* Refactor several log lines to use datum_info_line and atom_loc_line
* Add default return strings from datum_info_line and atom_loc_line
* Add parentheses around atom_loc_line data
* Change more logs to use atom_loc_line
* Add check in atom_loc_line for turfs to avoid calling get_turf on them
* Re-add removed 'at'
* Replace datum_info_line with key_name and atom_loc_line with loc_name
* Refactor logging functions
* Avoid double-logging self-interactions
* Fallback to simple stringification if all else fails in key_name()
* Rewrite muscle spasm logging to use log_message
* Standardize logging of martial arts
* Tweak individual logging panel look
* Fix individual logging panel source
* When I typed || I really meant &&
* Fix Telecomms logging always showing client logs in the panel
* Reverts addition of buggy ownership log to panel
* Remove colon
* Fix missing log_directed_talk tag
* Add warning for missing type in log_direted_talk
* Change warnings to stack_traces
* Add square brackets around fallthrough key_name() case to help parsing
* Allow atom arguments/src in log_*() functions
* Change log_combat call with null argument to log_message
* Change mecha types' log_message() arguments to match atom and mob version
* Add key_name() case for atoms
* Fix resist_grab() unsetting pulledby before log_combat gets a chance to use it
* Fix log_globally logic
* Add logging for hitting objects with items
* Move log_combat() to atoms.dm
* Use utility functions for object stringification in log_combat()
* Use utility functions for object stringification in log_combat()
* Add missing logs for interacting with display cases
* Rewrite log_combat() comment
* Add missing space in log_combat()
* Add logging for hitting grilles barehanded
* Add missing ..()
In preparation of pixel movement, I want to refactor our slowdown system to something more modular, and something that doesn't require /quite/ as many proccalls/calculations a tick. The way this works is intended to only have things recalculate when it's necessary, rather than calling it every move.
However, I've left movement_delay() in, as without completely redoing a lot of code it's not /quite/ ready at this point to tear it out completely, but I'm hoping everything can be transitioned over to this system later.
This is primarily a compatibility layer that enables both forward and backward compatibility for all past and future APIs based on the detected running TGS version. It also bundles all it's includes to make future upgrades not have to modify the dme, heck, could even use a submodule if it wanted (not happening). No other changes necessary.
There's an upcoming event system and new chat management functions. Check them out here: 303448457e/DMAPI/tgs.dm
Also added /datum/proc/CanProcCall()
* Adds tool_behaviour support to construction datums (mech construction)
* Adds tool_behaviour support to wire datums
* Adds tool_behavior support to surgeries
* Adds tool_behavior support to crafting
* New proc, to be used for checking tool qualities in hands
* Improves tool quality support on wires
* Add basic structure of z-level traits
* Restore space transitions and add z-level debug verb
* Restore proper ruin spawning and transit level creation
* Replace station_z_levels and related checks with traits
* Eliminate more uses of ZLEVEL_{STATION_PRIMARY,LAVALAND}
* wip
* wip2
* makes code actually compile on 511 + fixes
* versioning
* s
* adds python conversion script, schema change and removes 'force ' from item_used_for_combat
* fix to compile
* forgot to actually commit this
* New API for service communication
* Safer this way
* Gives the game the ability to kill itself
* tick_lag
* Sanity check
* Updates comment
* Formalization of the server tools API
* Fixes, finishes, and cleanup
* Remove unecessary scoping
* Compile fixes
* Didn't Ctrl+S
* Reimplement chat commands
* Fixup
* Required parameters
* Fax
* Testing
* Fix ON_TOPIC
* The more defines the more better
* That's bass ackwards
* Fix tgs2
* Fuck it, call him pichael
* Do this
* No, we only use the modern methods now
* Remove tgs2 relay support
* Remove kebab
* Kill kill kill
* This is back baby
* Missed a GLOB
* Remove DownloadPRDetails()
* Cache custom commands by name
* Adds "notify" chat command
* Use the official API
* Fix API misuse
* Readme licensing memes
* Fix API
* Moves chat new game announcement to when the API is confirmed compatible
* Add TGS3.json
* Fix the input options
* Removes notify command
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* spawn_mecha_result() code
Function that places the cell from construction from the holder into the new mech, and check and applies scanning module/capacitor upgrades for combat mechs
* New holder icons
No change made to the new sprites as of current.
