* please let this work (#1)
* ho
* pod nerfed by a pod main
* sugone
* yea
* yer
* lotsa stuff
* tgui is pain
* i don't know
* maybe?
* god kill me
* tailed
* wait no i fixed it wrong, this should be better
* SCOPE CREEP BABEEEEEEEEEE
* sins
* mother of all omlettes jack
* is it over?
* ethereal colors because idk
* i think that's it until we find out what else i broke
cl ass
clean up debug messages
last one probably
* Revert "i think that's it until we find out what else i broke"
This reverts commit 574b0e8b75.
* last time with gusto
* hhh
* ho
* pod nerfed by a pod main
* yer
* fix
* Revert "fix"
This reverts commit 979eddbaa8889a249cc9ff830109757af888e753.
* Delete plantpeople.dm
* Revert "Merge branch 'dna-blocks-but-like-good' of https://github.com/Chubbygummibear/Yogstation-TG into dna-blocks-but-like-good"
This reverts commit 1756ff2be6, reversing
changes made to 05f88bee81.
* this shouldn't be in here
* missed that
* so many little things
* please for the love of god work
* that might be it
* may the future not suffer as we have in the past
* higher version because it only updates sometimes
* works
* reorder those cause yog is snowflake
* updated
* conflicting mutations fix
* alright we're good to go AGAIN
* glowy and extendo colors work again
* please let this work (#1)
* ho
* pod nerfed by a pod main
* sugone
* yea
* yer
* lotsa stuff
* tgui is pain
* i don't know
* maybe?
* god kill me
* tailed
* wait no i fixed it wrong, this should be better
* SCOPE CREEP BABEEEEEEEEEE
* sins
* mother of all omlettes jack
* is it over?
* ethereal colors because idk
* i think that's it until we find out what else i broke
cl ass
clean up debug messages
last one probably
* Revert "i think that's it until we find out what else i broke"
This reverts commit 574b0e8b75.
* last time with gusto
* hhh
* ho
* pod nerfed by a pod main
* yer
* fix
* Revert "fix"
This reverts commit 979eddbaa8889a249cc9ff830109757af888e753.
* Delete plantpeople.dm
* Revert "Merge branch 'dna-blocks-but-like-good' of https://github.com/Chubbygummibear/Yogstation-TG into dna-blocks-but-like-good"
This reverts commit 1756ff2be6, reversing
changes made to 05f88bee81.
* this shouldn't be in here
* missed that
* so many little things
* please for the love of god work
* that might be it
* may the future not suffer as we have in the past
* works
* reorder those cause yog is snowflake
* updated
* conflicting mutations fix
* alright we're good to go AGAIN
* glowy and extendo colors work again
* it compiles
* the adds antags pr is the worst thing i've ever seen
* Revert "the adds antags pr is the worst thing i've ever seen"
This reverts commit b18dc91a34.
* i need github to stop being a shit for 2 seconds
* i didn't even need those god dammit
* can i go now
* e
* removes some redundencies
the files deleted are already in the mouse pointer folder
* e
* entertainment
* s
* the plasmaman update
it sucks
* e
* duffalbag
* e
* e
* e
* e2
* e
* Update code/modules/antagonists/space_dragon/space_dragon.dm
* e12
---------
Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
* Job Alternative Titles
* e
* Jamie is bad at coding, alternate titles now works
* Makes code better, should be good now
* FUCKING JOB TITLES - KILL ME
* CHANGES
* Might fix borgs
* Update code/modules/jobs/jobs.dm to prevent merge conflicts
* BugFixes! Woohooo!
* Bugfix 2
Co-authored-by: Gabriel Adamson <adamson.g@gmail.com>
Co-authored-by: adamsong <adamsong@users.noreply.github.com>
* Removed distinction between major and minor crimes in sec records
* Added comments back to the UI, merged minor and major crimes in some more places
* Comment bugfixes
* Fixed pAI and filing cabinet records, removed debug info from sec records console
* Some small requested fixes, I blame the original code
* Initial overhaul work and some fixes.
Running into a bug with getting healthanalyzer variables to pass.
Signed-off-by: RaveRadbury <risforradbury@gmail.com>
* Fixes some typos, shortens a message
* Update pai.dm
* Prevents pAI OS from coming up in other windows.
* Moved around some camera stuff, trying to fix lost pAI zoom
* Fixes pAI zoom, adds camera flash
* PAI buttons grey out if they need software first
* Better greying out of buttons in PAI
* Removes unimplemented HUD stuff
* Should make pAI Host Scan require being held (like DNA check)
* Includes host scan as a greyed out hud
* Improved button loop
* Fixes pda icon off-set
* Fixed inconsistent indentation
* Replaces outdated and innacurate checks for scans
Thanks to Cobblestone for the help
* Refactor pAI hud button grey out
* Changes browse to browser
* cleans up the code, gets rid of an error
* Removes indent from #undef
* Removes an unneeded text-align:right
GENETICS
The random hexadecimal rng game has been replaced with gene sequencing from goon.
