00ze-cyclone
8df29b5392
Uranium eating aegun, second try ( #17582 )
...
* new aegun
* it just work
* Update code/modules/projectiles/guns/energy/energy_gun.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
* Add files via upload
* dfuisqbdusq
---------
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
2023-02-06 17:52:48 +02:00
ynot01
5725a33174
Foam darts now deal stamina damage if you're holding a toy foam gun ( #17768 )
...
* Update foam_dart.dm
* Update foam_dart.dm
2023-02-06 14:43:39 +02:00
Mqiib
a6c0573423
Shimmyjimmies ion bolts to be less "why are they like that" and more "hey that kinda makes sense" ( #17707 )
...
* NEW IONS
* forgor
* hos gun shooty
2023-02-06 13:38:08 +02:00
Manatee
2aace4fa1a
Gunlights are back (probably) ( #17773 )
...
* ling moment
* fug variable change
* Update code/modules/projectiles/gun.dm
Co-authored-by: Ling <lingbleed@gmail.com >
* i dont think we needed that
* Update gun.dm
* Update gun.dm
---------
Co-authored-by: Ling <lingbleed@gmail.com >
2023-02-04 19:07:48 -06:00
Skrem_7
73e835d675
DMRs now have rifled barrels ( #17743 )
...
* rifling added
* renames default_spread
2023-02-04 08:52:56 -05:00
Skrem_7
0b6470fd86
slugs have even more damage falloff and overall shotgun pellet reworks ( #17588 )
...
* rolling it back more
* never mind i used my brain
* reduced spread of pellets
* forgor ironfeather
2023-02-04 12:57:14 +00:00
ynot01
f7e9568981
Update rechargable.dm ( #17765 )
2023-02-03 19:12:45 -06:00
Manatee
b69cc629d9
The L6 is no longer just a better minigun ( #17648 )
...
* hmmm
* minigun smile
2023-02-01 11:10:18 +01:00
TheRyeGuyWhoWillNowDie
4aeb1cffa0
Update shotgun.dm ( #17568 )
2023-02-01 10:51:08 +01:00
Ling
a6d7e3fd15
TGUI Preferences Menu + total rewrite of the preferences backend ( #17381 )
...
* TGUI Preferences Menu + total rewrite of the preferences backend (#17368 )
* It compiles
* It opens
* Sync 1
* Add asset caching
* Sync 2
* It opens without dev now
* Update a few packages
* Sync 3
* Sync 4
keybind fix
* start of dehardcoded species
* Small fixes
* Add more individual preferences
* ASS sync
* Automatic changelog generation #17368 [ci skip]
* AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
* e
* Fix some TS stuff
* Sort quirks starting from good
* Fix skin tone selector
* Jamie Fixes
* Update moth.dm
* Fix latejoin menu + tweaks
* Some fixes
* Finally fix job selection
* e
* Ling
* MORE
* config
* Convert pref: ooccolor
* Convert pref: asay color
* Convert pref: tooltips
* Convert pref: ui style
* Convert pref: buttons locked
* Convert pref: hotkeys
* Convert pref: tgui stuff
* Convert pref: windowflashing
* Convert pref: ghost stuff
* Convert pref: map & antag
* Convert pref: PDA stuff
* Convert pref: credits & glasses
1
* Convert pref: name
* Convert pref: appearances 1
* Convert pref: appearances 2
* Convert pref: jobless role
* Convert pref: runechat
* Convert pref: yogtoggles + tail wagging
1
* Convert pref: client fps
* Convert pref: graphic settings
* Convert pref: pda uplink & menuoptions
* Convert pref: map & flare
* Convert pref: Bar choice
* Fix setup character button
* Convert pref: alt announcer
* Fix
* Add cycle background button
* Convert pref: disable balloon alert
* fix
* Clean savefile
* Fix backpack pref
* Fix underwear selection
* Fixes some shit
* Updates
* Fix computer runtime
* Fix pref names
* Convert pref: donor item & hat
* More computer fixes
* Convert pref: borg hat
* Convert pref: donor pda (broken)
* Convert pref: purrbation
* Convert pref: afreeze
* Convert pref: accent
* Various savefile improvements
* Convert pref: persistent scars
1
* A few pref fixes
* Some more fixes
* Various SSoverlays improvements
* Add IPC appearances
* Add polysmorph appearances
* No icons for ipc and polysmorph
* Podpeople deserve death
* Add plasmaman appearance
* h
* fix
* fix2
* asdf
* fsdf
* aaaaa
* FUCK MOTHS
* Preternis color
* e
* e
* Update human.dmi
* icon fix
* un snowflake
* fix underwear icon
* remove color from here
* donor ree
* aa
* maybe
* Restore a bunch of TGUI files
* More TGUI fixes
* test
* Fix more errors
* a
* test
* e?
