polypore resin count upped to 5 units instead of 3. resin solidifies from water rather than heat. removes tribalordrazine, tribal poultice recipe changed to be that of tribalordrazine. modifies tome of herbal knowledge to reflect changes. adds resin armband. reduces sinew price of chitin spear to 3 from 4. adds tribal bone gel made from gutlunch honey and liquid resin
* replaces eye of god xray with a new status, exposed, which increases incoming damage by 15% for 10 seconds, with the effect lasting longer and having twice the damage increase against megafauna
* omg theos no
* might add an alert at some point idc though
* wtf even is that
* godeye is now colossus loot since the colossus has managed to have 0 actual useful loot unless you count the recharger crystal which only has a small chance to be picked or voice of god which has a small chance to be practical
* missed a space here
* Expanded aux base construction to include a place for building shuttles
* I do as the map man says
* Adds a room for aux base construction
Adds a room for aux base construction, may or may not work.
* Fixes what the map man said
* Changes custom shuttles and mining shuttles so they can dock to aux
Changes custom shuttles and mining shuttles so they can dock to aux base construction.
* piss
* second set of files
* theos feels pain and dies
* code works lmao
* other stuff
* YES YES YES
* Update zombies.dm
* egg
* whoops
* bubblegum alt attacks won't wound
* bone hurting juice hurts bones
* something's fucky wucky
* humans are no longer blue space babes but projectile damage is still wack
* IT WORKS???????
* other stuff
* turns out im big brain and already handled that should be testable live now
* WHOOPS
* medical pens not in stupid area
* fix regen mesh icons
* tool_behavior and defines plus allowing wound healing to override surgical tool no touchy bit
* should help
* mapping problem
* fix monkies shitting out blood all the time
* going to remove examine_more being stupid
* this is stupid i think it works though
* Empty commit, more bad code
* this probably fdixes something
* buckshot buffed back to where it should be
* woundings
* missed this one
* fix gamebreaking bug
* turns out damaging ANYTHING causes suit sensors to break whoops
* stuff up to limb disable refactor
* aid scanner can no longer kill you if you use it too much, preventing the robot uprising for another few decades
* Update burn_dressing.dm
* wtf
* shotgun slugs have a wound bonus of -30 putting them in line with other high damage weaponry that has even less
* burn debriding uses the scalpel rather than the hemostat
* debriding for patch/treat no longer causes wounds
* Give syndicate medical cyborg a bonesetter
* like 5 more prs ported
* fixes burn ointment and mesh application not having a progress bar
* gamemode zombies get easydismember and easily wounded
* managed to screw up self cautery this fixes it
* carbons can't use check self for injuries but humans can
* honey gives +2 sanitization to burns
* re-add this if sensors get fixed
* should fix a runtime I made on accident when trying to make examine more less jank
* last 2 prs and some holdup fixes since these touched on that
* set target = src so the progress par shows up i think
* Update mutations.dm
* fixes twohanded reuqired weapons by reverting some change I don't understand
* fixes blood sprites
* actually properly fixes the thing
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* Edited Explorer Suit to show racial appendages
Removed flag on Explorer Suit that hid the tails of non-human species such as lizardpeople or felinid. Also added a secret toggleable option on Explorer Suit Hoods that allows racial hair (i.e. horns) to be shown.
* Added var flags_prot to items and fixed explorer gear not protecting jumpsuit from being set on fire
Items now also have an optional flags_prot variable that essentially acts like flag_inv except it does not prevent the sprite from being rendered. The HIDEJUMPSUIT flag has been moved from flags_inv to flags_prot so it can protect jumpsuits from fire again.
* Fixes some stuff
- Removed digiversion and digiadjusted vars from _under.dm and any file they appear in as they are redundant
- Added support to medsci, engi, security, and artist jumpsuits for digialts which I had finished but forgot to put into the PR... oops
- Added digialts for wardens jacket and explorer's suit
- Changed the footwrap icon so it fits digi feet. Only temperary until someone makes a resprite
- Cleaned up some of my previous PRs
* Removes the footwrap changes
- Removes the footwrap as Footwrap re-sprite #11885 by
cuackles has way better sprites than mine and to prevent a merge conflict with it. If that PR doesn't get merged, ill re-add the changes.
* Fixes chaplains jumpsuit
- Fixes chaplain's jumpsuit so it doesn't use the placeholder
* Add files via upload
* changed sigtech, tourist, and clerk icons
added more detail to sigtech icon
new tourist and clerk icons
* Some more icon changes
I uploaded the wrong file
* applied grimm-hollowknight requested changes
Adds new signal technician and paramedic hud icons and reverts clerk's back, all requested by grimm-hollowknight
* ah, so thats why you reverted that change
im dumb
* why cant i merge upstream
why github
* Exosuit fabricator fix
Still dont know how to not add a million commits, so this will have to do
Resizes the gui so it fits the new mat, still need to add dilithium texture but I have no clue how to do that
* Many changes to dilithium crystals
added a polycrystal and refined version, copies of the BS versions
tweeks to make it work as a mat
still needs a crush effect
* Added polycrystal icon
Just a recolor of a BS polycrystal, so it should look fine
* Added dilithium to the mat list
self explanatory
* Added dilithium to some lists
Added dilithium to some lists
* Added dilithium to even more list
added dilithium to the mat requirements for some batteries
* Adds dilithium as a mat
Adds dilithium as a mat so it can be used to make stuff
* Added dilithium to a list
actually its the polycrystal sprite but you know what I mean
* Fixed a small mistake
I uploaded the wrong file. Fun.
