* Reverts (fixes) pressure tanks
* reruns
* linter
* attempt numero uno
* kinda works
need to fix da stripe
* repaths
* kill me
* rerun
* linter
* kill me 2x
* Another byond min max update
* wat
* new pipes
* the shit
* test map
* for sarah
* fixed?
* updating
* cleanup
* yay combat
* HMMM
* atomizing
* something
* arg
* final
* update mapmerge
* fixes and fun toys
* revert
* whoops
* final change
* ship shaker
* a lot
* yay
* ship shaker
* haha its done
* update ships
* pupdate
* yee
* update
* update
* Updates ships. and shipbreaking zone
* Updates shipbreaking zone
* Updates ships from Addust
* ok fr
* OK NO MORE GIRDERS
* updates ship consoles
* marker beacons
* yes chef
* namner
* workeds
* random names wallah
* don't need no default name
woops
* service hall and an alt title
yuss
* icon change so it isn't just copying AI
* Update uniform.dmi
* object
* Update uniform.dmi
* box mapping, wardrobes + progress
* this looks good
..relatively, idk brother I'm just painting stripes on lol
* alright now they're in the wardrobes
* recolors em to match prison colors
mostly the shoes
* fixes issues
silly me
* forgot this
* yea
* readds da sprites
* makes this stand out less
* i think it's ready
* this rustg define should match what it will be after the rust code is merged
* adding some documentation
* ready again
* my rust dll was out of date lmao
* fix things that makes biome cry
* i think it's ready
* this rustg define should match what it will be after the rust code is merged
* will this fix the linter?
* was that the issue?
* rust update
* ready again
* rip multi-z gax, you will return later
* my rust dll was out of date lmao
* fix things that makes biome cry
* why do these changes keep lingering
* that's already done
* is this alphabetical now
* why was there duplicates that required me to use the web editor to fix
* how did you get deleted
* that would have been bad lmao
* probably not super necessary but whatever
* that was bothering me
* that's already defined
* ok i think that's all the cleanup
* lastly stairs
* UHJ9R8TUHJO[RPDIHJKP[DSIH=WERAH
* kill me
* change temp and pray
* should fix one runtime
* outdoor aesthetic
* zpa
* ay blyat (area fuckup)
* lightswitches because all be dumb
* apc moment 💀
* ports a change from r3v1 that i forgot
* china mauler wreck
* idk what this one is but i think it fixes the weird corpse
* ryjertyj
* Update icemoon_surface_syndicate.dmm
* c fghbnmdfjdtyxjkdtyk (does most of what the maintainer asked, will pass through later)
* d56rywerthertdjrtdyjrtydj
* changes some plating
* ertjwrjj
* LORE!!!!
* WOOPS!
* plasmaman shit
* Grants ACCESS_LIBRARY to Artists
* Update access.dm with service hall access
* Gives Artists ACCESS_SERVHALL
* Gives Botanists ACCESS_SERVHALL
* Gives Chaplains ACCESS_SERVHALL
* Gives Clowns ACCESS_SERVHALL
* Gives Cooks ACCESS_SERVHALL
* Gives Curators ACCESS_SERVHALL
* Gives the Head of Personnel ACCESS_SERVHALL
* Gives Janitors ACCESS_SERVHALL
* Gives Mimes ACCESS_SERVHALL
* Gives Bartenders ACCESS_SERVHALL
* Gives Lawyers ACCESS_SERVHALL
Don't blame me, Lawyers already had access there!
* Gives ACCESS_SERVHALL a description, and adds it to All Access & Station General access
* Updates every Service Hall door to require the new Service Hall access
* test commit
* undo the test commit
* ze redesign
!!!
* Update jungleland_dead_tartemple.dmm
* Update jungleland_dead_tartemple.dmm
* let's rename it something better too
* let's rename it something better actually
* aight now we add some lore
* and format it too
* cleanup
* Update jungle_fluff.dm
* fixes a tile
* ok I'll leave the torch off
can't have shit in mapdiff
* ok I'll extinguish these too fine
* accesso fixo
some of these were REALLY scuffed
* oh no it's on every map
dear god
* forgot icemeta
some changes to the sat:
- most doors now have AI sat access req (instead of construction) as well as bridge access
* changes foyer/lathe access where needed to engie/construction
* refreshes
* the linter
* refreshes
* ok yeah
* refreshes
* the linter again