* a;lso this
* maybe
* Fix
* Revert "maybe"
This reverts commit 14d044a7e3 .
* fuck off m8
* e
* fak off m8
* e2?
* AHHH
* AHA
* AHHH
* fix linter 2
* debug
* fix runtime
* Update dynamic.json
* Revert "debug"
This reverts commit 18681432bd .
* 2
* who sleeps in an async?
* Hack
* e
* Fix a few blocking calls
* Oh bother
* Stay dead
* fuck
* Update jobs.dm
* move debugging
* Update jobs.dm
* Test
* YEET
* Revert "YEET"
This reverts commit 4082e3b133 .
* Update jobs.dm
* Update jobs.dm
* e
* Fix sechailer runtime
* Fix human hair color
* d
* Ports part of that job refactor
* Convert latejoin to new departments
* Fix ghost form
* Quirk validation
* Hopefully pod color fix
* oops
* Prayge job fix
* test
* Better unit test asset loading
* Remove print
* Add error just in case
* Remove brief outfit and bypass centcom deadmin
* Remove broadcast login/logout
* Remove darkened flash
* Remove fov darkness
* Remove ghost lighting
* Remove some tgui prefs
* Typo fix
* Small fixes
* IPC name fix
* IPC and pod colors
* Jobless fix
* Donor item fix
* Oopsie
* Quirk bandaid
* Misc
* Move new prefs to Preferences tab for now
* Add skillcape
* FUCK THIS SHIT
* Remove /tg/ gamer cloak
* Restrict some job related preferences to clean up UI
* Remove useless client var
* e
* Small tweaks
* Dont allow selecting mood quirks if mood is disabled
* AHHH
* Filter ckey-locked donor items
* stupid jamie
* AI core display fix
* Move donor stuff back to the top
* Remove TODOs
* Clean up perks
* Linter fixes
* e
* WORKS
* LORE
* Fix skillcape list
* Backpack why
* Fixes
* Fix cargo console
* Remove these
* Add horns, frills and mark
* Fix not applying all features
* Add some missing mutant bodyparts
* Update numberinput
* Makes animatednumber cooler
* Oops
* Add default ghost orbit
* Default to normal backpack
* Fixes skillcapes not being filtered
* Donor fix prayge
* yep
* Adds fallback latejoin menu
* Rework donor stuff a bit
* Fix donor tgui logic
* Delete unused proc
* Update FA
* Un-yogify quirks
* Better checking of quirks
* Update tgfont
* Fix quirk icons
* Fix backup name
* Fix donor stuff
* A few runtime fixes
* Fix another runtime
* Give fallback latejoin verb upon connecting
* Update AirAlarm interface
* maybe this works
* Test
* Sentient
* Remove AI core display preview icons
* Fix resetting plasmaman helmet style
* Equip plasman in preview
* Fix plasmaman preview icon
* fuck keybind fix
* Extra keybind sanity
---------
Co-authored-by: Yogbot-13 <admin@yogstation.net >
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com >
Co-authored-by: TheGamerdk <5618080+TheGamerdk@users.noreply.github.com >
Co-authored-by: adamsong <adamsong@users.noreply.github.com >
2023-01-28 15:26:19 +00:00
TheRyeGuyWhoWillNowDie
6e306294ae
remove kinetic accelerator recoil ( #17655 )
...
* Update kinetic_accelerator.dm
* Update kinetic_accelerator.dm
2023-01-27 15:48:22 -06:00
Theos
1e2de47810
Fixes runtime when firing suppressed weapons without suppressors ( #17593 )
...
* Update gun.dm
* Update gun.dm
2023-01-27 11:30:12 -05:00
Byemoh
e6d6bb1d24
more deepfrying ( #17656 )
2023-01-27 08:24:44 -06:00
Skrem_7
131bd049e1
hp my beloathed ( #17589 )
2023-01-25 17:39:31 -06:00
Skrem_7
42cacb52bb
makes hardlight bow recharge rates reasonable + makes their arrows even better ( #17591 )
...
