* new traits + trait balancing
on average point values doubled to allow for more middleground traits, voracious tagger photographer musician spiritual and friendly have lower costs since they dont give you yourself much benefit while paraplegic and blind give more points due to how debilitating they are. adds hemophiliac, efficient metabolism, crafty, and cyberorgan.
* empath cost lowered to 1
it has no powergame use or really much use at all since nobody uses mood anyhow.
polypore resin count upped to 5 units instead of 3. resin solidifies from water rather than heat. removes tribalordrazine, tribal poultice recipe changed to be that of tribalordrazine. modifies tome of herbal knowledge to reflect changes. adds resin armband. reduces sinew price of chitin spear to 3 from 4. adds tribal bone gel made from gutlunch honey and liquid resin
* Stand-o-rama!
* Fix ESLint stuff
* Dust on death.
* minor code tweaks
* Fix spans
* use defines to make bibby happy
* whatever there'll only be one anyways
* Adds a shuttle dock to the space bar
* Added the space bar dock to the list of dock able locations to a few shuttles
Added the space bar dock to the list of dock able locations to a few shuttles, mainly custom shuttles, whiteship, and nukie shuttle.
* Forgot firelocks
* Added icons to some programs that didnt have one
Added icons to some programs that didn't have one, those being the bounty board, energy harvester controller, and portrait painter
* Changes one of the icons so its not a duplicate
Didn't know this one was used already
* Infiltrators!
* Fix the cigarette vending machine in the infiltrator base
* Uncomment role preference
* Fix a bunch of bugs.
* Changes to AI hijack
* GODDAMIT I FORGOT TO SAVE IN STRONGDMM
* Fix the dumb gravgen runtime.
* Just throw the infiltrator base on centcom directly
* Add infiltrators to one-click antag (and fix vampires not being in it)
* blame jamie
* add infiltrators event
* Admin only for now.
Admin only for now.
* Maybe fix the round ending a BIT too early?
* Fix uplink not appearing properly in the roundend report
* Improve examine text for infiltrator power sink
* Whoops, remove the J
* More stuff.
* Jamie's map changes
* Make the AI hijacker more idiot-proof.
* Update map again.
* fix infiltrators not being able to use edaggers
* Update centcomm map again
* aaaaa
* fix powersink examine
* e
* wait nvm that's right
* big typo whoopsie
* Some big ol' improvements!
* some tweaks to infiltrator uplink items
* Use span defines, some hijacked AI stuff...
* infiltration implants! woohoo!
* fix pinpointer to objectives not working
* dammit actually fix the pinpointer
* New pinpointer sprite!
* new sprites!
* Finishing all objectives no longer finishes the round.
* Fix sprite
* fixy fixy
* you can now put TC into your uplink
* restrict holoparas for infiltrators
* Fix infiltration implant creating a bugged implant case
* Fix CTF; add another infiltrator item spawnpoint
* tweak shuttle a bit
* you can no longer hijack dead AIs; 3rd item spawnpoint is now on the shuttle
* prevent using PDAs to metagame
* no removing purrbation
* hijacked ais can no longer doomsday; infiltrator objectives now properly respect quiet round
* make kidnap code slightly better
* show to ghosts
* remove cornered donuts in infiltrator ship
* fix up objective code stuff
* fix telecrystal thing still not working
* Add to config
* add minimum age of 3 weeks; add dynamic ruleset copy-pasted from nukies
* nvm i'm too lazy to figure out how this works
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Fixes crew monitor program alarm
The alarm for the crew monitor program, which didn't work change the icon state when someone was ladled dead.
* Maybe fixes the checks
Is this what it wants?
* Gives more IDs alt titles
Now less things should be broken in the crew monitor and sec huds
* Fixed job outfits giving IDs with no original assignment
Should fix job outfits giving IDs with no original assignment if the person does not have an assigned role.
* Add griddle to space bar
* expanding kitchen to fit griddle
* Adding Space Bar cleanbot variable to code
* Add new Space Bar cleanbot to Space Bar
* Forgot to make sure the bot was turned off at start of round
* I'M NOT A HOST WHOOPS
* Update drones_as_items.dm
Fixing all the drone shit I was testing. I forgot I was in this branch.
* Update config.txt
Fixing all the drone shit I was testing. I forgot I was in this branch.
* Update code/modules/mob/living/simple_animal/bot/cleanbot.dm
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
* makes the medical webbing a reskinned medical belt since as is it's terrible
* Update mining_medic.dm
* Update plasmaman.dm
* removes the medical belt from the mining medic's locker since they won't need it
* hair & beards
* a half-assed "fix"
Ethereals can't use gradients now, but you can still switch from Human to Ethereal with a gradient and it'll carry over. It's 6PM and I am done with this bullshit for now.
* Should add crew monitor program
Fairly basic, just exports the crew monitor UI and imports it in a different Ntos UI like how secureye was done.
* Forgot this
ctrl C ctrl V failed me again
* Adds an alarm icon and adds theos's request
Took me long enough to do this
* Forgot about the define
this is probably important
* Changed the header icon and made it update with alarms
Forgot to change this when mashing ctrl C ctrl V
* Fixed alarms and ported header icons from bay
Fixed alarms triggering from off Z level deaths and ported header icons from bay. Untested, but parts of this already existed on my test server so it should work.
* fixes ling points not being fully refunded if absorbed another ling
* no longer resets things that should stay
* optimizations
* doesn't loop twice anymore
* ignores negative dna costing powers when refunding
hive powers are negative dna cost because????
* ugly