infirmary
* Everyone gets a telescreen
* Forgot the lights
* Symmetry
* Adds the fixes for delta
Adds a disk with the implant tracker program and an extra implant replacing the implant pad and locator in the mining implant kit.
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Adds a syndicate mod PC disk and a trapped mod PC disk that explodes on removal. Also removes ddos program from syndicate net and makes it an uplink item.
Added a program that is a subtype of secureye that can view labor camp cams called OverSeer. Also gives a new icon for overwatch to make it different from secureye.
* Added icons to some programs that didnt have one
Added icons to some programs that didn't have one, those being the bounty board, energy harvester controller, and portrait painter
* Changes one of the icons so its not a duplicate
Didn't know this one was used already
* Fixes crew monitor program alarm
The alarm for the crew monitor program, which didn't work change the icon state when someone was ladled dead.
* Maybe fixes the checks
Is this what it wants?
* Should add crew monitor program
Fairly basic, just exports the crew monitor UI and imports it in a different Ntos UI like how secureye was done.
* Forgot this
ctrl C ctrl V failed me again
* Adds an alarm icon and adds theos's request
Took me long enough to do this
* Forgot about the define
this is probably important
* Changed the header icon and made it update with alarms
Forgot to change this when mashing ctrl C ctrl V
* Fixed alarms and ported header icons from bay
Fixed alarms triggering from off Z level deaths and ported header icons from bay. Untested, but parts of this already existed on my test server so it should work.
* fixed mod pc atmo scanner and dos
Turns out monster forgot to update the scanner and someone tried to compare two strings with ==
* forgot to press the save button
removes the admin messages used for debugging
* Ported "Makes alarm manager update even while off and fire alarms clear"
Ported "Makes alarm manager update even while off and fire alarms clear" #4561 by lordScrubling from BeeStation
* Forgot this
i suck at coding
* Added more presets
Added more mod console presets for sec, tcomms, cargo, qm, mining, HoP, HoS, CE, RD, and CMO
* Adds the consoles presets to the maps
* Few tweaks
Forgot to change what the tcomms preset had
* Tweaked kilo robotics
* Made a few more tweaks to kilo
* Re-added the outpost cameras instead of the mining preset
* Ports stuff
Ports a lot of stuff from TG, some of it might even work!
* Should fix the failed check
Should fix the failed check
* Allows phones to use the ID card program and aux card slot
Allows phones to use one of the two useful programs
* Changes preset stuff
Removes the old syndicate tablet preset with the nukie one and adds command and atmos phone presets. Replaces all head tablets with phones and fixes atmos techs starting with tablets.
* Fixes secureye icon and comms agents not being able to download apps
Does as it says
* Fixes the build error
cant code
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Ported SecurEye and added OverWatch
Ported SecurEye from TG and added OverWatch, a broken versions of SecurEye that only shows mining base cams.
* The tgui changes might be important to add
Im dumb
* fixes bodcam cams not working
Just copied and pasted the cams console proc to the secureye proc and things seem to work, only issue is that secureye updates much less than the cam console (as its tied to tgui updating, not proccess) causing it to appear a bit more jittery but otherwise works fine from my testing.
* Should fix job changes
Should fix job changes. Ill test it later today.
* Fixes bitflags on some programs
Why do it in this PR? Cause I dont want to make a new PR for it. Ill remove it if needed.
* Added modular phones
Added modular phones. Why? I don't know.
* These might be important
Changed the dme and defines, which i forgot to add
* Fixes the checks failing
Hopefully
* Adds pretty filter to several NTchat functions
* Fixes links & rule numbers for NTclient filter
Kinda surprised this five-line block isn't in a helper function somewhere at this point.
* Job Alternative Titles
* e
* Jamie is bad at coding, alternate titles now works
* Makes code better, should be good now
* FUCKING JOB TITLES - KILL ME
* CHANGES
* Might fix borgs
* Update code/modules/jobs/jobs.dm to prevent merge conflicts
* BugFixes! Woohooo!
* Bugfix 2
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
* Gives curators a console for printing portraits not in the round onto canvases (#59146)
* commit
* AIs can now select portraits as their display (#53994)
A new option has been added to the AI display radial menu alongside random, "Portrait"
It opens a small menu that lets you peruse all of the portraits and select one as your display.
This can let avid artists draw exactly what they want their AI to be like, and not-so-avid artists to bring tears to my eyes.
* cummit
* e
* boom
* map merge + icon
* Update YogStation.dmm
* oops
Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
* Night 1
* Bit more
* MORE
* JS AND SHIT
* MORE
* IT COMPILES MOSTLY
* More and prepare for tgchat
* Woah there captain, TGUI 4.1 first.
* Shoo
* Copyshites
* Hmm
* Hmm
* Fixxxxx
* Fucking Apcs
* Fuck off autoupdate
* Rename DropDown.js to Dropdown.js
* Vending
* Few Fixes
* More Fixes
* Stand HO
* fixes sleepers without breaking anything else I think
* Oops
* Fixerinos
* Oopsie
* BUNDLE
Co-authored-by: Theos <theubernyan@gmail.com>
* test
* This should work now
* Final changes
- Icon swaps to circle if distance is 0, no longer using an arrow.
- Status text now uses correct conditionals
- Actually builds
* Adds the sprites I was waiting on by making them myself
codersprotes
* Makes text clearer and more RP-friendly in the rare event that energy harvester is null