Adds mutation activators and mutators
You can now store mutations
Everyone now has their own set of unique mutations
Limited mutations per person to 8 (including one always being monkey)
Adds race specific mutations (See fire breathing for lizads)
You can inspect discovered mutations, undiscovered mutations use an alias to recognize them by
Adds a sequence analyzer. Can be used to scan someones genes sequence. Useful for determing what mutations they can safely have and or collecting data for very difficult sequences
Adds mutation combining. It's currently only RADIOACTIVE + STRONG = HULK (So yes you will now need 2 mutations for to get hulk)
Adds several other mutations. Telepathy, firebreath, glowy, radioactive and strength
cl Time-Green
add: Goon genetics!
add: More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!
add: Adds void magnet mutation by @tralezab !
/cl
* Photography Update
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Pictures logged in their own /data/picture_logs folder rather than normal logs
* Photos broke, retrying
* Persistence stuff
* I'm almost done I promise!
* Persistence mostly working, compile, etc etc
* Persistence mostly working, compile, etc etc
* Remove something really not needed from the PR
* Prevents duplication
* default to off
* removes check tick
* increase slots in albums to 21
* Allows for singular loading
* Update camera_image_capturing.dm
* Addresses review
* Anturk
* Update camera.dm
* Update misc.dm
* Update datum.dm
* Update camera.dm
* Argument to limit excess icon work
* 50% less icon for your icon
* 75% less icon for your icon
* Correction
* statics the list, tweaks a default arg
* Cardinal argument list
* correct GLOB name
* Adds logging crew manifest to seperate file
* Coding blind
* i can spel words
* Not everyone in the lobby please.
* Proper header
* Fix
* Better format
* Configuration datum refactor
* More WIP
* New easier on the eyes format
* More WIP
* Finished config.txt
* Fucktons more WIP
* The end of conversion draws near...
* Add all this shit
* Done converting entries finally
* Hunting down compile errors
* More WIP
* MORE CONVERSIONS
* More WIP
* More WIP
* Oh shit only 90 errors this time!
* IT COMPILES!!!
* Fixes world start runtimes
* first step to fixing a potential problem is identifying it
* woops
* kk
* mso is already doing this kek
* yeah lets do that too.
* replicated code
* wups
* wups
* better
* gibe the merge b0ss
* cyberboss
* Update dummy.dm
* Add the system for managed global variables
* Travis ban old globals
* So you CAN inline proccall, that's neat
* Fix that
* master.dm
* Remove the hack procs
* Move InitGlobals to the proper spot
* configuration.dm
* Fix the missing pre-slash
* clockcult.dm
* This is probably for the best
* Doy
* Fix shit
* Rest of the DEFINES tree
* Fix
* Use global. for access
* Update find_references_in_globals
Always hated that proc
Whoever made it must've bee a r e a l idiot...
* __HELPERS tree
* Move global initialization to master.
Fix the declaration
* database.dm
* Dat newline
* I said DECLARATIVE order!
* Here's something you can chew on @Iamgoofball
* game_modes.dm
* Fix this
* genetics.dm
* flavor_misc.dm
* More stuff
* Do it mso's way. Keep the controllers as global
* Make master actually see it
* Fix
* Finish _globalvars/lists
* Finish the rest of the _globalvars tree
* This is weird
* Migrate the controllers
* SLOTH -> GLOB
* Lighting globals
* round_start_time -> ticker
* PAI card list -> pai SS
* record_id_num -> static
* Diseases list -> SSdisease
* More disease globals to the SS
* More disease stuff
* Emote list
* Better and better
* Bluh
* So much stuff
* Ahh
* Wires
* dview
* station_areas
* Teleportlocs
* blood_splatter_icons
* Stuff and such
* More stuff
* RAD IO
* More stuff and such
* Blob shit
* Changeling stuff
* Add "Balance" to changelogs
* Balance for changelog compiler + Auto Tagging
* Update the PR template
* hivemind_bank
* Bip
* sacrificed
* Good shit
* Better define
* More cult shit
* Devil shit
* Gang shit
* > borers
Fix shit
* Rename the define
* Nuke
* Objectives
* Sandbox
* Multiverse sword
* Announce systems
* Stuff and such
* TC con
* Airlock
* doppllllerrrrrr
* holopads
* Shut up byond you inconsistent fuck
* Sneaky fuck
* Burp
* Bip
* Fixnshit
* Port without regard
* askdlfjs;
* asdfjasoidojfi
* Protected globals and more
* SO MANY
* ajsimkvahsaoisd
* akfdsiaopwimfeoiwafaw
* gsdfigjosidjfgiosdg
* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!