* project varus with hail of blades
* arrow buff too because lol
* forgot to add wound_bonuses because yikes dog
* clockies didn't have wound
2023-01-25 15:21:38 -06:00
00ze-cyclone
1e96d98a25
fix ( #17600 )
2023-01-24 10:21:58 -06:00
Skrem_7
c8a7d24080
goodbye wt ( #17590 )
2023-01-22 17:04:20 +00:00
ynot01
67e2beffd5
Fixes laser NT-USP mags not showing ammo and NT-USP not being red when having a lethal mag ( #17565 )
...
* makes the game worse
* Update rechargable.dm
2023-01-20 16:21:50 -06:00
Mqiib
6261d6ba2e
IT SHOOTS STRAIGHT ( #17547 )
2023-01-18 17:45:43 -06:00
ynot01
159e6bf846
NT-USP revamp ( #17501 )
...
* NT-USP revamp
* wound bonus
* rule of cool
* changed wound bonus
* angery ntusp
* sprite change
* =new moodkit sprite by biome
Co-authored-by: Byemoh <baiomurang@gmail.com >
2023-01-18 11:35:48 +01:00
Ling
df044da860
Backports several SSlighting improvements: overlay lighting ( #17271 )
...
* Backports SSlighting optimizations
* Overlay lighting, first version compiles
* Change conflicting defines
* Sparks and beams dont count towards lumcount
* Fix rendering
* Various fixes
* Fix errors
* Fix PDA light
1
* a
* Update game_options.txt
* Fix plasmaman helmet
* Fixes
* Glowy changes
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com >
2023-01-13 22:42:23 +00:00
TheRyeGuyWhoWillNowDie
ee2ded102d
Farewell Syringe Guns ( #17466 )
...
* death
* lol
* Update medical.dm
* Update code/modules/research/techweb/all_nodes.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
* lol
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
2023-01-13 22:30:38 +00:00
TheRyeGuyWhoWillNowDie
134e026fca
reworks the ebow to be cooler and probably less overpowered ( #17150 )
...
* rework
* Update special.dm
* Update ebow.dm
* g
* Update code/modules/reagents/chemistry/reagents/toxin_reagents.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
* Update code/modules/reagents/chemistry/reagents/toxin_reagents.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
* Update toxin_reagents.dm
* Update code/modules/reagents/chemistry/reagents/toxin_reagents.dm
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
Co-authored-by: Molti <108117184+Moltijoe@users.noreply.github.com >
2023-01-12 11:05:03 +00:00
Manatee
1ba55a0a37
Replaces lag with lag(lite) ( #17319 )
...
* a couple files
* another quarter basically
* awooga
* so many changes
* comma moment
* oop and a zero
* guggugugug
* Update magic.dm
* e
* Update dcs.dm
* e
* finally
* Update watertank.dm
Fixwatertank
Co-authored-by: Molti <gamingjoelouis@gmail.com >
2023-01-12 01:07:38 +00:00
Jamie D
01ccf01673
Update beams.dm ( #17444 )
2023-01-11 21:12:48 +00:00
Jamie D
faba6ee9a6
Update beams.dm
2023-01-10 18:02:28 +00:00
ynot01
fb70380c39
Update rechargable.dm ( #17412 )
2023-01-09 17:14:31 -06:00
00ze-cyclone
71065e48fa
fuck this shit ( #16933 )
2023-01-07 13:22:45 -06:00
Byemoh
0e309e5a82
NT-USP - American Security - How I Learned to Stop Worrying and Love the Gun ( #16414 )
...
* gun
* vendor
* remove disablers from jobs
* poop
* maybe spell it right
* asteroid + gax
* armory
* bye to all your ammo if you get heavy EMP'd
* bald
* sprite adjustment from orca feedback
* ammo change + vending change
* pixel perfect
* Update ArmamentsDispenser.js
* if this works you owe me an antag token
* maps
* Update rechargable.dm
Co-authored-by: ynot01 <ynot000001@gmail.com >
Co-authored-by: Chubbygummibear <kullen.ds@gmail.com >
2023-01-07 14:06:44 +00:00
Jamie D
19901c98af
Runtimes 31st December ( #17251 )
...
* Update login.dm
* More
* more
* Update code/modules/mob/dead/observer/observer.dm
2023-01-02 03:11:08 +00:00
Mqiib
7d38e503e7
reduced range ( #17238 )
2023-01-02 03:01:13 +00:00
ynot01
d8ccfefcbc
357box ( #17186 )
2022-12-29 22:36:03 +00:00
Skrem_7
6b8b5fa682
Slugs now have damage falloff ( #17141 )
...