* New ripley construction code
* New gygax construction code
* New fireripley construction code
* New honker construction code
* New durand construction code
* New phazon construction code
* New odysseus construction code
* Cyberboss Requested Fixes#1
* Cyberboss Requested Fixes#2
Turns result in mecha_construction_paths to types, also removes result in phazon_chassis as it has no purpose.
changes qdel to QDEL_NULL
* Removes old cell from add_cell() in the Initialize()
* Move CheckParts to obj/mecha and move cell check to CheckParts
* Makes Station Z Levels a global list
* Things didnt get committed
* Define
* Removes files
* Fix mind.dm
* Wrong list name
* (
* Fixes rev checks and signpost
* Makes it actually compile
* Signpost fix
* I hate these sign posts
* Never use the web editor
* THE PORTAL UPDATE
* portal gun checks
* damn functions
* o_range(s)
* Atmos Portals (#12)
* Rod Form's damage now scales with how much it's upgraded
* buffs chem grenades
* Fix getrev runtime
* Automatic changelog generation for PR #27948 [ci skip]
* Automatic changelog generation for PR #27951 [ci skip]
* Fixes admiral recall (#27861)
* the man with the 2 shotguns that blasted me to the end of the world with dualwielding. nerf (#27978)
* Beam rifles now slowdown while scoped (#27898)
* Update beam_rifle.dm
* Update beam_rifle.dm
* Update beam_rifle.dm
* Fixes a very silly clockwork false wall trick (#27996)
* Fixes#27979 (#28002)
* Automatic changelog generation for PR #28002 [ci skip]
* Fixes#27989 : Riot suits no longer hide jumpsuits (#28003)
* Fixes#27989
* remove tag
* Automatic changelog generation for PR #28003 [ci skip]
* Refactors a cooldown var to not require a spawn or sleep (#28011)
* wat (#28012)
* Remove spawns in favour of stacktrace calls, which don't stop the called (#28013)
proc
* Refactor another spawned cooldown var (#28014)
* Come on, pathetic (#28015)
* Refactor another spawn cooldown (#28016)
* Goodbye spawn (#28017)
* Another spawn timer (#28018)
* Remove a commented out function (#28019)
* Gotta go with the fro2.0 (#28010)
* This doesn't do anything (#28020)
* refactor another spawn cooldown (#28022)
* Refactors another spawn cooldown var (#28023)
* Refactor another spawn (#28024)
* Refactor another spawn var (#28027)
* woops
* woops2
* atmos links!
* unused
* wew
* ffs!
* Forced updates
* update
* Update portals.dm
* adjacent/atmospass checks
* Create portals.dm
* Update portals.dm
* Update other_tools.dm
* stuff
* crossed
* documentation
* reee
* no portal stacking!
* woops
* TGS3
* Fix line endings
* Enable 16-bit long topics
* Cleans up topic socket usage
* Reduces and refines the IRC status throttle
* Increase the CP status delay to a reasonable amount
* Fixes the testmerge command not having a keyword
* Clean up rebooting a bit
* Get error codes from windows when symlinking fails
* Clean up world announces
* Aborting compilation will kill the DD process
* Add support for changing the project name
* Removes the log page
* Add support for compile cancellation
* Version bumps and docs
* Add merge-pr repo CL command
* Fixes DM cancel command's help message
* Refactor command line to show better formatted help text
* Corrects a typo
* Multi-key game options must be manually edited
* Moving of the server installation from the control panel
* Fix a bug with server moving
* Corrects webclient disposal syntax
* Service now handles the PR Json the game uses properly
* PR listing command for CL
* Fixes reversed testmerge and update help entries
* Windows scheduling to help avoid reboot crashes
* Generalization of chat infastructure
* Brings a file name in line with everything else
* Shutdown exceptions no longer keep the service online
* Enable provider switching on the backend. More thread safety
* Support for switching, password encryption and defaults.
* Removes boilerplate on log writing
* Discord integration
* Update the installer dependencies
* Version bump
* Adds support for getting the latest byond version
* Fixes issue with not being able to set discord channels
* Fix being able to reconnect if chat is disabled
* Extra validation for interface types
* Add the Chat page for the control panel
* Various cleanup
* Set read ACL on the data directory
* Remove redundant namespace usage
* Fixes some buttons not updating the server page
* Future proof against upcoming removal of repo data directory
* Normalize Main declaration
* Update the IRC library
* Enables CTCP
* Removes useless hack
* Logging + enable IRC private messages
* Jobs config
* And finally the maps config
* Save the last config panel visited
* Not gonna use these
* Minor formatting cleanup
* Fixes the chat page not refereshing after clicking reconnect
* Fixes server page not initializing correctly
* Repo now defaults to tgstation github when not found
* Revert "Set read ACL on the data directory"
This reverts commit 15b0021ec51532bca14690a884caa81e811fbc46.