* Added a space to a comment
Added a space to a comment
* Removed the comment
Removed the comment
* Added a space to another comment
Oh, there were two comments
* Cut a comment down
Maybe this will work?
* Fixes the line endings maybe
I think this is what Jamie wanted fixed
Also does some stuff with the files because im not uploading the files using Github
* Updated a comment
Removed a place holder, also should remove the whitespace changes as JamieD1 requested.
* Should fix a conflict
* ports cobbychem need a break after this
* fix surface and add stuff to borg hypo whatever
* genius theos
* were it not for the laws of this land i would have slaughtered you
* should fix that
* Update cat2_medicines.dm
* final changes, adds lemoline and gates trekchems behind it, replaces any use of bicaridine and kelotane with their cobby equivalent and adds polypyr and galaxythistles
* icons for trumpet and thistle
* Update other_reagents.dm
* Update other_reagents.dm
* whoops
* Update flowers.dm
* Update misc.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicines.dm
* Update cat2_medicine_reagents.dm
* Update cat2_medicine_reagents.dm
* Update flowers.dm
* forgot this?
* remove old useless vars
* Update cat2_medicine_reagents.dm
* Update medicine.dm
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
* ooga booga metal shiny man
* waaah
* FUCk
* fucken wont compile
* stole colossus code will test later
* i literally dont remember coding this but it was 5 am and i think i ascended to godhood
* a single underscore
* might work????? who knows its a surprise
* Update stalwart.dm
* Update stalwart.dm
* nukes these stupid things whyd i put em in
* i'll finish this later
* the perfect crime
* Update stalwart.dm
* Update energy.dmi
* Update energy.dmi
* oh yeah its all coming together
* Update code/modules/mob/living/simple_animal/hostile/megafauna/stalwart.dm
Co-authored-by: Theos <theubernyan@gmail.com>
* Update code/modules/mob/living/simple_animal/hostile/megafauna/stalwart.dm
Co-authored-by: Theos <theubernyan@gmail.com>
* theos wants me t odo stuff might work maybe???????????????????????????????????????????
* oh yeah this is a thing too maybe??
* this is why you dont copy and paste kids
* whoops blobsweat
* ok theos i maybe fixed your thing hopefully it works
* im going to brush my teeth with a fucking angle grinder
* Update stalwart.dm
Co-authored-by: Theos <theubernyan@gmail.com>
* add the drakeling and stuff related to drakelings
* fuck
* Update drakeling.dm
* stabby
* Forgot that
* makes the drakeling probably slightly less suicidal
* YEEHAW
* You're not you when you code for 3+ hours
Co-authored-by: Hopekz <hopekxx@gmail.com>
* Fix airlocks
* Fix firelock blocking door construction
Co-authored-by: Hopekz <hopekxx@gmail.com>
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
* Updates TGChat Test Merge (#10307)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)
* asset cache cdn
* Fix cdn rsc (#52886)
I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.
* Add warning about https to the external rsc config (#53367)
today in hostchat we discovered that most of the servers who tried to
do cdn the .rsc, had unknown issues because they had used https://
urls. Byond can't into https.
like 5 servers had failed to get this to work because of that pitfall,
so im gonna add a warning to the config.
* tchat
* tgchat compile
* fixes
* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay
tgchat: Fix asay
* chat color
* logging
* webstorage
* compile TGUI
* actually like compiles on the DM side
* Update chat-dark.scss
* Update chat-light.scss
* Update resources.txt
* Update tgui-panel.bundle.css
* Colors
* compile
* s
* s
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
* Fixes Replay Chat
* Update to_chat.dm
* Update chat.dm
* Update demo.dm
* yarn berry
* yarn berry compile
* Update resources.txt
* Update config/resources.txt
* Update resources.txt
* Attempt at fixing reconnect.
* Lets try fix it again
* oops
* THROW THE SINK AT IT
* ree
* Makes Travis work again thank you jamie
* Fixes snowflake images
* Update security.dm
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
* Fixes
* Undo Kitchen Sink
* Fucking 7 Hours.
* status panel
* stat panel fixes
* fixes
* stat panel stuff
* Stat panel finish
* Compile, oops
* Update server_maint.dm
* Update world.dm
* Update interface.dm
* tgui compile
* Update subsystems.dm
* fix statpanel deleting whole admin tab (#54211)
fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab
* Update skin.dmf
* verbs?
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>