* I have no idea if this will work, but hopefully makes stands immune to timestops if their master is.
* That looks better
* Maybe that will work, maybe it will not.
* Checks if the summoner actually exists.
As per review advice from @DaedalusGame.
* Refactors anti-magic into a component
* plenty o stuff, mainly holy and antimagic traits
* fix
* fix2
* moved to components, moved some of the logic to the component
* don't blame me if the code looks copypastey
* right
The definition of a trap option is that you don't know its a trap option until you use it. Obviously anyone who has tried it before realizes that they're a stunted joke but that doesn't make it any worse of a addition to the game.
* Initial commit
* Time is a circus
* Send in the clowns
* i broke something
* Revert "i broke something"
This reverts commit 5a29c40d131b39effe9ebcb6c8c1883693baf07f.
* I think it works?
* cleanup
* define reminders
* Fixes tendrils and such
* sentience_act now moves the mob to AI_OFF state
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.
In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.