* slugs have damage falloff now
* reorganization + spelling fix
Co-authored-by: Jamie D <993128+JamieD1@users.noreply.github.com >
2022-12-24 16:25:31 +00:00
Skrem_7
1ade82f309
shotgun pellet negative AP ( #17140 )
2022-12-24 16:16:56 +00:00
Jamie D
d155fd3c7c
Update beams.dm
2022-12-24 13:35:52 +00:00
Skrem_7
094f4ac12b
hehe ( #17118 )
2022-12-24 11:34:51 +00:00
Skrem_7
b19fe86a7d
Switching to semi-automatic sets accuracy to default gun accuracy ( #17095 )
...
* purpose!
* makes the code adjustment a little more long-term adjustable
2022-12-24 11:27:49 +00:00
Skrem_7
b9318b3ac7
makes gun suck less ( #17094 )
2022-12-24 11:27:07 +00:00
Molti
2b8cd07f6f
Rebalances Ethereal "eating" ( #17022 )
...
* Makes ethereal easier to charge
* no longer start full charge
* changes it to use ETHEREAL_CHARGE_SCALING_MULTIPLIER
2022-12-17 14:52:16 +00:00
Bop
12c334b297
Nerf rad goat again and minor rad anomaly tweaks ( #17009 )
...
* armor rad
* beter
* gamin
* guh
* gjh
* nerf aswell
* fix
* ner
* fucking goat
* ick
* now dodge
* better var
* fix
* good
* Update goats.dm
* breh
2022-12-12 16:51:56 +00:00
Skrem_7
792b322045
i had a little bit of an oversight ( #17001 )
2022-12-08 17:35:14 -06:00
SapphicOverload
0bccb0d63f
particles go brrrrr ( #16946 )
2022-12-05 22:33:29 -06:00
Molti
2189f87763
More firestacks tweaks ( #16927 )
...
* more firestacks tweaks
* Update shower.dm
Co-authored-by: Manatee <74586965+MajManatee@users.noreply.github.com >
2022-12-05 00:16:06 -06:00
Simplehorror
c3eec6af08
Fix meteorshot not moving doors ( #16899 )
2022-12-04 22:08:40 -06:00
ynot01
53447c4cd2
Adds infrared sights attachment ( #16879 )
...
* infra
* add to node
* based on body temp
* Update species.dm
* infra vision
* Update _attachment.dm
* action toggle!!! yippee!!!
2022-12-02 15:06:12 +00:00
Molti
682e5180fa
Adds bikehorn "suppressor" ( #16847 )
...
* Adds bikehorn "suppressor"
* temp image updates
* new attachment sprites
* updated attachmentsprite again
* Capital T
2022-12-02 14:47:17 +00:00
Skrem_7
931ebff236
this is a terrible idea ( #16722 )
2022-12-02 12:42:52 +00:00
Skrem_7
43e9533676
stechkins your .357 ( #16717 )
2022-12-02 12:34:05 +00:00
ynot01
261d26cfd4
Update pistol.dm ( #16718 )
2022-11-26 15:36:38 +00:00
00ze-cyclone
c00fbfdbc2
Brain damage gun ( #16387 )
...
* flayer rays now only break your mind
And potentially break it A LOT
* Make the mindflayer small and have 6 shots
with the new rays it shoot it won't be effective by itself, this make it have a small powercell so you really understand to not use it alone and also small so you can easily carry it along something else. The mindflayer is not enough by itself but will multiply the effectiveness of any stamina damage weapon when paired with them.
* Update special.dm
* normal cell
actually it's probably fine to let it have 100 stamina damage in its battery
* Add the mindflayer design
Yes it's sec and not armory because it's worse than getting a xray gun so there would be no reasons to take it when you have armory access. Idea is for it to be a way to make stamina effective when you don't have access to lethal and can't just stamcrit the target. It's also non lethal enough to go there.
* oops
nothing there to see, move along
* add the mind flayer design to basic beam weaponry
* Update special.dm
* Delete energy.dmi
* Add files via upload
* Update mindflayer.dm
* Delete projectiles.dmi
* Add files via upload
* Delete energy.dmi
* Add files via upload
* give the flayer ray it's own sprite
* Update mindflayer.dm
* alien tech instead
Kinda fit the theme, also make it immune to balance complains because it will appear only once in a blue moon.
* Delete guns_lefthand.dmi
* Delete guns_righthand.dmi
* Add files via upload
* Give the mind flayer its own inhand sprite
* CHOKE!!
* You have our latest warcrime in your hands
* Update weapon_designs.dm
2022-11-22 00:02:23 +01:00