Commit Graph

24 Commits

Author SHA1 Message Date
TheGamerdk
65e3fe7465 CDN Assets + TGChat + Statbrowser Restyle (#10211)
* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>

* Fixes Replay Chat

* Update to_chat.dm

* Update chat.dm

* Update demo.dm

* yarn berry

* yarn berry compile

* Update resources.txt

* Update config/resources.txt

* Update resources.txt

* Attempt at fixing reconnect.

* Lets try fix it again

* oops

* THROW THE SINK AT IT

* ree

* Makes Travis work again thank you jamie

* Fixes snowflake images

* Update security.dm

* Updates TGChat Test Merge (#10307)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

* Ports Gamers TGChat so we can edit it. - NOT LIVE TGCHAT BRANCH (#10226)

* asset cache cdn

* Fix cdn rsc (#52886)

I was converting this to use length so it didn't have to care if the list existed or not, and forgot to remove the .len. this broke cdn .rsc files because length(num) returns 0.

* Add warning about https to the external rsc config (#53367)

today in hostchat we discovered that most of the servers who tried to 
do cdn the .rsc, had unknown issues because they had used https:// 
urls. Byond can't into https.

like 5 servers had failed to get this to work because of that pitfall, 
so im gonna add a warning to the config.

* tchat

* tgchat compile

* fixes

* Merge pull request #53011 from stylemistake/tgui-chat-fix-asay

tgchat: Fix asay

* chat color

* logging

* webstorage

* compile TGUI

* actually like compiles on the DM side

* Update chat-dark.scss

* Update chat-light.scss

* Update resources.txt

* Update tgui-panel.bundle.css

* Colors

* compile

* s

* s

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>

* Fixes Replay Chat

* Update to_chat.dm

* Update chat.dm

* Update demo.dm

* yarn berry

* yarn berry compile

* Update resources.txt

* Update config/resources.txt

* Update resources.txt

* Attempt at fixing reconnect.

* Lets try fix it again

* oops

* THROW THE SINK AT IT

* ree

* Makes Travis work again thank you jamie

* Fixes snowflake images

* Update security.dm

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>

* Fixes

* Undo Kitchen Sink

* Fucking 7 Hours.

* status panel

* stat panel fixes

* fixes

* stat panel stuff

* Stat panel finish

* Compile, oops

* Update server_maint.dm

* Update world.dm

* Update interface.dm

* tgui compile

* Update subsystems.dm

* fix statpanel deleting whole admin tab (#54211)

fix: adminhelping no longer removes entire admin tab
fix: end of round no longer removes entire admin tab

* Update skin.dmf

* verbs?

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: TheSmallBlue <ilanmori@hotmail.com>
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com>
Co-authored-by: alexkar598 <25136265+alexkar598@users.noreply.github.com>
Co-authored-by: Couls <coul422@gmail.com>
Co-authored-by: Tad Hardesty <tad@platymuus.com>
Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
2020-11-10 19:10:27 +00:00
Maxim Nikitin
02ce376d69 Makes stat panels a browser (removes lag I guess) (#8407)
* Makes stat panels a browser

* oops

* heck

* oops
2020-05-06 05:12:14 -04:00
monster860
390b7a9b48 smooth movement (#8132) 2020-04-10 17:51:10 -04:00
oranges
cd181b5fd2 Merge pull request #44208 from 4dplanner/throw
Thrown objects phase through thrower
2019-06-03 00:04:37 +01:00
kevinz000
bb5cca1893 Adds move force and move resist, movement/pushing/pulling tweaks (#39556)
* Removes anchroed from mobs, adds move force/resist

* Move force and move resist

* WIP, still has debug messages.

* Fixes

* Update living.dm

* Anchored removal

* Stuff

* Unit tests

* Removes anchored from dview

* DME

* Update anchored_mobs.dm

* Fix

* No ghost spacewind

* Update mulebot.dm

* Update temporary_visual.dm

* Update forcefields.dm

* Update step_triggers.dm

* Update portals.dm

* Update alien_acid.dm

* Update bump_teleporter.dm

* Update landmarks.dm

* Update countdown.dm

* Update blessing.dm

* Update shieldgen.dm

* Update containment_field.dm

* Update field_generator.dm

* Update singularity.dm

* Update atmosmachinery.dm

* Update door.dm

* Update gravitygenerator.dm

* Update door.dm

* Update effects.dm

* Update temporary_visual.dm

* Update bump_teleporter.dm

* Update forcefields.dm

* Update landmarks.dm

* Update portals.dm

* Fixes

* Throwforce annnd done, finally

* Fixes

* Haha I'm dumb sometimes
2018-09-15 21:58:05 +01:00
Emmett Gaines
826bb20e47 Re-adds throwing being nulled in finalize (#40006) 2018-08-31 12:14:27 +01:00
ninjanomnom
9148814280 Shuttle throwing applies to all objects as opposed to just mobs 2018-07-04 02:05:31 +02:00
kachnov
beef789496 increases MAX_THROWING_DIST (#36702)
* initial commit

