No ingame changelog cause these are supposed to fool people.
Changes:
Hallucinations now pick from a single weighted list, instead of being separated in tiers. The more obvious a hallucinations, the less likely it is to appear.
Hallucination is now a contantly ticking down variable. 1 hallucination = 2 seconds duration. Hallucinating effects have been rebalanced to fit this.
Hallucinations have a random cooldown ranging from 10 to 60 seconds. The status will still tick down in the meantime.
The Sounds hallucinations has been split in three: realistic sounds (likely), weird sounds (rare), and station messages (i.e. the shuttle arrived, blob warning, etc.)(also rare).
The Bolts hallucination now stops you from bumping doors open. You can still click them to open them.
Removed the singulo hallucination. It's pretty much impossible to make it realistic enough, and it's too widely known to scare someone. It's an annoyance and a definite tell that you're hallucinating.
Removed the xeno attack for the same reasons. It was kept in the code to serve as a pseudotemplate for hallucination mobs.
Removed the fake attacker hallucination. Trying to replicate full attack and defense code as well as managing icon generation with blacklists and all is just not worth it. It would never be realistic enough.
RDS hallucinations have been either rolled into normal ones or removed (the OOC ones). No reason to keep them separate, aside from throwing off the hallucination odds (which has resulted in complaints about the cult victory warning being too common).
Added/edited a lot of strings for the text-based hallucinations. I could definitely use a few more for the message hallucination, i got writer's block there.
This is very similar to the Italian Moustache, but it's a beret. This will be part of a series of language items. Happy to entertain suggestions as to whether it should be a roundstart item or randomly scattered about maint/cargo crate restricted. In the spirit of atomizing PRs, this one will just be for the French Beret.
Ready for merge.
CosmicScientist
add: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.
Modified fear of doctors to include plague doctor suit. Who isn't afraid of Medieval medicine?
* so this is what being an archaeologist feels like
* just like in one of my chinese cartoons
* borg reset wire, thanks to davethewave
* even more tips
* fixes grab tip
* adds a tinfoil hat to protect you from government conspiracies and aliens
* qutoes ples
* In the sheets of my sterilized room
In your comfy bed, air-conditioned car
There are vapors and toxins to get you all
In the water you drink, in the air that you breath
In the soil under your shoe
* conspiracy phobia, nodrop on hat once equipped, also CONTRAST
* a single comma
* cyberboss changes
* |=
* central typo fix
[Changelogs]: Adds four five several new phobias to the ones you might receive, careful, you don't want to be a cultist afraid of your own God now, do you?
cl
add: Nanotrasen psychologists have identified new phobias emerging amongst the workforce. Nanotrasen's surgeon general advises all personnel to just buck up and deal with it.
/cl
[why]: Because I think it would be fun and makes traumas more... Traumatising?
Fixes#35627.
Uses a new system of "word_replacement" for replacing words, trying for
capitalized, upper case and just the regular key. Supports multiple
possible "replacements" for a given key.
* actual phobia created
* (LAST ATTEMPT) Adds Snakes
🆑 Togopal
add: Snakes! They hunt vermin on the station!
add: They can be purchased in cargo.
/🆑
Mice can be a problem in late round random events, and I figured releasing a bunch of snakes in maintenance would be a more long-term solution than constantly running around with a crowbar when you hear them.
Now with updated sprites!
(I apologize heavily for uploading this three times. I was unaware I was using an older fork, as this was my first attempt at modifying the code.)
* curator gets trauma! and fixes to snek trauma
* fixes the travis error
silly frog
* Reduces the cost of a normal snake crate in Cargo. Adds retaliation to snakes upon being attacked, removes venom from regular snakes.
I A
* quick fix
* quick fix 2
* fixes the cargo contains = list
* go away TRAVIS
* changes the name of the snake cargo crate of regular snakes to avoid confusion
* Updates how some snake mechanics works
Makes them actually retaliate, code is still sort of buggy though
* Some orange fixes
* Fix snakes on this motherfucking plane
* The thing oranges said
* Brain Trauma additions
* Adds Aphasia
* Adds the aphasia language
* Short window
* nuke exploits GONE
* fixes draggable portals
* psychobrawl won't just kill you if you use it too much, but stuns longer
* Adds anosognosia, and lowers thresholds
* .
* RANDOM GODWOKEN
* Default brain damage is now 0
* antur
* fix 1
* forcemove and afk friend adjustments
* okay it's ready now
* dead people can hear imaginary friends
* i'm too lazy to make my own branch so i'll let github do it for me
* Refactors roundend sounds and lobby music
* Does away with round_start_sounds.txt
* Adds the Eminence
* New abilities and a command system
* More stuff
* I did something in this commit but I dunno what
* Beginning work on trap setups
* This is good for now until arm gets his sprites
* I did something here!
* Manacle sprites
* R.I.P. R&D
* Maintainer review
* QoL, slabbin' it up
* Conflicts
* Conflicts
* <
* Now it compiles!
* TGUI
* TGUI, again
* 🥝
* that should be all, but I'll do some quick testing...
* aha!
* Reworks Brain Damage
* mechanics
* rebalancing
* hulks in wheelchairs
* yup
* bugsquash
* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.
* lizard phobia
* Did you know there's a skeleton inside of you RIGHT NOW?
* Fixes for the new stuff
* The issue with those is that in most rounds you won't see them
I'll keep them available so they can be added manually, for example by events and such
* Goof reviews
* Brainloss is based off brain organ integrity
removes brainloss var
* Replaces some getorganslot with defines
* eyes
* put the traumas in the brainnnn
* text
* args
* Adds godwoken, puts split personality in severe, adds brainwashing
* Bluespace prophet special trauma (untested)
* Some minor stuff
* Monophobia, and tweaks
* More fixes
* fix
* a
* new tail
* Discoordination and Muscle Weakness
* thanks for the review!
* [B]oneless
* agnosia fix
* .
* go away agnosia
* pretend it didn't happen
* Shitcode-free-er
* bitwisdom
* psychotic brawling
* i guess this might be important
* latest reviews
* .
* conflict-free
* addresses it
* surgery fix
* a masterpiece
* fix
* fix again
* config
* damage formula reworked
* who needs to test anyway
* fixes some bugs
* fix 2
* proper spookin
* bluespace prophet fixes and improvements
* no bible healing
* .
* normalizes monophobia chances