* facerolll
* ASDFASDFASDF
* Removes the unused parts of dmm_suite
* WIP
* Fix quote
* asdfjauwfnkjs
* afwlunhskjfda
* asfjlaiwuefhaf
* SO CLOSE
* wwwweeeeeewwwww
* agdgmoewranwg
* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?
* Fix syntax errors
* 100 errors
* Another 100
* So many...
* Ugh
* More shit
* kilme
* Stuuuuuufffff
* ajrgmrlshio;djfa;sdkl
* jkbhkhjbmjvjmh
* soi soi soi
* butt
* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING
* lllllllllllllllllllllllllllllllllllllllllll
* afsdijfiawhnflnjhnwsdfs
* yugykihlugk,kj
* time to go
* STUFFF!!!
* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!
* ngoaijdjlfkamsdlkf
* Break time
* aufjsdklfalsjfi
* CONTROL KAY AND PRAY
* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* Goteem
* Fix testing mode
* This does not belong in this PR
* Convert it to a controller
* Eh, fuck this option
* Revert controllerization Ill do it some other time
* Fix
* Working controllerization
* FOR THE LOVE OF CHRIST PROTECT THE LOGS
* Protect admins and deadmins
* Use the inbuilt proc
* Mob Initialization
* new_player Repath
* Fix the dme
* Fix the shit
* Fix a loc
* Fix another loc
* But, in my haste, I forgot the cola!
* Another loc
* ANOTHER LOC
* Further docs
* Where'd that s come from
* Fix shit
* Better
* Fixes regenerate organs runtime on simple animals
* Status display initialize
* Security records runtime (this code is bad)
* Moves record removal to destroy
* Revert "Until I figure out why random keys aren't being transferred"
* Fixes cyborgs not getting their key at roundstart
* Fixes mimes not getting the prefs name
* Fixes clowns not getting prefs names
* Sets the round start timer when it actually starts
* Remove fluff CHECK_TICKs
* Moves siliconization to the jobs module
* Yeah whatever
* Fixes AIization
* HNNNNGHHHH WHY IS THIS UP HERE?
* Fix cyborgs not linking to AI
* Fixes roundstart graphical lag
* Fixes manifests
* >Expecting searching lists to be fast
* Here's where they needed flushing
* THE DATACORE IS ANNOYING REEE
* <Commit name>
* Re-making the branch and PR of demon. See #15118 for the old PR
* Adds toy demonologist to arcade machine reward list.
* Implemented two suggestions: Pitchfork now has a demonic subtype, to potentially give botanists a normal pitchfork.
Suiciding with signed contract now uses forcesay instead of say.
* Fixes compile errors.
Re factors contracts to be subtypes rather than datums. <--- incomplete, still need to summon them appropriately.
* buffed infernal power contract to give passive healing
Nerfed magic power contract to not give robeless MM
* Fixes compile errors
* Corrects orientation of true demon sprite
* Begins work on the sNPC for the true demon/ arch-demon
* Added funeral garment sprites. These will be used in banishment rituals (hopefully)
* Stashing my work so I can move to another computer.
Re-working the true-demon, it will be a carbon rather than a simple mob.
* Revert "Stashing my work so I can move to another computer."
This reverts commit e8b1e032997b7e17af4ad8630bf21d3620195c4e.
* Git exploded for me, so I have to make a new branch with EVERYTHING. sorry.
* Fixes compile error
* Ghosts can now click on an arch demon to become a slaughter demon
* Begins to convert demons into a carbon rather than simple mob.
* Demons now resurrect if not banished.
* Beepsky now properly tells security chat about the level 666 threat.
* Contracts now work again.
* old spells now get removed properly.
* adding pitchfork sprites
* Adds hud for the true-demon. Not functional.
* Fixes another error in the demon hud. Still broken.
* Demons are no longer immortal, demon huds work properly now. (it's barebones, but it works.)
* Fixes the "Have mortals sign at least # contracts of TYPE" objective
* Fixed typo in banishlore() and updated wrath/envy sintouch objectives.
* Adds huds for demons/sintouched/soulless, however they are currently unused.
* Updates the demon's hud to work with the recent hud changes.
* Cleaned up infernal jaunt, it works a lot better now and is less buggy.
* Revival contracts now actually take your soul.