* Design the admin config page
* Prep format the repo's admin_ranks.txt
* Add a negative permissions field
* IRC now RFC quits before disconnecting
* Turns out that fixed the disconnect lag
* Updates the admin ranks config api to work for us
* Done with this config shit
* @optimumtact
* Fix this
* Fix the .wxs
* Try to get md5/sha1 working.
* Add FCIV to appveyor
* Generalize the command class
* Revert "Generalize the command class"
This reverts commit 5c61f6df58d66f0fea4170c8aee0cd5beaa99b5d.
* ITS THE FUCKING SEX NUMBER!!!!
* Final touches
* No THESE are the final touches
* Do not advertise
* Revert "Do not advertise"
This reverts commit f64281d486f9ca27e39f19635ab4deacb2d7e1ac.
* Hopefully the last version bump for long time
* Fix line endings
* Fix default dbconfig.txt
* Fix Discord not checking the right admin channel
* Fix discord listening on ALL channels instead of configured ones
* Package the discord fixes for @JamieH
* Format the testmerge data a little better
* Apply 7 character clamping of commit strings
* Fold admin hard reboot into regular reboot list
* Backward ahelp compatibility with the adminbus bot
* Removes an unecessary semicolon
* Fix stray merge conflict in the config
* Fix Newtonsoft being included by the commandline
* Improve byond update logging
* Chat cleanup
* Fixes some setup non-errors from being displayed
* Repository no longer counts being busy as being valid
* Repository no longer valid while cloning
* Fixes a nudge socket change issue
* Frontend cleanup
* Fixes CanStart race condition
* Fixes compile cancel delays
* Various fixes
* More fixes
* Better readme
* More readme
* Fix a config command description
* Add missing repo status command
* Never delete the backups
* Log the compiles
* More logging
* Stuff
* A thing happened, but I'm not sure what
* Tiny
* INB4 second squash
* Version bump
* Shallow clones should speed things up
* Regular clones
* This is how it's set on travis
* Fix this dupe
* Add backup tag support to backend and command line
* Add some missing repo commands, fix GetHead. Fix reset on branches
* Remove the interfaces for commit and push
* Remove that generate changelog checkbox
* Yeah, that's a misunderstanding
* Make changelog pushing a config, with no way to enable for now
* Add Reset and Recompile option
* Update readme
* Repo page cleanup
* Fixed NudgePort message possible repeating
Fixed Reset and Recompile option always being visible
* Fixed compilation copy not overwriting files
Fixed compiler trying to unecessarily delete the whole A/B folder
Improved game folder initialization speed
* Selectively stage the html folder
* Make the restriction a config
* Switch to using LibGit2Sharp+SSH
* WIP SSH support
* Removes some success chat messages
* Make repo authentication purely file based
* Quick IRC fix
* Should all work in theory...
* More fine grained
* Remove the username thing
* Use the right default email for tgstation-server
* Update the readme
* That's worthy of a version bump
* Speling
* Makes it do as the readme says
* Fix testmerge list not having a scrollbar
* Trying out commit message based deployment [TGSDeploy]
* Whoops
* Testing
* Better
* Version Bump [TGSDeploy]
* Need to set the var at parent scope [TGSDeploy]
* Use the commit message
* Try this [TGSDeploy]
* Try just this
* This maybe? [TGSDeploy]
* >like [TGSDeploy]
* Wildcard, bitches [TGSDeploy]
* Saner title [TGSDeploy]
* Readme update
* This should loin ya
* Fix it [TGSDeploy]
* Readme, cleanup, and doc updates
* Improve DD crash handling
* Version bump [TGSDeploy]
* TGS3 Config Changes
* Line endings
* Map config code change
* Missed a few
* Security and Visibility selectors for the Server page
* Fixes OCD
* Fax it
* Fixes
* Version bump [TGSDeploy]
* eh
* The word comment has lost it's meaning to me
* This is a terrible name but whatever
* Support config changes
* This is part of the code so it belongs with the code
* ExportService now has a return value
* Copying of the logs dir during compile for #27674
* Version bump [TGSDeploy]
* Removes some uneedful
* Moves daemon config to BYOND folder, much safer
* Fix a config comment translation miss
* Fix project settings issue
* Fix config apply button not showing up after repo clone
* Fix anchoring for Backup Tags: label
* Version Bump [TGSDeploy]
* Nudge port only listens while server is running
* Fix some instances of the control panel crashing when the service stops
* Add start menu shortcuts
* Remove the actual server
* Remove appveyor
* Fix gitignore
* And this
* Readd HTTPS_Get for now
* Readd legacy support
* Fix
* Fix this stuff
* Last thing
* Line endings
* Final touches
* Dat newline
* More stuff
* Where'd that go?
* Real final touches