* refactor

* oh that went first
2018-03-29 11:01:29 +01:00
ninjanomnom
53ffc71655 make fire priority values defines 2018-01-17 02:57:14 -05:00
Kyle Spier-Swenson
fa136e71f4 Revert "Merge pull request #33537 from ninjanomnom/priority-defines" (#34528)
This reverts commit 0244b61886, reversing
changes made to 5d07df08ea.
2018-01-16 20:04:35 -05:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
ninjanomnom
a65248928b defines all subsystem priority values 2017-12-15 15:16:31 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
kevinz000
bd8d9592f1 [READY]Refactors timestops to use fields (#30858)
* kek

* fixes

* Fixes

* fixes

* throw freeze

* woops

* double woops
2017-09-29 15:46:10 +13:00
Ian Turk
7460f2c5b8 Replaced flags with flags_1 2017-08-16 13:01:15 -06:00
Ashe Higgs
e94c14336d Refactors pie throwing and fixes throwing not finalizing in some cases (#29319)
* Refactors pie throwing

* Change this to H.dna.species.limbs_id so that ashwalkers get the same overlay.

* Throwing now properly finalizes in some cases

This prevents them being refinalized multiple times, especially when
catching

* finally makes it work
2017-08-01 14:47:27 +02:00
Cyberboss
1c6bd654b7 Make runlevels bitflags 2017-05-11 10:04:19 -04:00
Cyberboss
709ec2da87 Fixes throwing at low speeds 2017-04-09 22:21:31 -04:00
Cyberboss
fb596bcdb3 _DEF 2017-03-22 14:52:21 -04:00
Cyberboss
7e14ec75fc Normalizes subsystem definitions 2017-03-22 11:50:46 -04:00
Cyberboss
31ee152489 Repaths subsystem to controller/subsystem (#24624)
* Repaths subsystem to controller/subsystem

* Fix the shit
2017-03-08 22:05:45 +01:00
kevinz000
70dba6e3c8 [READY]Allows people to ride around on cyborgs (#23440)
* cyborg_riding_revival

* Knockoff Damage

* ...

* Restraint checks

* Update silicon_defense.dm

* Fixes throwing humans through a wall...

* no cyborg stacks

* wew wew human harm wew wew

* Fix

* ...

* FOR_THE_LOVE_OF_GOD_WILL_YOU_JUST_FIX_PLEASE

* armchecks

* ... What?

* Fixes..

* .

* honk

* stuffs

* fixes

* fine basilcuck

* fixes

* done

* eMAAAGS

* f i x e s

* this better fucking fix reee ;-;

* fix?!

* all_ready

* hm.

* fixes

* fixes...

* woops

* fixes

* defines

* ready
2017-02-10 20:22:40 +13:00
Kyle Spier-Swenson
280dbe20c3 [Ready] SSthrowing + callbacks! (#22476)
* SSthrowing + callbacks!
Throwing is now a subsystem.
It's low priority, but is a ticker subsystem so is ran before most other subsystems.
To allow for shit to run after the throw finishes, throwing now supports a callback.
A callback datum system was created, conversion of addtimer is planned for another PR.
Throwing now has a limit of 2048 turfs (was 600)
Throwing now ticks every world.tick, and properly converts the speed arg from 1ds to what ever tick_lag is.
Throwing now properly accounts for missed ticks.
Throwing no longer uses sleep.
Throwing should no longer lag since it's not filling the sleep queue up

* Smoother tentacles

* Some improvements

* Missed a spot.

* Makes shit quicker.
Inlines the thrownthing.tick() proc.
Raises missed ticks value
Lowers max dist value
Inlines the two sister overrides for /atom/movable/Moved() because that just seemed like a waste

* >PRs open that use procs i'm removing.

* STOP THE PRESSES!

* throw_at now runs the first throw tick() immediately
This will help some with throwing while running.

* Item throwing now imparts the momentum of the user throwing.

(ie, running in the direction you are throwing makes you throw faster, running away from the direction you are throwing makes you throw the item slower)

* Moves throwing momentum from carbon/throw_item to movable/throw_at.
There are other things that cause a mob to "throw" an item, I figured we keep this universal since thrower is already an arg.

* Explosions throw shit faster.
This was stupid, "Hey, lets set the item's throw_speed to 4 so embedding works, but lets make it throw at the base 2 throw speed for no reason."

* Fixes explosion embedding.
This also acts as a nice example of how to override a callback in an override of throw_at properly.
2017-01-02 20:08:03 +11:00