* Fixes#16513
* Replaces the infinite slaughter demons with infinite imps. Sprites for imps are still needed.
* Adds sprite for imps. It's a redder, smaller slaughter demon.
* Fixes lack of icon for pitchforks
* Gives summon wealth a more appropriate icon.
* Fixes small part I forgot to merge.
* Fixes a few bugs with demonic resurrection. It's still very buggy.
* Derp, my bad, I didn't mean to admin myself on the main server.
* Fixes edge case of demonic resurrection failing. Debraining the demon is NOT supposed to be an alternative for the banishment ritual.
* Also did not mean to change this config file.
* Fixes another error in type 1 demonic resurrection. It works properly now.
* Updates employment contract text.
* Fixes type 2 resurrections.
Demonic contracts are once again permanently on fire.
* Replaces toy demonologist with toy demonomicon. It still works the same, just different icon/name.
* Adds demonomicon and employment cabinet to box/meta/dream/efficiency.
I could not add it to mini/bird due to conflicts.
* Edits ministation and BirdStation to have demonomicons and employment cabinets.
* Fixes spelling error
* Adds burial garments to maps.
* Update photocopier.dm
Fixes the span when inserting items into photocopier
* Fixes disrupt_spells proc
* Makes a lot of changes as reccomended by Remie.
* Fixes a compile error.
* Updates the lawify/loreify to be lists. Does not compile.
* Fixes compile errors.
* Arch demons no longer regress upon death.
Speaking a demon's truename gives the demon the opportunity to teleport to you.
Makes demonomicon not care about capitalization.
* Fixes startup error. Demonic summoning now works. It's very simple, just say their true name.
* Demons now have a tongue. True demon bodies are deleted upon regression.
* Demons can now be punched.
Demons can no longer resist a fire out, since it does nothing to them.
* true demons show up in player panel. Hellfire works again.
* Prepares for commit 16940
* Demons are now known as devils.
Still needs testing.
* Oops, didn't commit everything last commit.
* Finishes converting demons to devils.
* Fixes speech for lizards/flymen when they speak a demon's name.
* Update tips.txt
* Changes variable from static to global as per Remie's suggestion.
I disagree with Remie's assessment, as a list that will never change, even between games, seems like it should be static.
* Removes devil summoning. Hopefully, I'll be able to eventually find a way to implement it satisfactorily, but for now, I'll leave it out.
* Removes carriage returns
* Combined modified icon files
* Fixes#17184
* Imps no longer show up in the end round report. This is because there can EASILY be 100+ imps if the crew is well armed.
Non-employment filing cabinets no longer take 30 sec to wrench/unwrench.
* The lawyer can actually buy souls back now. Oops.
* Fixes true/arch devil spritesheet to have correct sprite names.
* Relocates Box's employment cabinet to Law office.
* De-devil-ing someone now removes the devilinfo.
De-devil-ing now returns an error when used on true and arch devils
* Re-factors whiteness code for jumpsuits.
* Merges icons, reverts failed merge of map
* Merges map with CAS decks
* Fixes copying employment contracts
* Derp, fixes compile error.
* Replaces antaghud with customizable vision range for knowledge boon.
* Prevents a runtime if devil is gibbed while ascending.
* Neatens contract code, and removes excess variable from humans.
* Fixes compile errors
* Organizes weakness code slightly. Adds ability for a species override on weakness. (Make flypeople take 2x damage from flyswatters for example)
* Removes sixteen erroneous characters from the codebase.
* Removes trailing return
* Makes typeless for loops, removes a runtime, and removes unhelpful comments.
Fixes NOCLONE and CLUMSY being in both disabilities and mutations. they're now only disabilities.
Fixes minttoxin not gibbing people with the fat disabilities.
Fixes some runtimes, replacing usr by user in some places.
Fixes mutation overlays being removed when updating overlays.
Remove the now unused mob/var/list/mutations and human/var/blood_type
Fixed some formatting in preferences.dm
Removing bar_suit icon in uniforms.dmi because it's identical to "barman"
Replaced instances of "ba_suit" and "bar_suit" with "barman" (so that the bartender uniform icon names follow the same pattern as other job uniforms ("chef", "captain", "hos", ...)
Random lizard bodies will finally have color!
Pushes features almost all the way to the DNA side of thing, the mob side is only needed during character creation.
Note that changes to the save file will invoke a one time per character runtime for legacy characters as the save file purges mutant_color, this is as far as I can tell harmless, has no effect on the player, and is self correcting.
Instances where the game would give special treatment to MODE players will instead check to see if a player's assigned_role (job) matches their special_role (antag status). All antags that start off station (as well as ninjas for some weird reason) were affected.
Fixes#8743